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View Full Version : Anyone annoyed at the pot reuse timers?


Pinafore
09-19-2008, 07:19 PM
I find it a little useless that I can make stacks of potions, but gulping one of any sort of healing potion (Be it the pinkish HOT or the green insta-heals) sets my timers to 3mins for ALL the stacks and ALL of them.

It kinda negates the usefulness of having a pot that heals me for 600 damage.

I know the idea is to stop someone from pretty much spamming pots and staying alive, but, eh I dunno, a 10s reuse would have been much better imo.

Thoughts?

cellardweller
09-19-2008, 08:10 PM
cooldowns on heals are fine however I think the timer should reset on death.

Magdain
09-19-2008, 08:53 PM
You really think a non-healing classes getting instant no ap heals for 1300 every 10 seconds (what I can make @ apoth ~100) would be balanced at all?

Pinafore
09-20-2008, 01:38 AM
Fair enough. On the flip side, why nerf potions to the point that I make stacks of the stuff and in the heat of battle can only use one?

Nyst
09-20-2008, 09:07 AM
Fair enough. On the flip side, why nerf potions to the point that I make stacks of the stuff and in the heat of battle can only use one?

so you cant chug 5 pots and be healed for more than what a healer can do. You have an abundance of potions, thats understandable. Sell some, give some away, throw them away, do what ever, but the cooldown mechanic is so you cant be a one man army chugging pots like crazy and out healing the rune priest behind you.

Tarion
09-20-2008, 09:09 AM
I reckon a minute and a half would be enough of a timer, rather than the 3 minutes it is at now.

Pinafore
09-20-2008, 09:25 AM
Fair enough. I give stacks of the stuff away in exchange for raws already. The fact remains though that 3 mins is an insanely long time for a single use of a pot.

I'm not asking for insta-use, but 1 1/2 minutes sounds like a fair compromise. I would have gone down to 1 min but that may be pushing it.

Scuzzgutz
09-20-2008, 10:09 AM
Look at it this way, a free instant heal is a major advantage, if it was usable in every single fight then you'd be looking at a situation where one scenario could burn through your entire stock, and that would make for far more grinding.

Aside from that there's also be no give and take: You just use potions mindlessly. Knowing that you won't be able to do it again in the next battle makes you think twice about using it for any cut or scrape.

mrmackey
09-20-2008, 03:23 PM
3min timer is fine. I'm rank 15 atm and am making health pots that heal for over 600hp (roughly 1/3 my total health.) My lvl 1 Morale abilty heals for approx the same. It would be totally OP to make pot CDs faster. It takes forever as it is to kill people in this game if they are playing their classes well. I suggest you make friends with a healer.

Shadar
09-20-2008, 07:45 PM
I think it's a bug. For example; if you use the strenght potion made in an improper vile (IE: Shattered tooth + Thin vial + water = shorter duration than the one you used to level up) than you get a long cooldown timer, however if you use the properly mixed version (low level stuff in a low level vial) you get the intended timers. There's no reason for a healing pot and an AP pot and a self buff pot to be on the same cooldown.

pcallycat
09-20-2008, 10:13 PM
The lack of potion reuse timers is one of the (admittedly) many things that broke Lineage 2. PvP is nothing but frustrating, and expensive, when winning a battle is nothing more than who has more instant heal pots. potion timers were one of the things WoW did right. Take the timers out, and watch how fast tank and healer classes get relegated to the 'don't play this class' column.

Ramza
09-21-2008, 02:49 AM
3min is too long given how easy it is to make pots.

Everyone should have his pots rdy all the time. A 1min timer would allow for 1 pot per fight roughly and increase demand.

Kestrel_Trebor
09-21-2008, 01:06 PM
potion timers were one of the things WoW did right.

DAOC had heal timers before WoW ;)

Anyway, I think the timer should be less, and the timers on non-heal potions (like stat buffs) should be very short, like 5 seconds. And potions of different types should not share timers -- like AF buff, stat buff, thorns, heal, damage absorbtion potion, etc.

Wiz1974
09-21-2008, 08:37 PM
I tend to agree that different types of pots should be on different timers, this way you could buff up a bit on more then 1 stat before going in to the battle and still be able to use 1 heal pot during the battle.

Dimglow
09-22-2008, 02:36 AM
I feel the timers are way too long. A timer of 60 seconds would go a long ways towards making PQs doable without healers. The timer is simply FAR FAR too long for PVE purposes, and it may be alright for PVP, but it needs to come down to make them reliable in PVE.

Apathy
09-22-2008, 03:20 AM
3 minutes does seem quite long, I didn't know the same cooldown timer affected buff potions as well, that kind of sucks, it would be nice to be able to chug down a couple different buff pots quickly for a quick boost.

I feel the timers are way too long. A timer of 60 seconds would go a long ways towards making PQs doable without healers. The timer is simply FAR FAR too long for PVE purposes, and it may be alright for PVP, but it needs to come down to make them reliable in PVE.

You shouldn't be doing PQs without healers! Then again this is coming from a healer. ;)

blakeary
09-22-2008, 03:35 AM
I feel the timers are way too long. A timer of 60 seconds would go a long ways towards making PQs doable without healers. The timer is simply FAR FAR too long for PVE purposes, and it may be alright for PVP, but it needs to come down to make them reliable in PVE.

Hmm doesn’t exactly seem fair from my point of view.

Pinafore
09-22-2008, 06:14 AM
As I've said to those who argued against it, true, chugging pots immediately again and again may make healers useless (And drive up demand for potions unnecessarily) but that doesn't mean that the timers on them right now aren't in need of fixing.

About a 1min timer would be enough for 1 pot a fight, and putting separate timers on different potions would also be useful. As is, why should I carry stacks of HOT and insta-heal pots on me if they all share the same timer? I'd rather dump the HOTS and chug an insta-heal which heals less, but gets me out of trouble *now*

barqer
09-22-2008, 06:41 AM
Just give up. This isn't going to change. The developers said a long time ago that they did not want the game to be largely impacted by potions. This isn't diablo.
You shouldn't be able to pop a pot every fight, much less spam them. The point of this game is group dynamics. Make some healers friends, they are 10x better than pots anyway.

LawLessOne
09-22-2008, 08:59 AM
I started this thread thinking that potions were fine but Pinafore has made some excellent points. At the very least potions should be split and not share the same timer.

Pinafore
09-22-2008, 10:28 AM
Barger: You make the assumption that I don't already roll with healers. I do. They're usually busy healing tanks though.

While my initial feelings were to chug potions, I've come to realize that that's not the way forward, and ahve subsequently amended my suggestion to 1 min timers + separate timers for different pots.

That in no way does away with healers - They're still needed to keep you on the burst damage or to heal you back up when you're down - and keeps potions a viable option in the game. As is, a 3 min timer sees me use a pot maybe twice, three times, in a scenario.

And don't forget, if you die, your buffs go with you. What's the point of chugging potions on a 3 min timer then?

Nevare
09-22-2008, 10:46 AM
90-120 seconds would be reasonable for potions and reset on death.

I think Pot timers are broken up because I thought I used a healing, ap, and offensive one in a single fight last night. Unless I clicked them and it just didn't do anything.

Fierte
09-22-2008, 11:12 AM
Yep potions are pretty much useless. They heal what 1 attack does to you....wow.

The heal pot timer should be 1 minute.

Dimglow
09-22-2008, 01:42 PM
You shouldn't be doing PQs without healers! Then again this is coming from a healer. ;)

And if I said you shouldn't be doing PQs without a tank? It's not fair that a healer can spam heals on a not-tank and easily complete PQs where a group of 4-5 without a healer will wipe? I've played a rune priest and kite-healed-tanked multiple heavy boss mobs while RDPS plinked it and I ran in circles spamming heals. My Ironbreaker would go down in 20 seconds trying to tank that without a healer.
Or what if a MDPS said they shouldn't be able to complete a PQ without a MDPS?
Or RDPS same thing?

Too many PQs are healer dependent. It is stupid. Potions would go a long way towards fixing that problem. Especially the ones that have absurd AOEs in tier 1 and tier 2 when healers can't even effectively AOE heal.