View Full Version : zealot, melee/healer or ranged/healer?
Title says it all
I guess that the career will probably be melee/healer hybrids but will still base their offense around harbingers. From the zealot animation testing video I count three dagger attacks and one offhand/idol attack. Paul also said that staff users will be the ranged casters.
What do you all think?
Ralzar
03-30-2007, 03:02 PM
It's a melee/support class. It'll probably have some ranged attacks, but all info so far seems to point at melee for the main damage.
The Zealot may not be heavily armoured or carrying a big weapon. However, if he's concentrating on a target, he'll probably be able to debuff said target to the point where one naked crazy guy with a knife is an even fight.
Do we have any conformation that the Zealot is a melee/support character?
Any links or direct quotes that would categorically imply that he isn't a ranged DPS class? Every time this issue is raised, I can't help but feel something is missing due to the fact that the melee classes in this game are mostly hulking behemoths of destruction.
The Zealot, on the other hand, is a half-naked-feather-wearer... I don't like the Zealots chances in melee combat with a cleaver-weilding-rock-ape, and seeing as how he's so lightly armoured, my logical conclusion is that he's a ranged damage/support character - but that's just me.
miber
03-30-2007, 03:58 PM
Do we have any conformation that the Zealot is a melee/support character?
Any links or direct quotes that would categorically imply that he isn't a ranged DPS class? Every time this issue is raised, I can't help but feel something is missing due to the fact that the melee classes in this game are mostly hulking behemoths of destruction.
The Zealot, on the other hand, is a half-naked-feather-wearer... I don't like the Zealots chances in melee combat with a cleaver-weilding-rock-ape, and seeing as how he's so lightly armoured, my logical conclusion is that he's a ranged damage/support character - but that's just me.I see things the same way as you, and feel the same way about the Runepriest. Both (the Runepriest and Zealot) are said to be melee-based, but it just seems like they should be ranged casters. :p
But yeah, I believe the Zealot is melee-based.
Since the zealot is said to be "hardly the soft target that he might appear to be" and that he might be targeted as a priority, I would be very surprised if he wasn't given survivability through marks, harbingers, or some other spell.
Raxman
03-31-2007, 04:06 AM
he's been seen wielding a knife in some videos wich doesnt seem to be a ranged weapon.
On the other hand Wielding a staff don't seem to be melee aswell. It is the person who wields it that got the power to use it as he wants
Commentaris
03-31-2007, 06:48 AM
we've been getting some conflicting information on the zealot. it appears to very much be a work in porgress and the career continues to evolve. it's completly new so it's expected.
several things are missing from the current career description on the Mythic site, when compared to the earlier career info. like:
- summoned birds
- totems
- healing powers (although it's hinted at that he can heal his allies through the debuffs)
and no mention at all of his melee capabilities, apart from the refrence to the fact that he wield a sacrificial dagger and other instruments of pain.
atm he's being made out to be a buffer/debuffer mostly. he's even called a "spellcaster" in the "Playing as a Zealot" paragraph. he wears little to no armour, which again would typify a spellcaster (compare the runpriest who has medium armour).
but a spellcaster is expected to deal damage by casting spells. the Zealot spells seemingly consists solely of the marks and harbingers. from last months animations videos we also know that the zealot will have several 'dagger attacks', as shown by the different animations.
so perhaps he's all of the above? a spellcasting buffer/debuffer/healer who relies on melee to do damage.
Yes, that's what I think too. He does damage primarily through melee abilities and auto-attacking and supplements that damage with flocks of birds, but his marks, heals, and harbingers are ranged.
If we're lucky maby he gets a poison on his dagger that can slow target, damage over time etc ;)
Just my litle "idea".
Relentless
04-03-2007, 11:12 AM
There's something very unsettling about a half-naked wildman charging at you with nothing but a dagger... I like it.
Nerror
04-03-2007, 04:50 PM
There's something very unsettling about a half-naked wildman charging at you with nothing but a dagger... I like it.
And a skull! Don't forget the skull. I think it'll be for more than just looks.
Estebar
04-04-2007, 06:27 AM
At least two out of four Tzeentchian careers should be saturated in magical power, and should cast it from a distance instead of getting up close and personal. The whole reason Khorne and Tzeentch oppose each other is because Khorne's the melee god who thinks Tzeentch's preference towards long-ranged magic is cowardly, while Tzeentch recognises the tactical advantage of standing at a distance, blasting an enemy with sorcery and not getting your hands dirty.
...but that sacrificial knife looks too good to keep it clean...
Seldaren
04-04-2007, 06:31 AM
Yes, that's what I think too. He does damage primarily through melee abilities and auto-attacking and supplements that damage with flocks of birds, but his marks, heals, and harbingers are ranged.
I would expect that the Marks and Harbingers have to be placed in melee range though. They're probably not things you can just throw at someone. You'll probably have to walk up to them and put it on them.
Do we have any conformation that the Zealot is a melee/support character?
Any links or direct quotes that would categorically imply that he isn't a ranged DPS class?
Well, everything we've been told so far indicates that the Zealot is the Chaos Healer. So that means it cannot be a DPS class. The Magus and the Marauder are the DPS classes.
But it does sound like the method of healing, and how the Zealot fights is something that continues to evolve.
The whole reason Khorne and Tzeentch oppose each other is because...
None of the Chaos Gods like eachother, but the primary oppositions are:
Tzeentch - Nurgle
Khorne - Slannesh
Those pairings represent opposites.
Tzeentch seeks to alter, change, grow and modify. Nurgle seeks to corrode, decay, corrupt and pull apart.
I would expect that the Marks and Harbingers have to be placed in melee range though. They're probably not things you can just throw at someone. You'll probably have to walk up to them and put it on them.I don't think that you will have to physically put a mark or harbinger on someone by painting or carving it on them; they will probably be applied magically and at range.
Well, everything we've been told so far indicates that the Zealot is the Chaos Healer. So that means it cannot be a DPS class. The Magus and the Marauder are the DPS classes.
But it does sound like the method of healing, and how the Zealot fights is something that continues to evolve.The zealot is the chaos healer, but mythic has told us again and again that all healing careers will be able to dps well, just not quite as well as a dps career. In addition, mythic has put limitations on healing so that a character who does nothing but heal and does not fight will be less effective than a healer who fights and heals. (Waaagh!, and Righteous Fury)
None of the Chaos Gods like eachother, but the primary oppositions are:
Tzeentch - Nurgle
Khorne - Slannesh
Those pairings represent opposites.
Tzeentch seeks to alter, change, grow and modify. Nurgle seeks to corrode, decay, corrupt and pull apart. Today 05:27 AMYes the chaos gods all have a polar opposite, but the specific reason that Khorne distrusts Tzeentch is Tzeentch's use of magic.
Sickpup
04-23-2007, 08:59 PM
Im confused how exaxtly do they heal. ranged or melee. are they another version of a runepriet.
Gemini
04-23-2007, 10:26 PM
They are nothing like the runepriest, completely diffrent game mechanics. Also, from what we have seen, they are a knife-wielding melee class.
Im confused how exaxtly do they heal. ranged or melee. are they another version of a runepriet.
Ok - simply, none of us know.
HOWEVER! I'm going to speculate, and say that the Zealot will most likely heal through "Vampiric" type debuffs. On the Zealot Career Preview (http://www.warhammeronline.com/english/home/index.php), Paul said that the Zealot is an "offensive caster/healer of chaos". So! By hurting your enemies with direct damage spells, debuffs and DoT's (AKA harbringers), you heal your party.
For example:
Harbringer of Rejuvination.
Causes XXX damage over 15 sec to your target and causes all party members to gain health equal to 10% of any spell damage you deal.
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