View Full Version : Would you rather have the zealot be melee or ranged?
My last thread ended indecisively so I thought I would ask what you all wanted the career to be.
Melee: does damage primarily through melee abilities and auto-attacking and supplements that damage with flocks of birds, but his marks, heals, and harbingers are ranged.
Ranged: does damage primarily through ranged offensive spells and supplements that damage with flocks of birds, and his marks, heals, and harbingers are ranged.
I'm voting melee because I like the idea of an insane religious fanatic carving hearts out like an Aztec priest.
Krulltak
04-01-2007, 12:14 PM
Hmmm, yes, carving hearts out he will do. I mean, what else is that dagger for?
However, I doubt he will be the kind of class to constantly be in melee. He should be far from the action, chanting his curses and blessings, and save the heart carving for when somone gets to close for comfort.
Melee as Dark Elves healer will most likely be caster and destruction need atleast 1 melee healer.
I'd rather it be melee, and I bet it will be.
Fusko
04-01-2007, 08:44 PM
I think it will be nice to have the zealt as melee, its something different
If the Zealot ends up a WoW-Shaman-totem-melee-hybrid-healer, I'm defecting to a Runepriest.
Guilliam
04-02-2007, 05:06 AM
I'd rather not have 3/4 classes melee personally, I don't know what to vote but I prefer ranged caster
ManiaCCC
04-02-2007, 06:12 AM
On chaos presentation, zealot was presented as caster/healer. So i guess he will be ranged. But i would like see him something like Necromancer from Diablo. Strong ranged but few meele attacks as well. Nothing extra strong, but just for some meele situations. ANyway, i vote for ranged.
Japan_is_superior
04-02-2007, 06:14 AM
Melee as Dark Elves healer will most likely be caster and destruction need atleast 1 melee healer.
What's the positive thing about melee healers, sir?
The closest thing I can see to the Zealot if they hadnt mention healing would be the Orc Shaman in Lineage, a melee spellcaster (but by no means a healer).
I voted for ranged. Healers are not destined to be melee.
Commentaris
04-02-2007, 06:15 AM
from a lore perspective, ranged definitly.
from a gameplay perspective, melee please.
Estebar
04-02-2007, 11:34 AM
At least two out of four Tzeentchian careers should be saturated in magical power, and should cast it from a distance instead of getting up close and personal. The whole reason Khorne and Tzeentch oppose each other is because Khorne's the melee god who thinks Tzeentch's preference towards long-ranged magic is cowardly, while Tzeentch recognises the tactical advantage of standing at a distance, blasting an enemy with sorcery and not getting your hands dirty.
...but that knife looks too good to keep it clean...
Djwhosjack
04-03-2007, 03:53 PM
Ranged because they have little armor. I think unless they have an asborb buff, it wouldn't be wise for a zealot to be in melee range.
Relentless
04-04-2007, 08:07 PM
I'd love to see them as a primarily melee class with a few really nasty ranged abilities. Get up close, slap a harbringer on your target and start a nasty combo with your dagger, all the while saping energy/health/morale from your opponent and siphoning it through the skull in your off-hand to do something even more nasty.
But even if Zealots wind up as primarily ranged I would like to see at least a small handful of abilities other than just auto-attack with that dagger. It's just too many degrees of awesome to leave to auto-attacking.
Tabasco
04-04-2007, 08:32 PM
I think ranged would work best and make a lot of sense.
Memnos
04-05-2007, 03:34 PM
Unfortunately, there is no vote for 'Close range'. I think there should be a series of debuffs and thrown potions sent from the same range as an Engineer's bombs, which lead in to melee attacks by the mighty Zealot when the opponent is cursed to impotence.
Gorlak
04-05-2007, 04:07 PM
I think it will be some kind of cloth/light armor melee hybrid very dependable on magic.
Arijharn
04-06-2007, 02:52 AM
With the Marauder and Chosen obviously melee, I really hope that the Zealot should be a ranged class. Like others have mentioned, if 3/4 of the Chaos classes are going to be melee, they may as well made it a Khornate host at worst or a Chaos Undivided force.
Besides, how is someone who wears basically feathers expected to do well up close and personal?
Kruniac
04-07-2007, 12:20 PM
I would rather have the Zealot be canon, which everything in this game should be.
Then again, I'd also rather this game be 40k, so im bias :)
Guilliam
04-09-2007, 04:17 PM
Actually evidence shows the ranged thing going on-
The warrior priest is melee and healer, and he wears.....enough armour to cover a rhino
The zealot.....Is half naked:wink: And his weapon is to his deepest shame tiny compared to the warrior priests
Also the knife is a very evil ritual kind of weapon so it looks better with a knife and skull rather than generic-staff-no.6 which I think they were steering away from. I mean bright wizard has a staff because it looks cool as he hurls massive fireballs, same with magus, but twirling it around as he heals is a bit pants. Making marks in his own flesh to fuel magic with a dirk is cooler. If he's melee then all the chosen has to defend is the Magus, who we all know is protected by the mighty disk:grin:
Oh, and the shaman has a staff because he is the DPS, AND because he looks funnier with a weapon taller than he is.
Hellisch
04-10-2007, 10:41 PM
The Zealot, my career, I don't even know why, but I love it. The thing is. Couldn't something as simple as his he melee, is he ranged, is he some great new ranged/melee greatness that is so greatly great that it can't be discussed........ be divulged?
When I think a zealot I think; an agressive, stabby harbinger carving, spellcasting, scarecrow totem chased, bird summoning, essentially unarmored, but don't judge based on appearances, non pet career, hybrid who is instumental in the livelyhood of his/her allies!! REALLY? REALLY MYTHIC?
Having said that, I'm playing a Zealot, and it will be Great! GREAT!!
Noli me Tangere
04-12-2007, 10:13 AM
I'm usually a fan of ranged magic-damage using classes that can heal and buff their allies. However, their ideas for the zealot sound fun, fun enough that I've already decided to try one out. They sound rather exciting.
Faezroth
04-13-2007, 04:02 AM
I think it should be ranged. 2/4 chaos are already melee.
I am quite dissapointed with chaos, magus is the only spellcaster and he seems to be the common wizard type with direct damage, not to mention that i have a feeling that i will get sick of always being on a disc after a few days of play.
The zealot will probably be more of a buffer/healer so no pet spellcaster in chaos and maybe not even in the game at all. I wanted to play a chaos spellcaster but it seems there may not be any i find attractive at all, and i don't really like elves.
Durolein
04-13-2007, 04:39 AM
A good balance of melee combat and spellcasting(both melee-ranged and long-range spells) would be the most fitting and most fun imo.
Leontes
04-13-2007, 07:14 PM
I think it should be ranged. 2/4 chaos are already melee.
Dwarfs and Empire have 3/4 melee classes. Greenskin is the only one so far to have the 2/4 ratio.
Faezroth
04-14-2007, 03:53 AM
Dwarfs and Empire have 3/4 melee classes. Greenskin is the only one so far to have the 2/4 ratio.
That is reason enough to have more spellcasters and less melee in other races.
Guilliam
04-14-2007, 09:41 AM
Plus this is Tzeentch, not Khorne
Reezy
04-18-2007, 02:43 PM
I'd rather the Zealot be ranged. It's more Tzeechian, which is what the Zealot represents.
Gemini
04-18-2007, 11:19 PM
Well, sorry to rain on the parade of those who want a ranged zealot, but gamedays in Paris showed them in melee with a knife. Now, they might be both, but my bet is they will just be melee, espically with the attack animations we've seen in video blogs/podcasts/whatever else.
Sithius
04-21-2007, 07:57 AM
I'd rather the Zealot be ranged. It's more Tzeechian, which is what the Zealot represents.
Very true, but look at the name of the class as well. The zealot will be a caster-type, but he's also a religious fanatic. I think he will be designed to participate both in melee and ranged attack to achieve maximum effectiveness. Something akin to how the other "hybrid" classes work.
Relentless
04-23-2007, 09:51 AM
I keep seeing votes for ranged and I can't help but think most of those are equating ranged with spellcaster and melee with primarily physical combat. Why can't a spell caster have primarily melee ranged spells?
Gemini
04-23-2007, 10:21 PM
I keep seeing votes for ranged and I can't help but think most of those are equating ranged with spellcaster and melee with primarily physical combat. Why can't a spell caster have primarily melee ranged spells?
Agreed, what I really want to see, not nessicarily in WAR, but in some MMO, is a tank class that isn't heavily armored or anything, but some sort of robed mage or priest that specializes in self-shield spells or something. Maybe a geomancer of sorts?
I'm voting ranged, since I have a background as a WOW shadowpriest, and I was really hoping (by reading warhammeronline.com) that a zealot is played by building a complex web of buffs and debuffs.
Trying to do this while beating on someone(to generate damage/fanaticism) means you arent really concentrating on "building" your web, and more trying to keep yourself alive since you're on the front lines.
I was hoping our "fanaticism" would augment by building a more complex web of debuffs and buffs. But the way it seems now is we have a few generic heals, leeches, but nothing that seems to really BE a web of debuffs, that buff a friendly's buff, that then makes the debuff more powerful, etc.
Maybe I wont be playing a Zealot, but it's still way too early to decide
Biocide
06-06-2007, 09:58 PM
I voted ranged because it'd be easier to maintain a the harbringer/rituals element, along with healing if you don't also have to worry about being within range of that witch hunter. If I were to get enough for the tradeoff of ranged to melee to compensate, I wouldn't mind it. Ranged classes in general are easier to micromanage because you've got the buffer of range to help give you time to react to movements of the enemy, it's just one of those things I don't like to give up.
However, if zealot's more melee, I'd be fine with that overall, I'd just find some other class I was interested in.
I also said ranged for the same reasons others have listed. When close, it is hard to keep an eye on multiple targets and easy for the enemy to come get you. At a range, they have to get through your group before getting to you.
Bahaphat
06-08-2007, 10:51 AM
Ranged. I can’t concentrate on targeting spells on who I need to if my head is getting bashed by some towering WP. A spider can’t effectively feed if it jumps on the fly before it becomes ensnared in its web. It waits for it to get caught, become weak from struggling, then it moves to finish it off. I see the “web” of harbingers and rituals working the same way. Also, daggers in the hands of casters generally tend to be ritualistic (all symbolic, not very functional or necessarily sharp… why? “because it will hurt more…”). I love the idea someone else mentioned of carving symbols into your own flesh to activate spells, or even carving the bodies of your fallen/nearly dead enemies to act as a catalyst for top-level spells. However, the idea of being in the thick of things and being effective with just a dagger against plate… eh… doesn’t make much sense to me nor does it hold much appeal.
Gemini
06-08-2007, 01:51 PM
I voted range, but have such changed my mind. I would perfer it to be melee, because I really like the idea of a melee/support hybrid. The dagger itself dosn't have to do high damage, but have shortrange spells that deal decent damage. The main reason I want this for the Zealot is because I want to try a melee hybrid without being forced into a warrior priest. Who cares if it's a bit harder, challenge never hurt. Plus that would mean zealots being less squishy. Who dosn't want that?
Kharnath
06-08-2007, 05:28 PM
I voted melee, but I do strongly feel that this poll needs a "yes" option.
Vervayne
06-08-2007, 09:31 PM
I agree with those who said that Destruction needs a melee healer, but disagree with those who say dark elves healer will be a caster. I think DE healer will be melee-oriented. Based on what looks like alot of the support role the Zealot is responsible for, I think ranged suits it better.
Norick13
06-08-2007, 09:58 PM
There are already 2 melee classes for chaos...that's more than enough...
Zealots should be chanting away in the background causing crazy debuffs/DoT's...
I'd rather most of my work be done from a range. But from the class descriptions, it doesn't seem like any of the ranged DPS class or the casters are pushovers in melee and can still hold their own to a degree.
Biocide
06-11-2007, 10:45 PM
I'd rather most of my work be done from a range. But from the class descriptions, it doesn't seem like any of the ranged DPS class or the casters are pushovers in melee and can still hold their own to a degree.
To a degree, any class can hold it's own in melee. But against a class that's built for it, I'd rather not. The balance issue that would arise would be putting them both on equal melee footing, but then your zealot would have to be less effective elsewhere in order to avoid the dreaded overpoweredness. Personally, I'd rather be able to cast a harbringer of massive pwn than be more armored with a harbringer of lesser pwn.
Of course, you could possibly take that route with character customization, and it really wouldn't be all that hard - imo - to be able to balance around both playstyles. I vote yes, either/or.
Well, it's not going to be instant death when someone gets up close to you, as it is for a caster in just about any other MMO. Of course, we won't be able to last long, but hopefully long enough to get the hell outta there, or get some help from an ally.
Bartok
06-16-2007, 10:17 PM
I was kind of hoping for a melee oriented healer type, but both the zealot and shaman ability lists seem to indicate a focus on spells... I'd love to play a melee hybrid, but so far, those only exist on the side of Order, and everyone I know will be playing on destruction.
Sure, I could hope for a Dark Elf melee hybrid, but every search I've done on the subject points to sorcerers, another friggin' spellcaster. I may end up having to play a tank type if a melee/healer type isn't added to the destruction side.
Rabbitman
06-20-2007, 11:20 PM
Well, for balance reasons I think it would be best for the Zealot to be a ranged caster of healing marks and harbingers and so forth, at least in open battle. With the dagger saved for slitting throats and cutting out hearts when the conflict is more biased in his favour.
However, I did vote melee.
Fact is, the character I have been RPing is a pathetic sorcerer, and although he is a fanatical follower of the dark gods, he is little more than an insidious cultist with high aspirations he wishes to achieve at all costs. For me, this will play out as being the weakling "healer" class who defies all expectations by charging headlong into the front-line with only a dagger and a curse. Whether the class is designed to be ranged or not, I will still probably die. But that's just the character.
Grrblt
06-25-2007, 08:23 AM
Melee: does damage primarily through melee abilities and auto-attacking and supplements that damage with flocks of birds, but his marks, heals, and harbingers are ranged.
Ranged: does damage primarily through ranged offensive spells and supplements that damage with flocks of birds, and his marks, heals, and harbingers are ranged.
I'm missing the option, truly melee: does damage primarily through melee abilities and auto-attacking, and his marks, heals and harbingers are also melee (or short-ranged anyway).
Unfortunately, there is no vote for 'Close range'. I think there should be a series of debuffs and thrown potions sent from the same range as an Engineer's bombs, which lead in to melee attacks by the mighty Zealot when the opponent is cursed to impotence.
Yeah i agree, my first thought when i saw this was ''Does damage by touch count as melee?". Obviously this is a caster class, if i wanted to hit stuff i would roll a Marauder. In a ideal world(mine) the zealot would have a mixture of ranged and touch spells.
Kiminara
06-27-2007, 07:16 PM
I think it should be ranged. 2/4 chaos are already melee.
I am quite dissapointed with chaos, magus is the only spellcaster and he seems to be the common wizard type with direct damage, not to mention that i have a feeling that i will get sick of always being on a disc after a few days of play.
.
I agree. i was first thinking of being a magus, but being on that disc 24/7 will get annoying >_< So I've decided zealot ^_^
Gemini
06-27-2007, 10:50 PM
I am quite dissapointed with chaos, magus is the only spellcaster and he seems to be the common wizard type with direct damage, not to mention that i have a feeling that i will get sick of always being on a disc after a few days of play.
You know, it wouldn't surprise me if the if he mixes direct damage with anti-caster sort of stuff. We've seen a couple anti-caster abilities, and it would not surprise me to see more. He will probably be a nuker first and foremost, but I think it would make an intresting combination. But maybe I'm confusing what might be with what I want...
Mr Bigglesworth
06-28-2007, 11:11 AM
I'd personally like the Zealot to be mostly ranged. Hybrids tend not to work well in most games, but then again WAR is trying to go the whole "everything can do damage/solo approach, so it may work well.
Still, despite what people may say, you can compare these classes to WoW counterparts. Sure people dont like doing it, but you need to be open-minded about these things. I see the Zealot as a Warlock-like character, buffing and debuffing and maintaing a steady stream of damage and really pumping up the party - generally keeping everything ticking over.
And then again the idea of being smack back in the middle of a big mash up whilst bashing away, casting harbringers, and healing all at once is brilliant - provided its really fast past and doesnt too closely resemble the Shaman from WoW!
Raiden
07-01-2007, 02:51 AM
Someone before me has said that dwarves and empire have 3/4 melee classes. Actually, this is not true. Engineers and whunters are far from being mainly melee careers, as descriptions state. I believe that the "tank/melee dps/healer/ranged dps" rule is still being followed.
Karandor
07-01-2007, 11:45 AM
Just read the description of a zealot on the warhammeronline page and it states "he is hardly the soft target he appears to be". Forget everything you know about every other MMO when thinking about WAR classes.
I personally hope he will be melee and tough to take down. I bet the most poweful harbingers will require close range to spray your own blood on or to cut your foe. In the few videos I've seen from gamesday the zealots were always up close and meleeing not sitting back and casting. Unfortunately this class has had very little information given about how it REALLY plays.
Melee FTW. Sitting back and casting gets you a big fat redbullseye painted on your face and can be disrupted.
Avatar_Anonymous
07-01-2007, 02:04 PM
I choose melee , their are only really two classes oriented for buffing/healing and melee dps.
Those being warrior priest and their counterpart zealots, IMO people who want a spell dps/healer needs to leave us alone and go to shamans, runepriest, or the elves classes.
THERE ARE GOING TO BE 4 SPELL DPS/HEALING CLASSES AND ONLY 2 HEALING/MELEE DPS HYBRIDS LEAVE US ALONE ALONE ALONE ALONE!!!!!!
4 vs 2 and your trying to convert it into being 5vs1 a bit lame...:mad:
Fireblade
07-11-2007, 10:24 AM
Ok, so, I want to throw my dagger into someones eye from range and then go grab it out with a twist and then all ape poo on their kesters and then pick another target and repeat. I'm not sure where I want healing and de-buffing to go... I am sure we can work it into the ape poo part somewhere:roll:
Zealot to me sounds sort to be a hybrid a lineage 2 necromancer and a lineage 2 warcryer (not with the aoe buffs but with the mass pvp support).
I'd say ranged they look too lightly armored to be getting up close.Melee would be wicked but from a logical standpoint I can't see it happening.
Gemini
07-12-2007, 03:12 PM
I'd say ranged they look too lightly armored to be getting up close.Melee would be wicked but from a logical standpoint I can't see it happening.
Well, the official description hints that they are not nearly as frail as they look. Don't really know that will translate into game mechanics, but if it does well, it could make them competent meleers.
taechar
07-17-2007, 04:33 PM
Hmmm...I voted melee, and that's how I'd like to see it. Someone mentioned earlier in the thread that Dwarves were 4/4 melee - not how I see it. Runepriest is not "exactly" a melee from what I have read, and engineers are definitely ranged, though not LONG ranged.
Keeping Zealot as melee would also match up to Empire:
Chosen = melee = KnightotBS
Marauder = melee = Witch hunter (some limited ranged)
Magus = ranged/dps = Bright Wizard
Zealot (some limited range) = melee/dps = Warrior Priest
Making Zealot a ranged/dps would not "match up" with Empie opposite number, nor would it give each side equal melee and equal ranged, though I admit the Marauder is still a wild card since no specific info has been released on them yet.
Dukaga
07-31-2007, 07:28 PM
I always saw it as they did rituals that go AoE from around themselves, and those activate harbingers/marks. So if you're far away from the tank and cast a ritual, his mark isn't going to activate. Melee all the way!
edit: Yay for English!
Crazy ol' dude
08-01-2007, 04:35 AM
I always saw it as they did rituals that go AoE from around themselves, and those activate harbingers/marks. So if you're far away from the tank and cast a ritual, his mark isn't going to activate. Melee all the way!
They have been announced as ranged/support, just take a look at official spells :)
The Ritual system you're talking about is out of date, check out THIS (http://www.warhammeralliance.com/forums/showthread.php?t=15655) thead.
Muzzah
08-02-2007, 11:24 PM
ranged of course. Zealots dont have high armor, they cast spells, and Chaos already has two melee classes.
ibirnill
09-09-2007, 02:39 PM
I think range because we already have the chosen and marauder melee classes.
Khazghoul
09-13-2007, 08:30 PM
Chaos = melee. A zealot is a poor Chaos character if he isn't a melee/close quarters man. Doesn't matter how skinny/scrawny he is. He is a crazy, high on chaos power madman.
silex
09-14-2007, 07:49 AM
Chaos = melee. A zealot is a poor Chaos character if he isn't a melee/close quarters man. Doesn't matter how skinny/scrawny he is. He is a crazy, high on chaos power madman.
Well, yes and no. One could argue that a mad scientist is about the pinnacle of crazy, but he doesn't go around punching things. He makes walking abominations and releases poisons onto the masses.
Voted ranged, and so far the Zealot does in fact look like a ranged class. But things can change.
BadTouch
09-16-2007, 01:06 PM
Chaos = melee. A zealot is a poor Chaos character if he isn't a melee/close quarters man. Doesn't matter how skinny/scrawny he is. He is a crazy, high on chaos power madman.
umm dude a magus isnt melee nor is a zealot so wth are you talkign about when you say chaos is melee? no specific race is melee...look at the classes
Duh, they said in the podcast that the Zealot is melee.
minotauro
10-07-2007, 02:11 PM
Duh, they said in the podcast that the Zealot is melee.
they said zealot was close quarter combat not melee.
you are either a troll or an idiot, begone with you in either case.
Apocryphus
10-07-2007, 04:38 PM
they said zealot was close quarter combat not melee.
you are either a troll or an idiot, begone with you in either case.
If you're firing at a range, you're not going to be in close quarters with anybody, so I guess the question has been answered. If Mythic says the zealot is going to be close quarters, it's probably not going to have too much in the way of ranged attacks, which is good, because the northern hordes are all about getting up close and personal. The zealot, modeled as near as I can guess after a slavering masochistic lunatic cultist, shouldn't be about sitting back and firing from a distance. He's a psychopath, he should be right up there sticking people with his knife. So, I voted for melee.
Feigro
10-07-2007, 06:15 PM
If you're firing at a range, you're not going to be in close quarters with anybody, so I guess the question has been answered. If Mythic says the zealot is going to be close quarters, it's probably not going to have too much in the way of ranged attacks, which is good, because the northern hordes are all about getting up close and personal.
The Engineer has been described on several occasions by Mythic as a close-medium ranged fighter. Yet it fills the "ranged DPS" Archetype.
The Zealot could be closed range for various reasons not including them having any melee abilities at all. Perhaps they have certain aoe debuffs that are limited in range. Perhaps they majority of their dmg attacks are limited in range, where the true range is given to debuffs and/or the healing portion of the career.
Take for example the ability that splits blood. Graphically speaking, that ability would seem to have particularly poor range, but just enough that I'd consider it a ranged ability.
The short of it - you don't need to be melee to be forced into a close ranged fighting style.
Apocryphus
10-07-2007, 06:57 PM
The Engineer has been described on several occasions by Mythic as a close-medium ranged fighter. Yet it fills the "ranged DPS" Archetype.
The Zealot could be closed range for various reasons not including them having any melee abilities at all. Perhaps they have certain aoe debuffs that are limited in range. Perhaps they majority of their dmg attacks are limited in range, where the true range is given to debuffs and/or the healing portion of the career.
Take for example the ability that splits blood. Graphically speaking, that ability would seem to have particularly poor range, but just enough that I'd consider it a ranged ability.
The short of it - you don't need to be melee to be forced into a close ranged fighting style.
Good point, Feigro. However, by limiting the effective range of said zealot, you are forcing the class into a direct close quarters confrontation with opposing players. In doing so, without giving that class any melee versatility, you are effectively destroying his ability to perform said close range powers. Should you provide the class with ranged debuffs, along with his heals and buffs, you're turning that class into a ranged class, as he is not viable for close quarters combat due to the aforementioned lack of close combat versatility. If all of his offensive powers are close range, while his heals and buffs are long range, you're turning that class into a one demensional heal bot. If mythic has described the class as a close quarters combatant, then I would venture to guess that you are correct in stating that many of their abilities have a very limited range, keeping them within striking range of the opposing forces. Their player versus player survivability, on the other hand, is probably dependant on defensive powers that allow them to survive a direct confrontation with the enemy.
minotauro
10-08-2007, 03:08 PM
Im going to say this so the people in the cheap seats can hear it.
THE ZEALOT IS NOT MELEE. THE ZEALOT IS A CASTER. HE IS A CLOSE QUARTER COMBATANT, WHO CAN HOLD HIS OWN IN MELEE COMBAT, VIA DEBUFFS/BUFFS, HARBINERS AND HEALS, NOT BY USING MELEE ATTACKS. ASK ANYONE WHO HAS PLAYED A ZEALOT AT A GAMESDAY THEY WILL SAY THE SAME THING. THE ZEALOT HAS NO SPECIAL MELEE ATTACKS.
any questions?
I'd just like to remind everyone that this thread isn't really meant for debating whether or not the zealot will be melee or ranged. This thread is just meant for everyone to say how they want the zealot to play.
Zunjin
10-08-2007, 05:53 PM
Meele.
There is alot of people complaining that they want a meele healer characther in destruction and therefor it should be put in dark elfs. I dont like this idea at all ( there aint any good background material for such a class ) and think it fits a chaos characther better.
Gemini
10-09-2007, 10:12 AM
Meele.
There is alot of people complaining that they want a meele healer characther in destruction and therefor it should be put in dark elfs. I dont like this idea at all ( there aint any good background material for such a class ) and think it fits a chaos characther better.
Gotta agree. If there needs to be a melee support character on destruction, it should be the Zealot. We already have a support class invented just for WAR, and he happens to be wielding a melee weapon. Makes more sense to me to put it as melee than make up another class for elves which would also in turn exclude something very iconic(sorcs or repeater crossbow).
Ahamix
10-09-2007, 11:15 AM
I think the zealot should be a ranged support class. Nothing is stopping them from turning on auto attack and using the same ranged spells in hand to hand combat.
Apocryphus
10-09-2007, 02:20 PM
Ranged really doesn't fit with the chaos idiom though. I could see Dark Elves getting the ranged support class while we got the melee one. It would make more sense in terms of the way each army has been said to fight. Chaos is just all about the onrushing tide of Northern fury.
Gaazruk
10-09-2007, 03:12 PM
Im going to say this so the people in the cheap seats can hear it.
THE ZEALOT IS NOT MELEE. THE ZEALOT IS A CASTER. HE IS A CLOSE QUARTER COMBATANT, WHO CAN HOLD HIS OWN IN MELEE COMBAT, VIA DEBUFFS/BUFFS, HARBINERS AND HEALS, NOT BY USING MELEE ATTACKS. ASK ANYONE WHO HAS PLAYED A ZEALOT AT A GAMESDAY THEY WILL SAY THE SAME THING. THE ZEALOT HAS NO SPECIAL MELEE ATTACKS.
any questions?
I have one, what are you basing this information on... I see no links, or quotes or pics, or even references. Just some guy typing in caps lock....
Lord Tareq
10-09-2007, 04:14 PM
Meele.
There is alot of people complaining that they want a meele healer characther in destruction and therefor it should be put in dark elfs. I dont like this idea at all ( there aint any good background material for such a class ) and think it fits a chaos characther better.
Actually, the dark elf Anointed would make an acceptable melee-healer lorewise. Its an avatar of slaanesh (like the warrior priest is essentially an avatar of Sigmar). Heavily armored, a powerful melee fighter, and also a powerful spellcaster. It would fit the melee-healer spot really well, or at least as well as any alternative dark elf healer (sorceress as ranged healer for example)
Gemini
10-09-2007, 04:58 PM
Can we please not turn this into a debate on the DE support class? It's a thread asking people what they want the Zealot to be, there are plenty of other places to discuss the last support class.
minigoose
10-13-2007, 08:48 PM
Im sorry to say this, but im actualy a melee Zealot. I think that moving fast and quick with stuns from other classes would be done, or you die, but i dont think zealot will do enough dmg at a distance, maybe with some weak AoE's and debuffs (curses) but thats about it. I think 1 on 1 that will be best at with a high survivability.
Caululithrax
10-22-2007, 12:35 PM
I voted for Range. However Close Range, would've been a better choice. I see the Zealot stare you down in person while putting a curse on you, and maybe followed up with a few quick swipes of his dagger. He shouldn't be considered Melee, for he's not like the Warrior Priest which needs Melee to heal. Just that Zealots range is at a shorter range than say a magus or bright wizard. He'll be lightly armored, thats for sure, but maybe with natural armor (via D&D) to help migrate the damage he takes while wearing just feathers.
minotauro
10-23-2007, 07:46 PM
Im sorry to say this, but im actualy a melee Zealot. I think that moving fast and quick with stuns from other classes would be done, or you die, but i dont think zealot will do enough dmg at a distance, maybe with some weak AoE's and debuffs (curses) but thats about it. I think 1 on 1 that will be best at with a high survivability.
what color is the sky in your world?
minotauro
10-23-2007, 07:50 PM
I have one, what are you basing this information on... I see no links, or quotes or pics, or even references. Just some guy typing in caps lock....
im not going to do the work for you the spells list is out there the videos are out there, do some research. the zealot is a ranged, close quarter, support class.
minigoose
10-25-2007, 06:08 PM
what color is the sky in your world?
Its purple... i think... i havent been out in the day for a while... between school and activities and crap... leave at 6 in the morn, get home at 7 at night. :-(
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