Kinthral
09-21-2008, 08:14 PM
Butchering FAQ and Reagents List
Summary of Butchering from the 9/11/2008 patch notes:
Butchers can butcher the corpse of any non-sentient (unintelligent, animalistic in nature) monster.
When a player butchers a corpse, the loot that is obtained is dependent on the player's skill level. The higher the player skill, the better the loot. However, monsters will not give loot that is above their level.
When a player butchers/scavenges a corpse, the chance of a skill-up is dependent on the player's level versus the monster's level.
The skill-up chance becomes less the closer the player's skill is to 200.Q: I found a Giant Purple Flea. Why isn't it on the list?
A: WAR names its crafting items by "surname". All Fleas (http://www.wardb.com/search.aspx?search_text=flea#items:0+10-12+2) share the same property of being a Main Ingredient for Healing concoctions, while all Foolsberry (http://www.wardb.com/search.aspx?search_text=foolsberry#items:0+12+2) seeds will grow into plants that are Main Ingredients for Energy concoctions.
Q: Where do I find a Flea to make Apothecary skill 25 concoctions?
A: Because what you gain from Butchering is random, there's no way to Butcher a specific mob for a specific drop. If the items you're getting are too low, increase your Butchering level, or increase the level of the mob. If the items you're getting are too high, decrease the level of the mob.
Q: You say I need to kill a lower level mob to get my skill 25 fleas. Where do I find a lower level mob that still drops them?
A: The first thing you can do is to find a skill 25 flea (http://www.wardb.com/search.aspx?search_text=flea#items:0+10-12+2), and see what has dropped one for other players (http://www.wardb.com/item.aspx?id=83383#butchering-from:0+2+1). Again, you will always experience a different drop rate than what is reported, but you will be fairly close to the reported percentage if you are roughly the same level as the mob you are fighting.
The better way to do this is to find a species that drops fleas, and find an appropriate level mob of that species to farm (search for the species name in WARDB (http://www.wardb.com/), and utilize the 'Classification' column/information). Using the WARDB maps, you can also factor in the number of mobs in one area, and how condensed they are in choosing.
Listing of Species and Their Associated Butchering Results
Key
(*) Indicates a drop unique to that species
(**) Indicates an effect unique to that species
(MI - Type) Apothecary Main Ingredient, and the type of potion made.
(I - Attribute) Apothecary Seconday Ingredient, and the effect on the potion.
(S) Apothecary Stabilizer
(N) Cultivating Nutrient
B
Basilisk - Lizard Tongue (MI Fiery), Scales (MI Armoring)
Bat, Giant
Bear - Bear Tooth** (MI Strength), Gore/Blood/Gall/Viscera (N)
Bloodbeast of Khorne - Unknown sentience
Boar - Boar Blood* (I Duration)
C
Chaos Hound - Nonsentient/unconfirmed
Chaos Tentacle - Creeper** (MI Thorny). Daemon Blood (MI Fiery Explosion)
Cockatrice - Cockatrice Plumes**/Feathers** (MI Corporeal Resistance), Plumes/Feathers (MI Accuracy), Gore/Blood (N)
Cold One - Lizard Tongue (MI Fiery), Scales (MI Armoring), Bile (N)
D
Doombull - Unknown sentience
Dragon - Unknown sentience
F
Firewyrm of Tzeentch - Unknown sentience
Flamer of Tzeentch - Daemon Sinew (MI Elemental Resistance), Daemon Gore (MI Fiery Explosion), Guts/Gore/Blood/Gall (N)
Fleshhound of Khorne - Daemon Flesh (MI Elemental Resistance), Lifeblood (N)
G
Gorger - Unknown sentience
Gorgon - Unknown sentience
Great Cat - Nonsentient/unconfirmed
Great Eagle - Plumes/Feathers (MI Accuracy)
Great Stag
Griffon - Feathers (MI Accuracy), Gore (N)
H
Horror of Tzeentch - Daemon Wing Fragments (MI Damage Absorbing), Daemon Flesh/Sinew (MI Elemental Resistance), Daemon Blood (MI Fiery Explostion), Entrails/Bile/Gore/Blood (N)
Hound
I
Imp - Unknown sentience
L
Lizard, Giant - Lizard Tongue (MI Fiery), Scales (MI Armoring), Bile/Gall/Gore/Blood (N)
M
Manticore - Manticore Fang* (MI Energy)
P
Pegasus - Horse Leech* (MI Healing)
Plaguebeast of Nurgle - Nonsentient/unconfirmed
R
Rat - Gore/Gall/Viscera (S)
Rat Ogre - Inconclusive results, but nonsentient
Raven - Plumes/Feathers (MI Accuracy)
Rhinox - Nonsentient/unconfirmed
S
Scorpion, Giant - Chitin Shards (MI Armoring), Scorpion Venom (MI Toughness)
Screamer of Tzeentch - NA?
Spider, Giant - Chitin Shards (MI Armoring), Spider Venom (MI Toughness), Zoic Gore (S)
Squig - Squig Bits (I Larger), Gore/Blood/Gall/Viscera (N)
T
Treekin - Unknown sentience
Tuskgor - Scales (MI - Armoring), Boar Blood (I Duration), Zoic Gore (S), Gore (N)
U
Unicorn - Ribbon Leeches* (MI Healing), Gore/Blood/Gall/Viscera (N)
V
Vampire - Unknown sentience
Vulture - Plumes/Feathers (MI Accuracy)
W
Warhawk - Plumes/Feathers (MI Accuracy)
Winged Nightmare - Unknown sentience
Wolf - Wolf Blood (MI Restoration), Zoic Gore (S), Guts/Gore/Blood/Gall/Viscera (N)
Wyvern - Sentient/unconfirmed
_____________________________
I didn't feel this warranted a post in the guides section yet, as it is quite incomplete. This is all of what I've butchered and then everything available on WARDB. Please help me to update the species with the results and their effects.
About the format: Quite likely, the Nutrients are a shared category: Guts/Gore/Blood/Lifeblood/Gall/Viscera, but as some appeared on some mobs and not others (notably Lifeblood - higher level? and Guts) I left it this way for now. I can sort the list out by effects as well for the Alchemists once it's mostly complete.
Also, Fleas and Ticks seem to be a shared drop from many species.
Tick - MI Healing
Flea - MI Energy
Updated: 10/01/2008
Summary of Butchering from the 9/11/2008 patch notes:
Butchers can butcher the corpse of any non-sentient (unintelligent, animalistic in nature) monster.
When a player butchers a corpse, the loot that is obtained is dependent on the player's skill level. The higher the player skill, the better the loot. However, monsters will not give loot that is above their level.
When a player butchers/scavenges a corpse, the chance of a skill-up is dependent on the player's level versus the monster's level.
The skill-up chance becomes less the closer the player's skill is to 200.Q: I found a Giant Purple Flea. Why isn't it on the list?
A: WAR names its crafting items by "surname". All Fleas (http://www.wardb.com/search.aspx?search_text=flea#items:0+10-12+2) share the same property of being a Main Ingredient for Healing concoctions, while all Foolsberry (http://www.wardb.com/search.aspx?search_text=foolsberry#items:0+12+2) seeds will grow into plants that are Main Ingredients for Energy concoctions.
Q: Where do I find a Flea to make Apothecary skill 25 concoctions?
A: Because what you gain from Butchering is random, there's no way to Butcher a specific mob for a specific drop. If the items you're getting are too low, increase your Butchering level, or increase the level of the mob. If the items you're getting are too high, decrease the level of the mob.
Q: You say I need to kill a lower level mob to get my skill 25 fleas. Where do I find a lower level mob that still drops them?
A: The first thing you can do is to find a skill 25 flea (http://www.wardb.com/search.aspx?search_text=flea#items:0+10-12+2), and see what has dropped one for other players (http://www.wardb.com/item.aspx?id=83383#butchering-from:0+2+1). Again, you will always experience a different drop rate than what is reported, but you will be fairly close to the reported percentage if you are roughly the same level as the mob you are fighting.
The better way to do this is to find a species that drops fleas, and find an appropriate level mob of that species to farm (search for the species name in WARDB (http://www.wardb.com/), and utilize the 'Classification' column/information). Using the WARDB maps, you can also factor in the number of mobs in one area, and how condensed they are in choosing.
Listing of Species and Their Associated Butchering Results
Key
(*) Indicates a drop unique to that species
(**) Indicates an effect unique to that species
(MI - Type) Apothecary Main Ingredient, and the type of potion made.
(I - Attribute) Apothecary Seconday Ingredient, and the effect on the potion.
(S) Apothecary Stabilizer
(N) Cultivating Nutrient
B
Basilisk - Lizard Tongue (MI Fiery), Scales (MI Armoring)
Bat, Giant
Bear - Bear Tooth** (MI Strength), Gore/Blood/Gall/Viscera (N)
Bloodbeast of Khorne - Unknown sentience
Boar - Boar Blood* (I Duration)
C
Chaos Hound - Nonsentient/unconfirmed
Chaos Tentacle - Creeper** (MI Thorny). Daemon Blood (MI Fiery Explosion)
Cockatrice - Cockatrice Plumes**/Feathers** (MI Corporeal Resistance), Plumes/Feathers (MI Accuracy), Gore/Blood (N)
Cold One - Lizard Tongue (MI Fiery), Scales (MI Armoring), Bile (N)
D
Doombull - Unknown sentience
Dragon - Unknown sentience
F
Firewyrm of Tzeentch - Unknown sentience
Flamer of Tzeentch - Daemon Sinew (MI Elemental Resistance), Daemon Gore (MI Fiery Explosion), Guts/Gore/Blood/Gall (N)
Fleshhound of Khorne - Daemon Flesh (MI Elemental Resistance), Lifeblood (N)
G
Gorger - Unknown sentience
Gorgon - Unknown sentience
Great Cat - Nonsentient/unconfirmed
Great Eagle - Plumes/Feathers (MI Accuracy)
Great Stag
Griffon - Feathers (MI Accuracy), Gore (N)
H
Horror of Tzeentch - Daemon Wing Fragments (MI Damage Absorbing), Daemon Flesh/Sinew (MI Elemental Resistance), Daemon Blood (MI Fiery Explostion), Entrails/Bile/Gore/Blood (N)
Hound
I
Imp - Unknown sentience
L
Lizard, Giant - Lizard Tongue (MI Fiery), Scales (MI Armoring), Bile/Gall/Gore/Blood (N)
M
Manticore - Manticore Fang* (MI Energy)
P
Pegasus - Horse Leech* (MI Healing)
Plaguebeast of Nurgle - Nonsentient/unconfirmed
R
Rat - Gore/Gall/Viscera (S)
Rat Ogre - Inconclusive results, but nonsentient
Raven - Plumes/Feathers (MI Accuracy)
Rhinox - Nonsentient/unconfirmed
S
Scorpion, Giant - Chitin Shards (MI Armoring), Scorpion Venom (MI Toughness)
Screamer of Tzeentch - NA?
Spider, Giant - Chitin Shards (MI Armoring), Spider Venom (MI Toughness), Zoic Gore (S)
Squig - Squig Bits (I Larger), Gore/Blood/Gall/Viscera (N)
T
Treekin - Unknown sentience
Tuskgor - Scales (MI - Armoring), Boar Blood (I Duration), Zoic Gore (S), Gore (N)
U
Unicorn - Ribbon Leeches* (MI Healing), Gore/Blood/Gall/Viscera (N)
V
Vampire - Unknown sentience
Vulture - Plumes/Feathers (MI Accuracy)
W
Warhawk - Plumes/Feathers (MI Accuracy)
Winged Nightmare - Unknown sentience
Wolf - Wolf Blood (MI Restoration), Zoic Gore (S), Guts/Gore/Blood/Gall/Viscera (N)
Wyvern - Sentient/unconfirmed
_____________________________
I didn't feel this warranted a post in the guides section yet, as it is quite incomplete. This is all of what I've butchered and then everything available on WARDB. Please help me to update the species with the results and their effects.
About the format: Quite likely, the Nutrients are a shared category: Guts/Gore/Blood/Lifeblood/Gall/Viscera, but as some appeared on some mobs and not others (notably Lifeblood - higher level? and Guts) I left it this way for now. I can sort the list out by effects as well for the Alchemists once it's mostly complete.
Also, Fleas and Ticks seem to be a shared drop from many species.
Tick - MI Healing
Flea - MI Energy
Updated: 10/01/2008