View Full Version : Traps
Sythius
04-16-2007, 09:08 AM
I really hope this is implemented in to the game for engineers. Nothing would be more fun then setting a bomb on the ground, shooting a greenskin to distract it while he runs over the trap. It would add a lot of depth and strategy to the gameplay for the engineer. There wouldn't only have to be exploding traps either. There could be a bear trap to hold them in place and do damage over time. The fun and possibilites are endless.
Krulltak
04-16-2007, 09:08 AM
They are in.
Black Hammer
04-16-2007, 03:59 PM
Case closed!
versuvius
04-18-2007, 10:29 AM
what sort of traps?
what sort of traps?
http://thewalltrap.ytmnd.com/
genius
versuvius
04-22-2007, 12:06 PM
i was thinking more along the lines of...mines and large logs concealed in trees that would splatter the idiot who stood on the pressure pad...or didnt notice me pulling the bit of string
i don't think we will get "primitive" things like bear traps and rolling/free flying logs.
but anything you can fit inside a barrel.
nets in a barrel, Nail bombs, axe bombs?:p
Krulltak
04-22-2007, 01:25 PM
Mines, of course, and we already know there will be web grenades.
versuvius
04-23-2007, 09:24 AM
OOH OOH! an axe, that fires heavy callibre smaller erxplosive axes! that explode into lots of axes! with axes on em!! come in pick and hammer varieties
Black Hammer
04-24-2007, 04:23 PM
Bear trap is mechanical and fits with the Engineer's rifle and grenades style. That would be a cool way to root enemies.
TaurenMoo
04-24-2007, 04:32 PM
Bear trap clinkz shut on a chosens armored leg, chosen keeps walking... same could be said for orcs... or dwarves for that matter...
vehemoth
04-24-2007, 04:57 PM
Bear trap clinkz shut on a chosens armored leg, chosen keeps walking... same could be said for orcs... or dwarves for that matter...
Gameplay Mechanics.
If you are speaking lore wise: A simple bear trap of this world can stop a BEAR.
Imagine what complex dwarf engineering would be able to produce. If anything is walking after being caught in one, it is on one foot.
TaurenMoo
04-24-2007, 05:53 PM
Its an engineer, put some explosives in that mother...
and as a reference it hardly stops the bear, the bear bleeds to death... slowly...
versuvius
04-25-2007, 08:08 AM
we would probably add runes to it...so it cuts, burns and explodes with the aid of a runepreist of course...if not then just explode
sk8ingdom
04-25-2007, 09:44 AM
I think we should have a variety of traps, because the engineer seems to be a pretty solid utility class. We probably won't do as much damage as casters or melee classes, which is why we need a lot of toys that allow us to be creative in our play style. One of the cornerstones of the utility class is the ability to slow.
These would be cool
Barbedwire Trap: A bomb goes off that tosses barbedwire everywhere that snares and slows opponents.
Bear Trap: Discussed above, probably a pretty solid CC.
Mine: A must have for a class that blows stuff up, don't really know if this is a trap, but it could definatly be considered one.
One trap to control masses, one trap to disable one, and one trap to blow stuff up :)
Jellyoh
04-25-2007, 10:22 AM
Pff! wot uzs iz a stinkin' trap 'en me squiggy 'ill jump right uva it 'n munch ur 'ead off :p
But seriously, i think BEARTRAPS would be really cool, hehe.
versuvius
04-25-2007, 10:22 AM
right...so your saying a nice big blackpowder rifle or a HUGE wrench wont do as much as a hammer...
Mortissia
04-25-2007, 11:28 AM
A giant sized mouse trap contraption. I'd love to see an Orc get snapped.
TaurenMoo
04-25-2007, 01:29 PM
I think we should have a variety of traps, because the engineer seems to be a pretty solid utility class. We probably won't do as much damage as casters or melee classes, which is why we need a lot of toys that allow us to be creative in our play style. One of the cornerstones of the utility class is the ability to slow.
These would be cool
Barbedwire Trap: A bomb goes off that tosses barbedwire everywhere that snares and slows opponents.
Bear Trap: Discussed above, probably a pretty solid CC.
Mine: A must have for a class that blows stuff up, don't really know if this is a trap, but it could definatly be considered one.
One trap to control masses, one trap to disable one, and one trap to blow stuff up :)
I think giving a ranged class a direct form of CC is a bad idea... trap placed before as long as they don't copy blizzards hunter that can throw traps at peoples feet on demand... Make them have a period of time to set them down, and have a purposeful retreat fine.
Then again I would also like to see sticks of dynamite and controlled explosives...
sk8ingdom
04-25-2007, 02:30 PM
I think giving a ranged class a direct form of CC is a bad idea... trap placed before as long as they don't copy blizzards hunter that can throw traps at peoples feet on demand... Make them have a period of time to set them down, and have a purposeful retreat fine.
Then again I would also like to see sticks of dynamite and controlled explosives...
They way they fixed this problem in WOW was by allowing "in combat traps" that had an arming time of about 3 seconds. Something similar could be implemented in warhammer, however, I think I like the idea of the bear trap the most because its not necessarily a FULL CC, but only movement inhibiting.
However, without some form of CC (direct or indirect) or a REALLY effective slowing ability(s) the engineer, like the WOW hunter will be meat to most melee classes as soon as the close in. Hamstring spam anyone, lol?
TaurenMoo
04-25-2007, 02:49 PM
They way they fixed this problem in WOW was by allowing "in combat traps" that had an arming time of about 3 seconds. Something similar could be implemented in warhammer, however, I think I like the idea of the bear trap the most because its not necessarily a FULL CC, but only movement inhibiting.
However, without some form of CC (direct or indirect) or a REALLY effective slowing ability(s) the engineer, like the WOW hunter will be meat to most melee classes as soon as the close in. Hamstring spam anyone, lol?
True but keep in mind that this is also a team game, and while a snare ability is a good idea, having a friendly hammerer stun and beat the crap and generally stand between the enemy and you will play a part in the game. With the idea of Object Collision the possibility of a PVP tank also comes up, I think the black orc is a prime example. Imagine a Black orc being backed by a shaman, you try to go after the shaman the black orc is gonna knock you flat and make sure you don't get to him. At the same time perhaps the partner you are buddied with should try to intervene and make sure the black orc is to busy with him to help the shaman friend, thusly it becomes two 1v1 fights... Think again black orc knocks you flat disengages because his buddy needs help. These types of skirmishes not only look and feel cool but they show a level of skill to the PVP that I think alot of players want.
Different strategies, builds, tactics and etc will determine who wins I think. Additionally I would not discount how big and powerful range is in terms of balance... if you are doing as much damage as a melee character at range, and that character needs to get to you, you will generally win. In nearly all games ranged is under counted in overall balance and is simply written off as "well you wear less armor and he is more hearty", when in truth that actually means little in the overall scheme of things. Especially when you reach that point of inbalance where the armor doesn't even matter because you kill a player before he even reaches you through smart use of CC, snares, slows, and generally keeping the hell away from a melee character. I really hope that won't be a problem here...
sk8ingdom
04-25-2007, 05:22 PM
True but keep in mind that this is also a team game, and while a snare ability is a good idea, having a friendly hammerer stun and beat the crap and generally stand between the enemy and you will play a part in the game. With the idea of Object Collision the possibility of a PVP tank also comes up, I think the black orc is a prime example. Imagine a Black orc being backed by a shaman, you try to go after the shaman the black orc is gonna knock you flat and make sure you don't get to him. At the same time perhaps the partner you are buddied with should try to intervene and make sure the black orc is to busy with him to help the shaman friend, thusly it becomes two 1v1 fights... Think again black orc knocks you flat disengages because his buddy needs help. These types of skirmishes not only look and feel cool but they show a level of skill to the PVP that I think alot of players want.
Different strategies, builds, tactics and etc will determine who wins I think. Additionally I would not discount how big and powerful range is in terms of balance... if you are doing as much damage as a melee character at range, and that character needs to get to you, you will generally win. In nearly all games ranged is under counted in overall balance and is simply written off as "well you wear less armor and he is more hearty", when in truth that actually means little in the overall scheme of things. Especially when you reach that point of inbalance where the armor doesn't even matter because you kill a player before he even reaches you through smart use of CC, snares, slows, and generally keeping the hell away from a melee character. I really hope that won't be a problem here...
Are the dev's structuring the game around group pvp as opposed to goup and 1v1? Sorry i'm new and doing my best to keep up with all the information thats come out thus far.
The main problem I see (after reading everything I can on the engineer) is that engineers are going to be sufficient at melee and ranged but deadly at mid range. In order to get to this mid range where you will be most effective, you will need a variety of traps, no? It seems to me that an engineer could just kite a melee class at max range (which could take forever) or take the risk and close in to kill them faster. No doubt the melee classes will have ways of catching up (rather than waiting for the engineer to make a mistake, which would be OP). Either way, it seems that some type of limited CC would increase the survivability of engineers in 1v1 (they only wear leather) and a much more valuable group player.
Bowdin
05-15-2007, 03:23 PM
I am very much looking forward to seeing the traps we get.
I am easily pleased though - I could get hours of amusement launching gobbo after gobbo into the air with a cartload of fat barrels of gunpowder!
Festo
05-18-2007, 12:15 AM
get giant mouse traps with fake dwarfs made of pillows sitting on it to lure orcs in and SNAP
versuvius
05-18-2007, 09:18 AM
AYE! and instead of a metal crossbar use a large hammer!
Anders8989
05-26-2007, 12:26 PM
yeah traps would be a good addition to the engineers... stuff like mines! watch your step greenskins :twisted:
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