View Full Version : Runepriest abilities
dutch_gamer
04-30-2007, 05:04 AM
Runepriest
Abilities
Rune of Striking
Action Points: 90
Range: 0-100 ft
Damages your target.
Rune of Cleansing
Action Points: 40
Range: 0-150 ft
Removes one negative effect from your target.
Rune of Binding
Action Points: 60
Range: 0-100 ft
Roots your target, making them unable to move for 7 seconds. Any damage done may break the effect.
Rune of Mending
Action Points: 100
Range: 0-150 ft
Heals your target.
Oath Rune of Healing
Action Points: 80
Range: 0-100 ft
Heals your target every 5 seconds, and all heals on that target will be 20% more effective. The bearer of the rune can break it, instantly healing them but ending the effect.
Rune of Regeneration
Action Points: 90
Range: 0-150 ft
Heals your target over 10 seconds.
Oath Rune of Fury
Action Points: 80
Range: 0-100 ft
All of the target's offensive abilities have a 10% chance to cause additional damage. The bearer of the rune can break it, instantly dealing damage to all enemies within 30 feet, but ending the effect.
Morale Abilities
Healing Burst
Morale: 20%
Heals all allies within 30 feet for a large amount.
Dazzling Burst
Morale: 40%
All enemies within 30 feet have all of their stats reduced for 15 seconds.
Rune of Smiting
Morale: 60%
Range: 0-100 ft
Deals heavy damage to your target.
Thundering Burst
Morale: 80%
Damages all enemies within 45 feet of you.
Sapping Burst
Morale: 100%
Damages all enemies within 30 feet and slightly heals you.
With thanks to only-war for gathering the information.
Discuss.
Neigh
04-30-2007, 08:24 AM
Interesting, looks so far like exactly the class I wanted it to be..... Mainly buffing/healing with a few damage runes. Rune priests #1 :D
dutch_gamer
04-30-2007, 01:02 PM
I don't think it is too bad, but I would want to see some melee skills for the Runepriest (of course not too many, maybe 2 or 3 skills. Right now, most skills are about healing, buffing and ranged damage. The Runepriest wears armor that can be imbued to be as tough as medium armor. And the artwork of the staffs show hammerheads, why not use the hammerhead in more than just auto-attack? ). Afterall any Dwarf likes to fight with a handweapon when they need to.
StevenQ
05-02-2007, 10:14 AM
It kind of sounds like in the same lines of a paladin, which is really cool. Nothing like tossing out buffs and heals while kicking some .
Rik Riorik
05-02-2007, 10:55 AM
I am a Dwarf afficionado through and through. Shame that everyone I want to play with don't want to play on the side of Order, otherwise I'd know exactly which career to pick. Every since I read the career information on the Runepriest I was hooked.
This list of abilities seems fairly standard. Doubtlessly there will be some more abilities and those above might also change but I'd think there'd be a ranged ability or two in there. Like that animation we saw which had the Runepriest's staff go all blue and "shoot lightning" or whatever it did.
azhrarn
05-02-2007, 11:09 PM
The only thing i'm a little worried about is that the balancing act the other hybrid-healer classes have in WAR seems to be missing here.
The Runepriest at the moment seems to be mostly a buffer and healer, no need for offence to power its abilities other than morale.
While that won't be to much of a problem for most people, it will in all likelyhood result in short-sighted people "forcing" the runepriest to a healer only position because unlike the others it doesn't seem to need offence to function effectively.
Just my 2 cents, and i pray i am wrong.
Rik Riorik
05-03-2007, 12:32 AM
That could be a problem yes. Mythic's class description has it down that if the Runepriest does play the healer only role then the group will be robbed of a good damage dealing force though. What this could mean is that the Runepriest in general is a worse healer and that only healing would constitute a far worse option than if he were to lend his power in attack.
Maybe the career is even constructed so that the Runepriest will have downtime if he elects to only heal (i.e. his healing being constrained by some sort of time based mechanism) and thus will largely be inefficient if he doesn't lend a hand also in combat?
azhrarn
05-03-2007, 06:47 AM
A time based balancing act would suit me just fine, its just that at the moment it doesn't stand out as much as it does for the other classes. (Warrior-priest needing Righteous Fury, Shaman needing Waaagh!, Zealot using debuffs to channel to his/her allies, and so on.) The Runepriest doesn't have a clearly stated balance to maintain. If he has one, then i'm worried about nothing, but at the moment its not clear at all, and the runepriest seems to work just fine in a pure healing/buffing role, rather than an offensive hybrid as the other classes are designed to be.
Pseudoman
05-09-2007, 02:40 AM
Does anyone think Runepriests might be able to stand on the frontline and do their thing? Or are they likely to spend most of their time kiting?
azhrarn
05-09-2007, 08:13 AM
From the comments i heard from players on these forums that played a little during Games Days and such, a rune priest can take a horrendous amount of punishment. So i guess Front Line work for a rune priest is certainly possible. Although i'm not sure what your damage output will be like. :)
Pseudoman
05-09-2007, 05:59 PM
Sounds good. Im really hoping the RP can do his thing on the frontline and survive. I dont expect him to do enormous damage, buffing and healing seem to be his forte, but it would be nice to be able stand close to the guys your supporting instead of running around like a madman trying to lose the assist train.
LordSoth
05-22-2007, 12:50 PM
I'm dissapointed that the rune priest seems to be more healer/defense/support than offense. I understand that the support role is what he is designed for but i'm not sure if I like how they seem to be implementing that. perhaps I'm just missing runesmiths.
Belatucadros
05-23-2007, 06:13 AM
I'm dissapointed that the rune priest seems to be more healer/defense/support than offense. I understand that the support role is what he is designed for but i'm not sure if I like how they seem to be implementing that. perhaps I'm just missing runesmiths.
There's a GTAE DD in their spell list, a DoT, a lifetap and a DD.
This is what a runepriest can do, currently:
http://www.coattails.net/WAR/images/bela_lieke.png
:P
Merlinian
05-25-2007, 08:21 AM
Wouldn't you consider it somewhat up in the air with MYTHIC? Considering that in DAoC the midgard healer went from somewhat gimped at the start to PvP powerhouse lateron? For leveling purposes I would like to see a runepriest that is able to hold his own solo and still desired for groups.
The damage output shown on the SS does not seem to bad.
Belatucadros
05-25-2007, 10:27 AM
Wouldn't you consider it somewhat up in the air with MYTHIC? Considering that in DAoC the midgard healer went from somewhat gimped at the start to PvP powerhouse lateron? For leveling purposes I would like to see a runepriest that is able to hold his own solo and still desired for groups.
The damage output shown on the SS does not seem to bad.
Actually mid's healer went from being a permastun champion to being an all around great class.
Classes that had issues I'd say thanes, assassins, early casters, etc.
The damage output from that SS is a bit extreme: nobody there knew how to play, and the guy (Kraus) tanking for me was good at it...(The other runepriest in the shot has like ~3k damage done)
the DoT is super powerful right now, and the DD is respectable. I expect to see the DoT heavily modified. Overall fun as hell though.
Hard to be sure on balance because it wasn't equally skilled groups fighting. I definately see the runepriest getting tweaked down a bit in some regards, and up in others. The shaman played pretty decently as well though.
Hyperion
06-03-2007, 05:54 PM
I'm dissapointed that the rune priest seems to be more healer/defense/support than offense. I understand that the support role is what he is designed for but i'm not sure if I like how they seem to be implementing that. perhaps I'm just missing runesmiths.
It's gotta be someone man, and it's not like the Ironbreaker is gonna go around handing out band-aids.
Love the idea of Oath Runes, sounds awesome, god damn I'm glad I'm gonna be a Dwarf.
Darguth
06-08-2007, 09:54 AM
Yeah, so far the Oath Runes sound the most intriguing. It will be interesting to see how they implement them, i.e. how long they last, how many can you have up at one time, how many can be laid on a single target etc.
Especially if a function becomes available to let you auto-detonate all your Oath Runes on death.
Hyperion
06-08-2007, 04:20 PM
Kinda depends how many buff runes an RP will have in their arsenal, on a per runepriest per target basis --->
I'd say 1 Long term Buff Rune (Raising stats, crit chance or defence for 5 minutes+) (if they have them, might not suit how Mythic want to go about things)
1 short term Buff Rune (Like Rune of Regeneration, or maybe some powerful 10 second buff that raises damage by 25% on a high cooldown)
And 1 Oath Rune per RP per target.
Still i hope they can buff us stats wise, they said they'd be able to add runes to weapons and armor so it may be alot more, only the beta will tell!
what worries me is that there are no ressurection spells for the runepriest when the other "healing" classes have a rez.
Hyperion
06-10-2007, 08:02 AM
what worries me is that there are no ressurection spells for the runepriest when the other "healing" classes have a rez.
Wouldn't worry too much, they might not have worked out how they'd do it with a Runepriest yet, because there are a few ways to go.
Place a rune on the dead corpse, comes back to life standard but dull.
Place rune on a guy when he's alive, let's him come back with 10% health when he dies, cool, but would need tweaking to prevent guys getting up again and again, but hell that might just feed the enemy with experience so it might work.
Or an Oath rune on an alive target and you can only give it to one person, when someone dies with the oath rune on them after 15 seconds they'll come back with 25% health, they can do this say twice, but the second time they have to wait say 30 seconds, or they can break the Rune on the first go and come back with 75% health, or something like that. Big cooldown.
Either way I'm fairly sure we'll get a res, and if we don't we'll have two classes on Order who can anyway, and if we don't, well ressing someone in RvR might be a terrible tactic anyway, long cast, only come back with low health etc. etc.
Wouldn't worry about it mate these lists are far from complete.
having a spell that you use after they die would probably work better than having a "buff" that you put on them before they die, because alot of people would be running around yelling for a rez buff, which would get very annoying.
Hyperion
06-10-2007, 04:22 PM
Holy crap I didn't even think about that....wow...screw the Alive rune that would be horrible
"OMG Rez Rune me n00b RP!" *shudder*
DEVLiN
06-17-2007, 11:33 PM
Is it just me, or is the Runepriest like, 10 spells (~ 50%) short of the Zealot?
Is this really the complete list?
azhrarn
06-18-2007, 03:24 PM
I think this list is as complete as the information currently out allows, so everything we've seen from pictures and movies from conventions.
However, i doubt its anywhere near actual completion in terms of what is in the game.
Beanie
06-20-2007, 02:01 AM
I think this list is as complete as the information currently out allows, so everything we've seen from pictures and movies from conventions.
However, i doubt its anywhere near actual completion in terms of what is in the game.
Lets hope so, I do have to say it is looking good though and is going in the right direction to get me excited :)
Dalwin
07-03-2007, 08:54 AM
I don't think it is too bad, but I would want to see some melee skills for the Runepriest (of course not too many, maybe 2 or 3 skills. Right now, most skills are about healing, buffing and ranged damage. The Runepriest wears armor that can be imbued to be as tough as medium armor. And the artwork of the staffs show hammerheads, why not use the hammerhead in more than just auto-attack? ). Afterall any Dwarf likes to fight with a handweapon when they need to.
I agree.
Naturally a rune priest should usually have a rune of fury already in place on himself which will help some. There may also be some tactics which further boost his melee (at the expense of not boosting something else of course).
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