Aenigma
05-07-2007, 11:28 AM
These spells came from a thread on the general discussion, but I thought I'd copy them in the Magus forum too, just for conveniance
Magus
Abilities
Fling Red Fire
Action Points: 100
Range: 0-100 ft
Description: Deals moderate damage
Clinging Chaos
Action Points: 90
Range: 0-100 ft
Description: Snares target, reducing run speed by 20% for 6s
Dissolving Blast
Action Points: 130
Range: 0-100 ft
Description: Damages target over 10s, reduces their stats slightly
Invoke Orange Fire
Action Points: 90
Description: Your toughness/armour are increases by 20% for 12 seconds
Befuddling Green Fire
Action Points: 130
Range: 0-100 ft
Description: Damages target and Disoreients them for 6s, increasing buildup times on abilities by 1 second
Exhaustive Power
Action Points: 100
Description: For the next 9s you do 15% more damage, for the next (x) seconds afterwards deal 10% less
Aegis of Yellow Flame
Action Points: 130
Description: For the next 6s magical attacks against you do 'almost no' damage but instead restore some AP/HP
Ascendance
Action Points: 130
Description: Become virtually immune to melee damage for 8s
Surging Blue Fire
Action Points: 140
Range: 0-100 ft
Description: Damages your target and has a chance to hit 3 other targets near them
Devastating Indigo Fire
Action Points: 140
Range: 0-100 ft
Description: Damages your target and all other enemies within 20 feet of them
Warping Blast
Action Points: 130
Range: 0-100 ft
Description: Damages your target and disarms them, making them unable to use weapons for 3s
Despairing Black Fire
Action Points: 90
Range: 0-100 ft
Description: Ground Targeted AoE, damages all enemies within 50 feet of the spot you select
Morale
Violent Fire of Tzeentch
Range: 0-100 ft
Description: Target begins to burn, suffering high damage and reducing their resists by 60% for 9s
Power Vortex
Description: Damages all enemies within (x) feet of ou, and slighly restores your AP based on damage dealt
Tenacious Tendrils of Force
Range: 0-100 ft
Description: Target takes damage over (x) seconds, and is rooted, making them unable to move
Tzeentch's Spark
Range: 0-100 ft
Description: Shoots a bolt of lightning, damaging all enemies within 30ft of the target
Force Lance
Range: 0-60 ft
Description: Burst of power that damages enemies in a straight line in front of you.
Roiling Winds
Range: 0-100 ft
Description: Cloud surrounds the target for 9s, damaging all enemies within 25ft of them periodically
Plundering Power
Range: 0-100 ft
Description: Removed up to 2 beneficial effects from your enemy, and heals you for each one
Corrosive Grey Fire
Range: 0-100 ft
Description: Target begins to burn, suffering high damage over (x) seconds
Conduit of Chaos
Range: 0-100 ft
Description: AP costs of your abilities are reduced by 20% for 12s
Maelstrom
Range: 0-20 ft
Description: Damages all enemies within 20 feet of you, but momentarily stuns you
Tactics
Elusiveness
Tactic Slots: 4
Description: All snare effects are 20% less effective against you
Fury of Chaos
Tactic Slots: 2
Description: When hit in melee, there is a 25% chance that some damage will be dealt to your attacker
Erratic Movement
Tactic Slots: 3
Description: Chance to evade increased by 10%
Reckless Abandon
Tactic Slots: ?
Description: Whenever you kill a target, your next damage spell within 20s will do 15% more damage
Overextension
Tactic Slots: 3
Description: Increase spell range by 15%, but increase AP costs 15% as well
Distortion of Reality
Tactic Slots: 3
Description: Your damaging spells detaunt your target, reducing damage they deal to you by 10% for 6s and reducing hate
Assimilation of Energy
Tactic Slots: 3
Description: Any time you suffer magical damage, you regain 10% of the damage as AP
Changer of Ways
Tactic Slots: 3
Description: Green Fire will also Daze your target, reducing their stats by 5% for 6s
Conduit of Madness
Tactic Slots: 3
Description: Int and Tough are greatly increased, but willpower is slightly decreased
Protection Of Tzeentch
Tactic Slots: 3
Description: Orange Fire will also increase all of your resists by 20%
Spreading Flames
Tactic Slots: 3
Description: Red Fire will deal an additional 50% of it's damage to all enemies within 15ft of your target
Tide of Chaos
Tactic Slots: 3
Description: Your group's strength is greatly increased, but your willpower is slightly decreased
Unbearable Abhorrence
Tactic Slots: 4
Description: When hit in melee, there is a 5% chance that the attacker will lose 5 seconds worth of morale
Burst of Force
Tactic Slots: 4
Description: Red fire gains a 10% chance to cause a setback, increasing casting time by an additional 1s
Magus
Abilities
Fling Red Fire
Action Points: 100
Range: 0-100 ft
Description: Deals moderate damage
Clinging Chaos
Action Points: 90
Range: 0-100 ft
Description: Snares target, reducing run speed by 20% for 6s
Dissolving Blast
Action Points: 130
Range: 0-100 ft
Description: Damages target over 10s, reduces their stats slightly
Invoke Orange Fire
Action Points: 90
Description: Your toughness/armour are increases by 20% for 12 seconds
Befuddling Green Fire
Action Points: 130
Range: 0-100 ft
Description: Damages target and Disoreients them for 6s, increasing buildup times on abilities by 1 second
Exhaustive Power
Action Points: 100
Description: For the next 9s you do 15% more damage, for the next (x) seconds afterwards deal 10% less
Aegis of Yellow Flame
Action Points: 130
Description: For the next 6s magical attacks against you do 'almost no' damage but instead restore some AP/HP
Ascendance
Action Points: 130
Description: Become virtually immune to melee damage for 8s
Surging Blue Fire
Action Points: 140
Range: 0-100 ft
Description: Damages your target and has a chance to hit 3 other targets near them
Devastating Indigo Fire
Action Points: 140
Range: 0-100 ft
Description: Damages your target and all other enemies within 20 feet of them
Warping Blast
Action Points: 130
Range: 0-100 ft
Description: Damages your target and disarms them, making them unable to use weapons for 3s
Despairing Black Fire
Action Points: 90
Range: 0-100 ft
Description: Ground Targeted AoE, damages all enemies within 50 feet of the spot you select
Morale
Violent Fire of Tzeentch
Range: 0-100 ft
Description: Target begins to burn, suffering high damage and reducing their resists by 60% for 9s
Power Vortex
Description: Damages all enemies within (x) feet of ou, and slighly restores your AP based on damage dealt
Tenacious Tendrils of Force
Range: 0-100 ft
Description: Target takes damage over (x) seconds, and is rooted, making them unable to move
Tzeentch's Spark
Range: 0-100 ft
Description: Shoots a bolt of lightning, damaging all enemies within 30ft of the target
Force Lance
Range: 0-60 ft
Description: Burst of power that damages enemies in a straight line in front of you.
Roiling Winds
Range: 0-100 ft
Description: Cloud surrounds the target for 9s, damaging all enemies within 25ft of them periodically
Plundering Power
Range: 0-100 ft
Description: Removed up to 2 beneficial effects from your enemy, and heals you for each one
Corrosive Grey Fire
Range: 0-100 ft
Description: Target begins to burn, suffering high damage over (x) seconds
Conduit of Chaos
Range: 0-100 ft
Description: AP costs of your abilities are reduced by 20% for 12s
Maelstrom
Range: 0-20 ft
Description: Damages all enemies within 20 feet of you, but momentarily stuns you
Tactics
Elusiveness
Tactic Slots: 4
Description: All snare effects are 20% less effective against you
Fury of Chaos
Tactic Slots: 2
Description: When hit in melee, there is a 25% chance that some damage will be dealt to your attacker
Erratic Movement
Tactic Slots: 3
Description: Chance to evade increased by 10%
Reckless Abandon
Tactic Slots: ?
Description: Whenever you kill a target, your next damage spell within 20s will do 15% more damage
Overextension
Tactic Slots: 3
Description: Increase spell range by 15%, but increase AP costs 15% as well
Distortion of Reality
Tactic Slots: 3
Description: Your damaging spells detaunt your target, reducing damage they deal to you by 10% for 6s and reducing hate
Assimilation of Energy
Tactic Slots: 3
Description: Any time you suffer magical damage, you regain 10% of the damage as AP
Changer of Ways
Tactic Slots: 3
Description: Green Fire will also Daze your target, reducing their stats by 5% for 6s
Conduit of Madness
Tactic Slots: 3
Description: Int and Tough are greatly increased, but willpower is slightly decreased
Protection Of Tzeentch
Tactic Slots: 3
Description: Orange Fire will also increase all of your resists by 20%
Spreading Flames
Tactic Slots: 3
Description: Red Fire will deal an additional 50% of it's damage to all enemies within 15ft of your target
Tide of Chaos
Tactic Slots: 3
Description: Your group's strength is greatly increased, but your willpower is slightly decreased
Unbearable Abhorrence
Tactic Slots: 4
Description: When hit in melee, there is a 5% chance that the attacker will lose 5 seconds worth of morale
Burst of Force
Tactic Slots: 4
Description: Red fire gains a 10% chance to cause a setback, increasing casting time by an additional 1s