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cheesecake
05-17-2007, 09:50 AM
will there be such a thing as miscasts, like the TT game,
what are your thoughts ?

Soulreaper
05-17-2007, 10:14 AM
I hope so.
But I doubt it...

Aqe
05-17-2007, 10:52 AM
Maybe could be part of a interrupt system.

Anaris
05-17-2007, 12:08 PM
I like the idea of on interrupts - sometimes something goes wrong, and you destroy yourself, your target or everything in a three mile radius.

I also think miscasts could be used as a balance on some spells - channeling large amounts of magic is risky.

Ashnari Doomsong
05-17-2007, 12:18 PM
If I had my way, spellcasting would be free but with a set amount of percentage chance of something screwing up(that is, failed cast) and/or a miscast.
Would be hell to balance, but it would be unique.

Ainvos
05-17-2007, 12:19 PM
i don't think there is any reason to not expect some % of spells to fizzle (miscast). i do like the idea of mixing that concept with interupts as well. Obviously the better y ou are at what you do, the less likely you are to fizzle, but the chance should still exist.

Ashnari Doomsong
05-17-2007, 12:23 PM
On the contrary - the more powerful you are, the more raw Chaos energy you channel and the more likely it is for something to go wrong - this is true for both TT and the roleplay.

Ulven
05-17-2007, 12:25 PM
I definately want miscasts in, the spellcasters that we can control aren't the legendary heroes that can boast of controlling all the winds of magic with outmost perfection.

We're starting out as newbies and will only became a minor hero in the end. So I want mistakes to happen and stuff to blow up.

That's why I had a Wildmage at Baldur's Gate.

*Poof* "Why do I have boobies?"

WarTrader
05-17-2007, 01:24 PM
How do you balance that with other none casting classes though? Do you make magic unable to miss but had a chance to harm the caster? To you make extreme messups on all attacks so that if a warrior does say a shield bash he has a chance to hit him self in the face? Or do you simply disadvantage the casters and give them more power?

Interesting idea, but too many questions I think and too hard to balance. Im not normally the type to yell "BALANCE!!!!11!!11!2" but I think if my character has the chance to blow up in the middle of using what would be a basic attack for a wizard, then everyone else should have the same chance as well.

Falkos
05-17-2007, 03:31 PM
no, the first time you die/lose/whatever due to a random number generator roll you'll realize that it is a silly idea. If it is implemented i'm staying away from any class that relies on it.

cheesecake
05-18-2007, 12:07 PM
i think miscasts would fit the bright wizard perfectly......a raging pyromaniac? if he is insane enough to use fire magic he/she should deffo have the bad side as well.
and spells in TT either Hit, fail to cast or miscast but it would be cool to have some sort of charm or necklace that would protect u from miscasts (not all the time, it would have charge or number of saves or some such means of measuring) but u cant have a mage/ wizard in the warhammer world, without the miscasts.

Riven
05-18-2007, 12:07 PM
How do you balance that with other none casting classes though? Do you make magic unable to miss but had a chance to harm the caster? To you make extreme messups on all attacks so that if a warrior does say a shield bash he has a chance to hit him self in the face? Or do you simply disadvantage the casters and give them more power?

Interesting idea, but too many questions I think and too hard to balance. Im not normally the type to yell "BALANCE!!!!11!!11!2" but I think if my character has the chance to blow up in the middle of using what would be a basic attack for a wizard, then everyone else should have the same chance as well.

I'm confident there will be a very balanced "defense" system in place. Some percent to "dodge/parry/miss/fizzle/absorb/chance to hit" are all fairly common in MMORPGs.

Dabigbom
05-18-2007, 12:36 PM
good topic.

Yeah I think that Miscasts will be in game, but I tend to say that they will be part of an interruption system without any penalties like in the TT game.

Mirander
05-18-2007, 01:37 PM
I'm confident there will be a very balanced "defense" system in place. Some percent to "dodge/parry/miss/fizzle/absorb/chance to hit" are all fairly common in MMORPGs.

I think you might misunderstand, a Warhammer miscast isn't just a fizzle or interupt. A miscast usually involves one of the following:

Destroy everything (friend or foe) in an area
Blasts the caster into the ground
permanently burn magic out of the caster
Kill the caster
Drag the caster screaming into Hell.

Personally, I doubt we'll be seeing miscasting in WAR :D

Ainvos
05-18-2007, 02:23 PM
I think you might misunderstand, a Warhammer miscast isn't just a fizzle or interupt. A miscast usually involves one of the following:

Destroy everything (friend or foe) in an area
Blasts the caster into the ground
permanently burn magic out of the caster
Kill the caster
Drag the caster screaming into Hell.

Personally, I doubt we'll be seeing miscasting in WAR :D

Ahhh, thanks for the clarification. i was simply equating miscast to fizzle. So yeah, i agree with you. Miscasts will not be a part of WAR. Their effects are just way too powerful for an MMO.

versuvius
05-18-2007, 02:28 PM
i was really looking forward to nuking getting a bright wizard drunk and going plasma generator on everything

Riven
05-18-2007, 03:02 PM
Ahhh, thanks for the clarification. i was simply equating miscast to fizzle. So yeah, i agree with you. Miscasts will not be a part of WAR. Their effects are just way too powerful for an MMO.

/agree

I too thank you for the clarification. But who knows...those guys at Mythic are pretty creative...maybe a rogue bolt "could" wander off and hit an innocent bystander. Would keep people on their toes. :D

versuvius
05-18-2007, 03:03 PM
*oh bugger its a bright wizzard!! get behind a dwarf and a rune weapon quick!!*

Heno
05-18-2007, 05:28 PM
they could be sneaky. Say you cast a Burning Skull spell.

Usually we'd now put this on cooldown, instead let's put it on a miscast timer. You can still use the spell, but there's a chance it'll go wrong, small at first, but increasing as you chain it more and more before the timers up.

That way you can quite happily spam the same spell, but it's eventually gonna go nuclear on you and you'll be soooorry. Just a wierd middle ground I thought up of between cooldowns and instant casts.

Azrayne2.0
05-18-2007, 09:15 PM
Something like that would require the magic system to be built in a much more unique manner than it is currently, imo, so I doubt we'll see it happen.

Heno
05-19-2007, 05:18 AM
Really? I couldn't see it being that hard to implement. It's just a variation on how cooldowns work, most of the code should already be there. I could do it just using a single cooldown timer method and a few if loops! But then I have no idea what horrors Mythics code may contain, maybe it's like the works of Chaos, and maddening to all those who even dare gaze upon it. It'd explain a lot ^^



Anyway! I expect there's quite a few ways combat work we've not seen yet that are both new and interesting. Gah the wait till Beta is killing me! D:

Azrayne2.0
05-19-2007, 06:05 AM
It's not a matter of coding.

Something like that would be a nightmare to balance.

versuvius
05-19-2007, 11:03 AM
i think the miscast nuking would be an exelent part of the mechanics

cheesecake
05-21-2007, 01:33 PM
i just dont think it will be warhammer without the miscasts, they were the thing that ballanced the spell casters out in the TT game and, especially in the case of orks made the game very humurous....

Dabigbom
05-22-2007, 04:26 AM
i just dont think it will be warhammer without the miscasts, they were the thing that ballanced the spell casters out in the TT game and, especially in the case of orks made the game very humurous....

Truly spoken.

Riven
05-22-2007, 09:50 AM
i just dont think it will be warhammer without the miscasts, they were the thing that ballanced the spell casters out in the TT game and, especially in the case of orks made the game very humurous....

Just like Hollywood...expect to see some "creative licensing" on this topic...and have it fall into more traditional MMORPG gameplay. Although, when we are attacking an evil city...I'm sure I won't mind if stray fireball hits an unsuspecting Greenskin now and again. :o

Dabigbom
05-22-2007, 11:34 AM
Just like Hollywood...expect to see some "creative licensing" on this topic...and have it fall into more traditional MMORPG gameplay. Although, when we are attacking an evil city...I'm sure I won't mind if stray fireball hits an unsuspecting Greenskin now and again. :o

Aye you have a point there.

WarTrader
05-23-2007, 03:55 PM
I dont know about how you other mages feel, but Ill take miscasts if I can get irrestable force spells as well. I will gladly blow up every so often if I can nuke the bejeasus out of everything on the screen every so often

cheesecake
05-24-2007, 08:52 AM
spoken like a true maniac.........

i had totaly forgotten about irrisistable force :P........ and also countering enemy spells :S ? what do we all think ? becasue countering was sort of an army effort rather than that of the spell caster........ w/b with your thoughts. . .