View Full Version : Kiting...
Well, being a choppa we will have a serious, disadvantage, and advantage over ranged classes. Our advantage being once we get close we will tear them apart, our disadvantage will be... being rooted, snared, kited, and being targeted first. Im wondering if we will get a "ram" ability in addition to a "sprint" if they have it. Yes of course we have some abilities but we must be in combat to use them, because they cost morale. Does anyone have any information on this at all? can link any info? (or thread, to lazy to look sorry :()
Also, does anyone know if magus can cast timed abillities while moving on their disc? Yes i know "same faction" but duels give you KEWL KID POINTZ ;)Thanks in advance.
Nonym
05-18-2007, 05:45 PM
I don't think I've seen anything like that in the skill lists I've seen so far, but the skill lists aren't finalised, expect them to change quite a during throughout beta.
As far as Magus moving while casting; not entirely sure, but I doubt it.
Gemini
05-18-2007, 11:42 PM
Also, the skill lists are not all the skills, but just a fraction of them. I would say its likely choppa's will get something to counter ranged attackers, but what kind of skills they will be, if there are any at all, reamins to be seen.
Leonyn
05-20-2007, 02:34 AM
I was playing the choppa on the RPC and he had a pretty badass snare...
The duration was about 5 - 10 secs. but it was enough to rip a ranged class (Engineer / (Runepriest) ) apart.
Wow, ok cool, i think the idea of a magus casting while moving is not to far fetched, since he is not actually moving. But it would be pretty unbalanced. Anyway, thanks for the info, especially the snare information, i will not doubt this class =) choppa gets my 1st pick ^^
Shacklock01
05-20-2007, 06:40 AM
Do the Choppas or Black Orcs have a Charge style abbility. Yes, I know, refering to WoW *Gasp* Big bad evil thing. But it's the only MMORPG I can compare abilities.
Gorlak
05-20-2007, 07:10 AM
Do the Choppas or Black Orcs have a Charge style abbility. Yes, I know, refering to WoW *Gasp* Big bad evil thing. But it's the only MMORPG I can compare abilities.
We don't know. At least I have not seen any. Charge is a Charge, not everything was developed by WoW.
Shacklock01
05-20-2007, 07:12 AM
I meant the same sort of charge ability from WoW...
Fengyun
05-20-2007, 07:17 AM
We don't know. At least I have not seen any. Charge is a Charge, not everything was developed by WoW.
Give me another ability like WoW warriors charge from another mmo please. Until another mmo does that type of ability. It will be referenced.
Do the Choppas or Black Orcs have a Charge style abbility. Yes, I know, refering to WoW *Gasp* Big bad evil thing. But it's the only MMORPG I can compare abilities.
I hope not, i will be happy with an aoe snare + enhanced movement speed
Leonyn
05-20-2007, 11:36 AM
Only AoE Snare i did see so far was one in the BO Morale list (or was that ironbreaker not sure).
The_Deadpool
05-20-2007, 01:10 PM
You know what feature we really need? Knitting. It's the "in" thing these days.
You know what feature we really need? Knitting. It's the "in" thing these days.
Chuck norris knits sweaters, and by knits i mean kicks and by sweaters i mean babies. :-|
Ostracized
05-21-2007, 03:37 PM
Give me another ability like WoW warriors charge from another mmo please. Until another mmo does that type of ability. It will be referenced.
Lots of MMOs have had similer. I know SRO (Silkroad online) has it, I know CoH/CoV had it for certain ATs.
But to be honest. Its not referenced because WoW did it first or even better. only because thats all most people know.
Seventh Child
05-21-2007, 04:58 PM
Diablo II had charge of course.
Ragnarok Online has a charge ability I think. I know for certain they have an "anti-charge" called Backslide for Thieves.
It's been in a number of MUDs from my days way back when but they were all implemented differently.
R.O.S.E may have had one.
DAOC had charge ffs!!!! it was THE good thing all those light tanks had ... and ofc the ML line banelord.
and another newsflash: WOW STINKS
FearPeteySodes
05-22-2007, 07:56 AM
I read on the main site somewhere that there would be an equal amount of space creating and ground covering abilities upon release. I think its too early to be worried.
Kinthral
05-24-2007, 10:45 AM
It appears most melee classes will have Sprint as a standard ability.
Also, CC-immunity after being CC'ed is becoming attractive to a lot of recent games - I wouldn't be surprised if WAR considers it, and the devs have stated they are going to prevent CC chains that keep an enemy incapacitated the whole fight. Right now, CC's generally have shorter durations, limited to no more than a few (3-5) seconds.
Leonyn
05-24-2007, 10:53 AM
Also, CC-immunity after being CC'ed is becoming attractive to a lot of recent games - I wouldn't be surprised if WAR considers it, and the devs have stated they are going to prevent CC chains that keep an enemy incapacitated the whole fight. Right now, CC's generally have shorter durations, limited to no more than a few (3-5) seconds.
I saw a Hammerer tactic on the RPC.
Dunno the name but it reduced all CC effects by 25%.
Avanti
05-24-2007, 02:00 PM
Lots of MMOs have had similer. I know SRO (Silkroad online) has it, I know CoH/CoV had it for certain ATs.
But to be honest. Its not referenced because WoW did it first or even better. only because thats all most people know.
SRO's sprint function is generally more for escape than getting in close to the enemy.
DAOC had charge ffs!!!! it was THE good thing all those light tanks had ... and ofc the ML line banelord.
and another newsflash: WOW STINKS
DAoC's charge is just a CC immunity for 15 seconds, it's nothing like WoW's charge.
Gorlak
05-24-2007, 02:14 PM
By CC you mean : close combat or crowd control ?
Vidrak
05-25-2007, 12:18 PM
By CC you mean : close combat or crowd control ?
Usually it means crowd control. That is unless WoW has corrupted people yet again.
Sangradedio
05-26-2007, 06:26 PM
If a kiting class exists (a skilled player behind it) and choppas get kited then well not much I could do about it, remember there will always be 1 or 2 classes that will completely destroy us, and vise versa.
Kinthral
05-29-2007, 08:48 AM
From Only-WAR.com's transcription of class abilities, Gamesday Atlanta 2007 (http://only-war.com/phpBB2/viewtopic.php?t=11556):
Choppa
Abilities
Stop Right Dere!
Action Points: 100
All enemies within 30 feet are stunned for 2 seconds.
Black Orc
Abilities
Arm Breaka
Action Points: 130
Range: 0-10 ft
BUILDER:
A melee attack which deals damage over 6 seconds and disarms your target, making them unable to use melee or ranged weapons. Only usable after you parry an attack.
Trip 'Em Up
Action Points: 50
Range: 0-10 ft
FINISHER - REQUIRES 1 BUILDER
A melee attack deals damage to your taarget over 15 seconds and snares them, reducing their runspeed by 40%. Does higher damage with 2 Builders!
Down Ya Go
Action Points: 60
Range: 0-10 ft
BUILDER:
A melee attack that knocks your target down for 2 seconds and makes them unable to defend themselves for 7 seconds. Only usable after you block an attack.
Where You Goin'?
Action Points: 80
Roots up to 4 enemies within 30 feet of you, making them unable to move for 10 seconds.
Can't Stop da WAAAGH!
Action Points: 130
Removes all movement impairing effects from you.
Outta My Way!
Action Points: 130
Range: 0-10 ft
Knocks an ally away and causes them to detaunt all enemies around them, reducing the damage that the enemies deal to that ally by 50% for 10 seconds.
Those are just some of the more recent versions of the CC-oriented abilities. Hardly any of the Choppa's Berserk-only abilities were shown, which more than likely include a few CC abilities. Choppas also have sprint right now, as do a lot of melee classes (not sure about ranged having sprint - it may be a common ability or to help testing though) such as the Warrior Priest and Black Orc.
Again, don't take the Choppa's single CC ability listed above as the only CC ability they have.
Nirawen
06-01-2007, 09:32 AM
Usually it means crowd control. That is unless WoW has corrupted people yet again.
Or Control Console if you play Planetside :oops:
I think Charge would make a nice addition to the Black Orc's skills, Maybe a mixture of Charge and Slam from DAoC. I dont think Choppa's should get Charge like Warriors from WoW, Id prefer to see them with a skill that runs at the target ( Without stunning them ) and maybe increases your damage dealt for the next 15 seconds but also increases damage taken.
Also, Theres nothing wrong with using WoW as a refrence to skills etc. Its when people compare them as games that they need to be tainted by Slaanesh.
Norick13
06-04-2007, 11:41 AM
I think though that for all classes like orc choppa/marauder...etc they will have to some strong counters against them. From my reading the seem like they are amazing dps up close, and therefore for a ranged class to stand a chance they'll have to be able to keep them at range.
As someone who wants to roll a melee/tanker I am definately concerned about this, but I also think that Mythic will be smart enough to realize this could become a problem.
m3133
06-07-2007, 05:43 PM
If a kiting class exists (a skilled player behind it) and choppas get kited then well not much I could do about it, remember there will always be 1 or 2 classes that will completely destroy us, and vise versa.
tbh, it's aspects of the gamne similiar to this that made me quit WoW.
hated how there was 1v1 situations where there was nothing you could use to counter something (such as kiting). I'd much rather see possible counters that every class can use against the other archetypes and have my moves countered rather than me not having a possible way to defeat someone with the same level as me in 1v1 combat.
Feigro
06-07-2007, 07:45 PM
To the person that mentioned a "charge-like" ability. Personally I think that actually would fit the Choppa better than the Black Orc.
TankBusta
08-18-2007, 04:41 PM
rofl...umm...please dont hunt me down and kill me...but...ah...wat is this kiting that your all talking bout?
Navos
08-18-2007, 09:43 PM
:O KILL IT!
just kidding bro.
Kiting is where you pull a mob over a distance to either kill it without getting hurt or to kite it into other people.
Kiting is achieved most effectively by ranged attack classes where you attack it with a ranged ability, start running and then every so often turn around and shoot it as to maintain aggro on yourself.
Rinse and Repeat.
Doing this allows you to 'kite' a mob for a long time but still you can kill mobs alot higher level than yourself because they cant catch your :p
Thoden Firehammer
08-18-2007, 10:15 PM
:O KILL IT!
just kidding bro.
Kiting is where you pull a mob over a distance to either kill it without getting hurt or to kite it into other people.
Kiting is achieved most effectively by ranged attack classes where you attack it with a ranged ability, start running and then every so often turn around and shoot it as to maintain aggro on yourself.
Rinse and Repeat.
Doing this allows you to 'kite' a mob for a long time but still you can kill mobs alot higher level than yourself because they cant catch your :p
Agreed, but I think with the system WAR is using this will be relativly hard to do.
Navos
08-18-2007, 10:49 PM
From what I said im not condoning kiting or objecting it.
I do on the other hand have a problem with kiting open-world boss mobs into towns and the such.
So as hypocritical as it sounds certain mobs should be chained to their immediate area.
But as Thoden said yes it will most likely be pretty hard to do as it is, and its not like there will be too many mobs that will require kiting; supported by the tier rank restrictions. So its not as though a level 29 can go in and start kiting around level 39 mobs to get really good experience.
TankBusta
08-18-2007, 11:30 PM
ahh...it all makes sense now...:cool: thanks guys
Rukaz
09-07-2007, 07:31 AM
The paper to ranged's scissors is the tank, not the melee DPS. Choppa will have the speed to close the gap and kill ranged DPSers, while tanks will be the ones worrying about kiting.
Axxar
09-07-2007, 09:26 AM
To the person that mentioned a "charge-like" ability. Personally I think that actually would fit the Choppa better than the Black Orc.I hope to never see the crappy and extremely shoddy-looking WoW charge mechanic ever again. Give us speed bursts and root-breakers instead of a teleport usable only out of combat.
Newber
09-11-2007, 03:10 PM
Last I checked, Choppas have an ability called "No Stoppin' Me Choppin", which is the same as Black Orc's "Can't Stop da WAAAGH" (Breaks roots)
I'm all for a charge-like ability, though. Doesn't even have to stun, as log as I can catch up to ranged classes.
bout halfway through when they cross the bridge u can see the choppa blow by em to get to the stunties. Only bad time would be when its on a cooldown.
http://www.gamespot.com/video/520538/6177310/warhammer-online-age-of-reckoning-gc-07-gameplay-movie-8
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