View Full Version : Some Ironbreaker Abilities
Gaazruk
06-02-2007, 09:08 AM
Ironbreaker
Abilities
Taunt
Action Points: 30?
Range: 0-65 ft
A shout that taunts your target, making them hate you more and reducing the damage they deal to everything else by 30%? for 30? seconds.
Guarded Attack
Action Points: 90?
Range: 0-10 ft
A melee attack that reduces the damage you take for 30 seconds. Thge effect increases with higher Grudge.
Vengeful Strike
Action Points: 130
Range: 0-10 ft
A melee attack that causes your target to bleed, dealing additional damage over 15 seconds. The bleeding will cause more damage when your Grudge increases. Only useable with at least 25 Grudge.
Relentless Stride
Action Points: 130
Removes all movement impairing effects from you.
Grudging Blow
Action Points: 90
Range: 0-10 ft
A basic melee attack.
Shield of Reprisal?
Action Points: 60?
Range: 0-10 ft ?
A shield slam that damages your target and increases your Grudge by 10. Only usable after you block an attack.
Shield Sweep
Action Points: 140
Range: 0-10 ft
A melee attack that hits all enemies in front of you. You gain additional Grudge for each enemy you hit.
Binding Grudge
Action Points: 60
Range: 0-10 ft
A melee attack which snares your target, reducing their runspeed by 40% for 3 seconds. The snare lasts 3 second longer for every 25 Grudge you have.
Punishing Blow
Action Points: 100
Range: 0-10 ft
A melee attack that stuns your target for 1-3 seconds, based on Grudge. Only usable against a target that you have taunted.
Morale Abilities
Your Time is Now
Morale: 20%
Range: 0-10 ft
You hit your target with two melee attacks. If they are below 25% Hit Points, you will hit them a third time, dealing damage based on your Grudge.
Grudgeborn Fury
Morale: 40%
Range: 0-65 ft
Your target is surrounded by barbs, damaging them each time they use a melee ability for the next 10 seconds. The damage is increased when your Grudge builds up.
Curse You All
Morale: 60%
Adds 40 Grudges to you.
Curse of Vengeance
Morale: 80%
Damages all enemies within 65 feet over several seconds. The effect will last longer and deal more damage when your Grudge builds up.
Curse You All
Morale: 100%
Adds 80 Grudges to you.
CrazyGoldShield
06-02-2007, 03:59 PM
EDIT:
Since the other thread seams to have disappeared, this seams to be the only Ironbreaker abilities list left.
versuvius
06-02-2007, 04:23 PM
i like the curse you all one...sounds bloody hilarious
Hyperion
06-03-2007, 05:40 PM
Wow the grudge system really does sound like it'll turn the IB into a complete nightmare.
I like the execute type move too, sounds good, hope the Hammerer gets something similar.
Darguth
06-13-2007, 12:40 PM
Grudgeborn Fury
Morale: 40%
Range: 0-65 ft
Your target is surrounded by barbs, damaging them each time they use a melee ability for the next 10 seconds. The damage is increased when your Grudge builds up.
Why barbs? Sounds like an elf tactic to meh ears...
The Grudgebearer
06-14-2007, 09:32 AM
The attack of the IB sound amazing i lokking forward to playing as one.
bLAZEDkanG
06-14-2007, 06:32 PM
this system looks pretty interesting I wonder if Hammerers will be similar
dynamo112
07-01-2007, 09:20 PM
Why barbs? Sounds like an elf tactic to meh ears...
I was thinking the same. :-?
Just watched a vid and paused on some zoomage. ;) All abilities subject to change no doubt. I'll post what I have and you can edit your inital post as you need to. I've written as verbatium as possible.
Taunt
Action Points: 50
Range: 0-65 ft
A shout that taunts your target, making them hate you more and reducing the damage they deal to anyone else by 50% for 30 seconds.
Finishing Blow
Action Points: ??
Range: ?? ft
??
Grudge
You gain a grudge any time an enemy attacks you or one of your Oath Friends. The more Grudges you bear, the more potent your abilities will be!
If no one is attacking you, your Grudges will begin to fade after one minute
Current Grudge 00/100
Grip of Stone
Action Points (60?)
Roots up to 4 enemies within 30 feet of you, making them unable to move for 5 seconds. Any damage may break the effect.
Guarded Attack
Action Points (60?)
Range 0-10 feet
A melee attack that reduces the damage you take for 10 seconds. The effect increases with higher Grudge.
Hunker Down
Increases your chance to block by 25% for 10 seconds. Only usable after you parry an attack.
Shield of Reprisal
Action Points (60?)
Range 0-(10?) feet
A shield slam that damages your target and increases your Grudge by (10?). Only usable after you block an attack.
Fr0
Festo
07-19-2007, 08:47 PM
Just watched a vid and paused on some zoomage. ;) All abilities subject to change no doubt. I'll post what I have and you can edit your inital post as you need to. I've written as verbatium as possible.
Taunt
Action Points: 50
Range: 0-65 ft
A shout that taunts your target, making them hate you more and reducing the damage they deal to anyone else by 50% for 30 seconds.
Finishing Blow
Action Points: ??
Range: ?? ft
??
Grudge
You gain a grudge any time an enemy attacks you or one of your Oath Friends. The more Grudges you bear, the more potent your abilities will be!
If no one is attacking you, your Grudges will begin to fade after one minute
Current Grudge 00/100
Grip of Stone
Action Points (60?)
Roots up to 4 enemies within 30 feet of you, making them unable to move for 5 seconds. Any damage may break the effect.
Guarded Attack
Action Points (60?)
Range 0-10 feet
A melee attack that reduces the damage you take for 10 seconds. The effect increases with higher Grudge.
Hunker Down
Increases your chance to block by 25% for 10 seconds. Only usable after you parry an attack.
Shield of Reprisal
Action Points (60?)
Range 0-(10?) feet
A shield slam that damages your target and increases your Grudge by (10?). Only usable after you block an attack.
Fr0
ooooh i like the grip of stone
Guivert
07-28-2007, 09:43 PM
I'll preface this by saying sorry ... I really didn't get the details down on some of this like I should have.
But ... I just got back from Chicago Games Day, and I got to play an Ironbreaker in an RvR scenario. Things weren't going great with their computers, and I did crash a couple times during the thing (some bug they were having with that particular scenario), but I got a decent amount of time in swingin' an ax as a good ol' IB.
Here's a couple other moves of theirs that haven't been mentioned [none of this is official text. This is all from memory.].
Oath Friend: Friendly target (probably group member only) becomes your Oath Friend, and any time they take damage, you gain extra Grudge.
Stone Stance: Your chances to block, dodge, and parry are increased.
? Stance: All friendlies (not sure if this only works on group members, or if all friendlies in an instance would count) gain Moral faster.
Ax Toss: You throw an ax at the enemy, and cause a little damage. This can be done on the run!
Beyond those, I had access to the regular attack, the short rooting attack, a brief shield stun, a longer shield stun from Moral, and Grudgeborn Fury. There was also Taunt, Guard, and Sprint on the bar, and another attack which I only got enough Grudge for once, so I really don't remember which it was or what exactly it did.
We were running about as either high tier 1s, or young tier 2s ... again, not exactly sure, because there was a lot of detail to take in there.
I was overall very pleased with the IB. I was running the Stance to increase party Moral most of the time, but when I switched out to Stone Stance I was tough as nails (of course, I also had my buddy playing a Rune Priest keeping me buffed and healed). Tanks take a whole lot to take down. The toughest opponent on the Destruction side was the Black Orc for sure, but I'm pretty sure he was beduffing our damage. I also stood bravely for a good long time vs three orcs and someone (I think it was the squig herder) shooting at me. The stuns for your shield help out, but the IB has the armor and hp to stand up to a lot of punishment.
Fig Nuthin
08-12-2007, 08:40 AM
Me likie Stone Stance 0.o Reminds me of my old hobbit tanking days in LOTR that was so much fun! Thanks for the info!
dutch_gamer
08-26-2007, 10:30 AM
I just now saw the new post about the IB (the Chicago impressions). It seems a lot has changed about the IB. I also just saw a post on the IGN forums where someone told us that they now also have positional attacks. I can't say I am happy about that. I don't really like a tank that relies heavily on positional attacks.
http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/104289297/p1/?7
There were about 8 abilities: a basic attack, a knockdown, a follow up to said knockdown, a throw weapon (which has a weapon graphic when you throw it, hehehehe), a rear positional, a rear/side positional, sprint, and I can't remember what the last one was.
It can be rather hard to pull off positional attacks when your latency is slightly worse than others. It does sound like that most if not all abilities listed in the OP, are probably no longer in the game, unless they have added more abilities. Other than the Knockdown, basic attack and sprint, everything seems different (although some other abilities may still be in.) I do hope that they still have the Taunt ability at least. I do like Oath Friend and Stone stance.
Nastu
08-29-2007, 11:59 AM
Well don't forget that they've been selecting what moves you get. They've also been chosing your moral abilities so... some of these could be options to pick up.
I just want in beta to see for myself =p
Yavvy
08-30-2007, 07:53 AM
I just now saw the new post about the IB (the Chicago impressions). It seems a lot has changed about the IB. I also just saw a post on the IGN forums where someone told us that they now also have positional attacks. I can't say I am happy about that. I don't really like a tank that relies heavily on positional attacks.
http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/104289297/p1/?7
It can be rather hard to pull off positional attacks when your latency is slightly worse than others. It does sound like that most if not all abilities listed in the OP, are probably no longer in the game, unless they have added more abilities. Other than the Knockdown, basic attack and sprint, everything seems different (although some other abilities may still be in.) I do hope that they still have the Taunt ability at least. I do like Oath Friend and Stone stance.Positionals make great sense as a PvP tank - he turns away from you to attack your friend? KILL HIM!!! :twisted:
Anyhow, as he said, they only had 8 abilities. I'd guess several of those listed are in, just that he didn't have them.
Orock
08-31-2007, 09:12 PM
I just now saw the new post about the IB (the Chicago impressions). It seems a lot has changed about the IB. I also just saw a post on the IGN forums where someone told us that they now also have positional attacks. I can't say I am happy about that. I don't really like a tank that relies heavily on positional attacks.
http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/104289297/p1/?7
It can be rather hard to pull off positional attacks when your latency is slightly worse than others. It does sound like that most if not all abilities listed in the OP, are probably no longer in the game, unless they have added more abilities. Other than the Knockdown, basic attack and sprint, everything seems different (although some other abilities may still be in.) I do hope that they still have the Taunt ability at least. I do like Oath Friend and Stone stance.
Not to call this person a noobwad or anything, but it very much sounds like she is describing the HAMMERER and not the IRONBREAKER. If they post that video I would not be suprised at all seeing how most of the hammerer's attacks rely on position/cause knockdown/cause more damage to knocked down enemies.
Thaxon
09-03-2007, 03:19 PM
Not to call this person a noobwad or anything, but it very much sounds like she is describing the HAMMERER and not the IRONBREAKER. If they post that video I would not be suprised at all seeing how most of the hammerer's attacks rely on position/cause knockdown/cause more damage to knocked down enemies.
I read that and thought the same thing too. I expect IB's to have some positional stuff, but certainly not be dependent upon it. Will probably be a limited selection of positional attacks.
I keep reading through this post every so often, I just can't get away from it. This is going to be a very fun class to play.
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