View Full Version : Possible witch hunter abilities!?
Twinsin82
06-16-2007, 01:08 PM
Well i was bored and was reading through the Witch Hunter's Handbook and i found some intresting things.
Slash and Thrust normal melee
Strike a hit with the flat of a sword. possible stun or silence
The Rondel small flat knife for hitting gaps in armor
Gudendag spiked hammer i think it would serve as a stun
Pistol attack the book says a fully trained hunter can reload and be ready to fire in 16 seconds.
Leaded Cloak hunters cloak has small lead balls sewn into them meant to be a last ditch weapon, a quick and painful lash attack i guess.
Tobacco pipe the pipe has poisonous seeds which are realeased with a strong exhalation. they induce mania when they come in contact with human skin. Im thinking it would be kind of like a short term CC
"Pricking" knife Its a stage knife, when pressed it retracts into the hilt and slides back out when the hunter pulls the knife back. Used to quickly prove someone is a witch because they can't be stabbed. It could possibly be an ability to give you a confession or interrogation (whatever its called) boost.
Spring loaded Heel knife the knife is coated with poison, its meant to be an inconspicuous way to deliver the slow acting poison
Gravity bow a small concealed crossbow, when pulled out in a quick manner the bow automatically loads itself with a bolt.
Snuffboxes Three boxes are carried. one contains tobacco which helps the hunter concentrate. the second is a box full of powdered poison hemlock. The third one has powdered mushrooms which can send the hunter into a drug induced frenzy rendering him immune to pain and unnaturally strong. The Tobacco could make the hunter regen AP faster, the shrooms would make you go CRAAAAZY and the poison is well....a poison.
Warhound book said that hunters sometimes use these dogs to track and maul heretics, maybe a single attack where the hunter calls a warhound to maul someone or maybe a short term summoned pet via a whistle.
Circle of Defense It says that all hunters need to master this skill. It is meant to teach them how to present as small a target as possible in melee combat. Possibly an ability that increases chance to dodge.
Zeehro
06-16-2007, 06:35 PM
sounds like he will be a very interesting class
gHosT
06-16-2007, 10:28 PM
Nice Skills ;)
Vikingkingq
06-16-2007, 10:29 PM
Well i was bored and was reading through the Witch Hunter's Handbook and i found some intresting things.
Slash and Thrust normal melee
Strike a hit with the flat of a sword. possible stun or silence
Pistol attack the book says a fully trained hunter can reload and be ready to fire in 16 seconds.
Circle of Defense It says that all hunters need to master this skill. It is meant to teach them how to present as small a target as possible in melee combat. Possibly an ability that increases chance to dodge.
An excellent point and a very good resource to use. A few things I'd like to note:
1. the pricking knife doesn't actually cut people - it's like a stage knife, where the blade retracts back into the handle so it looks like it's stabbing someone. It doesn't actually hurt people - the point is to "stab" a witch to prove that they're a witch because steel won't cut them.
2. The pistol thing indicates full time-to-fire from an unloaded pistol, representing an avg. of 3.75 shots a minute.
3. The slash, thrust, and strike are meant to be basic techniques, essentially three stances, that Witch Hunters learn how to use with a whole bunch of different weapons - longswords, daggers, cutlasses, greatswords, etc. - so that in a pinch they can pick up anything that's to hand and use it.
4. The advanced technique is the Circle of Defense. It's not a technique as much as it is a school of fencing - and it's patterned on a very real fencing school from the era, you can read historical fencing manuals from the 15-18th century that descibe the Circle of Defense or something close to it. If you've ever seen the first Zorro film with Banderas, the training scene is something like that.
There's really two ideas here: the first is the concept of a profile stance, something common to multiple schools and used today. The idea is to present a small target, but it's also about defining the duel in terms of two dimensions, forcing your attacker to attack from a limited area, and setting you body up so that you can lunge or retreat easily by shifting your weight from front to back.
The second is the visualization of space: in real-life fencing, when you were trying to kill or injure someone and not score points in a sport, all you need to do to dramatically injure someone is to penetrate their flesh by a few inches, since the human body and the vulnerable parts of it like the eyes, throat, lungs, heart, and guts, are not very thick in terms of depth. So if you can visualize exactly the relative distances (the circular areas defined by the reach of two swords) between your weapon, your opponent's weapon, and your respective bodies, so that you can guard and take advantage of even an inch's miscalculation in positioning.
What this means for Witch Hunter abiliites is a bit harder to say. Have to wait until people report back from playing Witch Hunters, either in the beta or at a gamesday or con or something.
Twinsin82
06-19-2007, 08:35 AM
oh i see so the pricking knife is somehting that the hunter would use to quickly prove that someone is a "witch". So if its like a well guarded person or a very powerful person he can prove it quickly before their guards can react.
Vikingkingq
06-19-2007, 01:53 PM
oh i see so the pricking knife is somehting that the hunter would use to quickly prove that someone is a "witch". So if its like a well guarded person or a very powerful person he can prove it quickly before their guards can react.
Yeah, I guess. Still doesn't hurt them any.
John_Skellan
06-20-2007, 08:10 PM
iono bout the whole spiked hammer deal, as i know that witch hunters tend to use their swords and rapiers quite broadly, although anything is possible in this random world of warhammer, lol. Also, i dunno about u guys, but smoking poisonous tobbacco is just a little bit risky (even for me) but a lot of witch hunters have almost a slayer-like disposition, asin that they tend to die in the line of their own duties, accidentally or in battle, though seldom intentionally. But in the broader scale, those talents seem very well thought out and plausable, good deal.
Ravana
06-24-2007, 08:01 PM
How about tieing the enemy to wooden stakes and burning them?
Rofllove
06-25-2007, 07:09 PM
Two words, NO PETS
A Witchhunters fighting style will be all about the element of surprise, positioning, shooting and stabbing. Some moves will be effective based on what way your enemy is facing you. I am afraid the moves you have listed really don't quite fit into the Witchhunters play style.
Twinsin82
06-27-2007, 12:50 PM
Witch Hunters already have a fighting style (well sort of i guess).
Black library books and such show that witch hunters would first hear stories of disapperances or people being pulled out of bed to find a possible area containing a witch.Then they would use espionage and interrogation to find exactly where and who the witch is. Upon finding thier lair the hunter wouldn't go alone, sometimes bands of up to a dozen witch hunters would head into the lair of the witch. These bands mostly consisted of apprentice hunter with a few master hunters leading them.
They tend to try to subdue witches instead of killing them. They do this solely for public displays to show peopel what happens when they fall from sigmar's ways.
These abilities are by no means the "main" fighting abilities of a witch hunter. They are more of precautions that a witch hunter brings with him to be prepared for any situation.
Vikingkingq
06-27-2007, 12:58 PM
Witch Hunters already have a fighting style (well sort of i guess).
Black library books and such show that witch hunters would first hear stories of disapperances or people being pulled out of bed to find a possible area containing a witch.Then they would use espionage and interrogation to find exactly where and who the witch is. Upon finding thier lair the hunter wouldn't go alone, sometimes bands of up to a dozen witch hunters would head into the lair of the witch. These bands mostly consisted of apprentice hunter with a few master hunters leading them.
They tend to try to subdue witches instead of killing them. They do this solely for public displays to show peopel what happens when they fall from sigmar's ways.
These abilities are by no means the "main" fighting abilities of a witch hunter. They are more of precautions that a witch hunter brings with him to be prepared for any situation.
Ah. The opening scene of Witch Hunter. I would describe that less as an ability and more of a standard operating procedure.
John_Skellan
06-28-2007, 01:35 PM
Two words, NO PETS
A Witchhunters fighting style will be all about the element of surprise, positioning, shooting and stabbing. Some moves will be effective based on what way your enemy is facing you. I am afraid the moves you have listed really don't quite fit into the Witchhunters play style.
i think ur a bit off (even on the topic of the pets). By chance, have u had the time to read "The Witch Hunters Handbook" ? It gave me a lot of insight, and I want to apologise to Twinsin, he was right, plenty of inquisitors use Gudendags, and I was being ignorant. We are not assassins, We are Knights of the Order of the Templars of Sigmar. We do not need to hide in shadows, as we bear the fire and judgement of the inquisition. Why hide behind a rock and wait, when the open road is as suitable. We are no rogues. Rogues would only be concerned with trickery, thievery, stabbing someone in the back, stealth. All these things and more we know leads to the ruinous powers, and that is the very thing we strive to eliminate. There is a very fine line though, between deception and ingenuity. We use interogation and espionage to gather evidence of a crime, never as a means of killing someone. The only instance where hostile interrogation is ever even feasable to kill someone, is when the person being interrogated has no life to lose already (Vampires, Liches, Necromancers, Zealots of the ruinous powers) WE NEVER KILL SOMEONE WITH A KNIFE IN THE BACK! It is simply not our way. If we seek to truly kill someone, with time permitting, we kill them in the most public and humiliating fashion possible. Burning at the stake, stripped of his garments and beaten to death, hung by raising and not a snapped neck, decapitation, 4 cornering, all these things and more are our prefered means of killing a foe. To kill someone in cold blood is unthinkable, never a true measure of our prowess in battle. Even if this means we are forced to face a Blood Dragon Count in 1 on 1 combat, instead of stabbing his heart out. Given the chance, true Inquisitors would take the former, and die an honorable death, instead of a weakling.
On the topic of pets, many inquisitors keep a multitude of hunting dogs, or mastiffs, nearby them at all times. Their senses are far more acute then ours, and when trained to scent the ruinous powers, they can be as great an ally, as a turned cultist offered redemption could be. They dont hunt through thought process, only instinct, which is what is needed when hunting chaos or damnable undead. We even keep a major section in the Temple in Altdorf devouted to the training these hounds in the methods of huntinf chaos and its ilk. Chaos' thought process is nothing but crude animal cunning and intelligence, they have no plans or forthoughts, merely actions and half-hazard thoughts. That is why an inquisitor would take a mastiff as a pet, and why it makes sense to have them in-game.
You have to realise that as Knights of the Order of the Templars of Sigmar, we have no true lives. Our lives are to Sigmar, and the Holy Emperor. The moment we walked through the temple of Altdorf, or lives were forfeit. We live no longer for pleasures, for diplomacy, for peace. We live only to eradicate the foes of our god and savior sigmar, wherever they stand. And in his grace, should we die, we will cross over gallantly, not someone who takes time to position an ambush and kill someone quietly. in Sigmars eyes, the god of war and battle, that is one of the greatest shames we can have. We took his name, and we should therefore take his character. If you think that we should benefit from a knife in the dark, killing quietly, quick and painless deaths to these dishonorable abominations that deserve no less than a drawn out, painful, inhumane death, we hunt to destroy, you are no follower of Sigmar. You are a follower of Ranald (curse his name), god of Trickery, Deception, Cold Blood, Thievery.
Think on this
I hope we get some kind of ability where you splash a vial of blessed water in an opponets face. I'd also like to see an ability where you can shoot someone in the chest with some kind of hook and pull them to you for close range fighting. It'll never happen but it'd be cool.
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