PDA

View Full Version : WAR Expansion Career for the Empire - Poll


Dabigbom
06-17-2007, 06:28 AM
Which unit would you like to be introduced into the Empire Careers in a future WAR expansion?

Vote and discuss.

Azrayne2.0
06-17-2007, 06:30 AM
I think one of the other wizard's seems like a likely choice, no idea which.

Kharnath
06-17-2007, 07:35 AM
Im personally hoping that more expansion classes than one are included in the expansion...I would hope for 4 or 5 to each faction but their probly gonna go for somthin more realistic.....I'd suggest:

-Flagellant
-Knight of the White Wolf
-Hunter of Sigmar
-Celestial Wizard
-Knight of the Sacred Scythe

Dabigbom
06-17-2007, 09:26 AM
Im personally hoping that more expansion classes than one are included in the expansion...I would hope for 4 or 5 to each faction but their probly gonna go for somthin more realistic..

Balancing 4 - 5 classes from each faction ( you meant 4 - 5 classes per faction right ? ) is a difficult job. One career per faction , per expansion pack is enough IMO.


-Hunter of Sigmar
-Sky Wizard
-Knight of the Sacred Scythe

p.s Edited out the Flagellant and Knight of the White Wolf since they are well known characters within the Warhammer Fantasy world.

Hunters of Sigmar are nothing more than stinky, dirty, but effective hunters of Chaos. I myself wouldn't play a "Knight" (actually, Hunters of Sigmar aren't fully recognised as a Knightly Order, but more of a ragtag group of Freelance Knights) who doesn't bathe once in a while and doesn't even bother to dress properly....What good is a Knight if he doesn't have specific armour, clothing and etiquette? That would be just plain silly IMO.

Sky Wizard? You mean Celestial Wizard right?

Knights of the Sacred Scythes are frightening characters in the Empire's culture. Interesting ideea to play a Knightly Order who is considered to be corrupted and ill bloodlined (this is just a speculation of course). Plus, most Sacred Scythe Knights act like Witch Hunters (they even have their own Judgement tribunal called the Sacred Scythe Tribunal) and burn entire towns and villages who are suspected of being infected by the forces of the Vampire Counts, so this would go well against this particular race. And another plus, implementing the Sacred Scythe Order would also mean the implementing of the dark and gloomy county of Stirland which is rather neat TBH.

p.s Good suggestion with the Sacred Scythe Order, Kharnath.

Zakiya
06-17-2007, 09:36 AM
1. Whats a Flagellant do?

2. Probably something ranged seeing as they've already got 3 fellas who melee.

Dabigbom
06-17-2007, 09:41 AM
1. Whats a Flagellant do?

2. Probably something ranged seeing as they've already got 3 fellas who melee.

This (http://www.warhammeralliance.com/forums/showthread.php?t=10063) topic will answer all your questions regarding Flagellants and their "role" within the Empire.

That's the beauty of Warhammer Fantasy being transposed into an MMORPG. There is so much lore and fluff to draw from and there are sooo many possibilities into implementing already existing careers, races, locations from the Warhammer IP into the game's structure.

Zakiya
06-17-2007, 10:00 AM
Thanks. Voted now :)

Flegler
06-17-2007, 12:41 PM
Bah, this poll is woefully short on options. What about Priests of Ulric, for instance?

I'm going to have to go with the Engineer though, because the Empire's technological aspect isn't adequately represented in the current careers. I think there's plenty of room for an Imperial Master Engineer, as long as it plays differently from the Dwarf one.

As much as I would love to be able to choose between different Knightly Orders, they're simply not different enough or significant enough in the Empire to justify more than one class. I'd love to have playable Knights Panther as a purely cosmetic variant of the Knights of the Blazing Sun, but I'm not fooling myself that it's likely to happen.

There is plenty of scope for new classes in introducing the different Colleges of Magic. Wizards are a very small part of the Empire's forces though, and magic isn't even something that humans are particularly good at. If we do see a new Wizard class then it should only be alongside a good two or three other new Empire careers.

And Flagellants? They only know how to do two things: scream and hit stuff. Orcs are better at both.

Vikingkingq
06-17-2007, 01:11 PM
I think this poll would be better with an other vote.

However, I've always like the Greatswords. Zweihanders rock. Plus, the Greatsword is an interesting person - a common soldier who had to essentially do the impossible to gain a position of respect, a fully armored soldier who fights on foot and disdains the elitism of kngihts, the kind of person who holds the line no matter what.

Dabigbom
06-18-2007, 12:25 AM
Forgot about the Priests of Ulric, but I think this poll has enough options to choose from..


p.s 1 new career per expansion for each race is what I believe that Mythic will do.

darkblade_the_Great
06-18-2007, 08:51 AM
I would probably have another wizardly order.

Dabigbom
06-18-2007, 01:00 PM
A new Wizardly Order would be also neat.

Ranging from the shadowy Grey Wizards to the feral Amber Wizards or to the mad alchemy Gold Wizards and so on and so fourth. Possibilities are endless....

Evander
06-19-2007, 01:22 PM
The game is far from release date and you are discussing the "expansion" classes...
I think you guys should just be happy with what you get and stop discussing late "expansion" options.

Dabigbom
06-19-2007, 01:47 PM
The game is far from release date and you are discussing the "expansion" classes...
I think you guys should just be happy with what you get and stop discussing late "expansion" options.

Yeah true, but it's our right to dream......

Taurth
06-19-2007, 01:50 PM
I think another Wizardly order would be cool. Amber Wizards sound very cool to me, although I don't know how they'd add an extra class into each race with the current archetypes.

Dabigbom
06-19-2007, 02:18 PM
I think another Wizardly order would be cool. Amber Wizards sound very cool to me, although I don't know how they'd add an extra class into each race with the current archetypes.

Amber Wizards could be a sort of a melee dps career, because lore wise they can shape shift into wild creatures and swipe anything in their path. They can even be a pet class since all Amber Wizards have control over the wild denizens of the forests.

ScarletBlade
07-01-2007, 08:13 AM
I'd like to see a class that wears the signature slashed clothing of the Empire. As it stands the playable classes are the ones that look the least like the rest of the Empire army.

Okri
07-03-2007, 04:21 AM
One word: Halflings.

A Halfling Cook would surely be an interesting class to play. Standing at the back, flinging rotten eggs and tomatoes and the occasional banana at your foes, while at the same time serving food to the tired troops, reinvigourating them and bestowing buffs upon them. And you wouldn't have to worry about the enemy, because your role would be so unimportant that they wouldn't even bother with killing you, plus they probably couldn't find you anyhow.

No?

Zeehro
07-03-2007, 12:30 PM
A lightning shooting wizard would be cool

Dabigbom
07-04-2007, 12:17 PM
A lightning shooting wizard would be cool

Celestial Wizards, or Astromancers, use Azyr with the Lore of Heavens. The powers given by Azyr are twofold; first, it gives the Wizard over weather and the sky, in battle the Astromancer calls down powerful bolts of lightning and gusts of wind to strike his enemies, and the most powerful Astromancers are capable of reaching beyond the atmosphere to bring down comets and meteors.

Their second, and more powerful, ability is to use Azyr to see into the future. Astromancers are seers and astrologists without peer, who can look at how Azyr obstructs their view of the night sky, and from the stars they can and cannot see, are able to understand what the future brings. This is both their most powerful gift and their greatest curse, for having seen the future, the Astromancer must learn to live with what he has seen.

The Lore of Heaven combines highly destructive magic like the Comet of Casandora and Uranon's Thunderbolt with the protective Celestial Shield and the useful Second Sign of Amul.

Think this can suit your needs.

Okri
07-05-2007, 05:09 AM
I believe the Chaos Magus throws lightning around already, so another one of those might be a little stale, in lack of a better word.

Zeehro
07-05-2007, 11:26 AM
Quote:
Originally Posted by Zeehro http://www.warhammeralliance.com/forums/images/WHA_green/buttons/viewpost.gif (http://www.warhammeralliance.com/forums/showthread.php?p=372151#post372151)
A lightning shooting wizard would be cool

Celestial Wizards, or Astromancers, use Azyr with the Lore of Heavens. The powers given by Azyr are twofold; first, it gives the Wizard over weather and the sky, in battle the Astromancer calls down powerful bolts of lightning and gusts of wind to strike his enemies, and the most powerful Astromancers are capable of reaching beyond the atmosphere to bring down comets and meteors.

Their second, and more powerful, ability is to use Azyr to see into the future. Astromancers are seers and astrologists without peer, who can look at how Azyr obstructs their view of the night sky, and from the stars they can and cannot see, are able to understand what the future brings. This is both their most powerful gift and their greatest curse, for having seen the future, the Astromancer must learn to live with what he has seen.

The Lore of Heaven combines highly destructive magic like the Comet of Casandora and Uranon's Thunderbolt with the protective Celestial Shield and the useful Second Sign of Amul.

Think this can suit your needs.


Whell thats cool! and yes it does suit my needs:D

Thorval
07-06-2007, 02:45 AM
http://uk.games-workshop.com/empire/knights%2Dchapters/10/

that's right. It should be a mid dps class with lots of debuffs for the enemy.

Okri
07-06-2007, 06:08 AM
Meh, that looks a bit too much like something you might see or expect in a chaos army. If there is going to be another knightly order, it should be the Knights Panther, the Reiksguard or Knights of the White Wolf. They are most famous orders, and possibly the largest (not sure about that), and they look more like an Empire knight 'should' look, at least in my opinion.

Flegler
07-06-2007, 07:33 AM
Not to mention a scythe is a damn silly weapon. You'd probably just end up chopping your own horse's head off.

Amelung
07-06-2007, 09:00 AM
Hm, its really nearly an annoying poll (not really ;))
Because i want at least all of told and why not socalled champions the really earned and experienced heroes or also different priests like ulric priests or another important option for the empire, the engineers.
Oh really if i see such a poll i want dozend more. More 'known' knights, more also known warriortypes, more magicians, more allllllll ! Theres many much more for warhammer.
Its like a poll you are on a birthdays festivity smelling and admiring the finest fancy cakes and you are only asked 'do you want a glass of water'? :D

Dabigbom
07-06-2007, 11:43 AM
Hm, its really nearly an annoying poll (not really ;))
Because i want at least all of told and why not socalled champions the really earned and experienced heroes or also different priests like ulric priests or another important option for the empire, the engineers.
Oh really if i see such a poll i want dozend more. More 'known' knights, more also known warriortypes, more magicians, more allllllll ! Theres many much more for warhammer.
Its like a poll you are on a birthdays festivity smelling and admiring the finest fancy cakes and you are only asked 'do you want a glass of water'? :D

Please bring something constructive.......this goes for you too Okri.

You say that all careers in Warhammer Online should be replicas of the Heroes or Special famous units that all people know (Knights Panther and White Wolf DOH!)? Then why have the Zealot as a Chaos Career instead of a Chaos Cabalist? Why have Goblins as Shamans instead of Orcs? Why have Empire Knights of the Blazing Sun instead of Knights of the Reiksguard?? Why have Dwarf Rune Priests instead of Dwarf Thunderers?

Learn to think out of the box, because that is why this poll has been made. We don't do predictions here, we just like to dream about possibilities understand?


p.s SCHYTHES ROCK !

Okri
07-06-2007, 11:43 PM
Please bring something constructive.......this goes for you too Okri.

You say that all careers in Warhammer Online should be replicas of the Heroes or Special famous units that all people know (Knights Panther and White Wolf DOH!)? Then why have the Zealot as a Chaos Career instead of a Chaos Cabalist? Why have Goblins as Shamans instead of Orcs? Why have Empire Knights of the Blazing Sun instead of Knights of the Reiksguard?? Why have Dwarf Rune Priests instead of Dwarf Thunderers?
Learn to think out of the box, because that is why this poll has been made. We don't do predictions here, we just like to dream about possibilities understand?

p.s SCHYTHES ROCK !
I'd say my halfling suggestion was plenty constructivity for my part :)

And I didn't say replicas, futhermore, what I said was under the condition that IF they added another knightly order, which I doubt, then it should be a more well-known order that could 1. Add interesting gameplay and 2. Look iconic. The Scared Scythes might add interesting gameplay, but artistically, I feel they would look to similar to the Chaos Chosen. And looking like the enemy is never a good thing.

My personal, serious, suggestion for an expansion class, would be a Tilean or at least Foreign Mercenary.
Fairly lightly armored, at least at first, preferably using ranged weapons (handguns or crossbows), but also capable with a polearm or sword. Recognizable by absurdly large feathers and distinctive foreign clothing. As they tier up they might get access to heavier armoring, and more melee capabillities. Primarily it'd be a ranged/melee DPS hybrid, maybe with the possibillity to purchase NPC's (If that isn't allowed for everybody), essentially making it a little of a pet-class as well. And they would add a little flavour to the very germanic Empire, like a little darker skintones and such, which a bunch of people have been wanting for all Empire-men (But hopefully aren't getting)
My idea is perhaps a little low on exciting gameplay, but then again, it's only a quick sketch of what I think could be interesting, though mainly from an artictic and lore-wise point of view.

Rizal
07-06-2007, 11:48 PM
Why Gold Wizards you ask?

If they do add new classes, it has to be a class that encompasses a gimmick that has yet to be fully taken. We have a tank class so that would remove other knightly orders. Warrior Priests of Ulric may serve a different patron, but they would only serve the same roll (albeit too close of a name) as the standard Warrior Priests of Sigmar. Dwarves have engineers so that throws the bit for the human engineer. Flagellants are honostly kinda lame...they're peasants for cryin out loud! (lol) The other wizardly orders do the same thing as Bright Wizards except with different spells (plus you can already count on magister classes for the elves and not to mention Shamans and Magus).

One gimmick I've yet to see however is the idea for a buffer/hybrid class. A class that specializes in wild buffs, enhancements, and debuffs along with stron battle capability. Another gimmick yet to be taken is the idea of an alchemy specialist. Gold Wizards can fit in strongly here. Imagine a class that specializes in gathering reagants used for different alchemical potions that can bring devestating/awesome effects to the battlefield. I think Gold Wizards can bring a fresh, new style of gameplay that can meet the needs of a new role/gimmick. I can already imagine their Tier evolution as well. Have them start off with just the standard robe, then progress to ritual paintings of the Gold order, and finally have them painted head to toe Goldfinger style.
Also, the current grand magister is a Gold Wizard...he's gotta have some representation out there.

Amelung
07-07-2007, 01:32 AM
Please bring something constructive.......this goes for you too Okri.

You say that all careers in Warhammer Online should be replicas of the Heroes or Special famous units that all people know (Knights Panther and White Wolf DOH!)? Then why have the Zealot as a Chaos Career instead of a Chaos Cabalist? Why have Goblins as Shamans instead of Orcs? Why have Empire Knights of the Blazing Sun instead of Knights of the Reiksguard?? Why have Dwarf Rune Priests instead of Dwarf Thunderers?

Learn to think out of the box, because that is why this poll has been made. We don't do predictions here, we just like to dream about possibilities understand?


p.s SCHYTHES ROCK !
Ok, i have accepted long time ago we will able to play four classes, if i now see a poll which single class should be playable next, and we have not played one of the four classes, i only remember warhammer has multiple more possibilities.
And now a singular really very limited expansion as speculation? Thats limited in thoughts, also very 'realistic' ;)
But i see i offended you (at least a smallest amount) but i will answer in your words, look outside your (own) box that warhammer is factly not limited in our possibilities. Its bad? I hope not. You are thinking more in limits, i think more in better, more and challenging possibilities. And one next choice is for me also more designing a new limitation than a new interesting step.
And so i wrote with the words above ('not really', important!!!) im now a bit annoyed about the poll because i only remember with those 'fact' of one single next choice warhammer has more, really more.
Grr, you dont understand the joke in such words, you are to much a croaker, to serious, i think you will be a priest. Dont see only fun in singularities. ;)

So clear, you want constructive thoughts about this one, single, only, lonesome, new unique characterpossibility, for me its only the rebirth of my sadness 'only one possible knight'.

I never wrote or said we 'should' play only heroes, but factly we will play all designed elite and not common soldiers. If im thinking about warhammer my opionion was first (meanwhile years ago), in a warhammer multiplayergame we should be able to play most possibilities of warhammer soldiers, but now im thinking in which way someone will play a RP/RvR and someone is a halberdier and another one really the best knight? Design of our warhammer will be not to much different to other MMORPG's, also i would want if really possible.

But really, meanwhile i accepted my 'knight' and the fact im in any game normally only able to play only one char at the same time :D
But sure its only meant more for arguments of my jesterlike behaviour. Dont see any offence in such words also you would be in roleplaying perhaps the king heading his jester instead of laughing about him.

Ravana
07-07-2007, 09:10 PM
What about different types of wizards? Think about all the different magical orders ; Celestrial, Grey, Amber , more then i can think of right now. (:confused:)


I'd love to play as an Amber Wizard (Fondly remembers 'Allor' from SOTHR:rolleyes:)

Amelung
07-08-2007, 01:03 AM
What about different types of wizards? Think about all the different magical orders ; Celestrial, Grey, Amber , more then i can think of right now. (:confused:)


I'd love to play as an Amber Wizard (Fondly remembers 'Allor' from SOTHR:rolleyes:)
Thats really right. If we now discuss about one single next possibility its a bit unsatisfying because all your counted wizards are similar 'important' so any decision for one of those is something only very unsatisfying. Its anytime more a decision against many orders than for one order. Thats sad, because i like warhammer.

I was 'happy' before this poll started, but now? There will be perhaps one more wizard? But then no new priest, or knight, or light warrior? Thats not good, because it seems there is going something wrong, also in 'wishes' of future customers.
In other threads i also wrote (and get also consent ;)) we have factly not classes to play, we play one single possibility of a warhammerclass. A special wizard of one of many wizardorders is not a class, also our knight is not a class, the witchhunter and so on. So if there will be really a constructive discussion about a next class, then there could be never a discussion about a next knight, wizard or priest because such 'classes' exist already. We can discuss about the possibilities to choose different possibilities of one class, but if designing a new class perhaps flagellant or engineer would be possibilities. So thats serious enough?
Two knights of different orders are both knights, and so part of the class knight.

But another serious suggestion for satisfying expansion, because the poll is something with realistic thoughts!!! Thats not the question, the poll is important, but really unsatisfying :)

A new complete set of possible chars for each realm. So all classes will be expanded!
Its clear we will not able to play soldiers like halberdiers or musketeers, why? Because they are trained for typical soldierlike behaviour, to act in formations with comerades, but not special trained in solofight. They are 'soldiers' not more. Also not everytime same strength and abilities, they are factly also trained to be cannon-fodder. And thats something we are not able to play because then we must play cannonfodder, weaker than the elite.
But so a new order of knights and!! new priest possibility and!! sure like you asked a new wizard order and!! a next special like the witchhunter, perhaps engineer or flagellant. That would be logical consequent, satisfying expansion for a warhammerrealm.
For me not important in which way other games made it, more what fits to warhammer to present also the for me unique manifold of each warhammerrealm. And because im knowing warhamer world i want to play in future surely more than only four possibilities of such colourfull possibilities. Thats finally a demand.

Anyway its not a bad decision to design first a good set of possible classes like the presented four.
But for me it looks like a first step for really more in the future. As expansion i would demand also an expansion belonging to warhammer and not only to present a new amount of small feed for some business.
And one 'new' possibility would be in my eyes 'few'.
I think our four classes are designed for really classes in the future or they would never been called so. And if they would not expanded then there would be six or eight classes playable at release. Four is factly few, but again if it means really classes and our four possibilities are the first step, then its absolutely a good decision for a logical development.
Its unlogical to make a new wizard, or knight to a next new 'class'.
But it would be sad if expansions would be handled in a way like the poll, really.

Nightblade
07-11-2007, 09:36 AM
I think Huntsman would be a viable choice, since while another Wizard or Knight Order would be cool, (I'm assuming) it wouldn't be that different from the already playable Knight and Wizard. :)