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Hyperion
06-29-2007, 05:17 PM
So it's here, what you've all been waiting for...the career description for the Knights of the Blazing sun TADA! (http://www.warhammeronline.com/english/gameInfo/armiesofWAR/Empire/Careers/KnightofhteBS.php)

Coming at you in both female and male flavours, these were the guys who i thought would be the least played tanking class, how wrong I was.

It appears a KoTBS is a Support/Tank hybrid. As wou have read the Knights have been given the unique Battle Command skillset, which will act as a buffing/support system to improve your allies combat effectiveness while they are in range of your commands (Some sort of toggle on/off aura system, might work as a pulse (i.e. a buff "wave" will go out every 30 seconds or so as the Knight shouts his commands, and the buff will last for 30 seconds, so if you're outside of hearing range you will not have the buff untill you get in range and the next "command is given"), or they might work as a click one time PBAoE buff that lasts for a few minutes.

Whatever it is I think the idea is absolute genius, I really didn't know how they were gonna make these a Unique class to play, but the idea is truly an epiphany on the sorry head of the stale Tank class. I mean it has alot of potential to give advantages such as:

Increased damage on target (offensive manoveurs)
Decreased damage on enemy's target (taunting system/enemy damage debuffs - Defensive Manouveurs.)
Increased Movement speed buffs
Decrease Threat buffs for casters/range squishies

With a KoTBS and a warrior priest in your melee frontline it would be a beautiful thing to see as the Hammerers, Iron Breakers and Witch hunters, regenerating wounds through Righteous fury, and attacking with increased ferocity and precision unerthe Knight's command, their will unbreakable under the watch of the Warrior Priest, tearing into the hordes of Chaos and Greenskin.

Good bit of lore appeasement here too, Knightly Chapters on the whole stick together a) to maintain full military strength and disicpline and b) because they don't like associating with the lower classes because it's Medival Europe and if you're not a Knight, you stink. Well if you're a Knight you stink too but it's of sweaty rose petals and popourri. However the Blazing Suns are followers of the Eastern Goddes of Myrmidia, and as such don't follow some of the more "constraining" Knightly virtues. They often wonder as nomads, almost door-to-door rent-a-knight's. protecting the towns and villages that will gladly except his leadership.

So there we go, that's why the KoTBS Knightly Order was chosen, because a) they can fight the good fight solo or in a group and b) they're a bit different from all the others because they don't worship Sigmar primarily and they look really really cool.

Well I half take that last statement back because as you can see, tier 2/3 look like armored roosters, in fact I coin the nickname for the KoTBS "Roosters", it's a got a nice ring to it, and lets face it KoTBS is quite a mouthful and Knight won't work when the other orders come into things. But Tier 4 are so OTT and have much more badass looking armor which counter balances the strange feathers, and they look damn cool. Once Mythic get all the Tier 4 armor rendered seeing a group of Knights will look damn impressive.

Anyway, now you've got your class lads! Whaddya reckon?

Flegler
06-29-2007, 05:31 PM
I think colour that armour silver and you've got a Reiksguard.

I also think the overview wasn't very informative, but the screenshots are encouraging. I was kind of hoping we'd finally get a definitive answer on mounted combat though, because it's going to make or break this class.

Montague
06-29-2007, 05:31 PM
A buffbot tank. You could say I'm underwhelmed.

Koot
06-29-2007, 05:44 PM
A buffbot tank. You could say I'm underwhelmed.

Honestly, I haven't seen a comment like this on these forums for a good while. You're really selling the class short. Support =/= Buffbot, its been said before that there will be no buffbots in WAR.

In any case, I for one thought that the concept images didn't really do the ingame models justice. Even though the textures for the knights in game are low-resolution at the moment they just look damned spectacular. I really wasn't expecting knights to look so wonderful. I mean look at this (http://mythicmktg.fileburst.com/war/us/media/images/careers/KOBS_11.jpg), absolutely radiant.

Conchabar
06-29-2007, 05:49 PM
"Truly exceptional commanders will be able to direct their allies in multiple areas "
Smells like teleport, i think KotBS > Chosen from what they are supposedly capable of doing

Montague
06-29-2007, 05:56 PM
Honestly, I haven't seen a comment like this on these forums for a good while. You're really selling the class short. Support =/= Buffbot, its been said before that there will be no buffbots in WAR.


"There will be no pure support classes in WoW" - Rob Pardo.

Color me jaded - fool me twice shame on me and all that.

"You will issue commands to your allies and those who stay close and heed your words will receive invaluable benefits on the battlefield. Truly exceptional commanders will be able to direct their allies in multiple areas simultaneously – but this will require total focus and determination."

That sounds to me like featurespeak for buffbotting. I see nothing about mounted combat. I don't even see a mention of these melee abilities and positional attacks that Paul had mentioned, and nary a word on damage-dealing potential (which even the warrior-priest has). As a veteran WoW paladin I'm rather disheartened that I may have chosen another plate-wearing class that does its work from the back.

Montague
06-29-2007, 05:57 PM
"Truly exceptional commanders will be able to direct their allies in multiple areas "
Smells like teleport, i think KotBS > Chosen from what they are supposedly capable of doing

Throwing out buffs with mounted speed from area to area. Teleport is doubtful.

Hyperion
06-29-2007, 05:58 PM
"Truly exceptional commanders will be able to direct their allies in multiple areas "
Smells like teleport, i think KotBS > Chosen from what they are supposedly capable of doing

Damn freaking right! I know which I would want holding the line on my right. The Chosen is a selfish tank who will have leeches and health taps for him, for one guy in a team of 12 classes, and then we have a KoTBS carving off chunks with a zweihander even a titan would use as two handed weapon increasing the combat effectiveness even by say 10% for 8 people, and you've got an entire force to be reckoned with, KoTBS is right up there for me with my Hammerer and Bright Wizard now.

Conchabar
06-29-2007, 06:01 PM
well i suppose ure right teleport is far fetched but hay. they already sound like the best tank u want in ure grp already:P

Hyperion
06-29-2007, 06:02 PM
"There will be no pure support classes in WoW" - Rob Pardo.

Color me jaded - fool me twice shame on me and all that.

"You will issue commands to your allies and those who stay close and heed your words will receive invaluable benefits on the battlefield. Truly exceptional commanders will be able to direct their allies in multiple areas simultaneously – but this will require total focus and determination."

That sounds to me like featurespeak for buffbotting. I see nothing about mounted combat. I don't even see a mention of these melee abilities and positional attacks that Paul had mentioned, and nary a word on damage-dealing potential (which even the warrior-priest has). As a veteran WoW paladin I'm rather disheartened that I may have chosen another plate-wearing class that does its work from the back.

Mate you're as bad as the Chosen nutters who all thought they'd slap on a 2 hander and cut down opposing melee characters with ease whilst soaking up damage like a sponge tank, and be their faction's Melee DPS juggernaut class. KoTBS was always going to be your tank, and frankly I thought he would be standard tank archtype, but Mythic have breathed a whole new life onto that with battle comands, it's like an RTS whilst fighting on the front lines.

Conchabar
06-29-2007, 06:06 PM
Mate you're as bad as the Chosen nutters who all thought they'd slap on a 2 hander and cut down opposing melee characters with ease whilst soaking up damage like a sponge tank, and be their faction's Melee DPS juggernaut class. KoTBS was always going to be your tank, and frankly I thought he would be standard tank archtype, but Mythic have breathed a whole new life onto that with battle comands, it's like an RTS whilst fighting on the front lines.

lol yer i gotta agree with that, kudos for mythic for thinking out of the box. i cant wait to hear about the elf classes now with this guys speciality hmmmmm.

Flegler
06-29-2007, 06:10 PM
Mate you're as bad as the Chosen nutters who all thought they'd slap on a 2 hander and cut down opposing melee characters with ease whilst soaking up damage like a sponge tank, and be their faction's Melee DPS juggernaut class. KoTBS was always going to be your tank, and frankly I thought he would be standard tank archtype, but Mythic have breathed a whole new life onto that with battle comands, it's like an RTS whilst fighting on the front lines.

Don't get ahead of yourself. We knew barely anything about the class before and we still know next to nothing except that it uses group buffs. Which is fine by me, but there's nothing especially innovative about it. You won't know how effective or interesting it is to play a knight until you actually, you know, play one.

Hyperion
06-29-2007, 06:21 PM
I'm an optimist mate, hell maybe even an idealist, sue me.

Ryuuku
06-29-2007, 06:21 PM
"There will be no pure support classes in WoW" - Rob Pardo.

Color me jaded - fool me twice shame on me and all that.

"You will issue commands to your allies and those who stay close and heed your words will receive invaluable benefits on the battlefield. Truly exceptional commanders will be able to direct their allies in multiple areas simultaneously – but this will require total focus and determination."

That sounds to me like featurespeak for buffbotting. I see nothing about mounted combat. I don't even see a mention of these melee abilities and positional attacks that Paul had mentioned, and nary a word on damage-dealing potential (which even the warrior-priest has). As a veteran WoW paladin I'm rather disheartened that I may have chosen another plate-wearing class that does its work from the back.

Just to point this out, you're already complaining about a class that we know hardly anything about. There's absolutely no describtion about how these buffs work. Do you consider being a melee class with auras as being a buffbot? How about being a melee class and tapping a group shout once every 30 seconds? We have NO idea how this works.

I've found that former WoW pallies do nothing but moan. Forget wow, and forget pallies. WAR isn't WoW and WAR has no pallies. And god forbid WAR doesn't screw up with healing and buffing the way WoW did, and from what I've seen and heard, they won't.

Uthgar
06-29-2007, 06:29 PM
I was kind of disappointed to not hear anything about mounted combat, which is what I was really looking forward to the most about KotBS. Also the armor in those screenshots looks almost bland compared to: http://war.mondespersistants.com/?screenshot=25130. That armor that he's wearing there is basically what sold me on the class.

Amar
06-29-2007, 06:51 PM
I was kind of disappointed to not hear anything about mounted combat, which is what I was really looking forward to the most about KotBS. Also the armor in those screenshots looks almost bland compared to: http://war.mondespersistants.com/?screenshot=25130. That armor that he's wearing there is basically what sold me on the class.

The armor in that picture you linked is probably High T3 or maybe even T4, of course its going to look better then the pics they throw out at us now, what they seem to be showcasing all the classes in is run of the mill T3 armor.

Hyperion
06-29-2007, 06:59 PM
That's T4, Tier 3 have more of a ridge outline of gold, the rest is iron/silver, that stuff is full gold bordering and ornamentals, and regals blue colouring, def T4.

Hatemonger
06-29-2007, 07:18 PM
Honestly, only the first concept art shot is cool to me.

The rest...are just bleh. Not Mythic's fault at all. I just find the miniatures whole look to be blah in general.

ps: lol@armorskirt

Josh_Mythic
06-29-2007, 07:56 PM
I've said it before, I'll say it again:

There will be no buffbots in WAR.

Buffs ONLY work on members of your group and space in a group is precious and limited, so the days of everyone logging in an alt, firing off a few buffs, then pointing it at a wall while they run off with their mains to fight are gone.

For the Knight especially, it will be effectively impossible to buffbot at all. Radial shout buffs that only work on nearby groupmates and that have to be twisted to achieve maximum efficiency are pretty much the antithesis of what a buffbot is.

That is, unless the definition of "buffbot" has secretly morphed and now encompasses anyone capable of provide stat-increase support, regardless of restrictions, application and mechanics. In that case, there ain't nothin' I can say to change people's minds.

So, to review:

There are NO buffbots in WAR.

Hatemonger
06-29-2007, 08:03 PM
The REAL question is whether or not there will be buffbots in WAR.

I'm really tired of all the frankness. :rolleyes:

Montbrun
06-29-2007, 08:03 PM
Radial shout buffs that only work on nearby groupmates and that have to be twisted to achieve maximum efficiency are pretty much the antithesis of what a buffbot is.

This sounds an awful lot like the DAoC Paladin - tell me it isn't so....

Hyperion
06-29-2007, 08:05 PM
I've said it before, I'll say it again:

There will be no buffbots in WAR.

Buffs ONLY work on members of your group and space in a group is precious and limited, so the days of everyone logging in an alt, firing off a few buffs, then pointing it at a wall while they run off with their mains to fight are gone.

For the Knight especially, it will be effectively impossible to buffbot at all. Radial shout buffs that only work on nearby groupmates and that have to be twisted to achieve maximum efficiency are pretty much the antithesis of what a buffbot is.

That is, unless the definition of "buffbot" has secretly morphed and now encompasses anyone capable of provide stat-increase support, regardless of restrictions, application and mechanics. In that case, there ain't nothin' I can say to change people's minds.

So, to review:

There are NO buffbots in WAR.

"They have to be twisted" OOoooooooo Josh come on mate, now you gotta hint what the twisted'ing is, do they have to be in a certain area designated by the Knight in a kinda "Bark the order radius". Come on buddy, give the WHA a community exclusive! :eek:

Montbrun
06-29-2007, 08:11 PM
Looks like I'll be digging out my Nostromo N52...

Josh_Mythic
06-29-2007, 08:20 PM
"They have to be twisted" OOoooooooo Josh come on mate, now you gotta hint what the twisted'ing is, do they have to be in a certain area designated by the Knight in a kinda "Bark the order radius". Come on buddy, give the WHA a community exclusive! :eek:

For the record, my sarcasm-meter is broken today, so I'm treating this as an actual question. If this comes across as weirdly humorless, I apologize.

"Twisting" refers to the process of keeping a number of non-stacking effects running simultaneously by carefully managing the activation and deactivation of those effects. It basically takes advantage of the fact that these effects "pulse" and - as such - can be briefly stacked, making it possible to keep two or even three active at a time if a player is REALLY focused and skillful.

Zend
06-29-2007, 08:27 PM
I wonder if by commanding your allies not only does it mean battle shout buffs, but it also has something to do with marking off an enemy for your group to attack. Think of the hunter's mark from WoW, weakening a certain target to attacks. Although I don't think it should be visible to your enemies, since they can't understand your language. That way you would be the leader of your party; your friends following out your every attack plans. While the Destruction try to tear you down, chopping of the head of the group and watching the rest come crumbling down.

CrimsonTears
06-29-2007, 08:41 PM
So overall are buffs in WAR gonna fade quickly? It seems like KoTBS will have 1-3 min buffs, but say with rune priests how long will their runes last?

Khameir
06-29-2007, 08:51 PM
For the record, my sarcasm-meter is broken today, so I'm treating this as an actual question. If this comes across as weirdly humorless, I apologize.

"Twisting" refers to the process of keeping a number of non-stacking effects running simultaneously by carefully managing the activation and deactivation of those effects. It basically takes advantage of the fact that these effects "pulse" and - as such - can be briefly stacked, making it possible to keep two or even three active at a time if a player is REALLY focused and skillful.

When I hear the word "Twisting", I think of old school Everquest (1) Bards. I have quite a few old Bard friends who'd probably start twitching at the thought of twisting again. But to me, playing a Healer/Buffer currently (on "another" MMO), I like the idea. Sounds like an interesting play style and it will be great to see it in action.

Cathen
06-29-2007, 09:02 PM
For the record, my sarcasm-meter is broken today, so I'm treating this as an actual question. If this comes across as weirdly humorless, I apologize.

"Twisting" refers to the process of keeping a number of non-stacking effects running simultaneously by carefully managing the activation and deactivation of those effects. It basically takes advantage of the fact that these effects "pulse" and - as such - can be briefly stacked, making it possible to keep two or even three active at a time if a player is REALLY focused and skillful.

Hmmm....sounds eerily similar to a bard playing endurance song (drum) and speed song (lute) back and forth. I'm sure the functionality is different though, because performing the above task on a bard was mind numbingly simple.

Bulwyf
06-29-2007, 09:09 PM
For the record, my sarcasm-meter is broken today, so I'm treating this as an actual question. If this comes across as weirdly humorless, I apologize.

"Twisting" refers to the process of keeping a number of non-stacking effects running simultaneously by carefully managing the activation and deactivation of those effects. It basically takes advantage of the fact that these effects "pulse" and - as such - can be briefly stacked, making it possible to keep two or even three active at a time if a player is REALLY focused and skillful.

So like a Daoc Paladin I take it which can twist different chants to get several effects going at the same time due to pulsing.

ravn0s
06-29-2007, 10:00 PM
Yep sounds like a DAoC Paladin with the whole twisting thing. Twisting with Pally's took a bit of skill and learning to be truly effective. So I'm happy if the "Roosters" are the same. :P

V'raneth
06-29-2007, 10:16 PM
I think the class description is downright awesome. I would make one stylistic suggestion, though. Shine that armor, soldier! Their steel looks a little too matte in my opinion. They'd look much better with a little more gleam.

Rylus
06-29-2007, 10:24 PM
I like how they aren't 'honorable' like the typical knight and can be every bit as devious as a Chosen from the sound of it :)

RockpapperWaagh
06-29-2007, 10:44 PM
i read this alot like the barbarian from the diablo series. Can take some good hits, uses shouts ect as his gimmick.

The stacking of these pulse shouts or whatever and the playes ablility to stack them + do damage at the same time + tank enemies will be the factor that makes a great KotBS or a crappy one.

All in all the Empire is turning out to be alot more oddly formed then I would have thought. If you think about it only the BW falls into its typical role of mage ranged caster. Even that it seems like several of the spells are rather close porximity.

It will be fun to see how all Empire groups do in battles since they dont match the standard archatypes very much.

Thus so far the synergy between dwarf and empire mixed groups seems awsome. I cant wait to see what elves add to the mix

RockpapperWaagh
06-29-2007, 10:45 PM
I like how they aren't 'honorable' like the typical knight and can be every bit as devious as a Chosen from the sound of it :)

This should be a very big sticky for RP'ers.
itll be interesting to see how the rp servers develope with the archatype class structure that dont fit the archatype they look like ^_^

Montague
06-30-2007, 12:28 AM
I've said it before, I'll say it again:

There will be no buffbots in WAR.

Buffs ONLY work on members of your group and space in a group is precious and limited, so the days of everyone logging in an alt, firing off a few buffs, then pointing it at a wall while they run off with their mains to fight are gone.

For the Knight especially, it will be effectively impossible to buffbot at all. Radial shout buffs that only work on nearby groupmates and that have to be twisted to achieve maximum efficiency are pretty much the antithesis of what a buffbot is.

That is, unless the definition of "buffbot" has secretly morphed and now encompasses anyone capable of provide stat-increase support, regardless of restrictions, application and mechanics. In that case, there ain't nothin' I can say to change people's minds.

So, to review:

There are NO buffbots in WAR.

My reference to "buffbot" was not in the DAOC vein of two-boxing. My concern is that the description leads one to believe that the buffs are the main focus of the class and that instead of smashing faces, the knight is instead playing whack-a-mole with buff cooldowns. It's more of a "And I buff.... and I buff..." concern than the two-box buffbot.

Amelung
06-30-2007, 02:02 AM
I like the presented knights, except the helmet, i hope there will be more style in shapes of real helmets, first because there exist not many cooler design than many original helmets, like warhammer is also normally very similar designed. Sure only first screens also with headgear, but i absolutely miss armet-, visored sallet-style, and sure the bevor for a salet, similar to my 'avatar' image and thats also warhammer. For me such a design is very important, not only to be able to show everytime my face or designing some 'new' helmets only for some fashioned outfit thoughts. I must really say again, fantasy should not only stand for realizing all unbelievable design only becuase its possible to make, there could and should also some more serious thoughts about what stuff wanted to be presented. But also again, perhaps only first examples. You see im not satisfied...for helmet styles! But armour below the head is fine.
I see also such more presented light helmets as something not belonging to the heavy knights armour. There i would demand something better, more logical fitting, if possible.

Juther - Holy Knight
06-30-2007, 03:51 AM
what about dps? is this guy the last, like daoc paladin?

ravn0s
06-30-2007, 06:52 AM
He's the tank. The Witchunter is the DPS class.

Flegler
06-30-2007, 06:57 AM
There are NO buffbots in WAR.

Thanks for taking the time to post in an out of the way forum like this, but I have to second Montague's concerns. It sounds as if buffs are going to be the main advantage of the KotBS, and a good Knight player will spend a lot of time "twisting" them. I was really hoping for a front-line melee fighter, not a traditional paladin. Knights are supposed to be elite shock troops, after all.

Juther - Holy Knight
06-30-2007, 07:46 AM
He's the tank. The Witchunter is the DPS class.

mate i mean, will the KotBS have a DECENT dps to kill someone, or it will be only a support/tanking/defending class?

i would to charge the enemies lines without fear to receive a send from my guildies like that " come back noob, we need you support ALWAYS in backlines!"

KyanMehwulfe
06-30-2007, 07:52 AM
Hmmm....sounds eerily similar to a bard playing endurance song (drum) and speed song (lute) back and forth. I'm sure the functionality is different though, because performing the above task on a bard was mind numbingly simple.
The context will likely be different as well. Specifically, ultimately they're still the tank class. So the shout twistings aren't your lone or even primary focus if you have to worry about shield blocking for friends, intercepting blows, chopping heads, or whatever other tank-esque abilities the class gets.

Hatemonger
06-30-2007, 08:08 AM
mate i mean, will the KotBS have a DECENT dps to kill someone, or it will be only a support/tanking/defending class?

i would to charge the enemies lines without fear to receive a send from my guildies like that " come back noob, we need you support ALWAYS in backlines!"

Everyone will have "decent" damage. There are no purely support classes. He does seem to be a more defensive-minded tank rather than an overly offensive one. You can fight on the front lines and kick butt all you want I'm guessing.

Amelung
06-30-2007, 08:21 AM
Anyone remarked the 'shields' for the empire? Really fine horsemens 'adarga' (i dont know the english word for that type of shield) absolutely fine, no early crusade kiteshields or similar obsolete stuff, also shapes great! Really best fitting artwork for the knights!

AlltheMyriadWays
06-30-2007, 10:28 AM
My reference to "buffbot" was not in the DAOC vein of two-boxing. My concern is that the description leads one to believe that the buffs are the main focus of the class and that instead of smashing faces, the knight is instead playing whack-a-mole with buff cooldowns. It's more of a "And I buff.... and I buff..." concern than the two-box buffbot.

I think you're reading the description from the wrong perspective. When they write those, they're trying to explain the unique and flavorful aspects of the class. The way the Knight of the Blazing Sun hits people with his sword is not a unique aspect of the KotBS, but that doesn't mean the KotBS isn't good at it and can't contribute by doing it. Their unique ability just doesn't focus on their own personal beatdown capacity so much as everyone around them.

Playing as a Knight of the Blazing Sun
Having trained your entire life and having seen and defeated horrors unimaginable to the average citizen of the Empire, you have little concern about your own chances on the battlefield.

Heavily armored, notoriously crafty and exceptionally dangerous at close when in the midst of their troops

There are even indicators that they aren't just wearing the armor and wielding a zweihander for pure ceremony.

There's no indication that people will have to choose between playing whack-a-mole with buff cooldowns and smashing faces. Unless you're terrible at multitasking.

luy22
06-30-2007, 12:33 PM
1. YES! GREATSWORDS!!!
2. Ha. Females have unprotected crotches!!

Kuari
06-30-2007, 01:10 PM
My impression of the KotBS... combine a Warrior from WoW and a Bard from EQ... The KotBS will of course have to be tanking, that's they're job, to protect their allies, but at the same time, weave together commands like a bard from EQ would weave together songs.

Conchabar
06-30-2007, 01:52 PM
lol would be a bummer if they were on the hybrid damage table, fingers crossed eh =) i wonder if they are gonna have damage tables for, eg.

healer /ranged runepriest dmg low, bright wizzard ranged dmg dealer high..
melee chopper dmg high, hammerer dmg high, witch hunter hybrid dmg medium . or stuff like that

i some how think it will be

Dudds
06-30-2007, 01:56 PM
I think you're reading the description from the wrong perspective. When they write those, they're trying to explain the unique and flavorful aspects of the class. The way the Knight of the Blazing Sun hits people with his sword is not a unique aspect of the KotBS, but that doesn't mean the KotBS isn't good at it and can't contribute by doing it. Their unique ability just doesn't focus on their own personal beatdown capacity so much as everyone around them.

There are even indicators that they aren't just wearing the armor and wielding a zweihander for pure ceremony.

There's no indication that people will have to choose between playing whack-a-mole with buff cooldowns and smashing faces. Unless you're terrible at multitasking.

QFT, great post.

I think everyone's jumping the gun a little, I may be wrong but to me it sounds that way. From the way i've read they seem like they're almost an officer figure.


The DPS issue...."They're Huge Hulking Knights, who deal out tonnes of damage with those swords" http://www.youtube.com/watch?v=CdWP0WfUxJc&NR=1 (1:16). Would you really expect a Knight to not deal damage? It's been stated many times that everyone can do damage “every single character can do damage, every single character can make an attempt at beating the living snot out of people” http://www.youtube.com/watch?v=gcwJGcqjU6s (2:39). Get off ya mount to join the infantry shout orders and cut people down because you're hardcore and then possibly "fight...while not being on the ground". Am i the only one who thinks that sounds good?:(


I can't remember who was worried about the helms but both these pics have a variation of a small face guard raised and collars so I'm sure there will be something along the lines of a visor http://mythicmktg.fileburst.com/war/us/media/images/careers/KOBS_04.jpg
http://mythicmktg.fileburst.com/war/us/media/images/careers/KOBS_05.jpg
However you're not going to get much vocal projection behind a helmet :razz:

Conchabar
06-30-2007, 02:07 PM
lol paul is selling the class, if a..... 1 handed shield wielding "Huge Hulking Knights, who deal out tonnes of damage with those swords" who wants to play a light clothed dmg dealer like a hammerer or a chopper or a witch hunter who have alot less armour and defence comon :p ud be stupid to play a class that would die faster then wouldnt u ;)

Dudds
06-30-2007, 02:16 PM
lol paul is selling the class, if a..... Of course he is but then so am I :P I just want to encourage people to spend less time dwelling on the negative possibilities, I'd also hope that i had the option to not have to rely my shield and get swinging that zweihander:P

Orkz R Us
06-30-2007, 02:19 PM
why does everyone compare it to some other class in some other game? this is not DAoC, this is not WoW, this is WAR. each class they make is completely unique in its own way, i really dont think mythic sat down and said ok so...KoTBS lets make them exactly like dark ages pallies. no they took time and said heres what we did before, lets see what we can do now. DON'T compare any of these classes to any other classes, just be suprised when you can actually play them! if they come out and are the exact same as DAoC's pallies than you can complain, but wait til it comes out.

Hyperion
06-30-2007, 03:21 PM
1) Of course Roosters won't have the same damage output as the DPS'ers, that would be daft.

2) He can use 2 handers can't he? He wears massive suits of plate armor doesn't he? What's he going to be doing? Standing in the back looking shiny, giving orders while the ignorant peasants die in waves? NO YOU PRATTOCKS. and no matter how many times the devs say it, some people fail to hear it "In WAR. EVERYONE fights"

3) Will you do as much damage as Choppa toe to toe, no, but will you still tear Goblins and zealots to small bite size chunks? YES! They're small and puny, you're big and have a freaking claymore in yer sweaty hands, they will die!

4) What the last poster said, this isn't any other game but Warhammer, Mythic want this to be it's own unique game, with certain mechanics from DAoC, not entire classes, so stop comparing it to other games because none of us have even played the fella yet, he might turn out to be battle shouting horse rider who cross dresses on Thursdays, we won't know untill we play him.

Gemini
06-30-2007, 04:55 PM
It's like the "OH NO, The chosen is a defensive tank!" again. Once again, lets use our imagination and look at a tank. Not a heavily armored melee class in an RPG, no, lets look at what those classes are named after. Real tanks, used in real wars.

What makes a tank a tank? Two things really, thick, heavy armor to absorb alot of abuse, and a huge freakin' gun. Alot of games have forgotten that part, the gun part. Mythic clearly hasn't. All classes fight, and that damn well includes tanks. Of course you won't put out as huge of numbers as a choppa or a witch hunter, but you will still do good damage. Really, I see the KotBS as the order counter-unit to the Black Orc. Both are offensive tanks, both have heavy armor and do decent damage. However, will the B. Orc will being doing debuffs/cc, the KotBS will be buffing.

Petit-Trot
06-30-2007, 05:04 PM
It's like the "OH NO, The chosen is a defensive tank!" again. Once again, lets use our imagination and look at a tank. Not a heavily armored melee class in an RPG, no, lets look at what those classes are named after. Real tanks, used in real wars.

What makes a tank a tank? Two things really, thick, heavy armor to absorb alot of abuse, and a huge freakin' gun. Alot of games have forgotten that part, the gun part. Mythic clearly hasn't. All classes fight, and that damn well includes tanks. Of course you won't put out as huge of numbers as a choppa or a witch hunter, but you will still do good damage. Really, I see the KotBS as the order counter-unit to the Black Orc. Both are offensive tanks, both have heavy armor and do decent damage. However, will the B. Orc will being doing debuffs/cc, the KotBS will be buffing.

I believe you are mistaken. Yes, a real tank is a heavily armored vehicule with a big gun. But that's NOT what it is in MMOs. From Wikipedia:"

Tank
noun A player who intentionally aims to keep all of the mob's aggro, by doing so, protecting other party members who can heal the tank or damage the mob more effectively. A tank should generally have high hit points (http://en.wikipedia.org/wiki/Hit_point) and armor class (http://en.wikipedia.org/wiki/Armor_class). Also, any combat-oriented class that primarily uses melee rather than ranged combat. See MT.
verb The act of being the main target of a mob. Can be used to describe both intentional and unintentional aggro; eg. 'We need a well equpped warrior to tank the dragon' or 'Make sure you have good aggro or the healers will end up tanking the dragon and we will wipe '."

Sjofn
06-30-2007, 06:57 PM
For the Knight especially, it will be effectively impossible to buffbot at all. Radial shout buffs that only work on nearby groupmates and that have to be twisted to achieve maximum efficiency are pretty much the antithesis of what a buffbot is.

Well, that depends, if ALL you're doing is buffing (and twisting? I hated twisting in DAoC, argh), that is often called a buff bot. I've been called a buffbot on my WoW paladin, and her buffs are 5 or 15 minutes long, woo.

Man, so disappointed to hear you're going to make Knights of the Burning Sun twist. Oh well, guess that means it's confirmed I'll be a dwarf.

Gemini
06-30-2007, 07:00 PM
Thats how it was in the old RPGs, and my point is that in most MMOs it's no longer true. I know in most MMOs its not like that, but, lets just take a random RPG for example, say... The Dragon Warrior/Dragon Quest series. I never played 4, and in 1 you only had one character. But in 2&3, you had three and four characters respetively. Each one there was a very heavily armored warrior type who also layed serious beatdowns. They went upfront and took more damage than anyone else. That is what earned the term tank, and over the years, MMOs have sort of mutated it into just meaning a defensive person who takes the hits. Thats my whole point, MMOs have kinda skewed the name, and Mythic is bringing it back to the way it should be.

Kuari
06-30-2007, 09:43 PM
why does everyone compare it to some other class in some other game? this is not DAoC, this is not WoW, this is WAR. each class they make is completely unique in its own way, i really dont think mythic sat down and said ok so...KoTBS lets make them exactly like dark ages pallies. no they took time and said heres what we did before, lets see what we can do now. DON'T compare any of these classes to any other classes, just be suprised when you can actually play them! if they come out and are the exact same as DAoC's pallies than you can complain, but wait til it comes out.

Why did I do that? Because if the shoe fits... It isn't a bad thing to compare like I did, it gives some sense of familiarity, and kind of what to expect, and what I said about an EQ bard and a WoW warrior, fits perfectly, like the glass slipper on Cinderella.

Khazghoul
06-30-2007, 10:02 PM
For the record, my sarcasm-meter is broken today, so I'm treating this as an actual question. If this comes across as weirdly humorless, I apologize.

"Twisting" refers to the process of keeping a number of non-stacking effects running simultaneously by carefully managing the activation and deactivation of those effects. It basically takes advantage of the fact that these effects "pulse" and - as such - can be briefly stacked, making it possible to keep two or even three active at a time if a player is REALLY focused and skillful.

I disliked that aspect of the Paladin in DAoC. It was not fun to have to do that to try to squeak in a tiny advantage.

Metamorph
07-01-2007, 12:36 AM
personally i like the buffing aspect of the class.

Mythic is clearly taking the question of "pvp tanking" as a very serious one that they have to come up with a good answer for. They have apparently taken 2 approaches.

1) Taunting and detaunting that work in PvP by reducing an enemy damage.
2) Mechanics that make you regret ignoring the tank.

The 2nd one is the more interesting in my opinion. We've seen Black Orks that can basically stun lock people if they're given the opportunity to hit them from behind (which would only happen if that person is hitting someone besides the Black Ork). We've seen Ironbreakers that build grudge every time you damage one of their groupmates and use that grudge to hand out HUGE beatdowns. Still haven't seen much of the Chaos Chosen or Empire Knight in action. The Knight though is a source of powerful buffs and those buffs don't stop being extremely useful if you decide to hit somebody else, seems like a good mechanic to me. I'm very curious to what the Chosen will end up with.

And as far as the damage capability of the tanks goes, i feel pretty confident that it will be impressive. There are many options for how to customize/spec out a character. You can equip a 2 handed sword and use offensive tactics if you want to mow people down. Expect to pay for that damage by losing alot of potential defense.

KyanMehwulfe
07-01-2007, 12:51 AM
I disliked that aspect of the Paladin in DAoC. It was not fun to have to do that to try to squeak in a tiny advantage.
They need to add skill depth somehow, yet in a manner unique from the other 23 classes. Twisting was likely inevitable to show up in one of them. That said, I imagine the sentiment is less about twisting per se, but more about that it's twisting on a tank class (rather than, say, a magic ranged class). Tanks often like to just concentrate on more physical stuff and twisting, even if it's based on vocals by the lore, still sort of feels magical.

That said, wait to see how it's done. It's still not the focus of the class; they're a tank first. So perhaps the twisting is done at a slower pacing or rate than when it's been done in the past on more buff-focuses classes. Perhaps the feedback system feels real good. I wouldn't worry about it yet. All the tanks thus far seem to have some element of either buffing or debuffing.

Amelung
07-01-2007, 02:13 AM
why does everyone compare it to some other class in some other game? this is not DAoC, this is not WoW, this is WAR. each class they make is completely unique in its own way, i really dont think mythic sat down and said ok so...KoTBS lets make them exactly like dark ages pallies. no they took time and said heres what we did before, lets see what we can do now. DON'T compare any of these classes to any other classes, just be suprised when you can actually play them! if they come out and are the exact same as DAoC's pallies than you can complain, but wait til it comes out.
I think also, there are sure some similar possibilities of sights, but here warhammer types of warriors. Factly all classes are warriors but with surely different functions.
Most similarities are everytime if one presented model looks biit similat to a different game, then it must be the same class with exactly same abilities as presented in the different game.
Most folks first saw the warhammer knight and dont know anything about warhammerknights everytime saying, ah thats a paladin here....and so must have the same abilities.
But thats really the wrong sight.

Kuari
07-01-2007, 02:15 AM
I think also, there are sure some similar possibilities of sights, but here warhammer types of warriors. Factly all classes are warriors but with surely different functions.
Most similarities are everytime if one presented model looks biit similat to a different game, then it must be the same class with exactly same abilities as presented in the different game.
Most folks first saw the warhammer knight and dont know anything about warhammerknights everytime saying, ah thats a paladin here....and so must have the same abilities.
But thats really the wrong sight.

Well yeah, if you take it to the extreme, it gets to be really wrong... but when you take information you get and apply it to what it would be similar to and not expect it to be the exact same as what you're comparing it to....

DEVLiN
07-01-2007, 05:26 AM
I disliked that aspect of the Paladin in DAoC. It was not fun to have to do that to try to squeak in a tiny advantage.
And if it wasn't a tiny advantage?

I for one am really liking the KotBS descriptions so far - including the added stuff.

Conchabar
07-01-2007, 06:03 AM
haha hay devilin my favourite person in the whole wide world PP

i personaly think kotbs are gonna be in every optimised grp and are going to be the healer protectors/offensive when need be

Belatucadros
07-01-2007, 08:46 AM
For the record, my sarcasm-meter is broken today, so I'm treating this as an actual question. If this comes across as weirdly humorless, I apologize.

"Twisting" refers to the process of keeping a number of non-stacking effects running simultaneously by carefully managing the activation and deactivation of those effects. It basically takes advantage of the fact that these effects "pulse" and - as such - can be briefly stacked, making it possible to keep two or even three active at a time if a player is REALLY focused and skillful.

Paladin2? ;)

Should KOTBS players order the nostromo now, or wait for a newer version? ;)

DEVLiN
07-01-2007, 09:31 AM
haha hay devilin my favourite person in the whole wide world PP

i personaly think kotbs are gonna be in every optimised grp and are going to be the healer protectors/offensive when need be
Nice to see you too Conch. :cool:

As to wether they'll be in every group or not is hard to tell - given the fairly limited amount of slots and no info whatsoever on the elves yet. :)

Montbrun
07-01-2007, 12:15 PM
Paladin2? ;)

Should KOTBS players order the nostromo now, or wait for a newer version? ;)

The N52 is the latest one, but I prefer the N50.


LOL

ManiaCCC
07-01-2007, 04:15 PM
It's weird. After reading description, i found KoTBS probably the best designed tank (maybe because we know nothing about chosen and elves)

First, the commads. Why many people don't like them? Yes, commands are buffs but i think the role of real Commander is awesome. I don't know how will commands work. If it will be just like shouts from wow, or you can target allies and set them a command but i think if there will be many options with commands, KoTBS are just great.

Ok they don't have direct damage. But whats wrong? They are tanks. From what i know, in WAR we have no tanks with direct damage. Blackorc must build chains to unleash some real damage, Ironbreaker need "build" a grudge and KoTBS looks like they are weakning enemies (with disarms etc) and "buffing" allies in great way.

Second. Why KoTBS will be awesome tanks? Or why they should be primary targets for enemies? Read "Fighting the Knight of the Blazing Sun" in class description and you will know why. Commands will be probably cheap, easily and fast (re)applied, with pretty long durations bufs and group can have multiple commands I guess (ok, speculations... ). This can make group insanly strong. But when KoTBS die, probably all buffs will be instantly removed and maybe group get some short debuffs. (". If you are able to strike down the Knight, his allies will become demoralized and weakened by panic – making them far easier to defeat.") I think KoTBS looks just great.

Feigro
07-01-2007, 04:28 PM
It's weird. After reading description, i found KoTBS probably the best designed tank (maybe because we know nothing about chosen and elves)

Actually at the moment we know as much about the chosen (http://www.warhammeronline.com/english/gameInfo/armiesofWAR/Chaos/Careers/Chosen.php) as we do the kotbs.

ManiaCCC
07-01-2007, 04:52 PM
Maybe that's just me but when i read chosen info, i just don't know almost nothing. When i read KoTBS, i can clearly can say how KoTBS will works. Ofc, i could not be right but at this moment i know MUCH more about KoTB that about Chosen. (even i think that Chosen will be just opposite to KoTBS.. Dark Gifts will be just (AOE) debuffs and when Chosen dies, all debuffs will be removed... just guesing)

Sjofn
07-01-2007, 06:32 PM
First, the commads. Why many people don't like them? Yes, commands are buffs but i think the role of real Commander is awesome. I don't know how will commands work. If it will be just like shouts from wow, or you can target allies and set them a command but i think if there will be many options with commands, KoTBS are just great.

Ok they don't have direct damage. But whats wrong? They are tanks. From what i know, in WAR we have no tanks with direct damage. Blackorc must build chains to unleash some real damage, Ironbreaker need "build" a grudge and KoTBS looks like they are weakning enemies (with disarms etc) and "buffing" allies in great way.


Well, for me, I had already experienced twisting in Dark Age of Camelot with the paladin. I hated it. Hated, hated, hated it. It's a terrible mechanic. Giving yourself carpal tunnel or needing a Nostromo is not "skill." It's tedious and annoying and bleh. That's the main reason I'm down on it. The other reason was that I don't want to play a support tank again, and wasn't expecting KotBS to be one. That's not really a knock on the class, though, it just means it's one less class I'll be considering (I'm mostly eyeing tank or melee dps classes, I'm tired of support), which is actually sort of nice. :P

Adding the twisting, though, and I doubt I'll even have one as an alt.

Findical
07-02-2007, 12:21 AM
I see this class being solely a leader in battle. Even if it is a so called "buffbot", the buffs they will produce most likely will direct what the others should be doing.

It seems like this class will be a to take down. I'm sure he will be a target of immediate attention. Deterring damage from allies while buffing them will make him a very valuable class. Definitely more so then the dorf ironbreaker :p

Conchabar
07-02-2007, 04:25 AM
me and my m8 think chosen sound alot like thanes

Ralzar
07-02-2007, 05:33 AM
Really, I see the KotBS as the order counter-unit to the Black Orc. Both are offensive tanks, both have heavy armor and do decent damage. However, will the B. Orc will being doing debuffs/cc, the KotBS will be buffing.

Hm, I'd actually see him as a counter to the chosen, not the BlOrc. The Chosen seems to be based around Debuff Auras, while the KotBS is Buff Auras.


CHOSEN:
They are devious and manipulative, and it is unwise to give them any opportunity to use their Dark Gifts to guide the course of a battle. Since they are most dangerous at close range, wise groups will focus magical and ranged attacks on them early in the fight. Failing that, your only hope is a focused, heavy melee attack – though it will certainly be a race against the dark and creeping terror such close proximity to the monstrous Chosen will instill in you and your allies.

Heresy
07-02-2007, 06:51 AM
For the record, my sarcasm-meter is broken today, so I'm treating this as an actual question. If this comes across as weirdly humorless, I apologize.

"Twisting" refers to the process of keeping a number of non-stacking effects running simultaneously by carefully managing the activation and deactivation of those effects. It basically takes advantage of the fact that these effects "pulse" and - as such - can be briefly stacked, making it possible to keep two or even three active at a time if a player is REALLY focused and skillful.

Twisting was extremely unfun in both DAoC and EQ, I hope you realise this.

Edit: I don't understand why certain posters complain about people stating negative opinions - using the "it's too early to tell yet, we know nothing of the class etc etc" - but not about positive posters.
This is a fanforum, not a rimjob booth - and some of us are feeling rather disappointed.

Grandmaster
07-02-2007, 08:08 AM
To be honest, I share the concerns of some guys here. This description of the KotS sounds boring to me, to say the least. Personally, I just want to beat enemies, and not spend time buffing.

We`ll see how it turns out.

Findical
07-02-2007, 03:53 PM
To be honest, I share the concerns of some guys here. This description of the KotS sounds boring to me, to say the least. Personally, I just want to beat enemies, and not spend time buffing.

We`ll see how it turns out.

Then don't play the Knight. Go play a warrior priest whom still is a heavy melee class and hits more damage then the Knight.

Tank classes are never meant to beat enemies down but help allies. Even so I am sure the Knight will be able to hold his own quite well.

ravn0s
07-02-2007, 03:53 PM
Twisting was extremely unfun in both DAoC and EQ, I hope you realise this.

Thats your opinion. I actually found twisting to be quite fun. My most favourite twisting class was the Minstrel in DAoC.

Grandmaster
07-03-2007, 03:22 AM
Then don't play the Knight. Go play a warrior priest whom still is a heavy melee class and hits more damage then the Knight.

Tank classes are never meant to beat enemies down but help allies. Even so I am sure the Knight will be able to hold his own quite well.


Please leave the class selection to me. I would think beating the enemies down would help the allies and I hope Mythic has figured that out.

Okri
07-03-2007, 04:07 AM
And that's why we have DPS-classes. We, the tanks, aren't meant to beat, but to take a beating. We will likely have some damage capabillities, but that is not our primary function.

I don't know very much about this twisting, I've never tried it (I think?), and I actually look forward to seeing how it really works. And apparently, there are people who liked it in other games, so it can't be all bad.

Vit
07-03-2007, 05:59 AM
Doesn't helmet with feathers and skull look like Aztec one from conquista time?
It was first what I had in my mind when I saw it :) I like all armor but this helmet doesn't match a little - at least to me :) Anyway I am not familiar with KotBS in GW lore so maybe I am wrong :)

Okri
07-03-2007, 09:42 AM
An Aztec helmet? Mhrmm, I don't know about that, but I do agree it looks a little 'off', compared to what I think a Knight helmet is supposed to look like. And the feathers are too small.

Remnant
07-03-2007, 10:32 AM
I've found that former WoW pallies do nothing but moan. Forget wow, and forget pallies. WAR isn't WoW and WAR has no pallies. And god forbid WAR doesn't screw up with healing and buffing the way WoW did, and from what I've seen and heard, they won't.


There's a reason for that. While I've seen plenty of general incompetence over the course of my 20+ years of gaming, I can't say I've ever seen a single element of a game pulled out and shat upon the way Blizz did to their paladins, save for perhaps counting small scale text MUDs. I also never played Ultima Online as far as MMOs go. Was it because of Kalgan's teeny penis? Maybe, but that's a satire for another forum.

But, the good side of that is, Mythic would have to literally try to fumble a class as badly as Blizzard did. I wouldn't worry about the Knights here. Even more traditional tanks often have some group buffs and the like, after all!

No, I trust Mythic to get their balance right. They've has a few good swings at this sort of thing, and they'll make something that isn't crap.

The ones I worry about? The people who want to run around doing as much damage as classes with weaker defenses. You know, the people who don't want snares in the game, and want to two shot bright wizards after charging through an enemy line in heavy armor.

Ditchdigger
07-03-2007, 10:50 AM
For the record, my sarcasm-meter is broken today, so I'm treating this as an actual question. If this comes across as weirdly humorless, I apologize.

"Twisting" refers to the process of keeping a number of non-stacking effects running simultaneously by carefully managing the activation and deactivation of those effects. It basically takes advantage of the fact that these effects "pulse" and - as such - can be briefly stacked, making it possible to keep two or even three active at a time if a player is REALLY focused and skillful.

My only worry about "twisting" is that it will lead to the same "button pusher job" that Paul is so dead-set against with healers. Staring at the keyboard stabbing 3 buttons with precision timing is even more boring to me than staring at the group HP bar window and stabbing 1 button when somebody's bar gets low. I have a level 50 Bard in DAoC and when I'm twisting songs I'm pretty much out of the game -- I can't look around, can't talk to people, can't fight, can't do anything except auto-stick on somebody and mash the keyboard. And I have to turn the sound off after a while because I get real tired of hearing the same 5-second flute or drum melody every 10 seconds.

I'm sure WAR addresses this because everything else I've heard points toward eliminating things like this, but I eagerly look forward to seeing how you can "twist" without button-mashing.

--Ditchdigger

Jandau
07-03-2007, 11:28 AM
KotBS will depend on how time-consuming the buffs are. If the buffing can take up 90% of the combat time, I can see a problem arising. On the other hand, I doubt mythic would allow that.

When I read the class description, I saw a pleasing image. The Knight slaps on an aura or two, throws out a few group buffs and wades into combat, spending a few seconds every minute or two refreshing the buffs.

This way, you get a clean-cut combat class. Its gimmick are the buffs, and personally I like that more than the combo points gimmick the black orc gets...

Montague
07-03-2007, 01:27 PM
My only worry about "twisting" is that it will lead to the same "button pusher job" that Paul is so dead-set against with healers. Staring at the keyboard stabbing 3 buttons with precision timing is even more boring to me than staring at the group HP bar window and stabbing 1 button when somebody's bar gets low. I have a level 50 Bard in DAoC and when I'm twisting songs I'm pretty much out of the game -- I can't look around, can't talk to people, can't fight, can't do anything except auto-stick on somebody and mash the keyboard. And I have to turn the sound off after a while because I get real tired of hearing the same 5-second flute or drum melody every 10 seconds.

I'm sure WAR addresses this because everything else I've heard points toward eliminating things like this, but I eagerly look forward to seeing how you can "twist" without button-mashing.

--Ditchdigger

My sentiments exactly. When I first read the description and Josh's follow up I was flabbergasted and more than a little disappointed. Standing there and button mashing buffs is NOT FUN! Whatever happened to "Fun, you @#$%ers?"

Still, I'm not giving up hope just yet. If Knights can twist buffs with their melee attacks, now that would be cool. Hopefully Mythic is heading in that direction.

Khargas
07-03-2007, 01:41 PM
My sentiments exactly. When I first read the description and Josh's follow up I was flabbergasted and more than a little disappointed. Standing there and button mashing buffs is NOT FUN! Whatever happened to "Fun, you @#$%ers?"

Still, I'm not giving up hope just yet. If Knights can twist buffs with their melee attacks, now that would be cool. Hopefully Mythic is heading in that direction.

what I would guess, is you start fighting and using autoattack and a few of your attack moves that cost action points. You kick off one of your knightly buffs, then a while after it starts you switch to a different one, all while still attack your target. Folks who are nearby get the buff, then the 2nd buff and you are still tanking a pve target or dpsing on a pvp target. So KoTBS isn't going to be a class that allows for 2-3 button pushing, your gonna be playing the keyboard like a friggen pianist. Keeps you invovled, and lets a good player shine imho.

Okri
07-04-2007, 11:24 AM
On the topic of our strictly martial skills, perhaps there would (or should) be an attack or two that is influenced by the technique of Mordhau. http://en.wikipedia.org/wiki/Mordhau

I'd love to all of a sudden just grab the sword by the blade and wack my opponent on the side of the head with the handle or crossguard. Didn't see that one coming, did you?
It'd possibly be some kind of armor piercing attack, if it is implemented.

Finigan
07-06-2007, 02:57 AM
what I would guess, is you start fighting and using autoattack and a few of your attack moves that cost action points. You kick off one of your knightly buffs, then a while after it starts you switch to a different one, all while still attack your target. Folks who are nearby get the buff, then the 2nd buff and you are still tanking a pve target or dpsing on a pvp target. So KoTBS isn't going to be a class that allows for 2-3 button pushing, your gonna be playing the keyboard like a friggen pianist. Keeps you invovled, and lets a good player shine imho.

This sounds like loads of fun to me. I love having a very active role in combat, and it's anything like weaving songs in EQ, it seems like it will be a whole lot of fun.

I can see how this class will be very hit or miss with some people though if this is how they end up playing out.

Dudds
07-06-2007, 11:08 PM
Sorry but the whole point of a Knight (when not mounted) is to lead people and act as an elite backbone for the infantry. If you're going to stand there barking out orders and not get involved I'm not going to listen to you and you're not going to have any effect on my moral/enthusiasm/general attitude to life. My understanding is that the "Tactics" system made your character customisable to how you want to play so no you wouldn't have to sit there taking damage while buffing, I was under the impression you could lead through example and your "buffs" would be more effective the more you got involved? I know Kingdom of Heaven was crap but even but even Legolas managed to get his clothes dirty. I don't understand where this buffbot image has come from. I was under the impression that commanders were in the thick of the fighting, that is what they trained in. I honestly don't understand why everyone seems so negative about KotBS, am i missing something?

Rizal
07-07-2007, 12:24 AM
Originally, I was going to go for the Warrior-Priest. However, I've been feeling concerned of that class for two reasons: (1) So far it seems a lot of people want to play as one, (2) I couldn't ever get into healing before...so why would I change that feeling here?
However, the KotBS has given me the breath of fresh air I needed. I for one LOVE the command gimmick. I played a warrior in WoW and got suckered into the whole endgame tanking bit...I sat helplessly as I was forced to watch me put out barely any damage when it came to my pvp pasttimes...but here, it seems the tanks can actually make a difference in pvp and still stay face to face with the enemy, just the way I want to be.I'm a very methodical, organized, and meticulous person, so the idea of twisting and weaving buff commands sounds very fun to me. Besides, Im used to giving orders as an MT anyways :)
I'm also glad knights get to use a polearm. Thats always been my favorite weapon and it dissapointed me in WoW that most polearms weren't very useful for warriors...it seems Mythic is giving me everything I want now :)

Rik Riorik
07-08-2007, 12:41 AM
Its rather silly really. Ever since they were announced I always had little love for the Knights of the Blazing Sun. I always found the image of the knight to be so utterly boring that I could scarcely believe anyone would ever want to play a KotBS. I was dead certain at least that I would NEVER, EVER, in a million years even consider, let alone create one as an alt.

However all that changed with the simple masterstroke of Battle Command. I think it sounds super and playing a tank, I think, never sounded more fun.

Strange how things change. Bang up job Mythic!

Pieter Klass
07-16-2007, 10:16 AM
I like how they aren't 'honorable' like the typical knight and can be every bit as devious as a Chosen from the sound of it :)


this is war they do what ever it takes to survive if that means throwing fluffy animals at an eco actavist they will, cutting legs, sand in eyes ,i think street punk meets the knight templar in the movie kingdom of heaven do wot it takes to come out alive then pray 4 your soul and drink 2 much u r alive and ya opponent is fly food

Pseudoman
07-16-2007, 08:32 PM
I used to love playing Bards. The only thing I hated about them was their weak damage output. To me this is the perfect combination. A warrior class with party buffs .... perfect.

LionTemplar
07-25-2007, 08:16 AM
Well for me, as long as he can fight and hold his own in battle, im down with KOTBS. I dont mind being a tank as long as they also give out good damage.

GreyWarlord
07-25-2007, 10:49 AM
Looks like a challenging and fun class to play. I only pray that character customization will allow me to scrap the feathers, or at least the yellow colour scheme. I don't want someone comparing me to a bumblebee while I'm trying to smash them into the ground.

Garok
07-26-2007, 06:56 PM
Dont see what the problem is with chants and twisting .. just makes it different from the other standard tanking classes.

As other people have said it seems to be DAOC Pally MkII... if it aint broke dont fix it. Class was a fun to play deffensive juggernaut basicly out lasting everything mele wise.


ala http://www.youtube.com/watch?v=ZrD2JtNpUw4

BallsOfSteel
08-02-2007, 11:32 AM
F*** all you WoW-players. WAR isn't going to be as clear-cut'n'dry as WoW was. The KotBS isn't going to be a prot paladin. They're going to be kickass.

It's just too bad Chosen is even more kickass :D

Whoo
08-05-2007, 07:43 PM
I initially wanted to play Orc Choppa but Ive been reading up on the KoTBS and I pretty much fell in love with this class. I like the concept art. It has like a Louis XIV "Sun King" kind of feel to it with the elaborate armor decorations and ornate colors and such. Its not as boring as your cut and dry tanks, has some Renaissance flavor to it. Plus from what Ive been reading in this thread it seems as if the KoTBS has the ability to affect the entire battlefield as well as tank. Now I hope it is able to do some kind of damage but I mean Im sure it will be able to hold his own.