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View Full Version : What Are Your Hopes/Fears for the Bright Wizard


Gaazruk
07-17-2007, 05:38 PM
My Hope is that the Bright Wizard will be able to conjure swords of flame and use them in battle when it all goes to hell in a handbasket.

My Fear is that the Bright Wizard will be the first target of the enemy on the battlefield, and be amazingly quick to die.

Azrayne2.0
07-17-2007, 09:12 PM
Hopes: That they'll be 'the' DPS class, able to rip it up in small scale RvR, zerg RvR and everything in between. Heavy DPS focus, but with enough utility/CC to keep them viable and competative.

Fears: That we'll end up with DAoC Wizard 2.0. A so called 'king of DPS' class that loses all of the utility other casters have for a barely noticeable DPS increase, leaving them gimped and useless.

I will say that the Wizard in DAoC has been substantially improved since, so hopefully it won't be an issue. Either way I'll be playing through all of the casters in beta, and I'll end up making my choice based on my experience with the three classes and any other factors that influence my faction choice (pop. balance, friends etc).

Dabigbom
07-18-2007, 08:04 AM
Hopes: That they'll be 'the' DPS class, able to rip it up in small scale RvR, zerg RvR and everything in between. Heavy DPS focus, but with enough utility/CC to keep them viable and competative.

Fears: That we'll end up with DAoC Wizard 2.0. A so called 'king of DPS' class that loses all of the utility other casters have for a barely noticeable DPS increase, leaving them gimped and useless.

I will say that the Wizard in DAoC has been substantially improved since, so hopefully it won't be an issue. Either way I'll be playing through all of the casters in beta, and I'll end up making my choice based on my experience with the three classes and any other factors that influence my faction choice (pop. balance, friends etc).

What he said.

Also, I'm still a delusional freak who hopes to this very moment that Bright Wizards will have some sort of SHORT, yet POTENT ability (e.g Fire Sword of Rhuin) that can help them in melee situations.

Zaltais
07-19-2007, 02:41 AM
I know people cringe at the thought of WoW's infamous "3 minute mage" but I got a disturbing rush out of prenerf dual trinket + arcane power + pom pyroblasting someone and completely exploding them. Obviously I don't want the bright wizard to rely on a oneshot cooldown spell, but I would like to see the potential for some seriously powerful nuke spells. I'm fine with not being survivable as long as I can incinerate foes with jaw droppingly powerful spells of fiery death.

Mave
07-19-2007, 03:15 AM
My main fear is that the bright wizard will have no staying power, they will nuke a few things badly and then sit around waiting to be able to nuke again.

I am fine in being weak with melee as long as I can lay down some damage before I die (and I actually do like the idea of exploding upon death, even if it does little to no damage thats how I would expect a wizard to go out).

Gemini
07-19-2007, 10:38 PM
My main fear is that the bright wizard will have no staying power, they will nuke a few things badly and then sit around waiting to be able to nuke again.

I am fine in being weak with melee as long as I can lay down some damage before I die (and I actually do like the idea of exploding upon death, even if it does little to no damage thats how I would expect a wizard to go out).

500 AP total, 25 AP regened a second, were the last numbers I saw. I can't imagine you would have to wait too long unless you blow all your AP and then just sit there until it's full again.

WastedTrojan
07-21-2007, 05:55 PM
My hope is that this class is competitive in all situation and is as fun as it sounds

My fear is that it will be like WoW mages when im not being targeted (aka) - 11111111111111111111111111111111111111111111111111 11111111111

animeus
07-22-2007, 09:11 PM
My main fear is that the bright wizard will have no staying power, they will nuke a few things badly and then sit around waiting to be able to nuke again.

I am fine in being weak with melee as long as I can lay down some damage before I die (and I actually do like the idea of exploding upon death, even if it does little to no damage thats how I would expect a wizard to go out).

From the looks of it Bright Wizards have ways to regenerate AP and can even sacrifice health for AP. So I am hoping if you have a good healer you can keep your AP supplies pretty high. I do not know how effective our Life Tap ability(OMG A WOW REFERENCE) will be.

Orky_ork_ork
07-29-2007, 02:30 PM
I want some crazy pyro abilities and some gambling abilities that hurt me but have a chance of turning the battle around.

The only thing i hate is the look right now, it looks like all the props are just pasted on.

Axxar
07-30-2007, 04:22 AM
My fear is that the Bright Wizard turns out to be something that kills his opponents instantly, someone who gets killed instantly, someone relying heavily on long cooldowns, or any combination of those 3 things.

My hope is that he turns out to be a really cool career who sets things on fire to open up new possibilites for how to continue using fire on the very same things. Does that make sense? Oh and that he doesn't turn out to be like my fears.

Powerful offense and weak defense - yes
Instakiller made of glass - no

Muzzah
07-30-2007, 09:16 AM
They are going to be easy to blow up. But if you have some good Knights with you they can keep you shielded since you cant run through people. From what I've read on descriptions it seems like if you are at range you can blow people up before they reach you, or at least get close to doing so.
This class is going to be dominated by positioning and relying on your buddies to keep the enemy away from you.

Mortissia
08-02-2007, 12:46 PM
Fears:

(1) Resistances
(2) Limited opportunities to deliver large damage

Hopes:

(1) Score/Contribute just as much as any other class
(2) Die no more often than any other class (unless kills/death ratio is higher ... maybe)

Dabigbom
08-03-2007, 04:11 AM
Fears:

(1) Resistances
(2) Limited opportunities to deliver large damage

Hopes:

(1) Score/Contribute just as much as any other class
(2) Die no more often than any other class (unless kills/death ratio is higher ... maybe)

Well you certainly have weird fears for the BW since there will be a lot of opportunities to deliver large damage because this is why the Bright Wizard was made for. Resistances toward magic might be a little bit larger than those toward physical damage, thats for sure.

As for hopes, BW's will have a lot of contribution toward the acumulation of renown/Victory points as much as any other class, at least that depends on how well you play and contribute ofc. Death also depends on a large scale of factors, that will be sorted out when the game is fully released.

Mortissia
08-03-2007, 05:54 AM
Well you certainly have weird fears for the BW since there will be a lot of opportunities to deliver large damage because this is why the Bright Wizard was made for. Resistances toward magic might be a little bit larger than those toward physical damage, thats for sure.

As for hopes, BW's will have a lot of contribution toward the acumulation of renown/Victory points as much as any other class, at least that depends on how well you play and contribute ofc. Death also depends on a large scale of factors, that will be sorted out when the game is fully released.

Sorry, but my fears are quite legitmate. Mythic created this other RvR based game called Dark Age of Camelot. Balance shifted through the history of that game but generally casters fell into the "potential to do great damage but very seldom got the opportunity due to game mechanics and player tactics" category. Casters were balanced according to their damage potential (which was great) but were never (or at least seldom) balanced to the reality of the battlefield.

From information we have been given so far it seems the Bright Wizard is doing much better than their counterparts in other MMOs. But it is early. The expert players (you, me, and everybody else in these forums) haven't had a chance yet to develope game tactics to counter anything we've seen to date.

Tro
08-08-2007, 03:18 PM
i hope they are not OP like WoW mages. they can one shot people

Azrayne2.0
08-10-2007, 08:21 PM
Sorry, but my fears are quite legitmate. Mythic created this other RvR based game called Dark Age of Camelot. Balance shifted through the history of that game but generally casters fell into the "potential to do great damage but very seldom got the opportunity due to game mechanics and player tactics" category. Casters were balanced according to their damage potential (which was great) but were never (or at least seldom) balanced to the reality of the battlefield.

From information we have been given so far it seems the Bright Wizard is doing much better than their counterparts in other MMOs. But it is early. The expert players (you, me, and everybody else in these forums) haven't had a chance yet to develope game tactics to counter anything we've seen to date.

Casters in DAoC, for the most part, have floated between 'ridiculously OP' and 'fine' ever since ToA came out.

topez
08-14-2007, 05:24 PM
I hope that our class can do some damage but won't take a macro or one button spam to effectivly do it, basically I hope that good players will shine through cause of in game choices not stats.
I hope that we have abilities to put up minimal defense shields or something to stop us from being one shot by a melee choppa.

I don't want to feel trapped in that I can never do anything (wow reference sorry) chain fear or stun lock.
I don't want everyone to hate me cause I one shot people (pom pyro)
I don't ever want to see immune to damage above a target I'm trying to damage.... (stupid warlocks in wow)

-T-

Romple-WHA
08-16-2007, 08:18 AM
I hope that our class can do some damage but won't take a macro or one button spam to effectivly do it, basically I hope that good players will shine through cause of in game choices not stats.
I hope that we have abilities to put up minimal defense shields or something to stop us from being one shot by a melee choppa.

I don't want to feel trapped in that I can never do anything (wow reference sorry) chain fear or stun lock.
I don't want everyone to hate me cause I one shot people (pom pyro)
I don't ever want to see immune to damage above a target I'm trying to damage.... (stupid warlocks in wow)

-T-

We can do LOTS of damage, but it requires you to know which abilities work best in which situation. We can do damage in many different ways. No one button spam here.

We do have some shields. Including a very strong morale ability shield.

You won't be chain feared/stunned/mezzed.... no one will. not in the game.
You won't one shot anyone your level. At least in the game's current build.
Not sure about this. there are resists BUT you will have a debuff for elemental damage.

Azrayne2.0
08-18-2007, 09:21 PM
We can do LOTS of damage, but it requires you to know which abilities work best in which situation. We can do damage in many different ways. No one button spam here.

We do have some shields. Including a very strong morale ability shield.

You won't be chain feared/stunned/mezzed.... no one will. not in the game.
You won't one shot anyone your level. At least in the game's current build.
Not sure about this. there are resists BUT you will have a debuff for elemental damage.

That elemental debuff could be very significant, since it's something we haven't seen on any other casters, and sounds like it could potentially be fairly powerful. We all know how fun debuffing for nukes was in DAoC (and WoW before they nerfed it) :D

Riven
08-24-2007, 02:59 PM
That elemental debuff could be very significant...

It's been my experience that too many people do not take the time to peel back the defenses of their enemy in PvP scenarios. It won't be the class that will become overpowered...but those that learn how to effectively use them. I agree...debuffing could be VERY significant.

Kaeldor
08-25-2007, 02:46 AM
I just hope there are no unremovable immunities to fire or magic generally, as there are in WoW.

Copenhagan
08-31-2007, 04:36 PM
My hope is that Bright Wizard isn't so squishy that I know I'm dead as soon as something steps into melee range. I also hope that CC is good enough that if something does get into melee range and start chopping me, I can get away from them again if I'm a good enough player.

My fear is that my hopes don't come true. :(

Timanous
09-03-2007, 02:26 PM
I hope they are able to escape out of situations. Not to many like a WoW mage which was ridiculous but maybe one or two because they will probably the first targeted.

Burbab
09-10-2007, 11:27 AM
my fear is to be outdamaged by other people or all spells to be resisted
my hope is that we have dots, spells that open up other spells, really cool fire effects, a flame sword :D and a type of crowd control.

Fluks
09-15-2007, 04:55 PM
It doesnt seem like they have any way to keep meeles away from them, that would be my biggest issue.

solarbear
04-15-2009, 02:02 AM
BW is most OP Class in the game, you should all be happy

If their damage was reduced 50%, they would still be the most OP class in the game.

Warmaster tibs
04-15-2009, 02:39 AM
Thats some extreme necromancy!

firecow
04-15-2009, 02:49 AM
lol i got a real kick out of looking at how ancient the lsat post was: 09-16-2007, 07:55 AM

B1sm4rkc
04-15-2009, 02:49 AM
Hope: making Pbaoe spells worth the risk. Sorched Earth crit for 800 and a melee strikes back for 1200 aoe....uhm...not funny. Sorceress\Bw should have an extremely dangerous Pbaoe spell, something that people should worry about. It's a short radius spell that forces you to be in contact with choppas, marauders, wes and all kinds of aoe, a single knockback\stun\whatever can ruin your day especially with the horrible immunity system the game has developed so far, and all that for what ? A 150 base dmg spell, that will usually hit for 800\900dmg on decent targets (I got a 1400+ but it was not a lvl40 and had nearly 0% elemental resist). And don't forget that Se costs a lot of Ap for the damage it does and can cause a lot of selfexplosions.
I sent more than a feedback asking for a revamp of Pbaoe spells for both classes, the best change would be to base the effective dmg on the bistance between the caster and the target, with closer target getting a damn lot of damage. I wonder how they could came up with a no Los, 80range spell hitting Aoe for 1000\1200 every 2 seconds at a low Ap cost, while Pbaoe spells have such a ridiculous damage -.-
The most exciting thing about some casters in Daoc was that their pbaoe spells were the most damaging in the whole game. They were hard to cast due to Daoc's interrupt system, but when your enemy was not smart enough to stop you from spamming your pbaoe, you would have just seen dead bodies drop around you, one after the other. War does not have the same interrupt system, but continuos knockback\knockdown\silence\stun are at a costant with the random immunity system we have.

Fear: be outdamaged on both single target and aoe target by melee dps.
Oh wait, my witch hunter deals more single target dps then my Bw, and most melee classes hit harder then me when spamming random aoe styles.

Caramel
04-15-2009, 03:14 AM
Hope: making Pbaoe spells worth the risk. Sorched Earth crit for 800 and a melee strikes back for 1200 aoe....uhm...not funny. Sorceress\Bw should have an extremely dangerous Pbaoe spell, something that people should worry about. It's a short radius spell that forces you to be in contact with choppas, marauders, wes and all kinds of aoe, a single knockback\stun\whatever can ruin your day especially with the horrible immunity system the game has developed so far, and all that for what ? A 150 base dmg spell, that will usually hit for 800\900dmg on decent targets (I got a 1400+ but it was not a lvl40 and had nearly 0% elemental resist). And don't forget that Se costs a lot of Ap for the damage it does and can cause a lot of selfexplosions.
I sent more than a feedback asking for a revamp of Pbaoe spells for both classes, the best change would be to base the effective dmg on the bistance between the caster and the target, with closer target getting a damn lot of damage. I wonder how they could came up with a no Los, 80range spell hitting Aoe for 1000\1200 every 2 seconds at a low Ap cost, while Pbaoe spells have such a ridiculous damage -.-


Do we play the same game?

'Cause in the Warhammer I play, the most deadly setups are those designed around a PBAoE Bright Wizard, who is owning everything that is getting close by dropping Scorched Earth, Annihilate and Explosions on them for up to 2.5-3k damage per second on each target when they burst.

A friend of mine likes to say: "Bright Wizards have become the most dangerous "MDPS" class in this game. Something can't be right, when the Bright Wizards charge you, so that they can be in melee range to own you".

Lukarnus
04-15-2009, 04:28 AM
So lets get this straight - you are not happy with being THE most deadly class in the game but you alsowant to be able to own MDPS at close range without losing your range effectiveness. Nice balance there.

PandemicUK
04-15-2009, 05:29 PM
i hope they nerf BW's so hard into the ground that its like pre 1.2 again. then i once more will one of only 6 active BW's on my server :)

Abefrohman
04-15-2009, 08:07 PM
Personally, I think our damage is just fine; no adjustment needed at all. However, that does NOT mean our class is not way OP. The problem lies in the fact that ANY player(not just BWs), getting massive heals and/or guard from a tank is pretty much invincible.

Our survivability needs to be adjusted. We SHOULD die if multiple melee gets to us. That is not happening right now, assuming a good healer or 2 is looking out for you. In DAOC, if you got 2 high DPS targets on you, it was pretty much a death sentence. That's how it should be. BW DPS should be sky high, but intermittent, as you should have to actively pre-kite and avoid conflict to stay alive EVEN with good healers behind you.

What this would mean in this game is no guard for BWs, and 100 combusiton = 50% self healing debuff. Try this out before nerfing damage IMO. THe real problem is we have no natural enemy.

Kazuo
04-16-2009, 01:09 AM
I hope to get healed

I fear not getting the Kiilling blow. :mrgreen:

Crave
04-16-2009, 01:53 AM
Our survivability needs to be adjusted. We SHOULD die if multiple melee gets to us. That is not happening right now, assuming a good healer or 2 is looking out for you. In DAOC, if you got 2 high DPS targets on you, it was pretty much a death sentence. That's how it should be. BW DPS should be sky high, but intermittent, as you should have to actively pre-kite and avoid conflict to stay alive EVEN with good healers behind you.

when did you play DAOC? BG/guard are even more powerfull than the guard of warhammer. the rupting setup of daoc kept caster in line.

Abefrohman
04-16-2009, 07:58 AM
I agree with you, but guard is still a problem here. I played about the last 3 years or so. You are right though, part of the problem is the majority of spells are not able to be hampered in any significant way by melee.

Even still, casters were definately easier to kill with an assist train in DAOC than they are here. If you just pop a morale or AOE stun when things get REALLY hairy, you can pretty much go a whole scenario without dying, while being all up in destros #$% the whole match.

BWs should be running from DPS, not the other way around. Heals shouldnt affect that simple mechanic. Melee DPS should be our natural enemy (though not a guaranteed loss 1vs1). I think 1vs1 we are very well balanced vs all other classes...it just all goes to pot when we get a couple healers.