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Romple-WHA
07-30-2007, 09:41 AM
Romple's thoughts on the Bright Wizard


INTRODUCTION
I had the chance to play WAR a bit at Baltimore Gamesday and a few people asked me to write my thoughts on the Bright Wizard and the game in general. So I hope this provides people with some insight into what they can look forward to. Keep in mind throughout this writeup that what I played is just an early incarnation of the class(es) and by release things shall surely be different (and many things will no doubt remain the same). So let the reader use discretion. :-)

Just a little about my background. I've played casters since my first experiences in online RPGs playing GemStone3 (a MUD). I then played a Wizard in EQ, Nanomage in AO, Runemaster/Wizard/Enchanter in DAoC, Mage/Warlock in WoW, amongst other classes and other games. I guess you can say I have a lot of experience in playing casting classes and mmorpgs in general. I hope that gives me some bit of credibility. Onward with my thoughts of the BW and the game in general.

ON ABILITIES
The first thing I did when getting my hands on the keyboard was check out my abilities. I had normal abilities, able to be used any times. I had morale abilities that were usable upon gaining a certain level of morale. And lastly the tactics abilities, which were really buffs you equip on your character. There were TONS of tactics abilities, and I could really customize my play style depending on which ones I equipped.

Tactics abilities were very varied, from increasing damage, crit %, stats, etc... I had a limited number of tactics slots and each tactic would take up a certain amount. If you've played LOTR Online and know how the deed system works then you'll be familiar with WAR tactics, although the two systems are different. I was impressed with the diversity and the usefulness of some of the tactics I had access to.

My regular abilities were pretty common fare. I'm not reviewing abilities just trying to shed light on how the wizard played. I had my standard DD spells, AE spells, etc... I had combination abilities, such as having to ignite my target with one spell before making him explode with another. There were roots, damage buffs, damage shields. Everything was centered around FIRE though, which makes sense and is very appealing to pyros like myself. I didn't see any abilities that were useless, and using the right abilities at the right time made for an extremely lethal wizard.

What will turn an effective class into a deadly class was the morale abilities. There were numerous ones to choose from, and a limited amount of slots to put them in. I opted to load up on extremely high damage AE spells. There were different ranks of each ability that you had to equip, and by raising morale levels (20%, 40%, 60%, etc..) it made higher levels of these abilities accessible. At the end of one round I tallied up over 14,000 damage. The next highest in the scenario was about 6,000. I also had the highest number of kills and lowest deaths. This was the last round I played, and I was conscious to use my morale abilities often and effectively.

GAMEPLAY
Gameplay in general was pretty typical of a caster class, but loads and loads of fun. Damage is your sole focus, and Mythic has clearly developed a class that is capable of doing damage. As a caster, you'll no doubt want to avoid getting seen and worse, getting caught, by all means. I tried finding positions where I was protected and maybe a bit hidden. This proved effective.

In one scenario there was a broken bridge where you had to jump across a gap to get to the other side. Across the bridge was an area that proved to be the center of many battles. I stood across the gap in the bridge and picked people off at range, as well as raining down AE spells on the mass of people. In the chaotic melee, i assume many people did not even realize I was nuking them from afar. Those that did would usually get taken down before they could reach me. Still others would reach the bridge, but miss the jump and end up falling into the chasm below. When people did jump across I would just jump across myself and try to lose them in the fray.

Trying to stay out of harms way is always a good idea. However, I'd eventually get spotted and there would be a beeline of people charging at me. Even still, I had some abilities to help me out. Usually in situations like that I'd unload my AE spells and fire off an 80% morale firestorm ability if it was available, then when people got close I'd let out a Firebreath spell (one of the coolest spells I've ever seen) which was a frontal arc based AE spell. You literally breathe fire, and a lot of it! (One game I was bugged from the beginning of the scenario and the flame was constantly spewing from my mouth. Just an animation bug but I was running around breathing fire for 15 minutes straight). Often times more than a few people would turn around and run the other way from the sheer onslaught of damage, which always made me laugh. But there were always the brave(?) and smart(?) who continued the charge.

However even with people poking me with swords and slashing me with axes I was not helpless. Don't expect to be able to tank numerous people. But in most situations I had enough time to at least react and try to do something to prolong my life. I was never in a situation where i felt completely and utterly hopeless unless the odds were just insanely tipped against me (like 8 v 1). I didn't have to relive painful memories of stunlocks, chain fears, insta-gibs, etc... The BW is a soft class, but not a helpless one, and at times even in 2v1 and 3v1 situations I was nimble enough and used the right abilities to at the very least survive long enough to receive a heal or help from comrades. On a few occasions I was able to take out 2 or 3 people myself.

COMPARING THE MAGUS
I also played the Magus for a round. While I didn't get a lot of time to try out all my abilities (destruction got their asses kicked that round) I did learn a little bit about the differences between the classes. The Magus abilities, while definitely lethal, were not as centered on up front direct damage. There were, of course, DD spells. But they had a larger arsenal of utility spells such as debuffs and DoTs. (oh btw, floating around on the disc was definitely cool, although my guy didn't have to use the bathroom so I can't comment on that... or stairs... or getting changed... ). But still, the magus is a caster and a DPS class and you will definitely not be on the bottom of the DPS meter (i just said that to make former *cough*wow*cough* players cringe, and yes i cringed myself at the thought, and no there was no DPS meter).

The two classes played differently. Obviously, being casters, they had a similar feel to them. But the two classes are iconically different, and their abilities and play styles show this to be true.

BALANCE
The game balance seemed very reasonable. I could do damage, and i could sponge up enough of it to not die instantly, but i was in no way dominant because of my class. I have tons of experience playing mmorpgs and casters so I felt at home w/ the BW immediately and instinctively knew how to play the class. But I did not feel overpowered, or even more powerful than other classes. I was very cautious to avoid orks, as the choppas could chop me down very efficiently. Squigs seemed to have a taste for me as their herders pelted me from afar. I was definitely not playing on God mode, and was hardly invincible. I did not feel too squishy, and did not feel that i could charge into a melee fray and walk out unharmed. Everything felt just right to be honest. Kudos to Mythic for doing a fine job balancing so far.


CONCLUSION
I hate comparing classes from one game to another, but think Fire Wizard from DAoC on severe doses of steroids. If you like unloading tons of damage, and doing it with style, you will love playing the Bright Wizard. The class has the ability to unload lethal amounts of damage, and the game is designed in a way that, even though you're a squishy, you are not helpless. You will not be insta-gibbing anyone and you will not be inta-gibbed yourself. But you will be gibbing people... just at a reasonable pace.

I walked away from my gaming sessions ecstatic to be honest. My gaming experience was extremely pleasing. I had tons of fun and I could not stop talking about the Bright Wizard. My brother and I talked about the game the entire ride back to New York City (well when he wasn't passed out asleep haha)

I hope this shed some light on what to expect from the Bright Wizard and WAR itself. If you read the entire write-up I thank you. It was a lot to write about a class that "just does damage"!

Cheers to Mythic on developing such an outstanding game so far. We will not be disappointed when we finally get our hands on this beast of a game. If the rest of the game is as fun as the few scenarios I had the chance to play we really have a winner to look forward to!

BenzeneSucker
07-30-2007, 10:15 AM
thank you.

Bork
07-30-2007, 10:19 AM
I then played a Nanomage in AO

*Pats on shoulder*
There there.

Garthilk
07-30-2007, 10:21 AM
Great stuff, thanks for the article.

Oak
07-30-2007, 10:29 AM
Thank you for taking the time to post that review - it's always nice to know that there are people willing to report back their impressions to the larger gaming community who don't have access to the Games Day events.

The most informative part was the comparison between the Bright Wizard and the Magus - I'd been wondering myself for some time now what the differences would be, and you confirmed my assumptions.

Great write up :D Thanks again.

variliar
07-30-2007, 10:33 AM
very nice write-up!!!
thank you

Yarilo
07-30-2007, 10:48 AM
Thank you for the write up. A quick question.

How long did take you to take down a single target when you unloaded everything in your arsenal? If possible please specify the archetype of the enemy.

The reason I ask this question is because you wrote that some enemies tried to reach you but you had time to take them down. They probably didn't have the full Health bar when they realized where you were, still a bit of a concern here..

Thanks.

dynamo112
07-30-2007, 11:21 AM
Very informative, I learned a few things from this that puts me at ease. Thanks! :)

AlienOverlord
07-30-2007, 11:25 AM
COMPARING THE MAGUS

Thank you for including this! I haven't seen many people try either sides of a character class and express their difference. We've all be hearing how an Orc Choppa will be different from a Hammerer, but we haven't had many first-hand comparisons.

I walked away from my gaming sessions ecstatic to be honest. My gaming experience was extremely pleasing.

It is the continual stream of statments like this from people who have tried the game that make me truly believe Mythic knows what they're doing. All the innovation and complex game mechanics don't mean a thing if the game isn't fun, and we know that they're doing that.

My brother and I talked about the game the entire ride back to New York City (well when he wasn't passed out asleep haha)

'Total Hobby Experience' remember :)

Romple-WHA
07-30-2007, 11:26 AM
Thank you for the write up. A quick question.

How long did take you to take down a single target when you unloaded everything in your arsenal? If possible please specify the archetype of the enemy.

The reason I ask this question is because you wrote that some enemies tried to reach you but you had time to take them down. They probably didn't have the full Health bar when they realized where you were, still a bit of a concern here..

Thanks.

I'm glad the article was so well received so far! :-)

As to your question. I figured someone would ask it so i didn't change the wording on purpose haha.

What i meant was that they usually wouldn't live long enough to get to me because they were running out of a battle with about 20+ people involved. So it wasn't just me wailing on them, but usually a lot of people.

So picture an ork trying to run out of a melee with 3 or 4 people attacking him, and me nuking him.

1v1 it would take a reasonable amount of work to take someone out. Maybe 7-10 spells depending on the class, granted some of your spells are instant cast, which made it easier to scramble and still do some damage. That's just off the top of my head. To be honest there weren't many 1v1 battles. It was almost exclusively group battles, so I didn't have many situations to accurately gauge my 1v1 effectiveness. But this game isn't about duels :-)

But i couldn't take people out in 2-3 fireballs like on my mage.

Yarilo
07-30-2007, 11:33 AM
Thanks. Hopefully people from Chicago's Games Day will post their experiences too.

oddball570
07-30-2007, 12:10 PM
I was at The Chicago Gamesday and also played a brightwizard. No need to say anything else, he pretty much said all there is to say without getting very specific with the skills and such.

One thing i will say though, is that some of the skills and chaining them was very cool. I love the way they did this, only being able to use a skill after you have used a prereq for it. Not only were there there types of chain skills, there were a fair amount of them too for different situations that could possibly add to more advanced group play.

Romple-WHA
07-30-2007, 01:15 PM
I gotta agree with oddball on this one too.

I played LOTR online and they have frequent skill chains. It's usually boring and just a matter of pressing 1-2-3, 1-2-3, 1-2-3....

the skill chains you'll be using for the BW (and probably for all classes) was much more intricate and situational. But you will be using frequent combos like casting a spell to set someone on fire, then casting another spell that might do heavy damage to someone that's burning, or maybe spark an AE efect off him, etc...

There are tons of skills and tons of combinations for different situations.

oddball570
07-30-2007, 03:48 PM
Im not 100% sure about how the BW skills work in regards to other BW's though. If they can chain off of each others skills, 2 BW's could cause massive damage to a group of enemies closely packed to each other. The possibilities would be devestating!

Set one of fire, spread fire, BOOM!

Fenrir
07-30-2007, 04:23 PM
I played LOTR online and they have frequent skill chains. It's usually boring and just a matter of pressing 1-2-3, 1-2-3, 1-2-3....

/agree. Played a Minstrel to 50 but never found the whole chaining of spells exciting. It was a good idea but not implemented to it's fullest potential.

Your write-up (though a different class than the one I plan on) was a great read and increases my expectations for this game even more (is that a good or bad thing? :p).

Axxar
07-31-2007, 06:45 AM
A good read, sounds like the Bright Wizard is indeed going to be a fun career to play if you like destruction and setting things on fire (and who doesn't?). Also, how much did you play the Magus? Could you perhaps do a detailed writeup for him as well?

Romple-WHA
07-31-2007, 07:29 AM
I only played one round of the magus vs 3 rounds w/ the BW. Also, for some reason Empire was consistently kicking serious , so i had the chance to do more with the BW.

When I played the Magus we got massacred and the round lasted like 8 minutes... the scenarios i played w/ the BW lasted almost 20 minutes sometimes.

I can only say a few things about the class. The Magus is definitely a more "dark arts, sorcerer" type caster. I couldn't judge the potency of debuffs and I didn't have a lot of time to play with my tactics and morale abilities. His spell types eemed to be centered around lightning and dark chaotic type magic (an obvious statement to many) as opposed to the pure fire base of the BW. There were DoTs, AE stuff, etc... You won't solely rely on DoTs but you will use them heavily. The ability to DoT and debuff multiple targets and then start unloading with DD and AE spells will surely be a lethal combination, and any smart group would be wise to eliminate the Magus quickly.

I'm reluctant to compare it to a WoW Warlock but it's a similar brand of caster. I felt more comfortable with the BW at first b/c it's 100% about front loaded damage. The Magus isn't as upfront with his damage, but his damage potential is definitely enormous. You WILL fear the Magus as much as any other caster, perhaps more. Those DoTs are nasty, and I'm assuming the debuffs will have a large effect on battles.

I was really glad I got to play both classes and I was also glad my brother played a few different classes. One thing I can tell you is that Mythic is doing a great job in making each class iconic (is this the catch phrase of the century for WAR or what?). You play a BW and you think fire! You play a Magus and you think twisted chaotic magic. You play a hammerer and you think... well... hammers!!!! (said in my best Paul imitation). Each class clearly embodies the essence of what it's built around. Each class has such a unique flavor that every time you play a different class you will experience something fresh. At the same time, every single class performed its "role" (and i use that term loosely) with striking effectiveness and all the style you'd expect from these crazy developers.

One of the most comforting and fun parts of Gamesday for me was meeting the developers. I had the chance to meet Paul and Jeff, which was definitely an experience. I talked at length with a few others, including devs that help create DAoC. I was quite blunt with a few issues (like the left axe nerf, zomg!!!), and after talking to them I felt confident that they knew exactly what they were doing with WAR.

I know everyone's feeling tense about some things. I know the thoughts of instances in general makes some people queezy. I know some of you are afraid of class balance and worried that your favorite class won't be what you expect. We all have high hopes and expectations for this game. But after playing WAR for a good while i realized
a) the scenarios are tons of fun
b) the classes all seemed very balanced
c) the dev team knows what they're doing and they really do know and understand our concerns
d) the devs want the game to be as awesome and fun as you want it to

The only thing you should really worry about is the release date because this game is something that's going to be worth every second you wait.

Dabigbom
07-31-2007, 10:50 AM
nice pieces of info, YET NOTHING NEW!

Romple-WHA
07-31-2007, 11:07 AM
lol. honestly we know so much about this game the only new info we're gonna get is when it's released.... except for elfies

Dark-Angel
08-01-2007, 04:22 PM
Wow with what you said about the bright wizard makes me even more happy now. The one thing i hated in wow in beeing a mage was the 1-2hit stuff "but still managed to kill pretty well". This is what i want of the bright wizard, nuking cannon with some health. Now all that remeans to see now is elf to see if the play a bright wizard or an elf "if they have a nuker".

Mortissia
08-02-2007, 12:38 PM
Game after game it seems Melee > Caster in PvP (RvR). Exceptions are AC and maybe AO to an extent. Would you say things are well balanced in that regard in WAR from what you saw?

Romple-WHA
08-02-2007, 03:25 PM
melee > caster? in what regards?

Each time i played the BW i lead the scenario in damage done and kills. There were plenty of melee classes trying to chew me apart.

I don't think any class had an innate advantage over any other class. of course, in certain situations one class might be better suited than another. Like when I was standing across broken bridge nuking people that difficulty getting to me it was certainly caster > melee. But in situations where a choppa happened to jump on my back it was probably melee > caster.

But, the best answer to your question is that everything felt very well balanced so far.

Dabigbom
08-03-2007, 04:08 AM
tell me Romple, did you have a chance to test out melee capabilities on that BW you played?

Romple-WHA
08-03-2007, 04:19 AM
Yes and i tested out my healing capabilities too....

no seriously. I know there were talks of a supposed "melee build" but that is not going to be a viable option. there's one damage add buff.

Gakpit
08-03-2007, 08:15 AM
Excellent write-up, it was an enjoyable read, and made me feel even better about anticipating this game's release. I won't deny how much I envy you, you lucky dog. Still, fantastic job.

DrainBamaged
08-06-2007, 12:49 AM
10/10 Article. Did you or your brother ever happen to come across any chaos chosen/marauder and if you did can you tell us anything about them?

Godynial
08-06-2007, 03:45 AM
Thanks for the insightful article, it was really worth reading! But now a question...

Was there much kiting involved playing BW? (or Magus perhaps?) Or were casting more stationary effort?

And to my other question you answered already :) (melee viability of BW)

Thanks in advance

Romple-WHA
08-06-2007, 06:54 AM
I didn't notice marauders, i'm not sure if they were playable. Most people played orks honestly. It was a sea of choppas (which is a very bad thing if you're a BW... especially when they all notice you)

I wouldn't call it kiting. I was extremely mobile, and that's how ANY caster should play. It wasn't kiting as in, root nuke nuke nuke root nuke nuke nuke , etc.... I'd pick a spot, start unloading, then when I felt my position was compromised I'd run around, sometimes running through the giant melee letting off instants and a spell here and there (good way to get your AP back up) until I found a new spot.

Playing a caster follows the rules of a FPS pretty faithfully. If you stand still you're gonna die. BW, Magus, Runepriest, Mage, Runemaster, Wizard, whatever the class whatever the game you need to be mobile. Granted, if you can take advantage of terrain many times you can just stand there and go through a few mana bars worth of spells, but in general you gotta be ready to run and gun.

This is just a general caster thing. but in every game i've ever played I've seen casters just stand still and cast without ever moving, even when people are running at them. I think people get so focused on their targets that maybe they don't notice what's going on around them. They usually don't live too long.

If you watched a video of me playing you might get dizzy. I move as much as possible and my cameras usually spinning in circles watching every angle around me. Maybe that's why in 3 rounds of the BW i was on top of the kills/damage list by a large margin. There were always at least 3 or 4 BWs in each scenario so it wasn't just the class, but knowing how to play effectively.

I don't know if you wanna call that kiting or not. :cool:

Romple-WHA
08-06-2007, 07:15 AM
After rereading the writeup I realized how AWFUL the grammar was! so I edited it so it doesn't look like a 5 yr old wrote it.

I also added some comments about a spell you will love like peanut butter - Firebreath. Go check it out!

Godynial
08-06-2007, 07:23 AM
Oh, cool. Sounds very promising actually! And thanks for the quick reply. :)

Now, this will only make my class decision even harder... ;P

Wisdom
08-07-2007, 01:48 PM
Thank you sooooo very much for the excellent post!

I've been just drooling over all the information on BWs (which, yes, I know, is not very lady-like but you just can't blame me here!!)

Also, thank you for answering all the questions so far. My question was going to be about the stand-and-fight or fight-and-run but it's been answered.

Sounds so very fun. I can't wait to play WAR and hardly want to go play the um, other game that shall not be named...

topez
08-14-2007, 05:04 PM
Great post,

I've always loved casting classes and someone that burns people all day just seems sick :P I appreciate your insight, and it help put to rest a few of my concerns about Bright Wizards being the paper nukes that mages were in wow (pom pyro). One question that has had me wondering was how Mythic is doing AoE spells is it a click then you get a rune circle for the area of effect (pun intended) or is it simply a raidus from your current target when you activate your spell.

Thank you

-T-

Romple-WHA
08-15-2007, 04:46 AM
All of the above

Azrayne2.0
08-16-2007, 01:55 AM
Great post,

I've always loved casting classes and someone that burns people all day just seems sick :P I appreciate your insight, and it help put to rest a few of my concerns about Bright Wizards being the paper nukes that mages were in wow (pom pyro). One question that has had me wondering was how Mythic is doing AoE spells is it a click then you get a rune circle for the area of effect (pun intended) or is it simply a raidus from your current target when you activate your spell.

Thank you

-T-

They have both available, I believe. Go check the skill list.

topez
08-17-2007, 09:01 PM
They have both available, I believe. Go check the skill list.

Ya I noticed a lot of spells having similar effects as in everyone in X feet takes X ammount of damage. Which will be nice, But I only noticed 1 ability that might possibly have a AoE circle before cast, and that was Reign of fire. Anyways thanks.

-T-

Wodin
10-01-2007, 08:22 AM
Thank you for the write-up. This further complicates the choice on which class to play!

Dabigbom
10-06-2007, 02:24 PM
Interesting.....

The exact play style with the BW is to keep moving and hitting you say? Well that's music to my ears then, but did you test out melee with the BW? Was there a fire sword spell or were you dealing ok damage with the staff? I'm curious..

Romple-WHA
10-08-2007, 06:50 AM
tell me Romple, did you have a chance to test out melee capabilities on that BW you played?


Yes and i tested out my healing capabilities too....

no seriously. I know there were talks of a supposed "melee build" but that is not going to be a viable option. there's one damage add buff.

If you wanna hit things with a weapon the BW is not for you.