View Full Version : pointy eared wizards
Pieter Klass
08-02-2007, 07:55 AM
ok when they make a high elf caster will he be A)a high mage B)a light wizard or C)a mixture
Saerain
08-02-2007, 09:12 AM
Light Wizards belong to the Empire and are not playable. Bright Wizards are, though.
Light Wizards: Light
Bright Wizards: Fire
The High Elves have Mages and Arch Mages. I expect the Arch Mage will be the playable one because simple Mages are very common and somewhat mundane in Ulthuan, and the other careers we have gotten thus far are of higher status.
Vikingkingq
08-02-2007, 09:17 AM
Light Wizards are Empire-only.
High Elves would be some sort of mage.
Ogmios22188
08-02-2007, 12:09 PM
But if Shadow Warrior is ranged DPS and there's only one of those per race, that would rule out a magic-based ranged DPS class, right?
Thoden Firehammer
08-02-2007, 12:38 PM
But if Shadow Warrior is ranged DPS and there's only one of those per race, that would rule out a magic-based ranged DPS class, right?
Shadow warriors don't do magic, there was only one exception to this on the TT during the Storm of Chaos and they were the elite shadow warriors.
Grimfell Gromgear
08-02-2007, 12:47 PM
Shadow warriors don't do magic, there was only one exception to this on the TT during the Storm of Chaos and they were the elite shadow warriors.
I think he's saying that if Shadow Warrios are the ranged DPS class. You wouldn't get a ranged DPS mage. Because you can only get one ranged DPS class (in this case, physical ranged DPS)
Which would mean the mage would have to be support... or... Melee DPS! I'd like that, close in your face magery!
But yeah, High Elf magic feels supporty to me for some reason.
Ogmios22188
08-02-2007, 12:58 PM
Yeah, that's what I was saying. If it is a ranged hybrid, I'll likely be rolling a Warrior-Priest. I love melee hybrids. The Warrior-Priest is the only melee hybrid so far, right? Or is the Runepriest a melee hybrid as well?
Thalion
08-02-2007, 12:59 PM
But yeah, High Elf magic feels supporty to me for some reason.
Some dwarf is underestimating the destructive power of high magic :cool:
Thoden Firehammer
08-02-2007, 02:03 PM
Some dwarf is underestimating the destructive power of high magic :cool:
Well it certainly didn't save you during the war of Vengence :P.
In anycase I doubt the Elves will get a range DPSer, i'll bet money they'll give the elves a pure caster in it's place.
Ogmios22188
08-02-2007, 02:10 PM
In anycase I doubt the Elves will get a range DPSer, i'll bet money they'll give the elves a pure caster in it's place.
A caster would count as a range DPSer, considering that's what it would be doing; causing high amounts of DPS from a range.
Thoden Firehammer
08-02-2007, 02:11 PM
A caster would count as a range DPSer, considering that's what it would be doing; causing high amounts of DPS from a range.
Well I ment ranged DPS as a physical Ranged attacker and Caster as a magic, but you still got my point nontheless
Vikingkingq
08-02-2007, 02:25 PM
Shadow warriors don't do magic, there was only one exception to this on the TT during the Storm of Chaos and they were the elite shadow warriors.
Mordheim. Shadow Weavers.
Ogmios22188
08-02-2007, 02:27 PM
Well I ment ranged DPS as a physical Ranged attacker and Caster as a magic, but you still got my point nontheless
Yeah, but none of the races so far have gotten both. I think the archetypes for classes are tank, melee DPS, ranged DPS, and a healing hybrid, be it melee healer or ranged healer. Those are the four archetypes.
Vikingkingq
08-02-2007, 02:27 PM
Yeah, that's what I was saying. If it is a ranged hybrid, I'll likely be rolling a Warrior-Priest. I love melee hybrids. The Warrior-Priest is the only melee hybrid so far, right? Or is the Runepriest a melee hybrid as well?
Zealot is a melee hybrid, with dagger-based attacks.
Vikingkingq
08-02-2007, 02:29 PM
Well it certainly didn't save you during the war of Vengence :P.
In anycase I doubt the Elves will get a range DPSer, i'll bet money they'll give the elves a pure caster in it's place.
I'll take that bet, since Mages are the only good choice for a healer.
Thoden Firehammer
08-02-2007, 02:42 PM
Mordheim. Shadow Weavers.
Yeah and thoes were only for the Mordhiem rule set, generaly they're not really units, they were only made for the Mordhiem ruleset.
Yeah and i'll bet the Elves will have both a healer support and a pure magic user, or they could get creative and throw in there a lore master that has both melee and magic abilities
Vikingkingq
08-02-2007, 04:44 PM
Yeah and thoes were only for the Mordhiem rule set, generaly they're not really units, they were only made for the Mordhiem ruleset.
Yeah and i'll bet the Elves will have both a healer support and a pure magic user, or they could get creative and throw in there a lore master that has both melee and magic abilities
So in two instances they do use magic.
And your bet is accepted.
Thoden Firehammer
08-02-2007, 04:45 PM
So in two instances they do use magic.
And your bet is accepted.
No it's only for one instance I was saying the Storm of CHaos becuase the Middenhim assult was during that.
Estebar
08-02-2007, 05:14 PM
It's like I said on the forums regarding the Sorceress. Elf magic is far too refined and multi-purpose for Elves to be relegated to throwing beams of nuclear doom at the enemy. Students of High Magic use simple prayers to Isha which keep the High Elves from having to do any gardening around Ulthuan for Christ's sake. Support works best for them because High Magic is such a creative force which can be used in so many ways. Sure, give the Archmage some purging/cleansing Flames of Asuryan or Coruscations of Finreir, but also give them some powerful widespread healing capability. Archmages shouldn't have to be boxed in as an offensive caster like the Bright Wizard. Elf magic is better than that. (Or so the Elves think...)
Vikingkingq
08-02-2007, 05:53 PM
It's like I said on the forums regarding the Sorceress. Elf magic is far too refined and multi-purpose for Elves to be relegated to throwing beams of nuclear doom at the enemy. Students of High Magic use simple prayers to Isha which keep the High Elves from having to do any gardening around Ulthuan for Christ's sake. Support works best for them because High Magic is such a creative force which can be used in so many ways. Sure, give the Archmage some purging/cleansing Flames of Asuryan or Coruscations of Finreir, but also give them some powerful widespread healing capability. Archmages shouldn't have to be boxed in as an offensive caster like the Bright Wizard. Elf magic is better than that. (Or so the Elves think...)
Well said, Estebar. Well said indeed.
Nerothos
08-02-2007, 08:41 PM
I concur, well stated. Should of thought of that myself, because I read the little paragraph of Blessings of Isha (again) before I entered the thread.
On a side note, that'll be difficult to balance though. I mean... super nukes and healing? Eish, let's not go into super Hybrids again.
Vikingkingq
08-02-2007, 10:56 PM
I concur, well stated. Should of thought of that myself, because I read the little paragraph of Blessings of Isha (again) before I entered the thread.
On a side note, that'll be difficult to balance though. I mean... super nukes and healing? Eish, let's not go into super Hybrids again.
Considering that all healing careers will be hybrids, I don't think it's a problem.
In fact, I just read an interview where one of the Mythic people objected even to the term, since healers in WAR don't hybridize - they do what they're designed to do, be it see-sawing dps and healing with WAAGH, building up Righteous Fury by beating on people, etc.
senmance
08-02-2007, 10:58 PM
They won't have to be nukers. High Elf Mages can focus on support healing as well as crowd control to proactively disrupt potential incoming damage (as opposed to Runepriests and Warrior Priests, for example, who use buffs to manipulate the damage being thrown about the field, not CC.) Elven mages have the potential to be the most destructive casters of the current races, but from a gameplay perspective you can't give someone the ability to do massive ranged damage WITH the ability to undo any damage they take through heals.
And I know, I know, CC is being toned down for WAR. That doesn't imply that a CC career is out nor does it mean toned down (comparing to DAoC) CC utility is anywhere near useless. So long as Mythic is honest with the intricate nature that is High Magic, striking a balance between fairness and the true potential of the magic as described by Games Workshop, it should turn out well.
Anyway, in my mind I have a pretty set idea of what an Archmage will be like. Of course, I'm just setting myself up for disappointment, but a little elfling can dream, can't he? :oops:
Pieter Klass
08-03-2007, 08:21 AM
Light Wizards are Empire-only.
High Elves would be some sort of mage.
high elfes can use any lore of magic i choose light because it fits there ethos
Krulltak
08-03-2007, 08:31 AM
high elfes can use any lore of magic i choose light because it fits there ethos
High Elf magi use thier "High Magic", which is much more advanced then simply using a single lore.
Nerothos
08-03-2007, 12:47 PM
High Elves have access to all the lores, not just High Magic. While High Magic is useful, on the TT it can't cover everything. In the backround, Mages would use High Magic 90% of the time, but they don't consider it above them to change Lores for a really specific battle and purpose (I.E. Take the Lore of Shadow vs Undead. Pit of Shades > Zombies).
roadkizzle
08-03-2007, 01:41 PM
I think that the big thing, is that there probably won't be more than one mage class. There may be a loremaster, but probably only one dedicated magic caster class.
Therefore, you would choose the lore which represents the faction the best. That's why I would think that mythic is going to choose to represent high magic over any other lores.
roadkizzle
08-03-2007, 02:21 PM
Vikingkingg- I would like to argue against your statement that zealots are melee hybrids. Only once that I thought I remembered, did they ever really mention them being melee'ers at all. Ever since then, they have gone completely against that. If you look at their ability lists that are on this forums, you see they are entirely ranged damage, healing, and debuffs. Going back and listening to Paul Barnett's introduction of them, it only mentions them as the Healer/combat spellcaster. The same in the Ten Ton Hammers interviews where they are talking about the classes. It is always, healing and nuking.
Vikingkingq
08-03-2007, 03:37 PM
Vikingkingg- I would like to argue against your statement that zealots are melee hybrids. Only once that I thought I remembered, did they ever really mention them being melee'ers at all. Ever since then, they have gone completely against that. If you look at their ability lists that are on this forums, you see they are entirely ranged damage, healing, and debuffs. Going back and listening to Paul Barnett's introduction of them, it only mentions them as the Healer/combat spellcaster. The same in the Ten Ton Hammers interviews where they are talking about the classes. It is always, healing and nuking.
That's possible, but it doesn't explain their use of special dagger animations.
Kopesh
08-04-2007, 01:12 PM
That's possible, but it doesn't explain their use of special dagger animations.
Normal melee animations perhaps.
roadkizzle
08-04-2007, 10:13 PM
That's what I think. I mean, it's kind of boring to have a class with a knife going up and doing the same exact slicing motion again, and again, and again. It's good to vary it up with a stab, or a backslash here and there. In fact, I think it's better to base guesses with what you have actually been told, than it is to go and make baseless assumptions. Mythic has said on numerous occasions that zealots are just healer/aggressive casters, and just because they have a couple of different knife swings some people are automatically assuming that they're going to be some melee-hybrid.
Ogmios22188
08-06-2007, 07:43 AM
Well then, it's likely that either the High Elves or Dark Elves will have a melee hybrid. Runepriest, Shaman, and, apparently, the Zealot are ranged, leaving only the Warrior-Priest melee-oriented.
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