View Full Version : Stackability
Skitzer
10-21-2008, 11:28 PM
Recently found out that no resist buff, or buff of the same type will stack - regardless if the Icon will stack. This includes having 2 AM's put up Prismatic shield, or an AM & RP putting up their respective resist buffs... and of course int buffs with int potions, etc.
I'm wondering if this is the same with debuffs? If I have a skill that debuffs 120 str/int/ballistics and someone also has a skill that debuffs xxx of the stat.. will they stack?
Unpeftable
10-22-2008, 05:24 AM
Recently found out that no resist buff, or buff of the same type will stack - regardless if the Icon will stack. This includes having 2 AM's put up Prismatic shield, or an AM & RP putting up their respective resist buffs... and of course int buffs with int potions, etc.
I'm wondering if this is the same with debuffs? If I have a skill that debuffs 120 str/int/ballistics and someone also has a skill that debuffs xxx of the stat.. will they stack?
i know that multiple boiling blood debuffs on corporeal won't.
Skitzer
10-22-2008, 05:28 AM
That sort of makes debuffs worthless. What's the point in multiple classes getting debuffs if they don't stack? Or when there are 2 Archmages.. you only get the buffs/debuffs of 1?..
Unpeftable
10-22-2008, 12:46 PM
That sort of makes debuffs worthless. What's the point in multiple classes getting debuffs if they don't stack? Or when there are 2 Archmages.. you only get the buffs/debuffs of 1?..
Yeah, let's let 3 BW's debuff 1k corporeal, that wouldn't be broken no sir not at all.
Skitzer
10-22-2008, 04:30 PM
Yeah, let's let 3 BW's debuff 1k corporeal, that wouldn't be broken no sir not at all.
No. No it wouldn't.
So why would debuffs be worthless?
They still effect a person, they just don't stack. It effects everyone, ergo no one is particularly advantaged or disadvantaged.
You've got a complaint, but no good reason why it's valid.
Skitzer
10-23-2008, 05:39 AM
So why would debuffs be worthless?
They still effect a person, they just don't stack. It effects everyone, ergo no one is particularly advantaged or disadvantaged.
You've got a complaint, but no good reason why it's valid.
Yes, if I waste a mastery point on a skill that debuffs 120 toughness, and another class has a 120 toughness debuff as a core ability... then it's pretty worthless spending my mastery point on it...
Unpeftable
10-23-2008, 09:26 AM
how is it you can make threads here and I can't i mean wtf =O
Yes, if I waste a mastery point on a skill that debuffs 120 toughness, and another class has a 120 toughness debuff as a core ability... then it's pretty worthless spending my mastery point on it...
first of all, clarify what your OP is about.
Same class skill stackability and different class skill stackability is a completely different matter yet one time you give an example about 2 archmages, and now this.
The answer to either of those is not necessarily the same, and for your second example im not even sure it doesn't stack so at least clarify which one you're talking about
stripsteak
10-23-2008, 11:12 AM
Yes, if I waste a mastery point on a skill that debuffs 120 toughness, and another class has a 120 toughness debuff as a core ability... then it's pretty worthless spending my mastery point on it...
what are you going to do when that other class isn't around? or is focusing on a different target? or disrupted? or blocked? or on cooldown?
if you are spending mastery points to by this ability that (generally) means you are spending in the tree that buffs it so yours will get more powerful. where the other guy might not so his stays at 120
there are a lot of reasons for multiple classes having similar debuffs, it is so that one class doesn't become 'required' just for their debuff since they are the only ones who can do it.
Skitzer
10-23-2008, 06:47 PM
what are you going to do when that other class isn't around? or is focusing on a different target? or disrupted? or blocked? or on cooldown?
if you are spending mastery points to by this ability that (generally) means you are spending in the tree that buffs it so yours will get more powerful. where the other guy might not so his stays at 120
there are a lot of reasons for multiple classes having similar debuffs, it is so that one class doesn't become 'required' just for their debuff since they are the only ones who can do it.
Sigh. You guys are failing to grasp this..
If my conclusion is correct (which I asked for confirmation for in the OP) then all debuffs of the same type will not stack. No STR debuff, no Int debuff, no Spirit debuff, no debuff. Regardless of class, race, tactic, mastery point, spell, whatever... they just plain won't stack.
They should stack. There's multiple debuff lines in classes, and I want to still be able to be a competent debuffer even when another class is specced in debuffing is with me... if I get to a Keep siege and I see a friendly specced in debuffing, and I'm specced in debuffng... one of us just wasted 5-15 mastery points.
Get it yet? :(
Veritable
10-28-2008, 08:38 AM
I know that 3 Chosen can toss up a Resistance Buff/Debuff and I get 3 of the symbols on my character. Never paid attention to whether or not it's actually adding x3 or if it's just 1 if that helps you out in any way...
lasmrah
10-28-2008, 01:09 PM
Swordmasters have 2 skills that reduce resistances; Wrath of Hoeth and Heaven's Blade. They do stack correctly, applying one increases damage then applying the second increases damage further.
stripsteak
10-28-2008, 01:15 PM
Sigh. You guys are failing to grasp this..
If my conclusion is correct (which I asked for confirmation for in the OP) then all debuffs of the same type will not stack. No STR debuff, no Int debuff, no Spirit debuff, no debuff. Regardless of class, race, tactic, mastery point, spell, whatever... they just plain won't stack.
They should stack. There's multiple debuff lines in classes, and I want to still be able to be a competent debuffer even when another class is specced in debuffing is with me... if I get to a Keep siege and I see a friendly specced in debuffing, and I'm specced in debuffng... one of us just wasted 5-15 mastery points.
Get it yet? :(
you are also failing to grasp my point. redundancy is not bad. you show up to a large siege and notice a person there specced exactly as you for debuffing...he can't debuff everyone. his debuffs will get disrupted/blocked his debuffs can get removed. there is very little in this game that is brought by only a single class. most classes get similar abilities but at different levels and different strengths. this is because in war redundancy is good. when an army goes to war it doesn't bring a single rocket launcher to take down all the helicopters it brings a lot because some will fail some will miss some will be intercepted. it's the nature of war, there is very little that is not backed up and covered by some other group.
regardless if debuffs stack, two people specced the same way have not wasted their points if they are playing in (organized) combats largers than 4 people. they can keep debuff on more people faster and keep them debuffed while allowing them to do other things more frequently, or cover for a gap the other missed/blocked/disrupted.
if debuffs stacked it would be overpowered. defenses would be meaning less and there would be no way for healing to keep up with dps. armor and restances are already reduced by large ammounts by single individuals a singl engineer can wipe out most corp resists from a large group. and IB can remove large chunks of armor already. if these stacks being would be walking around with no resistance. to counter this you would either have to reduce debuffs to the point where they are useless unless they are stacked 3-4 deep, or allow buffs to stack which will also be rediculous since then you'll have peopel running around with way too many stats, that become much harder to balance around.
the game is designed with specific ideas for how much damage class x can do. this can be done because there is a controlled limit on how his stats inflate and deflate. if you remove this limit (buff/debuff stacking) than the balance goes out the window and you have to redo th whole thing to acccount for entirely new and huger numbers. the effect of this is the game becomes imposible without those buffs.
Slice
10-28-2008, 04:23 PM
You can't have debuffs stacking for an obvious reason (assist training²).
You can't have buffs stacking because debuffs don't.
Yes, 3 Boiling Blood -corp debuffs on one target would be OP.
Yes, 5 Rune of Regeneration +armor tactic procs would be OP.
Yes, 3 PWF would be OP. Or 3 WH snares.
Stop whining, because it's not going to change. You're not thinking this through properly.
Oh, and you're wasting that point on that -toughness debuff so you can use it on people. You're not buying it so you can use it on the same person that your other AM buddy is, are ya? If he debuffs X, you debuff Y. Ta-da!
Unless, of course, you and your buddy, who shares the exact same spec, are running around in lakes picking off solo players. Yeah, then you wasted it. Sorry :-(
Anglakhel
11-03-2008, 11:41 AM
Alright, I suggest everyone focuses on posting factual information with logical analysis. Barbed comments and insults have absolutely NO place in the Mechanic Analysis forums and will not be tolerated.
This is the only Warning this thread will get. Any further insulting comments and condescending attitudes will earn Infractions.
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Schola
11-04-2008, 03:24 AM
From the Chosens lineup of abilities. Ability buff/debuff icons generally stack, in some cases the character windows stats get updated as well, parsing has proven that there is no effect however.
None of the debuffs stack with a stronger debuff of the same type. This includes the Discordant Instability and Blastwave combo that Chosen have.
None of the buffs stack with a stonger buff of the same type.
To clarify,
Two different abilities that both reduce/increase the same stat do not stack.
Two identical abilities that both reduce/increase the same stat do not stack.
The exception to this rule (for Chosen at least) seems to be abilities that increase the result of a stat. By that I mean that two different abilities that buff parry for example, do stack, but another instance of the same ability does not stack
(another bug here, suppression/mixed defences specifically, is that the 25% increase listed in supression is a base 25% increase, the 25% increase listed in mixed defenses is an increase by 25% of the base stat. This type of bug could be affecting peoples parsing)
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