View Full Version : Zealot RvR video from the Waaagh
Crazy ol' dude
08-09-2007, 08:58 AM
http://files.filefront.com//;8311589;;/
OR
http://games.internode.on.net/filelist.php?filedetails=10657
Thanks Elwood for uploading this great vid! :)
ABILITIES & MORALE (http://www.warhammeralliance.com/forums/showpost.php?p=434671&postcount=35)
TACTICS (http://www.warhammeralliance.com/forums/showpost.php?p=434927&postcount=46)
Everything except numbers, some tactics names (who cares) and 2 words from Wind of Death morale spell - the list is completed enough to give a clear view of Zealot gameplay :) With great help from Nihilist, variliar and war-resource.com (they have also tried to write down spells - http://www.war-resource.com/careers/zealot.php#abilities)
Before the vid has been released:
"Also watch Shaman video. Seems like Marks are in (02:50 and 08:25 you can see a chaos symbol being casted on an orc by a zealot, i guess it is it) , you can also see 2 types of rituals (13:08 and 14:38 - a light-blue? glowing one and at 15:45 purple glowing one :rolleyes:). I will be away from computer for quite a while, if someone could ask any of waaagh attendees about these marks(?), rituals and general impressions about ZL i'd be very grateful. :)"
************************************************** *******
If you'll have any problems with downloading it from filefront, then you got 3 possibilities to fix it:
download "Free download manager" and create an account on filefront.
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http://38.118.213.147/bla/blabla/blablabla/filename.rar/X6 delete the "/X6" at the end. Then toggle the "User name and password are required" box (or something like that, anyway it's located right below) and (suprise, suprise) type in your username and password, then finally press "OK" button.
-OR-
simply shut down any p2p applications/other downloads, 'cause i noticed Filefront sometimes cuts down the access to the file you're downloading if your dl speed is too slow .... :???:
If any of these didn't helped...well, make sure your provider allows you to DL big files or simply make sure you're not loosing net connection during the DL, 'cause the standard firefox/IE download manager did NOT support resuming last time i checked.
I'm not an expert, so don't quote me on this, but it should help :wink:
-OR-
Use this mirror: http://games.internode.on.net/filelist.php?filedetails=10657
Zeetchmen
08-09-2007, 09:50 AM
Yay for zealot RvR footage, it may help me finally decide :cool:
Ryuuku
08-09-2007, 10:05 AM
Oh awesome, is this going to be the first zealot video? I haven't run across any others yet.
Crazy ol' dude
08-09-2007, 10:19 AM
Yes, it'll be first ZL RvR video ^_^ All the rest are newbie PvE crap :)
In the meantime, watch Shaman video. Seems like Marks are in (02:50 and 08:25 you can see a chaos symbol being casted on an orc by a zealot, i guess it is it) , you can also see 2 types of rituals (13:08 and 14:38 - a light-blue? glowing one and at 15:45 purple glowing one :rolleyes:).
I'm glad to learn that I'm not the only one that watches every video I can for mere glimpses of Zealot gamplay ;)
BE|Caen
08-09-2007, 10:27 AM
Not cool, my heart skipped a few beats when I saw the thread name!!
Crazy ol' dude
08-09-2007, 10:46 AM
I'm glad to learn that I'm not the only one that watches every video I can for mere glimpses of Zealot gamplay ;)Hehe, thanks for this response, now i'm also "glad to learn that that I'm not the only one that watches every video I can for mere glimpses of Zealot gamplay" :)
Not cool, my heart skipped a few beats when I saw the thread name!!:) I was expecting such reactions, so...i made this thread, 'cause i will be away for quite a while (i think) and i wanted to point you to the right website to train your F5 skill, also wanted to show you what zealot-related you can already see in shaman video ;) your heart will for sure have a chance to skip again, just wait a few days. When the video will be finally released link it here please and discuss about current gameplay&animations ;) I'll be very glad to read what do you folks think about current ZL when i'm back :)
BE|Caen
08-09-2007, 03:29 PM
The shaman video was fun to watch itself. When the zealots appeared my focus was entirely on them...however in this video I didn't see much other than the rituals being cast and it emitting a glowing circle on the ground.
It's still a mystery to me as to how it will all play out. *crosses fingers in hopes the Zealot video is out sometime this weekend*
variliar
08-11-2007, 06:49 AM
I'm glad to learn that I'm not the only one that watches every video I can for mere glimpses of Zealot gamplay ;)
number 3 hier ;)
in a magus vid from war-welten from the fansite gathering you can also sie the zealot cast dark rituals and marks..
at about 8:55 you can see a ritual from far away
at about 10:05 and following you can see a ritual an its pentagram from really near :)
and at about 11:00 and the following you can see how the zealot throws sth at an allie and how he casts a mark on an allie
it could be that you can see sth earlier in the vid as well, but i can't remember ^^
link of the vid (http://war.onlinewelten.com/downloads.php?id=19)
Skage
08-12-2007, 02:57 AM
Nice video size for the Bright Wizard RvR. Nonetheless...thanks for sharing, bro! :) Hope somebody uploads a Zealot RvR clip soon...I'm getting too anxious.
Crazy ol' dude
08-14-2007, 12:59 PM
It's up http://files.filefront.com//;8311589;;/
I don't have much time to be online now, will comment it later
number 3 hier ;)
in a magus vid from war-welten from the fansite gathering you can also sie the zealot cast dark rituals and marks..
at about 8:55 you can see a ritual from far away
at about 10:05 and following you can see a ritual an its pentagram from really near :)
and at about 11:00 and the following you can see how the zealot throws sth at an allie and how he casts a mark on an allie
it could be that you can see sth earlier in the vid as well, but i can't remember ^^
link of the vid (http://war.onlinewelten.com/downloads.php?id=19)
Cheers, thanks for sharing :)
Feigro
08-14-2007, 01:30 PM
"You have learned Mark of the Spell Destroyer" - popped up in the middle of combat.
Awesome footage.
Messk
08-14-2007, 02:33 PM
The Zealot RvR footage is awesome, I think I found my main.
Nihilist
08-14-2007, 05:45 PM
Love the video, so much stuff to take in it hurts my head...
A couple things I did notice(yes there is a lot more), was the bar that popped up when he marked himself that appeared above the hotbar and to the left of the moral abilities. Was probably the "mark of chaos" abilities that will appear when you mark allies. I noticed that 2 out of 5 of the slots were taken up, but only the left most slot looked like a use-able ability, probably "Spell Destroyer", because it pulsed with the rest of the abilities. Wish he would have used it, if it was even able to be used, but sounded to be an interesting mark ability. Not sure if you have to unlock the rest of the slots by using different marks, or what.
The second thing I noticed was that you drink from the skull when you sprint... Just thought that was kind of funny.
Oh and I love the part where he turns around to kill that Bright Wizard at around 8:20..
All in all thought I'm really looking forward to playing a Zealot. The video made it look damn confusing, but looks like there is so much you can be doing and will requite a lot of skill to play.
leogeo2
08-14-2007, 08:15 PM
I've mostly decided on Zealot so I'm fairly interested. Downloading now, thanks for the link!
VeriusCarth
08-14-2007, 08:27 PM
Was it just me, or did the Zealot (despite having a dagger) seem to be shooting purple fireball like things without casting anything? That was one of the first things I noticed, and I'm wondering if I haven't just gone crazy or something.
In the very first attack clip, she slices her dagger through the air like, twice, and then thrusts the skull forward, and the same purple fireball thing gets fired.
leogeo2
08-14-2007, 09:17 PM
Uh later on I've seen her pull the skull back a few times and throw the purple ball out. I think those dagger uppercuts were actually slashes.
Orcs called Harley and Puddin, witty.
VeriusCarth
08-14-2007, 09:38 PM
Uh later on I've seen her pull the skull back a few times and throw the purple ball out. I think those dagger uppercuts were actually slashes.
Well, the first few times she was doing it, she wasn't anywhere near any enemies. So, I just wondered. =/
Nihilist
08-15-2007, 01:37 AM
Was it just me, or did the Zealot (despite having a dagger) seem to be shooting purple fireball like things without casting anything? That was one of the first things I noticed, and I'm wondering if I haven't just gone crazy or something.
In the very first attack clip, she slices her dagger through the air like, twice, and then thrusts the skull forward, and the same purple fireball thing gets fired.I believe the purple fireball volley like thing without casting is the instant DoT or HoT that the Zealot has, since she does it to enemy and friendly players a few times.
The slashing dagger in the air was the Zealot applying the harbinger to enemies, although it never seemed like there was more than one harbinger on the enemies at a time? Probably just wasn't showing more than one graphic?.
The long spell you see her cast a few times, where she pulls the skull and it glows purple at around 3:15, that doesn't do anything, says "target is out of range" was her trying to resurrect someone, but they kept on releasing it seemed.
silex
08-15-2007, 06:21 AM
Very cool. The rituals just start pulsing on their own now which is handy. I'm curious to know what exactly the Harbingers do now.
Nihilist
08-15-2007, 06:48 AM
Just watched the Black Orc RvR video and noticed that when a mark was placed on the black orc, he "learned Mark of Daemonic Fury", which also looked like it became a useable ability by how it pulsed with the other abilities. This got me wondering if maybe marks are expendable if you use them, and apply a buff if you don't use them. Boggles my mind...
Gemini
08-15-2007, 10:44 AM
I am slightly dissapointed in the ritual system as it seems to be currently. I really liked they were intertwined with harbingers, it opened up all sorts of cool combinations and stuff, and now that they're independant, it just... has lost alot of it's appeal to me. I hope they change it back to the old system, or some other system where harbringers and rituals are intertwined.
I am slightly dissapointed in the ritual system as it seems to be currently. I really liked they were intertwined with harbingers, it opened up all sorts of cool combinations and stuff, and now that they're independant, it just... has lost alot of it's appeal to me. I hope they change it back to the old system, or some other system where harbringers and rituals are intertwined.
I dunno the 2 seperate 2 second casts seemed a bit bulky; at least how I heard it first described.
checkthis5000
08-15-2007, 12:30 PM
That was probably the most active, and best looking combat I've seen yet. It was one of the few that I really enjoyed watching.
The Harbinger thing looked really cool, and that Crow hovering over the area was awesome along with the Chaos Glyph on the ground.
I liked the standoff with AoE's going off, Turrets in place, everything was hectic and awesome. haha.
Noli me Tangere
08-15-2007, 01:51 PM
The Zealot seemed well animated, but, and this, I suppose, has little effect on gameplay..
Their spell effects that they had flying around, of them.. the Zealots were least impressive visually. The spells you saw the Goblins, Magus, Bright Wizard, and all looked so much more visually interesting.. the idea of impact and "Oh! Something's just happened" were so much more.
The Zealot.. there wasn't a lot of visual impact and visually interesting aesthetics to their spell graphics.
That could really be my only complaint. The combat in general looked enthralling, and the Zealot, spell effects aside, seemed to play a interesting and important role, even when other support classes were present (And it wasn't "just" healing, they were actively doing a lot, and it all seemed to have importance). Which was a really nice thing to see.
Nihilist
08-15-2007, 02:09 PM
The Zealot.. there wasn't a lot of visual impact and visually interesting aesthetics to their spell graphics.
I've always liked simple "dark" spell effects. No flying skulls or flashy stuff, because well, it's dark, not something that is supposed to be illuminous. I do agree there could be more of the "omg something just happened" effect, but I don't care for anything too flashy when it comes to dark magic. Plus the Harbinger effect seemed pretty cool when I saw it in the video. Dark cloud enveloped the person which floated up to form a raven above their head. I'm sure Mythic isn't done developing the spell effects, but so far they seem pretty well done, and I hope it stays simple.
Scraper
08-15-2007, 03:09 PM
The Zealot seemed well animated, but, and this, I suppose, has little effect on gameplay..
Their spell effects that they had flying around, of them.. the Zealots were least impressive visually. The spells you saw the Goblins, Magus, Bright Wizard, and all looked so much more visually interesting.. the idea of impact and "Oh! Something's just happened" were so much more.
The Zealot.. there wasn't a lot of visual impact and visually interesting aesthetics to their spell graphics.
That could really be my only complaint. The combat in general looked enthralling, and the Zealot, spell effects aside, seemed to play a interesting and important role, even when other support classes were present (And it wasn't "just" healing, they were actively doing a lot, and it all seemed to have importance). Which was a really nice thing to see.
just one word: gameplay.
Noli me Tangere
08-15-2007, 04:31 PM
I've always liked simple "dark" spell effects. No flying skulls or flashy stuff, because well, it's dark, not something that is supposed to be illuminous. I do agree there could be more of the "omg something just happened" effect, but I don't care for anything too flashy when it comes to dark magic. Plus the Harbinger effect seemed pretty cool when I saw it in the video. Dark cloud enveloped the person which floated up to form a raven above their head. I'm sure Mythic isn't done developing the spell effects, but so far they seem pretty well done, and I hope it stays simple.
You can make dark magic effects without it being flashy and flying skulls. As it is.. it doesn't look dark, it doesn't even look sinister. My biggest problem, would, in fact, be that it doesn't look very Chaosy. o_O
The Raven was very neat, but that's one out of all of them I've seen that made me go.. "Hey, that was neat."
just one word: gameplay.
The people hired to work on the graphical components of the game, work on the graphical components of the game. Game mechanics are, generally, handled by an entirely different part of the team.
Axxar
08-16-2007, 01:41 AM
I hope they nerf the font size of those XP gains. I can see it being a bit annoying to have your vision briefly blocked every time an enemy dies nearby :D
Nice to see some Zealot action. Too bad the video is too low res for the ability and tactic descriptions to be readable. It's hard to have a clue exactly what he's doing most of the time.
i'm wondering what the big minus was , some sort of debuff that messes with morale ?
Dutchshoes
08-16-2007, 08:55 AM
I don't know much about order side and their skills. But, from the movie there are some massive characters of various colours that pop up on the screen. And I was just wondering if people could help me out and explain what they were.
"+54 "
"D"
" - "
Feigro
08-16-2007, 10:26 AM
Was it just me, or did the Zealot (despite having a dagger) seem to be shooting purple fireball like things without casting anything? That was one of the first things I noticed, and I'm wondering if I haven't just gone crazy or something.
In the very first attack clip, she slices her dagger through the air like, twice, and then thrusts the skull forward, and the same purple fireball thing gets fired.
The dagger slice may be applying an effect on the target we can't see. Like the Bright Wizard, he has animation where he raises he staff (or hand, don't remember) in the air. If you're staring at him, it doesn't look like anything is happening. If you look at the target though, he gets wreathed in flame.
Other than that, instant cast spells would make it appear that he didn't have to "cast", but he definitely had an animation to all of the purple energy streams that came from him. Whether it was a skull thrust, are a dagger slice.
Additionally, two of the effects look very similar, but are actually different. So it could have been that you saw him cast 2 spells that look alike. But the cast portion had separate animations.
Crazy ol' dude
08-16-2007, 01:10 PM
I managed to write down some of the spells. The time at the end of each spell's description is not the time when that spell is cast but when the player mouseovers(sp?;p) on it. (some of the spells are from newer RvR videos)
UPDATE 08-24-2007 20:20 (GMT+1)
Auto-attack
AP:1
....
Damage spells:
Scourge
Basic magic attack.
Tzeentch's Warping
Deals damage to the target over 10? second.
Daemonic Spittle
Actionpoints: 130
Does damage to all enemies in front of you within 60 feet. (thanks Variliar! :))
Healing spells:
Dark Medicine
AP:100
Heals your target.
Tzeentch's Cordial
AP:60?
Heals your target over 15 seconds
Tzeentch Shall Remake You
AP:60? (5 sec cast)
Ressurects your target.
Dust of Pandemonium
AP:170
Heals your entire group. 02:13
Buffs & Debuffs:
Mark of Spell Destroyer
AP:60
Your target's intelligence is increased. The bearer of the mark gains the ability to drain Action Points from their target. 02:15
Mark of Daemonic fury
AP:60
Your target's strenght is increased. The bearer of the mark gains the ability to magically damage their target.
Impending Doom
AP:50 (lasts 1 min)
Calls down a Harbinger of Chaos upon your enemy. While affected by the Harbinger, the target will do 25% less damage to you and all Dark Rituals will be 25% more effective against them. 04:15 (thanks Variliar!)
variliar wrote: "In that video[elf presentation, last 15 secs] it also says in the middle of the screen in red color: "You cannot have more Harbingers active at a time." ..."
That text appeared for only a few sec and player wasn't facing combat direction, so we can't say much about it, except that there'll obviously be a limit on active harbingers (probably only 1 active/time)
All rituals last 1 minute before fading and all have 65 ft *cast* range
Ritual of Vulnerability
AP: 60
Invoke a Dark Ritual that reduces the resistances of any enemies within ?? feet. You may have only one Ritual active at the time. 09:18
Ritual of Lunacy
AP:60
Invoke a Dark Ritual that reduces Willpower and Initiative of any enemies within ?? feet. You may have only one Ritual active at the time. 02:55
Ritual of fragility
AP: 60
Invokes a dark Ritual that reduces the armor of all enemies within 30/50(?) feet. You may have only one Ritual active at the time. (thanks variliar!)
CC spells:
Mirror of Madness
AP:100?
Only useable after you disrupt an enemy's spell.
Deals high damage to your target and interrupts any ability that they are currently building up. Thanks Nihilist!; 05:17, only appears for like 1/10 of a second :p
Chaotic Crippling
AP:60 (20 seconds CD)
Roots the target in place for 7 seconds. Any damage done may break the effect. 02:44
~~MORALE~~
Reckoning of Tzeentch
Ressurects all allies within ?? feet, everyone of them is greatly healed and their action points are restored. 01:56
Eye of Sheerian
Heals your entire group over ?? seconds. 03:57
Rampaging Siphon
Deals high damage to all enemies within ?? feet and heals your allies for a portion of the damage dealt. 09:57
Subtlety
For the next ?? seconds, none of your attacks will make the enemy hate you more. This will not effect enemy players.
Tzeentch's Talon
Reduces your target's armor and all resistances for ? seconds.
Wind of Death
All enemies within ?? feet suffer very high damage over 9(?) seconds. Anyone afflicted by this effect will have all of their ??? ??? ??? reduced. 03:57
(Some other morale abilities found by Nihilist, completed by me: )
Surprising The Fragile Unbelievers
Range: 0 - 100 Feet
Your target and all other enemies within ?? feet of them become silenced for ?? seconds, making them unable to use magic.
Divine Protection
Everyone in your group is surrounded by a protective shield, which will absorb a large amount of melee attack damage. [1:06;10]
Favoured Wind(or Focused Mind)
For the next ?? seconds, you will ignore any silencing, disrupting, interrupting, or disorienting effects, and your abilities can not be stop(set back) when you are building them up [1:06]
Steal Life
Range: 0 - 100 feet
Your target suffers high damage over 9? seconds, and you are healed for a portion of the damage dealt.[1:09]
Death(Doom?) and Darkness
Range: 0 - 100 feet
For the next ? seconds, your target regains action points ??% more slowly and their normal morale gain will stop.
8):twisted:
I think it's all
Tzeentch shall remake you (ress, long cast), Tzeench's Cordial (HoT, purple things that fly at the ally), Dark Medicine (single target heal, purple things that fly at the ally), Scourge(basic DD, purple things that fly at the enemy), Tzeench's Warping(instant DoT, dagger swing animation)
As for the ritual system - yes, things got a little simplified...but it's also way more dynamic now i think.
Simple - Rituals and Harbingers are separated...both are instant casts, marks also. I imagine Zealots system - as you damage people affected by a ritual (probably will need to be affected by a harbinger too), you power up the buff effect of marks of your allies (+intelligence, +str etc.) and most likely the abilities also get better. So - more you debuff, longer you fight (of course you need to heal people to be able to fight for a long time), stronger you and your allies are ;) I like that system, simple to understand, more dynamic, requires more tactical thinking than previous 2 sec ritual + 2 sec summon harbinger system imo
Gemini
08-16-2007, 01:24 PM
Woo, harbringers do effect Rituals! Thanks for the info, man.
Noli me Tangere
08-16-2007, 01:47 PM
I may have a few grumbling about the visuals of the spells, but the actual effects of the spells sound really fun. :D
Nihilist
08-16-2007, 01:48 PM
This one is fu*cked up:
Mirror of Madness(?)
AP:100?
Only useable after you disrupt an enemy's spell.
Deals high damage to your target and interrupts any ability that they are currently building up.That's how I read it... But not really sure how that works... Disrupt maybe just means you push back an enemy spell, then you are able to interrupt it.
Crazy ol' dude
08-16-2007, 01:55 PM
That's how I read it... But not really sure how that works... Disrupt maybe just means you push back an enemy spell, then you are able to interrupt it.
Now i see it, you're right. I'll be refering to wow now, as most people on these board know the game.
Disrupt = Resist in wow.
Higher Willpower(stat) you have - greater your chances to disrupt enemy spellcast are. And when you disrupt an enemy spellcast, you can cast this Mirror spell and instantly cancel any spell your enemy is currently casting, probably with some cooldown effect added to it (as in counterspell spell in wow)
Thanks for the info, man.
No problem ;)
Nihilist
08-16-2007, 01:57 PM
Now i see it, you're right. I'll be refering to wow now, as most people on these board know the game.
Disrupt = Resist in wow.
Higher Willpower(stat) you have - greater your chances to disrupt enemy spellcast are. And when you disrupt an enemy spellcast, you can cast this Mirror spell and instantly cancel any spell your enemy is currently casting, probably with some cooldown effect added to it (as in counterspell spell in wow)
Ya i was wondering if that was it. More micro management... I love it!
variliar
08-16-2007, 01:59 PM
disrupt is like a resist in WoW
edit: someone was faster ^^
Crazy ol' dude
08-16-2007, 02:08 PM
Support classes were introduced at Waaaagh as anti-magic-ranged-class, so we'll probably have quite a lot of willpower. Also, the Golden Eye of Tzeentch (Your chance to disrupt hostile magic is increased by 75% for 10 seconds.) and that Mirror of Madness spell make a nice duo :)
Gemini
08-16-2007, 02:16 PM
Damnit, I love anti-mages, now I'm stuck between Zealot and Marauder again. I guess I'll just have to wait and see what sort of abilities Marauder has in store for us...
variliar
08-16-2007, 02:46 PM
. Also, the Golden Eye of Tzeentch (Your chance to disrupt hostile magic is increased by 75% for 10 seconds.) and that Mirror of Madness spell make a nice duo :)
That is just what I also thought ;) .
I just hope that there will be some connection between marks, harbinger and dark ritual eg how Crazy ol' Dude wrote with empowering the marks through damaging someone who is affected by a ritual and/or harbinger. Otherwise I love in which direction the zealot is going and can't wait to play one myself!
Dutchshoes
08-16-2007, 02:48 PM
I managed to write down some of the spells. The time at the end of each spell's description is not the time when that spell is cast but when the player mouseovers(sp?;p) on it.
You sir are far too educated in the class maybe for your own good.....but I appreciate that you wrote down all the goodies :P
Crazy ol' dude
08-16-2007, 03:58 PM
~~TACTICS~~
All of these are from the beginning of the vid
UPDATED on 08-22-2007 20:48 (GMT+1)
THANKS very much Nihilist for help!
Sealed Fate
The effects of your Harbinger on your enemies is increased by ??%.
Spreading Corruption
Your DRs gain a ??% larger radius.
Part of the Plan
You have a 25% chance to completely ignore any effects which set you back, interrupt you, or disrupt you.
Infinite Knowledge
+1 Int/level
Devotion
+1 Willpower/level
Warped Flesh
+1 Toughness/level
Tzeentch's Warding
Increases your elemental(?) resistances
Warping the Winds
All elemental/corporeal(?) healing spells become 1% more effective on you and you take 1% less damage from elemental attacks.
Aggresive ???
1% more dmg power, 1% less healing power
???
Any time an enemy disrupts your attacks you will regain ?? APs
Infusion Of Power
You will regain ? ACTION point every second
???
Any time you critically heal an ally, you will regain ?? AP
D??
Your heals will become 20% more effective if your target is critically wounded.
Backlash
Any time you are attacked, there is a 10% chance you will become surrounded by magical energy for 5 seconds which will lash out against anyone else who hits you.
Barrier Of Demention
Increase all of your resistances, but only slightly.
Deep Suturing
Any time you critically heal an ally, they will also regen additional health over 5(?) seconds.
S???
All of your attacks will cause your enemy to hate you ??% less than normal. This has no effect on enemy players.
Favorable Winds
Dust of Pandemonium will build up 1 second faster.
Tactics from about 10:00
Warping the Spirit
Whenever the bearer of your Harbinger dies, you will gain 100? APs and will become healed. (http://img249.imageshack.us/img249/425/warpingthespiritqb5.jpg !!! with good timing this one will be really powerfull :twisted:)
Chaos Bearer
All of your magical attacks cost ??% fewer APs.
Waves of Chaos
Your Dark Rituals will deal damage every 1 second to all enemies within the area
Corrupt The Soul
All enemies affected by your Harbinger become additionally corrupted reducing the effectivenes of any heals on them by 25%(?) <- nice one
And as for the "+54 ""D" and " - " things, i have no idea what the hell is it :S i'd say it's just some kind of an error
I guess I'll just have to wait and see what sort of abilities Marauder has in store for us...
Would you like to play a class where micromanagment matters really much, where whole battle depends on your actions, where people will tell you "L2HEEL LOL NUB" no matter what you do, where you can lower your enemies power to ground level(ok, ok, not that much, but still... ;)) and give this power to your allies?
Or you want to play a class which is pretty much only about doing pew pew/slash slash/clang clang, probably with nasty animations in the meantime? ;p
I just hope that there will be some connection between marks, harbinger and dark ritual eg how Crazy ol' Dude wrote with empowering the marks through damaging someone who is affected by a ritual and/or harbinger.There for sure will be, but it's details will most likely be 484958 times Changed before release anyway :p
You sir are far too educated in the class maybe for your own good.....but I appreciate that you wrote down all the goodies :P
That sounds like a compliment, thanks then :) i was always looking to play a crazy, debuffing around, powerfull dude who matters, and so far the Zealot matches that, so gathering info about that career is kind of a hobby for me :)
One thing that bothers me - at 8:50 we can see that she put down a Ritual of Vulnerability (decreases resistances; watch her hotbar) on some people. Then she casted the CC spell and nothing else, but yet every enemy who got caught within the ritual area started to get slight damage. She didn't touch her morale abilities. Did i miss something? (EDIT: it's the WAves of Chaos tactic)
Nihilist
08-16-2007, 05:00 PM
I'll try to help out some, having more fun doing this than playing WoW :P
---------------------------------
Drink Deeply
?? landed will last an additional ?? seconds.
Deep Suturing
Any time you continually heal an ally, they will ?? regen ?? health over 1 seconds(?).
Sealed Fate
The effects of your Harbinger on your enemies is increased by 10%.
Favorable Winds
?? ?? ?? will ?? build up 1 second faster(?).
Spreading Corruption
Your DRs gains a ??% larger radius.
Part of the Plan
You have a 25% chance to completely ignore any effects which hit(?) you back, interrupt you, or disorient(?) you.
Infinite(?) Knowledge
+1 Int/level
Devotion(?)
+1 Willpower/level
Infusion Of Power
You will regain 1 action(?) point ever second.
S???
All of your attacks will ?? your enemy ?? you ?% from ?? ?? ??. This has no effect on enemy players. **My guess is it's a PVE type deal. *shrug***
?? ??
Any time you continually heal an ally, you will regain ?? action points.
Aggresive(?) ??
You Deal 1% more damage, but all of your heals are 1% less effective.
R??
Any time an enemy disrupts your spells, you will regain ?? action points.
D??
Your heals will become 20% more effective if your target is ?? ally ??.
Warped Flesh
+1 Toughness/level.
Tzeentch's Warding
Increases your ??? resistances.
Warping the Witch
Any/All ??? healing spells become 1% more effective ?? ??? and you deal 1% less damage than ??? attacks.
Backlash
Any time you are attacked, there is a 10% chance you will become surrounded by magical energy for 5 seconds ??? and/will ??? you against anyone who ??? hits you. >_>.... <_<.... -_-'
Barrier Of D??
Increase all of your resistances, but only slightly.
Aggresive ???
1% more dmg, 1% less healing
???
You will regain 1(?) morale(?) point every second [additional i guess, that means 2 morale points/sec]
??? Any time you heal an ally, you will regain ?? AP <- sounds good, but this just sucks imho, unless the AP gained is just not big :/ I imagine that simply too much guilds will be looking for Zealots with this tactic as they can do longest healing :neutral: healbotting ftl
variliar
08-16-2007, 05:43 PM
And as for the "+54 ""D" and " - " things, i have no idea what the hell is it :S i'd say it's just some kind of an error
Yes, that is just some kind of error. We shouldn't forget that this is still beta-status...
One thing that bothers me - at 8:50 we can see that she put down a Ritual of Vulnerability (decreases resistances; watch her hotbar) on some people. Then she casted the CC spell and nothing else, but yet every enemy who got caught within the ritual area started to get slight damage. She didn't touch her morale abilities. Did i miss something?
Actually every Ritual she casts does dmg. And the tooltips of the rituals don't say anything about empowering allies / group members anymore. Maybe all the rituals additionally do dmg instead of having the draining effekt...
Gemini
08-16-2007, 08:44 PM
Maybe all rituals drain hp now?
Crazy ol' dude
08-17-2007, 03:59 AM
Thanks very much Nihilist for translating tactics, good job :) Could you tell me at what time is the Drink Deeply tactic visible? Also i have translated some more words on both tactics and spells, check out my original posts soon.
Actually every Ritual she casts does dmg. And the tooltips of the rituals don't say anything about empowering allies / group members anymore. Maybe all the rituals additionally do dmg instead of having the draining effekt...
Maybe all rituals drain hp now?
It's a tactic, Waves of Chaos
Current system then:
Harbinger - instant cast (60 ap), single target spell, enemy does less damage to you and suffers more from Rituals effects, lasts 1 minute before fading
Rituals - (almost) instant cast (60 ap), medium size circle when casting, but seems like it has a quite big radius, a Zealot may have only one ritual active at the time, the glowing effect on the ground is visible for enemies
Marks - instant casts(60 ap), various types, each give +stat bonus and an ability to it's bearer that he/she can activate several times, marks last for a great amount of time or just until death or when abilities will be used (notice that when a Mark is casted, a small bar appears above the XP bar...as for Spell Destroyer, it has 2 button, similar graphics...that would mean, just like Runepriest, you can use the drain AP ability 2 times before having to recast the mark)
No clear info atm if damaging people within ritual and/or harbinger bearers increases stat bonus and/or power of abilities it gives from marks and/or grants new abilities, i guess yes tho
But no matter how much damage was dealt, she all the time had 2 buttons on the mark bar, so damaging people does not give new abilities or that system is not in or she was damaging wrong people....
Nihilist
08-17-2007, 04:36 AM
Thanks very much Nihilist for translating tactics, good job :smile: Could you tell me at what time is the Drink Deeply tactic visible?It happens at the very beginning of the video when the "Chaos Zealot Stonetroll Crossing" fades into the initial list of tactics he pulls up... It's the very top tactic of that list. I'm not sure if it's "Drink Deeply" but it seems like it's something Deeply, the Drink part of that just doesn't make much sense to me, unless it's the sprint ability that lasts longer, because the zealot drinks out of the skull right before he/she sprints... :confused:
variliar
08-17-2007, 05:44 AM
It's a tactic, Waves of Chaos
ah, okay, thanks. I also tried to identify some tactics or spells but I didn't really manage it ^^. So big thanks you two!!!
ALSO - notice that when a Mark is casted, a small bar appears above the XP bar...as for Spell Destroyer, it has 2 button, similar graphics...that would mean, just like Runepriest, you can use the drain AP ability 2 times before having to recast the mark.
In the Black Orc video the first time he gains "Mark of Daemonic Fury" it is only one button. After a second zealot casts the same mark upon him a second button appears. Lateron in the video two buttons appear after once gaining the mark. And in both videos, Black Orc and Zealot, only one button is affected by the global cooldown...
I guess that the first time the Black Orc gained the mark was just a bug (only one button) or there are tactics that increase the number of times that you can use a mark. And in this case one zealot had the tactic, the other didn't. On the other hand I am not sure if the two graphics mean that you can use the mark two times because always only one is affected by the global cooldown..
Nihilist
08-17-2007, 08:05 AM
ah, okay, thanks. I also tried to identify some tactics or spells but I didn't really manage it ^^. So big thanks you two!!!
In the Black Orc video the first time he gains "Mark of Daemonic Fury" it is only one button. After a second zealot casts the same mark upon him a second button appears. Lateron in the video two buttons appear after once gaining the mark. And in both videos, Black Orc and Zealot, only one button is affected by the global cooldown...
I guess that the first time the Black Orc gained the mark was just a bug (only one button) or there are tactics that increase the number of times that you can use a mark. And in this case one zealot had the tactic, the other didn't. On the other hand I am not sure if the two graphics mean that you can use the mark two times because always only one is affected by the global cooldown..
Ya, it's just a shame neither of them ever even scrolled over that bar... And maybe you get more charges as you level up, the beta chars weren't fully leveled were they? Or possibly you can have multiple marks and that unlocks the other slots?
Corrupt The Soul<-- I think.
All enemies affected by your Harbinger become additionally ??? reducing the effectivenes of any heals on them by ??% <- nice one
Crazy ol' dude
08-17-2007, 08:31 AM
And maybe you get more charges as you level up, the beta chars weren't fully leveled were they?
They were about rank20 btw.
In the Black Orc video the first time he gains "Mark of Daemonic Fury" it is only one button. After a second zealot casts the same mark upon him a second button appears. Lateron in the video two buttons appear after once gaining the mark. And in both videos, Black Orc and Zealot, only one button is affected by the global cooldown...seems like we again have to wait for more info :) at least now we know what marks are ^_^
My personal theory is that it was a bug...marks first appeared in the waaagh so that means they implemented them recently, they'll Change and polish this a lot of times.
And thanks for the "Corrupt The Soul" tactic name, updated my post with it already. Also, take a look at EDIT: nvm ;p
On 01:24 when abilities menu is opened, there's a spell called Tzeentch's Warping, it's her 4th button on the hot bar...did anyone see this spell mouseovered during the vid?
Nihilist
08-17-2007, 10:04 AM
Few more I noticed :
Abilities : They are in the second tab, so Morale Abilities?
Surprising The Fragile Unbelievers
Range: 0 - 1000 Feet?? <--- :confused:
Your target and all other enemies within 10(?) feet of them become shackled(?) for ?? seconds, making them unable to ?? ??.
Divine Perfection(?)
Everyone in your group is surrounded by a protective shield, which will absorb a large ammount of magic(?) attack damage. [1:08]
?? Fate(?)
Resurrects(?) all allies within 10(?) feet. Anyone who is ?? back from the dead will ?? be healed for a large amount over ? seconds.[1:04]
Favored(?) Wind
For the next ?? seconds, you will ignore any ??, ??, interrupting, or ?? effects, and your ?? ?? ??... [1:06]
Steal(?) Life
Rank 1
Range: 0 - 1000? feet
Your target suffers high damage over ? seconds, and you are healed ?? amount of the damage dealt.[1:09]
Death(?) and Darkness
Rank 1
Range: 0 - 1000? feet
For the next ? seconds, your target ?? ??
?? ??
Deals high damage to all enemies within ?? feet, and heals your ?? group a portion of the amount of damage dealt.[1:26]
^^ Those were mainly from the book in the beginning before he zoned in. ^^
More stuff from the actual fighting :
Deal Of Pandemonium
Action Points: 170?
Heals your entire group.?[3:17]
Tzeentch's ??
Action Points: 60?
Range: 0 - 100? Feet
Heals your target over 10? seconds.[3:18]
Eye Of ??(morale)
Heals your entire group over ?? seconds.
On 01:24 when abilities menu is opened, there's a spell called Tzeentch's Warping, it's her 4th button on the hot bar...did anyone see this spell mouseovered during the vid?
Popped up again at 3:15, but it's : "Deals damage to the target over 10? second." So it's the DoT.
Crazy ol' dude
08-17-2007, 10:47 AM
Few more I noticed :
Abilities : They are in the second tab, so Morale Abilities?yes, morale
Surprising The Fragile Unbelievers
Range: 0 - 100 Feet??
Your target and all other enemies within 10(?) feet of them become shackled(?) for ?? seconds, making them unable to use magic.
Divine Perfection(?)
Everyone in your group is surrounded by a protective shield, which will absorb a large ammount of [it's not magic i think, there's no g in that word] attack damage. [1:08]
Favoured(?) Wind
For the next ?? seconds, you will ignore any ??, disrupting, interrupting, or disorienting effects, and your abilities can not be ???[stop?] when you are building them up [1:06]
Steal Life
Rank 1
Range: 0 - 1000? feet
Your target suffers high damage over 9? seconds, and you are healed for a portion of the damage dealt.[1:09]
Death(?) and Darkness
Rank 1
Range: 0 - 100 feet
For the next ? seconds, your target bla bla bla ??% more bla and their blabla morale gain will stop
Rampaging Siphon <- got this one already
Deals high damage to all enemies within ?? feet, and heals your allies for a portion of damage dealt.[1:26]
[quote]
Deal Of Pandemonium
Action Points: 170?
Heals your entire group.?[3:17]
Tzeentch's ??
Action Points: 60?
Range: 0 - 100? Feet
Heals your target over 10? seconds.[3:18]
Eye Of ??(morale)
Heals your entire group over ?? seconds.Got these 3 already, Dust of Pandemonium, second is Tzeentch's Cordial, third is Eye of Sheerian
Popped up again at 3:15, but it's : "Deals damage to the target over 10 second." So it's the DoT.So it was replaced with Daemon Spittle then ;p thanks, updated the post :)
Gemini
08-17-2007, 11:13 AM
Look at those anti-caster spells... mmMMMM, tastey.
silex
08-17-2007, 12:24 PM
Good god...
Everyone just take a step back and look at the incredibly wide variety of abilities, morale abilities, and tactics. There's so much to try out and test!
Makes me cry how few tactics you'll be able to place on yourself at once.
Good work on digging up the info!
Crazy ol' dude
08-19-2007, 10:25 AM
Updated spells post (http://www.warhammeralliance.com/forums/showpost.php?p=434671&postcount=35) (all updates are bolded), but:
Divine Protection(morale)
Everyone in your group is surrounded by a protective shield, which will absorb a large amount of melee attack damage. [1:06;10]
Am i right that it's "melee"? Not sure on this one: http://img262.imageshack.us/img262/7001/divineprotectionrv2.jpg But if yes, it's awesome :) I'm glad we'll have something else besides one snare to help us(and not only) against melee
Death and Darkness(morale)
Rank 1
Range: 0 - 100 feet
For the next ? seconds, your target regains action points ??% more slowly and their ??? morale gain will stop.
i guess it doesn't really matter, but what is ??? here? http://img504.imageshack.us/img504/8439/deathanddarknessrw7.jpg
Besides, as for the vid itself, i like animations , althought i think they could be way more "dark" (especcially ritual's glowing effect)...but what really bother me are sound effects : / i really, REALLY hope there'll be better (not just pffffft when casting a mark) sfx
variliar
08-19-2007, 12:11 PM
I'm glad we'll have something else besides one snare to help us(and not only) against melee
There is more that helps us against melee. Just look at these tactics:
---
Backlash
Any time you are attacked, there is a 10% chance you will become surrounded by magical energy for 5 seconds which will lash out against anyone else who hits you.
---
---
Part of the Plan
You have a 25% chance to completely ignore any effects which hit(?) you back, interrupt you, or disorient(?) you.
---
And if this is still up to date:
---
Tzeentch's Wrath
Tactic Slots: 3
Description: Any time you are hit in melee, there is a 25% chance your attacker's Strength and Toughness will be reduced for 12 seconds
---
I know that you are probably aware of this, I just wanted to highlight that the zealot is flexible enough to strenghten himself against melee if necessary.
Nihilist
08-19-2007, 03:43 PM
Am i right that it's "melee"? Not sure on this one: http://img262.imageshack.us/img262/7...tectionrv2.jpg (http://img262.imageshack.us/img262/7001/divineprotectionrv2.jpg) But if yes, it's awesome :smile: I'm glad we'll have something else besides one snare to help us(and not only) against melee
Sure looks like "melee", since magic would have something below it for the "g" in it.
Crazy ol' dude
08-22-2007, 12:17 PM
So,
RvR Zealot vid from the Waaagh fansite gathering - as of 22.08.07 list which gives the most actual view of Zealot mechanics:
ABILITIES & MORALE (http://www.warhammeralliance.com/forums/showpost.php?p=434671&postcount=35)
TACTICS (http://www.warhammeralliance.com/forums/showpost.php?p=434927&postcount=46)
Everything except numbers, some tactics names (who cares) and 2 words from Wind of Death morale spell - the list is completed enough to give a clear view of seems-to-be-awesome Zealot gameplay :) With great help from Nihilist and war-resource.com (they have also tried to write down spells - http://www.war-resource.com/careers/zealot.php#abilities)
Cheers
variliar
08-22-2007, 05:41 PM
Impending Doom is 25%
You can see it in the DE / HE presentation video from Leipzig at the end but it is in german.
Crazy ol' dude
08-23-2007, 02:28 AM
Impending Doom is 25%
You can see it in the DE / HE presentation video from Leipzig at the end but it is in german.
Cheers, thanks :)
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