View Full Version : building black orcs
madival
08-11-2007, 12:22 PM
WAR has said you can increase certain things about your character but it will decrease other aspects of him. how will you build your black orc and why (will you go for more damage, more survivability,ect) :cool: i personally am gonna go with survivability for my guy
mostly because nothing makes people more frustrated then everyone beating on a tank but he still manages to kill someone :o
Gemini
08-11-2007, 01:27 PM
First of all, I have no idea what your talking about. Increase what aspects, decrease what? Explain more, please.
Second... it's closed beta, we can't know how such mechanics will work, so it's kinda hard to say "Oh yeah, I'll do this, this, and that."
Copon
08-11-2007, 01:44 PM
In response to OP, If we can do what your idea is, I would go DAMAGE all the way!
madival
08-11-2007, 02:30 PM
First of all, I have no idea what your talking about. Increase what aspects, decrease what? Explain more, please.
Second... it's closed beta, we can't know how such mechanics will work, so it's kinda hard to say "Oh yeah, I'll do this, this, and that."
what i am talking about is they said like healers could go for greater healing however it would reduce the amount of damage they could do . they could also go for more damage but it would reduce there healing they could do . the most effective character would have to balance both. how would you base your character and what do you want your black orc to do (damage tank survive ect)?
versuvius
08-11-2007, 02:36 PM
He means having building certain skills and abilities (hopefully affecting aesthetics too) which will increase damage, health, general defence and other generalised terms
heavyhebrew
08-11-2007, 03:25 PM
madival, build your black orc for support healing! Just kidding.
I am sure it will be similar to most other games. Build for damage, lose defense. Build defense, lose damage, et al.
Gemini
08-11-2007, 04:04 PM
Well, for the support classes, one of their jobs is to balance their support and offensive spells to get the most effiency. Perhaps your refering to tactics, which are passive bonuses you can get and arrange however you like. If you are talking about tactics, then what I said before stands, theres no way to know. We don't know very many of the tactics, and those we do may have been replaced ten times by now.
I get the feeling that I'll be going for survivability, I'll chew through my opponents slow and steady as I weather the storm of their attacks... that is if I'm not getting ganked by 5 mages at the same time >.<
cheesecake
09-04-2007, 11:32 AM
i heard somehere that orks get physicaly bigger as they gain levels is this true ?
Gemini
09-04-2007, 11:33 AM
Completely unrelated to this thread, but yes, they do.
cheesecake
09-05-2007, 09:19 AM
sorry i just assumed that they would grow differently depending on how the character is built
Gemini
09-05-2007, 10:08 AM
Nope. As they rank up, they get bigger, I don't think there is any variation to it, at least that we know of.
Morglum
09-05-2007, 11:20 AM
I will be the black orc that will go insane and at the end of battle will still be standing (survivability it is for me), if that is by anymeans possible ofcourse...
Throwhemon
09-05-2007, 07:18 PM
WAR has said you can increase certain things about your character but it will decrease other aspects of him. how will you build your black orc and why (will you go for more damage, more survivability,ect) :cool: i personally am gonna go with survivability for my guy
so far this only applys to support classes like the shamans but it can be changed. you can increase dmg and survivblity through tavtics but you can switch tactics once you've been out of combat for 5mins so you can in all reality have mutiple builds for your charcter at any given time.
I would hope that there isnt a choice when you rank up that forces you to pick something that you can never reverse.
Gemini
09-05-2007, 08:00 PM
so far this only applys to support classes like the shamans but it can be changed. you can increase dmg and survivblity through tavtics but you can switch tactics once you've been out of combat for 5mins so you can in all reality have mutiple builds for your charcter at any given time.
I would hope that there isnt a choice when you rank up that forces you to pick something that you can never reverse.
Nope, won't ever happen. Mythic has stated multiple times that anything reguarding skill/tactic advancement that be done, can also be undone or redone. And yuou won't have to slay a dragon the size of 20 elephants to do so, either.
Throwhemon
09-05-2007, 11:34 PM
i love having someone as bored as i am trolling the forums and replying intelegintly to my posts and other posts. thank you gemini
Steel*Faith
09-06-2007, 10:28 AM
I'm either building the Black Orc to survive longer angainst ranged attacks, with a shield. Or i'm going to go for a higher dps build with a greater choppa (2h weapon). It will depend on how effective both are in the game when I get to try them both out.
Freax
09-06-2007, 05:48 PM
If your gonna build towards damage you might as well be a Choppa then.
Sejal
09-06-2007, 06:24 PM
If your gonna build towards damage you might as well be a Choppa then.
:-|
not true....
maybe they want to use a 2hander? maybe once in a while they want to switch up their tactics and go for defense? the choppa and black orc are two completely different classes and archetypes.
sirorksalot
09-08-2007, 06:02 AM
I get the point of not wanting to get ganked instantly but still you might well go for a defensive chopper
StabbyMcGee
09-08-2007, 09:39 AM
Defensive or Damage specced I'm sure either will do quite a bit of damage. From what I've read about Black Orcs, they hit slower and are giant, slow moving targets- but when they hit, they hit hard. Really hard. Their slow speed makes sure that they'll never be used as a DPS class, but I'd imagine you could go for all defense and still kill with powerful ease. So, I'm going Defensive- to give me a better chance of closing the gap on the ranged characters.
havedeath
09-15-2007, 11:12 AM
<-- 100% damage spec kamikaze two-hander black orc!
Flicken
09-19-2007, 11:28 AM
The Black Orc seems to be all about your Combos... Keep em stunned, slowed, etc, and just wittle away there HP till they drop... Survivability for me :D
Eyedol
09-19-2007, 11:36 AM
I am going to optimize my stun-lock abilities as far as possible.
Black Orc, Will own!
DPS Tanks ftw. lol
Splitty
09-20-2007, 06:19 AM
Black Orc, Will own!
DPS Tanks ftw. lol
Thats what im praying and hoping for. I should hope that my shield attacks do a fair whack of damage!
I will be speccing, if possible, for defence and stuns/control as i will be leveling with my two brothers and possibly a few other friends.
I basically already got myself a waagh raiding party.
Spacepeanut
09-24-2007, 03:42 PM
Yeah I have four or five friends who will be playing with me as well only one of them is going to be a greenskin with me tho. The others are either playing chaos or Dark Elves, :P
Krylzay
10-01-2007, 05:54 AM
If this turns out to be an option for none support classes as well I will go defense.
As I have said many times before a Black Orcs job is to get all of the other team to attack him/her. Once that Orc has done so it doesn't matter how much damage is he doing (In a group). Its more important to survive than to kill the other team fast. Black Orcs aren't about DPS they are about outliving the opponents.
Halcyon
10-01-2007, 06:09 PM
well. as previously stated, black orcs will do lots of damage. as will ironbreakers. they are more easily avoided/evaded, but when they hit, it still really hurts. wich makes way more sense then wow...for some reason if you have lots of armor and a big shield, when you bring your hammer down on their head, it does not hurt...stupid idea. just another example of where this game is going to succeed where others (cough, cough) have failed.
Krylzay
10-01-2007, 07:17 PM
well. as previously stated, black orcs will do lots of damage. as will ironbreakers. they are more easily avoided/evaded, but when they hit, it still really hurts. wich makes way more sense then wow...for some reason if you have lots of armor and a big shield, when you bring your hammer down on their head, it does not hurt...stupid idea. just another example of where this game is going to succeed where others (cough, cough) have failed.
They swing their weapon once every couple of seconds but like you said, when it hits...
Big smash
Gremdar
10-06-2007, 08:31 PM
Im going def, i will try my best to be a big walking meat shield
pooter26
10-12-2007, 01:29 AM
As a pvp tank, it is always best to find a moderation between tanking and dps. Obviously, no point in tanking if players are too cheap to pay attention to you (lol). But with few defense tactics, your going to die easier.
My suggestion: Mainly go for defensive tactics to stay in the fight long, and pick up offensive morale abilities that will be easy to unlock b/c your staying alive. As for gear concern, always take toughness over strength. Always take initiative over weapon skill. If you went for all out strength, weapon skill, you should have rolled a choppa because you are not setting yourself apart from choppas other than base armor and health probably.
Im not saying there is nothing wrong with being an offensive tank, just not a 100% offensive tank, that just stupid. I would say go for 80% defensive tactics, 20% offensive tactics, 80-100% offensive morales, 0-20% defensive morales.
For me this strategy is the perfect balance of tanking/ damage as your tanking comes passively and damage comes in the heat of combat! It is also the most effective way for a tank class to truly succeed IMO.
Gemini
10-12-2007, 03:36 PM
Assuming my party has enough damage, I would want to load up on as much cc/debuffs/guards/taunts ect ect as I can to totally piss off my enemy and help my allies(and myself). When people get frustrated, they don't think straight.
ScroatzZ
10-28-2007, 04:19 PM
I'm thinking surv. all the way, your gonna be a more important part of the fight if you can stay in it the longest. and it seems that WAR is going to really make a tanks job what it should be in PvP rather than just the big dude in the armor that cant do a damn thing if he's spec'ed PvE (like some games *cough* WoW *cough*) its good that way though, at least now you can be used in both rather than usless in 1 or the other.
Oasis
10-28-2007, 05:33 PM
I'm going for the power! more power to kill people!
I'm going surv. black orcs look mean as hell tho. :D
Vandraad
12-04-2007, 02:29 PM
I too will, if it's possible, specialize more in survivability than offensive power. From my experiences in the early days of DAoC, those big meaty tanks were brutal on the battlefield. By the time you whittled down their hitpoints, scores lay dead at their feet.
Zerikin Loukbel
12-05-2007, 09:10 AM
I too will, if it's possible, specialize more in survivability than offensive power. From my experiences in the early days of DAoC, those big meaty tanks were brutal on the battlefield. By the time you whittled down their hitpoints, scores lay dead at their feet.
I like the sound of that. I wanna wade knee deep into my foes and stay there until I'm dead or standing on top of them. The combo mechanic sounds fun too, I've liked similar systems in the past.
NoneSuch
12-07-2007, 06:10 PM
A mix of both is always best, I'll be going mainly offensive. Do remember Offensive tanks might not survive aslong as defensive orientaded ones, But "offensive" dosn't mean "DPS" it means hitting the enemy and being more on your toes and doing the assault.
An offensive Black orc - might have more abilities focused around Stopping the enemy from attacking, dealing damage and killing allies. While a defensive one, would have abilities similiar to taunt where his focus is defending by drawing damage to himself rather than his allies while being able to take alot of the hits himself.
Do remember Core skills STAY the same. So you're still the class you picked upon creation, so a Black orc isn't going to be dealing damage like a choppa. But like I said before, Offensive dosn't always mean DPS.
Gorefang
12-11-2007, 06:23 AM
All out brutal up front offense...a glass cannon!! Well plexi-glass cannon I guess.
ApricotSoup
12-11-2007, 04:20 PM
I'd like to try mine pretty offensive, stopping the enemies hitting anyone and dealing out pain instead of trying to soak damage :3
Splitty
12-18-2007, 08:32 AM
I'm not sure yet, I'll have to see some specifics. I'll see if I can see any astounding synergies between selectables.
Most likely I'll be going for CC/stuns/taunts to help me do my job better. My job isn't damage, its to soak damage and incapacitate the attacker of my groups DPS'r or healer.
Gemini
12-18-2007, 02:48 PM
I'm not sure yet, I'll have to see some specifics. I'll see if I can see any astounding synergies between selectables.
Most likely I'll be going for CC/stuns/taunts to help me do my job better. My job isn't damage, its to soak damage and incapacitate the attacker of my groups DPS'r or healer.
Agreed on all points. Of course I'd like to do some decent damage, but it won't be a focus. To quote someone else from another thread "I want to make melee dps cry."
Deger
12-19-2007, 04:34 PM
Degar gud wif blockur, so he gun stick wiff bashhur n' blockur.
Musslewhite
12-20-2007, 10:33 AM
Ima go da defenses! Big Orc stop udda peepols! Dunt let dem in da territory! All da heals on me, I stop all o' dem.
Doomcaller
12-21-2007, 10:46 AM
I'm going offensive! I'm not going to wash.... ever!
Truckle
12-21-2007, 03:51 PM
Have to say the way things are shaping up i really like the look of the fact that defensive Tanks might actually be marginally useful in RVR. Collision detection is the thing i'm really looking forward to playing, as well as the taunt feature.
I played DAOC from release in the US playing an armsman, which was possibly the most frustrating experience in any game i've ever played in PvP, andit was an exercise in standing still waiting to be killed. That really put me off in the end, which was s shame cos i really enjoyed a lot of the game.
Really looking forward to see how this game will pan out, have been a fan of the Warhammer IP for a long time, played the tabletop games as a kid.
So i'm going to go pretty much Defensive with a bit of damage added whenever i can spare it.
madival
01-29-2008, 07:36 PM
does anyone know if the collision system will get bigger as the black orc does? cause i heard about orcs gettign bigger as the level up
TrooperX
02-11-2008, 02:42 PM
Have to say the way things are shaping up i really like the look of the fact that defensive Tanks might actually be marginally useful in RVR. Collision detection is the thing i'm really looking forward to playing, as well as the taunt feature.
I played DAOC from release in the US playing an armsman, which was possibly the most frustrating experience in any game i've ever played in PvP, andit was an exercise in standing still waiting to be killed. That really put me off in the end, which was s shame cos i really enjoyed a lot of the game.
Really looking forward to see how this game will pan out, have been a fan of the Warhammer IP for a long time, played the tabletop games as a kid.
So i'm going to go pretty much Defensive with a bit of damage added whenever i can spare it.
I truly believe that people like u will be needed for the support of your team. Herdle up dem stunties for Da Boyz to destroy!
Harlenski
02-25-2008, 01:31 PM
Yep survival all the way and especially after I learned that meatshields will finally be useful in RvR, IMO that was one of the major problems with WoW - tanks weren't needed. :p
Still a little worried about being ganked by 6 year old spellcasters, we have been told that BOs are suppost to be targeted by everyone but if that means we will need healers all the time I cant say I'm too confident.
Confabulation
02-25-2008, 07:37 PM
I'm excited about finally being able to use a shield/one-handed weapon in combat and actually be feared by other people. Also, since you can't simply run through people, can you imagine a Black Orc circling a Goblin Shaman blocking off a Dwarf Hammerer and other melee? It sounds like a hilarious scenario to me, I'm really looking forward to it. Finally there will be a front line to battles, instead of all the random running through people and just blasting off your abilities/spells. Tactics! 8)
Hopefully though they will change it to just enemy collision detection, otherwise we'll see a lot of blocked off tunnels/passageways in towns :roll: (someone please tell me this has been implemented and I missed it somewhere in a grab bag etc.)
Saracen
02-25-2008, 08:21 PM
I'm excited about finally being able to use a shield/one-handed weapon in combat and actually be feared by other people. Also, since you can't simply run through people, can you imagine a Black Orc circling a Goblin Shaman blocking off a Dwarf Hammerer and other melee? It sounds like a hilarious scenario to me, I'm really looking forward to it. Finally there will be a front line to battles, instead of all the random running through people and just blasting off your abilities/spells. Tactics! 8)
Hopefully though they will change it to just enemy collision detection, otherwise we'll see a lot of blocked off tunnels/passageways in towns :roll: (someone please tell me this has been implemented and I missed it somewhere in a grab bag etc.)
It only works on enemies.
Gemini
02-25-2008, 08:24 PM
It only works on enemies.
We don't actually know that. Last Mythic said (unless I missed something big), they were trying all possible variations to find out what worked best.
NightCrawler89
02-26-2008, 02:07 AM
Gonna play most whit my two best friends, a Choppa, and a shaman, me myself a Black orc, think thats a good combination, someone have any knowledge of any defensive attacks, for instance, if a wanna protect my healer and a mad man running towards him can i smack him whit my sheild( Sheild bash ) so he flies of a bit and have to fight me instead?:-D
Edit: http://www.war-resource.com/careers/blackorc.php sorry found all here..
Flokgrot 'Ardrock
03-05-2008, 05:36 PM
Personally, I'm totally going for survivability. Preferably against fellow melee opponents. I've never been great against ranged attackers, and, I really hate chasing down them silly magic users.
So, I'll be going for as much damage mitigation possible. Slap on the extra iron, bits, and iron bits. Grab a giant shield, do the same to it as I did you my armor. Then just get in there and show dem Stunties a beatin' dat's real!
WAAAGH! :mrgreen:
toole11
03-07-2008, 04:18 PM
Survivability FTW.
If you've never done it before being completely unkillable in PVP is a blast, even if you can't kill others. Watching multiple people wailing on you trying to kill you and just not succeeding. I especially love it when they just give up.
I arent sure if i am doing black orc.
But if i am doing it, i am the frontline.
Thick skinned, hard-headed, big f*cking wall.
It doesnt matter if i hit like rabbit with carrot, it doesnt matter can i kill in group-situation, it does matter that i am thing that makes frontline staying there.
Ofc this goes only for group situation, when soloing i change my tactics to more angry bear biting your head off.
But in group situation. I stay there, keep enemies there. Let my allies do the work.
Hoping for heals if my hp gets low. But like Stallone said, it isnt about how hard you hit, it is about how hard you will be hit and you still go on. Or something like that.
I am that piece which gives my allies chance to be so deadly. Which makes sure that they can use their potential.
Others makes dmg, i give them chance to do it. :empire:
edit: oh yeah, and hope that someone kills me, that i can sprout again and come back stronger.
Eliphas-WorldBearer
03-10-2008, 06:40 PM
Attack/STR and Defense/VIT for my Black Orc Alt. Its gonna be mean and green with a powerful great choppa at his disposal...
Gemini
03-10-2008, 07:28 PM
Whats VIT?
Bhanqwa
03-10-2008, 07:56 PM
Whats VIT?
Short for Vitality I guess, so wounds if you will.
seiryoku
03-12-2008, 10:42 AM
As a pvp tank, it is always best to find a moderation between tanking and dps. Obviously, no point in tanking if players are too cheap to pay attention to you (lol). But with few defense tactics, your going to die easier.
My suggestion: Mainly go for defensive tactics to stay in the fight long, and pick up offensive morale abilities that will be easy to unlock b/c your staying alive. As for gear concern, always take toughness over strength. Always take initiative over weapon skill. If you went for all out strength, weapon skill, you should have rolled a choppa because you are not setting yourself apart from choppas other than base armor and health probably.
Im not saying there is nothing wrong with being an offensive tank, just not a 100% offensive tank, that just stupid. I would say go for 80% defensive tactics, 20% offensive tactics, 80-100% offensive morales, 0-20% defensive morales.
For me this strategy is the perfect balance of tanking/ damage as your tanking comes passively and damage comes in the heat of combat! It is also the most effective way for a tank class to truly succeed IMO.
This is a tank that will cause a lot of threat in pvp and pve. Yes, other players will feel a need to kill this. Winner :)
Overclocked221
04-07-2008, 10:10 AM
If you can redo your abilities, i really hope it doesn't cost anything. Nothing worse than going "man I wanna go offensive but i can't afford it, I quit"
Spikey
04-07-2008, 11:57 AM
I'll probably spec my BO agressively, and take defensive tactics... And I'll just use my most powerful morale abilities no matter what they are heh.
Im planning to spec mostly for survival, with disruption as a second. I wanna be a royal pain in the arse for my opponent. It really depends on the mastery trees, if the damage tree has a nice upgrade in its first tier it might warrant dropping mastery somewhere else.
Krylzay
04-12-2008, 12:16 PM
Im looking forward to surviving the battle and protecting my teammates. Damage can be dealt by the others but I need to be a shield.
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