PDA

View Full Version : Squigs in T4 - destruction


Rezo
10-24-2008, 03:16 PM
so so do we have squigs in T4 to kill as destruction ? i beenlooking for mobs 3 hours now <not only squigs but thats one of those i miss totaly>

found some spots in thunder moutnain -
Spot one - squigs cant be butchered>
spot two - destruction friendly
spot three - eee i found those on ORDER side - after going throu 2 order camps - now i did that only coz i can stealth and pass somehow by the 55+champs ...now how is some1 without itgonan getthere? and this spot remotly holds 6 squigs...

ah and there are like 3 squigs in black crag as i rememebr from questing ...awsomess

I know there arer quite a few squigs in t3 ... but doh we want the best masts

Also i cant seem to find good spot with unicorns there are a few in last DE chapters but no real spot
same for cats

EDIT: actually that spto i spoke of got 9-10 squigs.. just you need to run for a minute to cross the whole area..

carnage4u
10-27-2008, 01:01 PM
i have yet to have the "larger" effect do anything.. Ive only tested this on high end potions though, but so far NO effect has been the only effect from squig bits.

Fascion
10-27-2008, 02:58 PM
Oddly enough, I see the same thing as Order. Sure, we have spots, but not near as many as prior tiers. In fact, I don't think there is a single 32+ champion Squig in the game to kill for Order.

I have done some experimenting with the bits in the past (100ish skill) and found that white bits do nothing; however, green bits seem to increase the yield to two potions at the cost of reduced duration. Useless.

Rezo
10-27-2008, 11:30 PM
well i read once those ribs are intended to increase chances on critical success...
however after creating 20 pots with thise and nothing proced blue pot its definietly not worth it.
ITs however true that thsoe green <175> increase number of potions made.

got 20 more yet so if i will make more potions easy to stabilize i will thron them in