View Full Version : Anyone make out the WE abilities?
On this video they mouse over a few, but I can't make it out.
http://www.tentonhammer.com/node/10625
Xurré
08-23-2007, 01:07 PM
Video is too low quality for that; can't make it out either. Whatever they are though, I'm sure they'll be very nice. :)
- Xurré
Jinsei
08-23-2007, 01:11 PM
http://www.jeuxvideo.tv/warhammer-online-age-of-reckoning-video-42350.html
Has descriptions of some abilites. They look really fun to play as!
Merope
08-23-2007, 01:17 PM
http://www.jeuxvideo.tv/warhammer-online-age-of-reckoning-video-42350.html
Has descriptions of some abilites. They look really fun to play as!
Can't wait to see what other types of poisons and elixirs they will get. The poison used in the video looked like a basic DoT. And the escape move is great :)
Xurré
08-23-2007, 01:27 PM
http://www.jeuxvideo.tv/warhammer-online-age-of-reckoning-video-42350.html
Has descriptions of some abilites. They look really fun to play as!
Ooh, cool. Thanks. Looks really nice. :)
And on the same site this video (http://www.jeuxvideo.tv/warhammer-online-age-of-reckoning-video-42347.html) show a bit more of the Witch Elf in action (though I've got no idea what the guy is saying :p ).
Oh, in the first one the list of abilities he names are, I think, the following:
Poison Blades
Elixer of Insane Power
Ferocious Assault
Slice
Mangling Cleave
Agile Escape
That last one looks very useful... reminds me a bit of playing my CoH Scrapper with combat jumping. Not quite sure yet how Witch Elf-y it is... but very useful. ;)
- Xurré
Bluucandi
08-23-2007, 01:56 PM
Agile EscapeThat last one looks very useful... reminds me a bit of playing my CoH Scrapper with combat jumping. Not quite sure yet how Witch Elf-y it is... but very useful. ;)
- Xurré
Possibly similar to my DAoC rangers' speed increase spell. Wonder if it will have a similar timer?
Morag
08-23-2007, 02:06 PM
Nice videos, guys. I was pretty impressed with the Swordmaster, seemed like his damage wasn't too much worse than the Witch Elf's in that second video. Both the classes seem pretty cool, I was thinking that if Witch Elves were in they would probably give them some sort of elixir based abilities and it looks like they did. I wish we knew more about the mechanics of the classes, but it seems like Witch Elves will be pretty tactical. Seems like you would also want to put them in combat asap, cause the Ferocious Assault ability looked to do a bunch of damage.
I wonder how much damage a Swordmaster could do if you tweaked him out for damage dealing, cause he hit harder than the Witch Elf, but not nearly as fast. Also, it looked like off-hand damage isn't normally as high as the main hand attack is and doesn't always go off on every swing. One other thing that caught my attention was about the Black Guard hatred gimmick. Sounds like maybe just fighting near a Black Guard would allow them to build hatred. I wonder if you actually need to be physically attacking them for them to gain it, or just fighting around them will build it.
Possibly similar to my DAoC rangers' speed increase spell. Wonder if it will have a similar timer?
I don't think it is a speed increase, it looked like the jump backwards was the ability itself, not a buff that allowed him to do that.
I am curious about what sort of restrictions will be on it, such as a reuse timer. I doubt it'll actually work like this, but I'd like to see it have no reuse timer, but to use it you have to have an enemy in melee range for a certain amount of time, but it'd scale with the number in melee range of you. So if it took 5 seconds with 1 person in melee range for the ability to be useable, it'd take 2.5 seconds with 2 people and 1 second with 5 people. The actual time would have to be tested so it isn't too short to be overpowerd or exploitable, but not too long to be useless in all but very specific situations. It'd definatly make it more interesting to use than just something like a reuse timer.
I wonder how much damage a Swordmaster could do if you tweaked him out for damage dealing, cause he hit harder than the Witch Elf, but not nearly as fast.
It is hard to judge just by that video. Both the Swordmaster and Witch Elf used a buff, and it wasn't said what the poison the Witch Elf used did. Without knowing just how much those buffs do, if they can be reapplied as they wear off, etc. it is hard to compare their damage. Another thing is, while someone else maybe could tell, but I couldn't see what their levels were, so they may not have even been the same level or using the same quality of gear. I would guess they would be similar in level and gear quality, but unless they say it somewhere, we won't really know for sure. It is very possible they picked levels that'd allow them to show off the classes well and not try to match them up in each way.
Morag
08-24-2007, 01:42 PM
I am curious about what sort of restrictions will be on it, such as a reuse timer. I doubt it'll actually work like this, but I'd like to see it have no reuse timer, but to use it you have to have an enemy in melee range for a certain amount of time, but it'd scale with the number in melee range of you. So if it took 5 seconds with 1 person in melee range for the ability to be useable, it'd take 2.5 seconds with 2 people and 1 second with 5 people. The actual time would have to be tested so it isn't too short to be overpowerd or exploitable, but not too long to be useless in all but very specific situations. It'd definatly make it more interesting to use than just something like a reuse timer.
If I was designing it I would make it usable only at a certain percentage of health. Like say the Witch Elf is getting pounded on and is dropping down to about 20-30% hp then the escape ability becomes available. Otherwise, if there aren't restrictions on it you'll start seeing Witch Elf catapults, using the ability to bypass enemy tanks and launching directly into the soft targets.
It is hard to judge just by that video. Both the Swordmaster and Witch Elf used a buff, and it wasn't said what the poison the Witch Elf used did. Without knowing just how much those buffs do, if they can be reapplied as they wear off, etc. it is hard to compare their damage. Another thing is, while someone else maybe could tell, but I couldn't see what their levels were, so they may not have even been the same level or using the same quality of gear. I would guess they would be similar in level and gear quality, but unless they say it somewhere, we won't really know for sure. It is very possible they picked levels that'd allow them to show off the classes well and not try to match them up in each way.
Yeah, I pretty much agree with you here. We don't know the mechanics behind it well enough. However, I will be surprised if they let a class fighting with daggers hit harder on a regular hit than a class that wields a two-handed sword. I fully expect the melee dps class to do more damage to soft targets then the tank class would the longer the fight goes. We just don't know enough about the mechanics yet. Tank dps could end up being a joke, although, I'm hoping that anyone who bothers to spec themselves for damage can do respectable amounts.
After watching all the videos a couple things did come to mind though. It looked like the target dummies they spawned in have little to no armor. In the Swordmaster/Witch Elf video the Witch elf was hitting for around 200-300ish, but in the Witch Elf solo video where they were fighting High Elf npcs her damage was a little over half that. That leads me to believe that the High Elf npcs actually had an armor rating whereas the dummy didn't. So, we can assume that the Swordmaster's damage would similarly be reduced against armored targets as well.
Also, I would assume that the weapon buffs both classes cast can be reapplied at will. The Swordmaster is shown casting his sword enchant twice in the span of a few seconds. I didn't see the poison button for the Witch Elf get greyed out like it did when she used her elixir ability to buff her strength. For now we can assume that weapon buffs have little to no cooldown and use minimal to no action points. By the way, it looked like her poison ability added a short duration DoT on her target that ticked for about 60 damage for a few seconds.
Fusko
08-24-2007, 02:00 PM
I agree on the Agile Escape being on a % of health, I think too many things can go bad with it. :P
Kellaris
08-25-2007, 01:14 AM
Here (http://www.war-resource.com/careers/witchelf.php?PHPSESSID=51fb3e1f6224f89ac1ee7ff816c 3062f#abilities) You can find some WE skill descriptions
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