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Vicco
09-15-2007, 05:03 PM
So the squiggs are supposted to account for 50 percent of the herders damage. What if we reduced the squiggs damage and utility to 50 percent of what they are now, then you can pick and choose between which two squiggs you want out.

Maybe they reduce the damage and utility to a third and we can have three squiggs.

They could balance this by making the stronger squiggs such as battle squiggs harder to control so you can only have one squigg out at a time while using a battle squigg.

Foofmonger
09-15-2007, 05:10 PM
So the squiggs are supposted to account for 50 percent of the herders damage. What if we reduced the squiggs damage and utility to 50 percent of what they are now, then you can pick and choose between which two squiggs you want out.

Maybe they reduce the damage and utility to a third and we can have three squiggs.

They could balance this by making the stronger squiggs such as battle squiggs harder to control so you can only have one squigg out at a time while using a battle squigg.

When I first heard of the Squig Hunters, the description sounded as if they would have multiple squigs. I was kinda dissapointed when I found out other wise (the whole pack aspect).

Honestly, id like to see it be like a bonedancer from DAoC. You get one leader squig, who is like your relatively normal pet, and 3 "minion squigs" that follow the pack leader.

Rembrant
09-15-2007, 05:18 PM
Maybe they reduce the damage and utility to a third and we can have three squiggs.


Devs looked at this and figured it was too much micromanagement especially when you in the thick of fighting. Squigs running everywhere and what not. Would make the class difficult to play. So sorry. :(

Thebeast9
09-15-2007, 05:45 PM
yes, it would make it more chaotic... but wouldnt that make it more like war? war is very chaotic unlike board games suggest (like Stratego).

d34thw15h
09-15-2007, 05:52 PM
The whole squad idea is actually pretty cool. Let the squad leader be more robust than the rest, so that when it dies, the other squigs go on a rampage.

The reason why I wanted to be a squig herder was multiple pets. No multiple pets? No thank you.

Serai
09-15-2007, 06:15 PM
I agree completely with the others. Why the hell is it called a squig herder if it's only "herding" 1 lonely squig? I'd love to have a whole posse accompanying me if I was a squig herder, and once I heard they were going to be in the game, I was psyched for a multiple pet class, but was sorely dissapointed. I recognize that it'll be a little more effort to incorporate it into the game, but I see no reason why something similar wouldn't be possible in the distant future- maybe a kind of multi-pet specialization. It would appeal to a lot more people that way.

Vicco
09-15-2007, 06:57 PM
Ok here's another idea, you first mix and match the squiggs you want in your "squigg herd". When you target the Squigg heard it's just one mob, it's the squigg herd. But you get all of the abilities of all the different squiggs in your squigg actionbar. Now the animation looks cooler and you get to mix and match squigg abilities as you please.

Newber
09-15-2007, 07:40 PM
Since they promised multiple Squigs in the official career description, I think it would only be fair to allow squig herders to have multiple (probably three) squigs.

As for the micromanagement deal, I think you should have little or no control over the squigs, themselves: specifically, each of the three squigs you have has a preset A.I depending on the type. Special commands would be limited to morale abilities, and maybe, MAYBE a "Sic em" ability with minimal range (you can't just sic 'em and run, like in WoW).

Seeing as squigs are animals, they would be trained to do a certain function, meaning they would react to things you do.

So, you want a squig to take some damage? You'd add a armored squig to your herd.

Armored squigs would use:

*Auto-attack: First reduces target's damage toward you by 5%; 1% extra for every successive attack, up to 15% total; Used when you attack.
*Ankle Bite: A weak snare (15-20%); Used after 5 seconds of running away in combat

Now, let's say you want a little MORE tanking power. You'd summon another armored squig. Its auto attack debuff would stack with the other's (totaling 30% damage reduction), and his snare, too (40%). I think this would be a cool way to customize your character. Probably not completely balanced, but it's just an idea.

Example of a morale ability would be, each of your three squigs would put a debuff on your target, depending on its type (Think bad breath from final fantasy) and do some damage.

Chow time!
Requires 40% morale
Order your squigs to jump your target. Armored squigs snatch weapons, disarming. Horned squigs go for the throat, silencing. Spiked squigs bite at ankles, rooting. Gas squigs will bite anywhere, dealing poison damage over time. Any double squigs (two of the same type) will deal extra damage.

Hopes you likes my ideas.

WarMachine
09-15-2007, 08:40 PM
It would be a good idea if it was implemented like the Mastermind from CoV. As they lvled up they got more powerful minions, even controlling them individually was a snap with their pet system. Although, you couldn't tell them how to attack, only just to attack. But with a little work, even telling them how to attack would be pretty easy with the CoV pet system.

blueytheb
09-17-2007, 04:27 PM
These are all really cool ideas.

I myself have posted a few times on cool ways to implement a multi-squig pack.

Unfortunately, the decision is done, poured in cement, etched in stone.

One Squig. That's it. No pack, no herd, no group, not even a pair. 1. Uno. Singular.

So enjoy the fantasy "what if.." portion of this thread, but Mythic has spoken. One squig for your Goblin Hunter (what this class should be named)

BadTouch
09-17-2007, 07:46 PM
if squig herders will only be allowed 1 squig (which is a dissappointment but you cant have everything) then either your 1 squig should do a nice amount of damage or they should increase the herders overall damage. ps. i know we probablly wont know this but are most squigs excluding the tank one, are they squishy or do they have decent health and armor?

Flicken
09-17-2007, 08:30 PM
Well, looks like I'm switching my Goblin Squig Herder to a Shammy when I finally get the game. Sounds like the WoW Hunter and I've already played him to death...

Multiple Squigs was what really made WAR shine with the pet class... Such a shame...

Zaggy One-Eye
09-18-2007, 02:12 PM
I personally don't mind 1 squig. In warhammer lore a Squig isn't meant to be a feeble small thing, their actually very vicious and quite strong since all their muscle is the jaw/maw. Their just extremely fragile since they do not have a very thick hide and that is their only defense. Splitting it down into lots of little weaker squigs wouldn't feel right.. then you've also go the problem of, with all the AoE this game has on some classes, having them die pretty quickly and easily from just one click. Also you have to consider, if you make the squigs weaker and multiple, then you decrease some of the squig's effectiveness greatly. Reducing the power of the Gas squig, which from i've herd is the Debuff squig, wouldn't make it's Debuffing anywhere near effective now wouldn't it? Then the tank squig, how would you make that work in it?

I feel if you implement multi-pet system, it should be done like the Mastermind in CoV, in that the DPS is your pets and all you do is buff them, control them and add some DPS with your bow. But I think a 50/50 DPS split between pet and controller would make multi-pets too weak. Say make it 75-80 and you do 20-25% of the DPS, give pets more damage and more focus around pet management. But I honestly think it's a little to late down the line to start putting up new ideas and alternatives, since some abilities, morales and tactics etc might be in place that could take would to redo the class into a Multi-pet function. Maybe suggest it for a future expansion or such?

Petit-Trot
09-18-2007, 02:44 PM
With collision detection, having multiple squigs would make the Squig Herder the ultimate tank class.

BadTouch
09-18-2007, 03:08 PM
I dont like the multiple squigs idea... how would you control all of them? the only small complaint i want to state is that i believe more damage should be given to the herder not the pet. i know its a pet class but if your squig dies you have 50% less effectiveness andif your being attacked your almost definetly screwed 1v1. if i can relate its similar to having you Imp out in WoW on your lock and dueling... they kill the pet first and then you. that is the only reason i am dodgy on a SH, i really might consider them though but i will not play a DE class... i hate elves.

Zaggy One-Eye
09-18-2007, 03:29 PM
I dont like the multiple squigs idea... how would you control all of them? the only small complaint i want to state is that i believe more damage should be given to the herder not the pet. i know its a pet class but if your squig dies you have 50% less effectiveness andif your being attacked your almost definetly screwed 1v1. if i can relate its similar to having you Imp out in WoW on your lock and dueling... they kill the pet first and then you. that is the only reason i am dodgy on a SH, i really might consider them though but i will not play a DE class... i hate elves.

Apart from in WAR it doesn't take 10 seconds to resummon your pet and looks to be quite cheap as well. Hell, squig herder's even have a command to voluntarily blow up their squig!

Accipiter
09-19-2007, 03:11 PM
This thread is alot like the other one on this board. I have posted there what may be Mythic's philosophy for why they have developed the Squig Herder as a single-pet class, but the fact is, my thoughts are purely speculative and I see no need to repeat them. Besides, I ain't on Mythic's payroll. Mythic has not done a good job of explaining why it has developed the Squig Herder as a single pet class when the class description on Mythic's site seems to imply multiple pets. And I understand why people are disappointed.

It would take a Mythic employee about 5 minutes to post something in here saying something about their basic concept behind the Squig Herder. It could be something short and sweet, along the lines of: "We are creating skills for the Squig Herder class that are very different from WoW's Hunter and very fun for PvP. These skills would be much more difficult to create if we used multiple squigs. The way we're designing it, the class is more interractive and has more depth of play than either the DAOC Bonedancer or the Mastermind of CoV."

Even something that brief would be enough for me. It would show respect for the community and I would give them the benefit of the doubt on their concept until I had a chance to play it.