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View Full Version : Game and Abilities Responsiveness


leodido
11-11-2008, 03:06 AM
I'm playing on the EU server so I can't test this myself.
I'd like to have some feedback on the following changes of 1.0.5:


Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt.



Morale abilities will now display their cooldowns correctly at all times.



Improvements have been made to auto-attack animations. Players will now see smoother, more consistent weapon swaps when players change from ranged to melee auto-attacks, and vice-versa.



The responsiveness of ability activations has been improved. Players will now see less of a delay between the activation of an ability and the corresponding animation.



To promote population balance among the various scenarios, we have added a feature that reduces the number of times a scenario can launch in a short period of time. This will give scenarios which are launched less frequently an opportunity to catch up in the queue population and launch more often.

Could anyone give some feedback if any of these work correctly?
Do the game feels less disconnected from your casting?

I'm really surprised no one asked this before, seeing all the whine going on about how the game felt weird because of this... Guess people only points out the bad but never check for the fixes.

Also was wondering if there was less of the same scenarios always firing ie : T1 : Nordrenwatch, T2 : Mourkain Temple, T3 : Tor Anroc and T4 : Serpents Passage?

killaCole
11-12-2008, 04:26 AM
I'm interested in this as well.