Zukela
09-18-2007, 12:03 PM
Hi,
After reading a few threads about speculation on the Black Guard's Hatred mechanic, and seeing them fall into a WAR v WOW debate, I decided to post my idea about Hatred.
PLEASE NOTE THIS IS ONLY MY IDEA. I DO NOT HAVE INSIDE INFORMATION ABOUT HATRED.
What many people seem to think about hatred is that it is a renewable resource in that you gain some, you spend some. I however think I could work as such:
Think of a pendulum. Most pendulums start out in the middle, not moving. Call this the default state a BG begins in.
Then picture the extreme left swing as the High DPS side and the extreme right as the High Tanking side.
Now, as the BG does damage, the pendulum goes towards the DPS side. The more DPS he does, the further it swings left. If he continues, he goes into a more berserk state, and the pendulum hits its maximum on the left side. Here, he does maximum DPS, and "tears stuff up".
Now, as the BG takes damage, the pendulum swings to the tanking side. The more damage he takes, the further the pendulum swings right. As it swings right, he takes less damage via parry/armor/defense. If he takes enough damage, the pendulum swings all the way right, and he becomes the most effective tank he can.
Hatred would have to be dynamic in that it changes based on what the BG is doing, and who is attacking him he will swing between tanking and DPSing as he gains effectiveness either way. Black Guard's abilities are unlocked based on how far he is to either side. What is important is that using abilities does not swing you the other way. If a BG goes out of combat, he is obviously not hating anyone, and thus the pendulum gradually settles back to the normal position.
Morale and tactics possibilities can be starting out on one side (slightly) or attempting to shift the pendulum to the other side.
Thoughts? Comments? Flames?
After reading a few threads about speculation on the Black Guard's Hatred mechanic, and seeing them fall into a WAR v WOW debate, I decided to post my idea about Hatred.
PLEASE NOTE THIS IS ONLY MY IDEA. I DO NOT HAVE INSIDE INFORMATION ABOUT HATRED.
What many people seem to think about hatred is that it is a renewable resource in that you gain some, you spend some. I however think I could work as such:
Think of a pendulum. Most pendulums start out in the middle, not moving. Call this the default state a BG begins in.
Then picture the extreme left swing as the High DPS side and the extreme right as the High Tanking side.
Now, as the BG does damage, the pendulum goes towards the DPS side. The more DPS he does, the further it swings left. If he continues, he goes into a more berserk state, and the pendulum hits its maximum on the left side. Here, he does maximum DPS, and "tears stuff up".
Now, as the BG takes damage, the pendulum swings to the tanking side. The more damage he takes, the further the pendulum swings right. As it swings right, he takes less damage via parry/armor/defense. If he takes enough damage, the pendulum swings all the way right, and he becomes the most effective tank he can.
Hatred would have to be dynamic in that it changes based on what the BG is doing, and who is attacking him he will swing between tanking and DPSing as he gains effectiveness either way. Black Guard's abilities are unlocked based on how far he is to either side. What is important is that using abilities does not swing you the other way. If a BG goes out of combat, he is obviously not hating anyone, and thus the pendulum gradually settles back to the normal position.
Morale and tactics possibilities can be starting out on one side (slightly) or attempting to shift the pendulum to the other side.
Thoughts? Comments? Flames?