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Saif Wardancer
11-12-2008, 02:23 AM
This is another post about the changes in 1.0.5

I know there is a lot of unhappy people (and some happy RDPS) posting but in this case I feel the more posts on this topic the better.

Please rethink the changes. Focus on fixing the current issues and bugs. ONLY change the few careers that are in dire need of changes;

-Increase the rdps survivability a lot (mainly the SH, SW - this will increase their dmg)
-Tone down the BW and Sorc just a tad but not much, they nuke that's what they do.
-The healing classes could use some adjustments/buffs on AP, especially if you gonna start taking down the hots (A slight dmg increase for them wouldn't hurt either).

I really like this game and LOVE the tactical aspects of combat. I agree a few things needed tweaking but it's almost like you guys just took a dart board full of possible changes and started to slap darts in it blindfolded (I think the same person was behind some of our crazy gear stats).

I'm not trying to be mean but seriously... If a class is not in urgent need of repairs just leave them alone for now. I don't want to commit to a game if you are gonna change so much every patch. Learn from mistakes made with DAoC, you have a great game here, work slowly to improve.

If anyone has anything to add, please do so because I could only comment on careers that I have personal experience and played on the test server. Thank you for your time.

bozwell
11-12-2008, 05:58 AM
Ranged DPS survivability isn't really that big a problem. They have some innate survivability because they're blasting away from 100ft, and they have plenty of snares/roots/knockbacks/knockdown/disarms to protect them as is. Increase it more? No. Try playing non-tank melee DPS, then tell me ranged DPS doesn't have survivability, heh.

Overall, I like all the changes, and I like how they are adding to the PTS as they go and seemingly listening to the community's suggestions. The only thing that bugs me about this patch is the nerf to survivability/healing, and I really hope to see them address this before anything goes live. I think their goal is to change it from people relying mostly on HoT's to players using more direct heals, but I think they need to buff a bit more to compensate for the -32% or so nerf to HoT's.

Giving SH's burst, SW's more damage, Engi/Magus more damage? All good. These were gimp classes and deserve a break. And I honestly like the tweaks to Sorc, and I'm looking forward to playing my Sorc next patch.

The only thing that really stands out as a bad move is the nerf to healing/survivability and I don't think they've given healers enough back yet in compensation. Overall I think this is a good patch, and if they keep making updates to the PTS based on community feedback, I think it'll be a good step forward for the game.

Browncoat-WHA
11-12-2008, 08:22 AM
The point is well-formed, but you can't address the devs in your thread title. Had to change it.

Saif Wardancer
11-12-2008, 08:54 AM
Ranged DPS survivability isn't really that big a problem. They have some innate survivability because they're blasting away from 100ft, and they have plenty of snares/roots/knockbacks/knockdown/disarms to protect them as is. Increase it more? No. Try playing non-tank melee DPS, then tell me ranged DPS doesn't have survivability, heh.Playing as a tank, I usually walk all over the poor SHs. I honestly feel sorry for them. I know PvE for a SW is horid. I've played mdps and everyone has good survivability with a healer in their pocket but have you ever went 1v1? You've got to be kidding to tell me you can't take out a ranged dps fairly easy. I'd rather duke it out with them, trading different attacks and counters rather than getting nuked before I can get to them.

Mdps is really going to be struggling when this patch comes out. I'm a tank and was going down within seconds. I dunno, if you think this was such a good patch maybe you should browse some other threads in here or check out class forums. Maybe you can answer some of the seriously concerned posters and explain to them why it's for the best.

Giving SH's burst, SW's more damage, Engi/Magus more damage? All good. These were gimp classes and deserve a break. And I honestly like the tweaks to Sorc, and I'm looking forward to playing my Sorc next patch.I don't disagree with that but why did they have to change all the classes. They made so many changes and I feel it's too much. Did they even design the patch according to community feedback? From what I've read prepatch and after, there is a lot of disappointed people.

I probably shouldn't have even made hasty suggestions because that wasn't the purpose of my post. By buffing the damage it lowered combat survivability considerably. Even if they didn't nerf healing, games without a healer would be terrible. If they respond and increase survivability then why buff damage so much in the first place?

The changes they made drastically changed combat. If I wanted to get nuked by a bunch of people with no skill, I would've stayed with that other MMO.

Saif Wardancer
11-12-2008, 08:56 AM
The point is well-formed, but you can't address the devs in your thread title. Had to change it.

I apologize. Thank you for correcting the title.