View Full Version : ArchMage Changes - PTS patch 1.05a observations
leftshoe3
11-12-2008, 03:17 PM
40 Archmage - 19/0/6 - 705 willpower
Healing Energy:
328 ---------- Direct heal
248 ---------- Tick
300 ---------- Direct heal + Balanced Mending (on self)
218 ---------- Tick + Balanced Mending (on self)
475 ---------- Driect Heal + Balanced Mending (on other)
345 ---------- Tick + Balanced Mending (on other)
Boon of Hysh:
- Still heals the same amount with the shorter cast time (higher HPS overall).
Funnel Essence:
- Can't channel while moving. Cancels after 1st tick.
- [bug] If no friendly target, cancels after 1st tick, even if you (default target) are not at full health. (reported)
- [bug] If you switch friendly targets while channeling, the channel cancels instead of completing on your initial target. (reported)
Wild Healing:
- [bug] Tooltip doesn't specify that the 50% AP reduction only affects direct heals. (reported)
- [bug?] Does not affect Healing Energy, even though the first part of the ability is a direct heal. (reported)
- Does not affect Funnel Essence. Apparently a channeled spell is not considered a direct heal. It can still be triggered by FE/LA/etc.
Other:
- Rain Lord tooltip: Reduces Int, Str, Ballistic skill by 90 for 20s (30 ft. around target).
- Storm of Chronos tooltip: -236 spirit resistance and 166 spirit damage (65 ft. cone, hex).
- [bug] Storm of Chronos: Tooltip on target shows only -125 spirit resistance. (reported)
Edit: Ignore the Radiant Gaze comments. Tooltip is fine.
Just to add onto this. All these numbers are taken from the amount healed to ourselves. 663 willpower
Ability Test Live Effect
Healing Energy Initial Cast
Balanced Mending HE hit 285 675 -58%
Balanced Mending HE crit 427 958 -56%
W/O balanced mending hit 335 500 -33%
W/O balanced mending crit 489 715 -32%
Lambent Aura hit 218 339 -36%
Lambent Aura crit 346 494 -30%
Healing Energy tick
Balanced Mending HE hit 208 299 -31%
Balanced Mending HE crit 316 472 -34%
W/O balanced Mending hit 244 299 -19%
W/O balanced Mending crit 366 454 -19%
Smoke and Powder-WHA
11-12-2008, 03:40 PM
Moving this over to the PTS Discussion Forum.
Ragnor
11-12-2008, 03:44 PM
Funnel Essence:
- [bug] If you switch friendly targets while channeling, the channel cancels instead of completing on your initial target. (reported)
That's not a bug, that's how channelled spells work. You channel as long as you "maintain your concentration", changing targets breaks the concentration and therefore cancels the spell. Same thing happens with offensive channels.
Kyrontor
11-13-2008, 02:40 AM
That's not a bug, that's how channelled spells work. You channel as long as you "maintain your concentration", changing targets breaks the concentration and therefore cancels the spell. Same thing happens with offensive channels.
Which is anyway wrong. This is an RPG game. My character still concentrates on what he/she was doing while me (the human that controls him/her) does something on his UI. The targeting system is something you as human are given control over your character, it is not part of his/her world.
Jacina
11-13-2008, 04:44 AM
How is it with the channeled attacks? I don't remember them canceling when I switched, ofc I wasn't paying attention to that either :)
Shadowhellz
11-13-2008, 07:27 AM
Which is anyway wrong. This is an RPG game. My character still concentrates on what he/she was doing while me (the human that controls him/her) does something on his UI. The targeting system is something you as human are given control over your character, it is not part of his/her world.
But he/she can't maintain concentration if you as the person controlling him/her is screaming at him/her to look at another target.
Kyrontor
11-13-2008, 11:08 AM
But he/she can't maintain concentration if you as the person controlling him/her is screaming at him/her to look at another target.
I don't. I can't control what he looks neither do you. The game simply doesn't give us this option. It gives us the option to move, but not to look at some direction - this is only accomplished by moving our character and/or change his orientation as well.
Simply put, when you eat, when you drive, when you wash your teeth yourself, you don't have a target do you? The target is there so we can combine it with actions, which is another part of UI, and give meaningful commands to our characters. If it was a text adventure i would be simply writing "attack goblin at your left" on some text input box and leave it like that. This shouldn't break his concentration cause i haven't pressed the ENTER key yet which is what enters my command into the system in order to be translated in some action in that virtual world.
Tykero
11-13-2008, 11:22 AM
I don't. I can't control what he looks neither do you. The game simply doesn't give us this option. It gives us the option to move, but not to look at some direction - this is only accomplished by moving our character and/or change his orientation as well.
Simply put, when you eat, when you drive, when you wash your teeth yourself, you don't have a target do you? The target is there so we can combine it with actions, which is another part of UI, and give meaningful commands to our characters. If it was a text adventure i would be simply writing "attack goblin at your left" on some text input box and leave it like that. This shouldn't break his concentration cause i haven't pressed the ENTER key yet which is what enters my command into the system in order to be translated in some action in that virtual world.
If you'll notice, when you target somebody in Warhammer, your character will turn to look at them.
This is a game design choice. The developers have decided that you, the player, targeting somebody is equivalent to you, the character, focusing on them.
If you change or drop your target, your character is no longer looking at them, no longer focusing on them, no longer really paying attention to them at all.
Your argument is basically one of personal opinion. In this game, channeled spells require you to maintain your target. If you want that changed, I suggest you submit feedback.
Kyrontor
11-13-2008, 11:30 AM
If you'll notice, when you target somebody in Warhammer, your character will turn to look at them.
This is a game design choice. The developers have decided that you, the player, targeting somebody is equivalent to you, the character, focusing on them.
If you change or drop your target, your character is no longer looking at them, no longer focusing on them, no longer really paying attention to them at all.
Your argument is basically one of personal opinion. In this game, channeled spells require you to maintain your target. If you want that changed, I suggest you submit feedback.
If you 'll notice, when you target somebody in Warhammer that is right behind him, he will not turn to look at them.
This is a game "aesthetic" thing rather than a command that makes me have control on what my character looks.
Tykero
11-13-2008, 12:23 PM
If you 'll notice, when you target somebody in Warhammer that is right behind him, he will not turn to look at them.
This is a game "aesthetic" thing rather than a command that makes me have control on what my character looks.
I think you need to confirm this. Generally, your character will, in fact, turn their upper body and head to look at the person they have targeted if they are behind them.
Again, it is your opinion that it is aesthetic. Design decisions in the way channeled spells function lends to the idea that it is, in fact, not aesthetic, but instead intended that your target on the UI should be your character's point of focus.
Kyrontor
11-13-2008, 01:29 PM
I think you need to confirm this. Generally, your character will, in fact, turn their upper body and head to look at the person they have targeted if they are behind them.
Again, it is your opinion that it is aesthetic. Design decisions in the way channeled spells function lends to the idea that it is, in fact, not aesthetic, but instead intended that your target on the UI should be your character's point of focus.
http://img73.imageshack.us/my.php?image=haturubm000og5.jpg
How is it my opinion? This screenshot proves that the targeting system isn't giving a command to my character to look at the UI's target, thus by changing target, concetration shouldn't break.
And have a look at this also:
http://img216.imageshack.us/my.php?image=kyrontorf016eb9.jpg
Here i am chanelling Searing Touch but before it ends its physical duration, i turn around 180 degrees and concetration doesn't break, like it should, cause i am not even looking the monster (and funnily enough the "laser" type attack thing is passing through my body , which would show if i had a better graphics card to enable the details)
How is my character concetrating on the monster that is right behind her yet she fails to concetrate on another monster that is in front of her just cause i hapenned to change the target on the UI which, as proven earlier, isn't a tool that makes my character look at a specific direction? This is the issue i pointed out.
Tykero
11-13-2008, 02:22 PM
http://img73.imageshack.us/my.php?image=haturubm000og5.jpg
How is it my opinion? This screenshot proves that the targeting system isn't giving a command to my character to look at the UI's target, thus by changing target, concetration shouldn't break.
It seems to only apply to players.
Nevertheless, point noted.
And have a look at this also:
http://img216.imageshack.us/my.php?image=kyrontorf016eb9.jpg
Here i am chanelling Searing Touch but before it ends its physical duration, i turn around 180 degrees and concetration doesn't break, like it should, cause i am not even looking the monster (and funnily enough the "laser" type attack thing is passing through my body , which would show if i had a better graphics card to enable the details)
How is my character concetrating on the monster that is right behind her yet she fails to concetrate on another monster that is in front of her just cause i hapenned to change the target on the UI which, as proven earlier, isn't a tool that makes my character look at a specific direction? This is the issue i pointed out.
You have changed your character's facing direction, however, for all intents and purposes you are still facing that enemy. This is caused by the way the auto-facing in this game is forced.
vBulletin® v3.8.1, Copyright ©2000-2010, Jelsoft Enterprises Ltd.