View Full Version : When is patch coming?
CondemnWolfer
11-12-2008, 08:59 PM
Date of this patch ?
Smoke and Powder-WHA
11-12-2008, 09:23 PM
As I understand it, the elements of the patch will be trickled into the Live servers as they are 'cleared' - tested and approved - in the PTS.
So there really is not a fixed date.
Stormblazer
11-12-2008, 09:51 PM
As I understand it, the elements of the patch will be trickled into the Live servers as they are 'cleared' - tested and approved - in the PTS.
So there really is not a fixed date.
Which is smart IMO, given the large number of problems with this patch (and I'm referring to core design decisions, not bugs) that are mixed in with changes that are needed quite badly.
Alluvian_Est-Endrati
11-14-2008, 01:56 PM
The closest thing to a fixed date is November 18th as of a recent Herald post. Apparently the 18th (Tuesday next week) is when the patch will come out & will be the new starting date for the Heavy Metal live event too.
Link: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=449
Update 11/14/2008, 3:30 PM EST: The Heavy Metal event will begin Tuesday, November 18, 2008 in order to coincide with the release of Game Update 1.0.5. Please watch the Herald for more details!
Aries
11-14-2008, 04:52 PM
So basically the patch will come either before the Heavy Metal or after it 'coincide' around the same day, so Tuesday for sure.
Stormblazer
11-14-2008, 05:12 PM
The closest thing to a fixed date is November 18th as of a recent Herald post. Apparently the 18th (Tuesday next week) is when the patch will come out & will be the new starting date for the Heavy Metal live event too.
Link: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=449
That's bad news... this patch is nowhere near ready to go live (hell at least half of it needs to be scrapped and redone), I don't think even Mythic can fix it by Tuesday.
Sources
11-14-2008, 05:32 PM
That's bad news... this patch is nowhere near ready to go live (hell at least half of it needs to be scrapped and redone), I don't think even Mythic can fix it by Tuesday.
They've probably made a number of adjustments since the latest notes, just not known to the public yet, and not released on the PTS yet of course. I'd say chances are they'll release another series of 'big' changes (in the form of notes, then on PTS) before it actually goes live. On the other hand, I'm afraid it looks like they're not planning on reversing some decisions that were made, while the community really seems to feel this is necessary.
Adraedan Yfelsung
11-16-2008, 12:16 AM
That's bad news... this patch is nowhere near ready to go live (hell at least half of it needs to be scrapped and redone), I don't think even Mythic can fix it by Tuesday.
I've felt the opposite, this patch is a needed fix, especially on the areas of HoTs, the BW/Sorc mechanic and the adjustment of Grudge (and soon to be Black Guard Hatred) to a more reasonable level of gain and loss compared to other class mechanics.
Much like a BW/Sorc will destroy themself if they jsut go to town with 100 DM/Con, there is no way an IB/BG should be able to maintain 100 grudge as easily as they currently do.
Stormblazer
11-16-2008, 03:01 AM
I've felt the opposite, this patch is a needed fix, especially on the areas of HoTs, the BW/Sorc mechanic and the adjustment of Grudge (and soon to be Black Guard Hatred) to a more reasonable level of gain and loss compared to other class mechanics.
Much like a BW/Sorc will destroy themself if they jsut go to town with 100 DM/Con, there is no way an IB/BG should be able to maintain 100 grudge as easily as they currently do.
First off, the problem with the Grudge changes are not the gain rate, it's the decay rate. The loss rate on grudge on PTS is absurd and class breaking. Don't believe me? Get a friend to show you an IB just trying to do basic PvE with looting, let alone RvR.
Second, why on earth do you think the HoT nerf was justified? Healing was weak already in T4, and HoTs were never anything more than maintaince healing unless you went all out and spent loads of AP (which thanks to the stupid nerfs, even that isn't possible anymore on PTS). And in that case, it wasn't OP because you just cast some very inefficient spells and spent several GCDs focusing on one person rather than other players. Focused healing should always have as strong effect over diluted healing, just like with damage.
Meh, the people that don't have issues with the patch now will when they discover there's hardly any healers left.
Kitane
11-16-2008, 05:59 AM
First off, the problem with the Grudge changes are not the gain rate, it's the decay rate. The loss rate on grudge on PTS is absurd and class breaking. Don't believe me? Get a friend to show you an IB just trying to do basic PvE with looting, let alone RvR.
Second, why on earth do you think the HoT nerf was justified? Healing was weak already in T4, and HoTs were never anything more than maintaince healing unless you went all out and spent loads of AP (which thanks to the stupid nerfs, even that isn't possible anymore on PTS). And in that case, it wasn't OP because you just cast some very inefficient spells and spent several GCDs focusing on one person rather than other players. Focused healing should always have as strong effect over diluted healing, just like with damage.
Meh, the people that don't have issues with the patch now will when they discover there's hardly any healers left.
You do know healers have tons of others heals aside from HoT's right? I for one think that this is a fantastic change. In the long term it will weed out all the horrible Squared using tab-hotters from the game whos only purpose is to top healing charts instead of actually helping their team. Thats right, tab-hotters who play whack a mole on squared the whole scenario aren't actually helping their team win, imagine that eh? They dont pay attention to the battlefield, they dont react to when people get focused fired, all they do is look at green boxes and throw hots on them to make them go up.
A good healer is situationally aware and uses all the tools at his disposal to keep the people alive who will do the most good and in the most critical situations. You've got group heals, single target long heals, single target quick heals, instant cast absorb shields, channelled heals, reactive heals etc etc etc. If you dont know how to properly utilize all of these different heals in the proper situations and believe that throwing HoT's around to top healing charts is the healers only job, then you are an awful awful healer who should reroll immediately.
Adraedan Yfelsung
11-16-2008, 07:57 AM
First off, the problem with the Grudge changes are not the gain rate, it's the decay rate. The loss rate on grudge on PTS is absurd and class breaking. Don't believe me? Get a friend to show you an IB just trying to do basic PvE with looting, let alone RvR.
Second, why on earth do you think the HoT nerf was justified? Healing was weak already in T4, and HoTs were never anything more than maintaince healing unless you went all out and spent loads of AP (which thanks to the stupid nerfs, even that isn't possible anymore on PTS). And in that case, it wasn't OP because you just cast some very inefficient spells and spent several GCDs focusing on one person rather than other players. Focused healing should always have as strong effect over diluted healing, just like with damage.
Meh, the people that don't have issues with the patch now will when they discover there's hardly any healers left.
So... a BW/Sorc gets to a 100 DM/Com, kills some mobs, stops to loot and drops to 0.
An IB gets to 100 Grudge, kills some mobs, stops to loot and drops to 0.
Since beta I have always been of the belief that the IB class was never ment to maintain grudge at all between fights and this would put them in line with the other tank classes. Everything on the PTS I see makes this seem like it worked. IBs are now on par with BOs, SMs and Chosen. If my DPS class can detaunt an SM and ignore their pitiful damage while the detaunt is up, the same should be said, but even more so, for the defensively based Order tank. As it was IBs were doing entirely too much damage.
Moorhound
11-16-2008, 09:09 AM
hopefully not for a WHILE.
damage buffed across the board
healers nerfed across the board
melee has issues
WP + DoK = really having issues here with the nerf to heals and no addressing of survivability for them being heal + melee.
Moor
Adraedan Yfelsung
11-16-2008, 09:14 AM
hopefully not for a WHILE.
damage buffed across the board
healers nerfed across the board
melee has issues
WP + DoK = really having issues here with the nerf to heals and no addressing of survivability for them being heal + melee.
Moor
Actually, the burst healing capability of all healing classes got buffed now that their big heal is a 2.5 second cast and is no longer a "fragile" spell and DoK and WP melee attack that drains life has 350% HP return now.
HoTs got nerfed, and it was needed.
Rakavich
11-16-2008, 09:43 AM
So... a BW/Sorc gets to a 100 DM/Com, kills some mobs, stops to loot and drops to 0.
An IB gets to 100 Grudge, kills some mobs, stops to loot and drops to 0.
Since beta I have always been of the belief that the IB class was never ment to maintain grudge at all between fights and this would put them in line with the other tank classes. Everything on the PTS I see makes this seem like it worked. IBs are now on par with BOs, SMs and Chosen. If my DPS class can detaunt an SM and ignore their pitiful damage while the detaunt is up, the same should be said, but even more so, for the defensively based Order tank. As it was IBs were doing entirely too much damage.
You simply don't have a clue do you.. as a def IB healers DO ignore me..!! and will continue to ignore def IBs after 1.05.. its the Veng 2H lower survive IBs that they could not and GUESS WHAT!! damage nor abilities to do damage have been touched!!! so once a 2H IB is at 100grudge he will stay there until he runs out of targets or is dead. I am guessing much like the BG will do..
So all you desto whiners will have to come back again and whine some more about how the remaining few IBs are still kicking your untalented butts around scenarios..
Also Sorcs and BWs gain 20 points per 1.5s at RANGE or even raise it with NO target. Only an idiot would compare it to a class that need to be within 5' to attack and has to be hit by the enemy or have thier OF being attacked to gain grudge that will not just dissapear..
and this is not a solo game Sorcs and BWs with healer group mates can run at 100 Comb/dark constantly during a fight.. BECAUSE THEY HAVE CONTROL OVER THIER GAME MECHANIC and dont rely on being in melee or being hit. And dont spout rubbish about the IB tactic to gain grudge when they hit someone as its 5!!! for 1.5s and DOES NOT stop the decay of grudge if you or your OF is not being hit...
Personally as an IB I win about 50% of the PUG scenarios and guess what lose about 50% SHOCKING huh.. but I guess thats just luck and not balance.. Actually play the other side to a reasonable level AKA past Tier 3 see how seemingly unkillable BOs are!! how much damage WEs do to Order tanks.. How nasty Sorcs are... look past your own Epeen for a moment and see how nerfing the underpopulated side is a BAD idea for WAR as a game..
Adraedan Yfelsung
11-16-2008, 10:12 AM
You simply don't have a clue do you.. as a def IB healers DO ignore me..!! and will continue to ignore def IBs after 1.05.. its the Veng 2H lower survive IBs that they could not and GUESS WHAT!! damage nor abilities to do damage have been touched!!! so once a 2H IB is at 100grudge he will stay there until he runs out of targets or is dead. I am guessing much like the BG will do..
So all you desto whiners will have to come back again and whine some more about how the remaining few IBs are still kicking your untalented butts around scenarios..
Also Sorcs and BWs gain 20 points per 1.5s at RANGE or even raise it with NO target. Only an idiot would compare it to a class that need to be within 5' to attack and has to be hit by the enemy or have thier OF being attacked to gain grudge that will not just dissapear..
and this is not a solo game Sorcs and BWs with healer group mates can run at 100 Comb/dark constantly during a fight.. BECAUSE THEY HAVE CONTROL OVER THIER GAME MECHANIC and dont rely on being in melee or being hit. And dont spout rubbish about the IB tactic to gain grudge when they hit someone as its 5!!! for 1.5s and DOES NOT stop the decay of grudge if you or your OF is not being hit...
Personally as an IB I win about 50% of the PUG scenarios and guess what lose about 50% SHOCKING huh.. but I guess thats just luck and not balance.. Actually play the other side to a reasonable level AKA past Tier 3 see how seemingly unkillable BOs are!! how much damage WEs do to Order tanks.. How nasty Sorcs are... look past your own Epeen for a moment and see how nerfing the underpopulated side is a BAD idea for WAR as a game..
Your participation in a scenario, even if playing an over powered class, has nothing to do with the average W/L ratio of a PuG, come on, that's just faulty logic.
Here's the facts:
IBs are far better tanks than any tank in the game. They out damage other tanks and out mitigate other tanks. This was because they were able to maintain their grudge for far too long. The class was obviously not balanced around being able to maintain 100 grudge perpetually in a given scenario, which is what was happening, due to there not being much "downtime" in a scenario, especially not long enough for grudge decay to do its work. Now if you guys successfully wipe a Destro charge, when that Destro charge comes back you'll all be a 0 grudge, which is exactly how it should be.
Stormblazer
11-16-2008, 12:06 PM
You do know healers have tons of others heals aside from HoT's right? I for one think that this is a fantastic change. In the long term it will weed out all the horrible Squared using tab-hotters from the game whos only purpose is to top healing charts instead of actually helping their team. Thats right, tab-hotters who play whack a mole on squared the whole scenario aren't actually helping their team win, imagine that eh? They dont pay attention to the battlefield, they dont react to when people get focused fired, all they do is look at green boxes and throw hots on them to make them go up.
A good healer is situationally aware and uses all the tools at his disposal to keep the people alive who will do the most good and in the most critical situations. You've got group heals, single target long heals, single target quick heals, instant cast absorb shields, channelled heals, reactive heals etc etc etc. If you dont know how to properly utilize all of these different heals in the proper situations and believe that throwing HoT's around to top healing charts is the healers only job, then you are an awful awful healer who should reroll immediately.
I already used most of the tools available to me. My two favorite builds are Valaya and Grimnir. The first utilizes Master Rune of Speed and Focused Mind to make prolific use of Rune of Restoration and Blessing of Valaya. I've always seen HoTs as simply added HPS, and Rune of Mending (hybrid HoT) as emergency use due to the AP cost.
Grimnir is all about mass healing.
I know what I'm doing as a single healer.
It doesn't change that the nerfs aren't needed, and cause serious problems, or that the hybrid HoTs are worthless now even for emergency use.
Stormblazer
11-16-2008, 12:08 PM
So... a BW/Sorc gets to a 100 DM/Com, kills some mobs, stops to loot and drops to 0.
An IB gets to 100 Grudge, kills some mobs, stops to loot and drops to 0.
Since beta I have always been of the belief that the IB class was never ment to maintain grudge at all between fights and this would put them in line with the other tank classes. Everything on the PTS I see makes this seem like it worked. IBs are now on par with BOs, SMs and Chosen. If my DPS class can detaunt an SM and ignore their pitiful damage while the detaunt is up, the same should be said, but even more so, for the defensively based Order tank. As it was IBs were doing entirely too much damage.
Who said anything about maintaining grudge between fights? An IB can easily lose all their grudge within a single fight the way it is on PTS just by being CC'd for a few seconds. You are aware that it's 10s of NOT generating grudge right? It's not just 10s out of combat, that would be fine.
YourEcstasy
11-16-2008, 12:15 PM
i feel sad for IBs lol, they gonna have hard times buildin up Grudge now (i've readed about some guy testin it on PST and after killed a mob his Grudge was just 60)
ib got rly nerfed :/ *pat*
I hope order wont loose all the tanks, we alredy have few of em cause of the g@y look of SM lol
Stormblazer
11-16-2008, 02:05 PM
i feel sad for IBs lol, they gonna have hard times buildin up Grudge now (i've readed about some guy testin it on PST and after killed a mob his Grudge was just 60)
ib got rly nerfed :/ *pat*
I hope order wont loose all the tanks, we alredy have few of em cause of the g@y look of SM lol
Buildup, again, isn't the issue (hell solo build-up's pretty much the same as before), the problem is keeping it. The decay if were out of combat would be perfectly reasonable of course. But 10s of simply not being hit is classbreaking with the number of CC and other things in the game.
YourEcstasy
11-16-2008, 02:57 PM
Buildup, again, isn't the issue (hell solo build-up's pretty much the same as before), the problem is keeping it. The decay if were out of combat would be perfectly reasonable of course. But 10s of simply not being hit is classbreaking with the number of CC and other things in the game.
Yea the decay now will be horrible thing ;/
axle66
11-17-2008, 12:09 AM
You do know healers have tons of others heals aside from HoT's right? I for one think that this is a fantastic change. In the long term it will weed out all the horrible Squared using tab-hotters from the game whos only purpose is to top healing charts instead of actually helping their team. Thats right, tab-hotters who play whack a mole on squared the whole scenario aren't actually helping their team win, imagine that eh? They dont pay attention to the battlefield, they dont react to when people get focused fired, all they do is look at green boxes and throw hots on them to make them go up.
A good healer is situationally aware and uses all the tools at his disposal to keep the people alive who will do the most good and in the most critical situations. You've got group heals, single target long heals, single target quick heals, instant cast absorb shields, channelled heals, reactive heals etc etc etc. If you dont know how to properly utilize all of these different heals in the proper situations and believe that throwing HoT's around to top healing charts is the healers only job, then you are an awful awful healer who should reroll immediately.
Wow...you think people using squared are BAD healers? Getting squared was the best decision I made for my healing back in t1.
You have no idea how many /tells I get after scenarios from people telling me how good of a healer I am. There would be NO way I could keep up with healing outside of my group without Squared.
Sure there are bad healers who use Squared (who will at least be LESS bad than they were before), but in general, Squared will make a good healer great, and a great healer amazing.
Considering how weak heals are in this game, and how hard it is to keep someone alive, I probably would not be playing a healer right now if it wasn't for Squared.
axle66
11-17-2008, 12:14 AM
*EDITED for content*
bjarnia
11-17-2008, 12:17 AM
*EDITED for content*
How so ?
DreadMage
11-17-2008, 02:56 AM
How so ?
I fail to see how MDPS got burst buffed.
I fail to see the need to nerf HoTs, as they were already mediocre in T3 and almost useless in T4.
1.05 cannot go live until major healing overhauls happen.
Sorry, but playing a game where focus fire = you are dead in 5 seconds even with 3 healers on you does not make it fun.
With the plethora of debuffs and healing debuffs, healers should be able to out-heal ANY single source of damage without problems.
Rakavich
11-17-2008, 06:17 AM
Here's the facts:
IBs are far better tanks than any tank in the game. They out damage other tanks and out mitigate other tanks. This was because they were able to maintain their grudge for far too long. The class was obviously not balanced around being able to maintain 100 grudge perpetually in a given scenario, which is what was happening, due to there not being much "downtime" in a scenario, especially not long enough for grudge decay to do its work. Now if you guys successfully wipe a Destro charge, when that Destro charge comes back you'll all be a 0 grudge, which is exactly how it should be.
I was right you dont have a clue, BOs have better survival than IBs what with thier self heals.. no tank can have great damage and migration its one or the other. As a 1h+Sh my damage is not great, migration is good.
You make out that IBs never spend Grudge.. Newsflash most 1h+sh do.. Only time i am at 100 grudge constantly is in heat of battle and normally when being focused on.
Downtime is fine but current 1.05 means you can even have decay while still fighting.
Having a decay system compared to a Ranged class decay sytem that builds 20% of its total points every 1.5s and can even control decay when out of combat when no enemy are even in sight.. That does not seem flawed logic to YOU?
and if IBs are so much better at damage why has the damage not been lowered??
and why nerf one when you could buff the others? They buffed RDPS which btw makes RDPS dominate RvR even more...
phoenixgr
11-17-2008, 07:20 AM
You do know healers have tons of others heals aside from HoT's right? I for one think that this is a fantastic change. In the long term it will weed out all the horrible Squared using tab-hotters from the game whos only purpose is to top healing charts instead of actually helping their team. Thats right, tab-hotters who play whack a mole on squared the whole scenario aren't actually helping their team win, imagine that eh? They dont pay attention to the battlefield, they dont react to when people get focused fired, all they do is look at green boxes and throw hots on them to make them go up.
A good healer is situationally aware and uses all the tools at his disposal to keep the people alive who will do the most good and in the most critical situations. You've got group heals, single target long heals, single target quick heals, instant cast absorb shields, channelled heals, reactive heals etc etc etc. If you dont know how to properly utilize all of these different heals in the proper situations and believe that throwing HoT's around to top healing charts is the healers only job, then you are an awful awful healer who should reroll immediately.
huh? we do have other heals?
from your: You've got group heals, single target long heals, single target quick heals, instant cast absorb shields, channelled heals, reactive heals etc etc etc
i have (as a shamman) 1 group heal, 1 single target long heal (that in its current form is simply uncastable in rvr) 1 shield and 2 hots. Period.
so tell me, where is my 'single target quick heal'? oh, its a hot that got nerfed by ~30% in BOTH its direct healing ability and its hot component.
'channeled spell' ? emm yeah, if you're AM, i think only those have a channeled healing spell.
'reactive heal'? there is not such a thing, all heals are reactive, the best thing that could fit there is my shield that you mentioned earlier and has a 20sec cooldown.
'etc etc etc', i would like to know those etc, because frankly they do not exist in the shamman class (one of the 2 'main' healers according to many)
I CAN spec healing thought... to get, guess, another hot. that's it.
Now, please tell me how can i play a 'hybrid class' (lol) when i basically have to STAY STILL and cast a 3s (or 2.5 whatever) WITH pushback (regardless if it's lowered it makes it according to testers to ~3.5-4sec cast in pts) when someone can hit instantly for more?
Some even suggested that mythic lowered healing to force healers become more 'hybrid' based... which is actually absurd since the opposite is happenning, in order to keep up with my healing i now need to cast the ONLY healing spell that got improved repeatedly.
'they don't pay attention to the battlefield...' uhh you realize that if a healer stays motionless he is dead right (guess what, from now on if i want to stay with my healer i'm FORCED to stay motionless)? squared makes it easy to target oop members without the hideous ui health bars that actually don't help at all, so i don't get it why it should hinder the overall gameplay and view of the battlefield unless someone has it in the middle of his screen.
I've played healer in all of the MMO's that i've played, and i'm used to have one eye glued to the upper left corner where my party's health bars are, and the other on the battle field to actually stay alive, without squared, i honestly wouldn't cast a single heal outside of my party.
Crode
11-17-2008, 08:28 AM
This patch makes the game more imbalanced that it was previously. The people that have played most of the classes and played on the PTS know its going in the wrong direction. Tomorrow is going to be a sad day I am afraid.:(
Greyform
11-17-2008, 10:32 AM
hopefully not for a WHILE.
damage buffed across the board
healers nerfed across the board
melee has issues
WP + DoK = really having issues here with the nerf to heals and no addressing of survivability for them being heal + melee.
Moor
THIS
10 char
Greyform
11-17-2008, 10:34 AM
Actually, the burst healing capability of all healing classes got buffed now that their big heal is a 2.5 second cast and is no longer a "fragile" spell and DoK and WP melee attack that drains life has 350% HP return now.
HoTs got nerfed, and it was needed.
You don't know these two classes do you? We do not have a "burst heal" We have HoT's Group heals and Melee heals.
350% of 0 = 0 that's how much I heal for each time my Melee heal is blocked parried or dodged.
Browncoat-WHA
11-17-2008, 11:37 AM
One person suspended. Who's next?
Please remember the PTS forums have a zero tolerance policy for flames and other such insulting nonsense in violation of our forum rules. Think before you post.
Wrektem
11-17-2008, 11:50 AM
You do know healers have tons of others heals aside from HoT's right? I for one think that this is a fantastic change. In the long term it will weed out all the horrible Squared using tab-hotters from the game whos only purpose is to top healing charts instead of actually helping their team. Thats right, tab-hotters who play whack a mole on squared the whole scenario aren't actually helping their team win, imagine that eh? They dont pay attention to the battlefield, they dont react to when people get focused fired, all they do is look at green boxes and throw hots on them to make them go up.
A good healer is situationally aware and uses all the tools at his disposal to keep the people alive who will do the most good and in the most critical situations. You've got group heals, single target long heals, single target quick heals, instant cast absorb shields, channelled heals, reactive heals etc etc etc. If you dont know how to properly utilize all of these different heals in the proper situations and believe that throwing HoT's around to top healing charts is the healers only job, then you are an awful awful healer who should reroll immediately.
Since I can't heal burse other than every 45 sec or so when Morale 1 is up (and taking into consideration we need to be in combat for 45 seconds to use the first one) could you please create an instructional video for my DoK on how I'm supposed to handle single target burst damage when none of my spells are geared to do so without extreme loss of efficiency?
I also need tips with Rend Soul seeing as how it's constantly blocked/parried or knocked back into oblivion.
This change promises to put me back in the role of front line group healer. Thank goodness because I usually play in premades. Mythic is just giving me more reason to tell the rest of you to suck it.
McLoven
11-17-2008, 11:58 AM
All I have to say is when someone is being focused fired there is not a heal in my bag that can save you. And it is only getting worse with the buff to damage output. If I see someone in my group getting owned I have option 1 instant cast Hot which will help you not. Option 2 the one second heal which now is just as bad as option 1. There is the 2.5 second heal which is huge but do you think the destruction will stop hitting you while I cast this? Blah Blah Blah
Playing a healer in this game is kinda lame, and super lame on the ORDER side. I am sorry but someone had to say it.
Multiplex
11-17-2008, 12:05 PM
You do know healers have tons of others heals aside from HoT's right? I for one think that this is a fantastic change. In the long term it will weed out all the horrible Squared using tab-hotters from the game whos only purpose is to top healing charts instead of actually helping their team. Thats right, tab-hotters who play whack a mole on squared the whole scenario aren't actually helping their team win, imagine that eh? They dont pay attention to the battlefield, they dont react to when people get focused fired, all they do is look at green boxes and throw hots on them to make them go up.
When 1.05 hits live servers healers will still be able to drop group, TAB+HoT, and rake in massive renown. They are still going to be near the top of the leaderboards. They are still going to contribute nothing useful to the actual fight...
That aside, legit healers will be losing the ability to rectify their healing ouput with HoTs. We're basically going remove our small heal from our bars because it is being nerfed down so hard. I suppose we should thank Mythic for making things so painfully obvious now that no one can mess it up: preload HoTs, spam 2.5s heal until you break the key (or rotate key bindings... it's like getting a tire rotation irl).
Seems very innovative! :)
Catseye
11-17-2008, 12:24 PM
We're basically going remove our small heal from our bars because it is being nerfed down so hard.
Comeon... enough with the exaggeration...
Multiplex
11-17-2008, 12:42 PM
Comeon... enough with the exaggeration...
I'm not exaggerating at all... The shaman 1s heal on test hits initially for about 20% more HP than the lingering HoT effect hits for and it is VERY AP inefficient. It used to be okay for emergency burst healing but it is now pretty much worthless.
Go on PTS and give it a test for yourself, there is no reason to use that spell at all (at least if you are a shaman). Trust me, I don't need to exaggerate as the patch notes (and quick testing) eliminate the need.
Stormblazer
11-17-2008, 08:23 PM
Comeon... enough with the exaggeration...
Why do you think we were exaggerating? It really was going to be nerfed that badly, you have to remember that it's not all the strong in the first place, suitable as an emergency heal only because of the scaling. If the nerfs had been kept, it would've been worthless.
THANKFULLY, Mythic has officially stated they are repealing the healer nerfs, but keeping the cast time change! Yay!
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