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Helen Keller
09-23-2007, 08:56 AM
ive read on the forums both that they have a spell that channels to the enemy and if that enemy dies a "horror" will be spawned, ive also seen that the zealot will be able to summon creatures and that sorcerers will not be able to. can anyone clear this up?:confused:

Morin
09-23-2007, 09:02 AM
I saw a magus today do the spell where if the enmy dies whiel it's being vasted a horror is spawned and it kicks , i think the zealot might be bale to summon birds i cant remember...

Crooked
09-23-2007, 09:02 AM
The ability to spawn a horror on killing an enemy was described by Paul and Mark as a Magus ability called "feed my god". I don't know about the zealot having any summon abilities, but I remember hearing a description a while back that made it sound as if he would attack with ravens. Don't know if this would mean they are just summoned for the duration of the attack, like a DoT or somthing, or if he can summon an ally. Not sure if this has been seen at all in a playable version.

I didn't realise 'feed my god' was in for sure.. I wanna see that now :P

Helen Keller
09-23-2007, 11:30 AM
Feed My God?

From Paul Barnett: "He does this -- he goes like this bbadadadadadadd, with lightning lightning lightning and kills you and then your body splits open and then a Horror comes out and then starts killing people."

Banetek
09-24-2007, 01:00 AM
I can't say for sure since I do not have the beta.. It just looks like Mythic sorta wants to make our mangus seem like a cross between a WoW Mage and Warlock and thats just fine with me.. I know either way it will be good.

Rowhin
09-24-2007, 03:19 AM
Yep...we had that spell available to us at GC, too. It basically was a 10 sec channel that did low damage and if the enemy died while you were channeling on him, then a horror would spring forth - kinda like a Warlock in WoW would get soulstones. I can't say how effective it was, though, because back then, it didn't move on his own and there were no other enemies nearby.

Brutallis
09-24-2007, 05:12 AM
Feed My God?

From Paul Barnett: "He does this -- he goes like this bbadadadadadadd, with lightning lightning lightning and kills you and then your body splits open and then a Horror comes out and then starts killing people."

uuhmm. What a mess :cool:

Can't w8 to see that.

Rofllove
09-24-2007, 11:32 AM
I can't say for sure since I do not have the beta.. It just looks like Mythic sorta wants to make our mangus seem like a cross between a WoW Mage and Warlock and thats just fine with me.. I know either way it will be good.
Sounds more like a GW necromancer than anything else.

Throwhemon
09-24-2007, 04:10 PM
yea, only GW necros didnt have to kill with or while the target was affected by a certain spell to get thier minions they were more like diablo necros.

Rerisen
09-24-2007, 07:52 PM
I hope if they do the Horror Spell it isn't just like a gimmick. In other words if a Horror is created it should actually move around and attack enemies until it is killed. Not just disappear in 5 seconds or something. It doesn't have to be exceptionally tough or anything, more of a nuisance and forewarning to enemies that a Magus has been in the area and killing stuff.

Krowen
09-24-2007, 08:50 PM
I hope if they do the Horror Spell it isn't just like a gimmick. In other words if a Horror is created it should actually move around and attack enemies until it is killed. Not just disappear in 5 seconds or something. It doesn't have to be exceptionally tough or anything, more of a nuisance and forewarning to enemies that a Magus has been in the area and killing stuff.

I think that would make it too much like a permanent pet.

Rerisen
09-24-2007, 09:28 PM
I think that would make it too much like a permanent pet.

Nah, because you shouldn't have any direct control over it. It could be given a pretty basic patrol pattern like any mob, and attack any hostiles that come into its range.

They shouldn't follow you around or anything like that. Then it would be like a pet.

Krowen
09-24-2007, 11:07 PM
Nah, because you shouldn't have any direct control over it. It could be given a pretty basic patrol pattern like any mob, and attack any hostiles that come into its range.

They shouldn't follow you around or anything like that. Then it would be like a pet.

I would prefer if it was under my complete control for 30 secs or so after summon (like the forst mages water elemental from WoW)than it live until it dies with some AI.

Etogaur
09-25-2007, 12:50 PM
This sounds a lot like the Gift of Chaos spell in Warhammer 40k (I'm not sure if it's in fantasy too) but it sounds awesome. And I'm with Krowen on the whole full control then dies thing...all I can remember from WoW is that permanent pets get annoying because you have to look out for them as well.

Rerisen
09-25-2007, 01:30 PM
The reason I don't care about controlling the horror, because I know it would be weak as heck. The Magus is not a pet class and he is balanced around being fully competitive just by himself. That means there is no way you could give him a pet that is even halfway tough and have it be fair. So to me, I don't think its worth the hassle to get a pet command bar and have to move this dinky thing around that will probably get one-shotted anyway. Just let it run off and attack the nearest enemy and look cool and it would be fine with me.

Etogaur
09-25-2007, 02:13 PM
I could deal with that too. I just wouldn't want to have to pay attention to it for too long...I feel like the running rampant could be good.

Krowen
09-30-2007, 04:50 PM
The reason I don't care about controlling the horror, because I know it would be weak as heck. The Magus is not a pet class and he is balanced around being fully competitive just by himself. That means there is no way you could give him a pet that is even halfway tough and have it be fair. So to me, I don't think its worth the hassle to get a pet command bar and have to move this dinky thing around that will probably get one-shotted anyway. Just let it run off and attack the nearest enemy and look cool and it would be fine with me.

Theres no way you could know that unless your in beta, im sure the horror summoning spell will have a cooldown, and cooldowns are ment to make you that much stronger. Besides, the only thing that needs to be controlled is the horros target, i dont want it running off attacking some engineer instead of helping kill the runepriest keeping him alive. That and maybe if it had some type of special ability with a cooldown.

Rerisen
09-30-2007, 07:38 PM
Theres no way you could know that unless your in beta, im sure the horror summoning spell will have a cooldown, and cooldowns are ment to make you that much stronger. Besides, the only thing that needs to be controlled is the horros target, i dont want it running off attacking some engineer instead of helping kill the runepriest keeping him alive. That and maybe if it had some type of special ability with a cooldown.

That sounds like a overpowered WoW style cooldown. I think the devs had made comments to the effect that they do not want classes to rely on powers or long cooldowns that they can only use once every 3 minutes or so to get basically a insta-win. To me its just common sense you wouldn't give a non-pet class a controllable pet that is in any way even moderately powerful. Think of a Runepriest or something trying to take on a Magus 1v1 while a Horror is hitting him for even 3% damage and takes 5 hits to kill. The Runepriest would get slaughtered.

I would much rather see them focus on making the Disc look less like a hoverboard and actually give it some personality and special attacks. That is the only real demon/pet that is important to the Magus class. He is after all a Sorcerer of Tzeentch and not a 'Summoner'.

The Horror is not actually a Summon anyway, it comes out of someone's body when they die to the Magus using the ability 'Feed My God'. It just takes Action Points like any other ability so a cooldown is doubtful. According to what Paul said, it just sounds like it kind of takes off randomly after that. Description can be found here.

From Paul Barnett: "He does this -- he goes like this bbadadadadadadd, with lightning lightning lightning and kills you and then your body splits open and then a Horror comes out and then starts killing people."

http://www.war-resource.com/careers/magus.php#abilities

minigoose
10-01-2007, 04:48 PM
I would much rather see them focus on making the Disc look less like a hoverboard and actually give it some personality and special attacks. That is the only real demon/pet that is important to the Magus class. He is after all a Sorcerer of Tzeentch and not a 'Summoner'.

The Horror is not actually a Summon anyway, it comes out of someone's body when they die to the Magus using the ability 'Feed My God'. It just takes Action Points like any other ability so a cooldown is doubtful. According to what Paul said, it just sounds like it kind of takes off randomly after that. Description can be found here.

This sounds kinda what i want it to sound like. I was a lock in WoW, and i always had trouble keeping my pet attacking the enemies i wanted him to attack, either because i wouldnt pay enough attention or i simply have it set on defensive. This class shouldnt b a pet class, the Disc should b a tactic or something. I would like to see the spawn, i think its cool. But i also want to see the spawn be uncontrolled killing any and all enemies in the area, the same level as the mob that died. (from the view point of the board game) it should have relitivly little armor, lots of strenth and a decent amount of hp.

Krowen
10-01-2007, 09:20 PM
That sounds like a overpowered WoW style cooldown. I think the devs had made comments to the effect that they do not want classes to rely on powers or long cooldowns that they can only use once every 3 minutes or so to get basically a insta-win. To me its just common sense you wouldn't give a non-pet class a controllable pet that is in any way even moderately powerful. Think of a Runepriest or something trying to take on a Magus 1v1 while a Horror is hitting him for even 3% damage and takes 5 hits to kill. The Runepriest would get slaughtered.

I would much rather see them focus on making the Disc look less like a hoverboard and actually give it some personality and special attacks. That is the only real demon/pet that is important to the Magus class. He is after all a Sorcerer of Tzeentch and not a 'Summoner'.

The Horror is not actually a Summon anyway, it comes out of someone's body when they die to the Magus using the ability 'Feed My God'. It just takes Action Points like any other ability so a cooldown is doubtful. According to what Paul said, it just sounds like it kind of takes off randomly after that. Description can be found here.



http://www.war-resource.com/careers/magus.php#abilities

Again, you dont know how strong it would be. I at least want to be able to control its target.

Apocryphus
10-05-2007, 09:50 AM
It's not a WoW rip, Chaos sorcerers have been able to summon chaos spawn, using their opponent's models as hosts, for a long time. It's a spell in table top. Stop with the WoW references, it's not the same thing. The only reason a horror is being summoned in this is because a Choas Spawn is a massive roiling blob of bones, muscles, and snapping, jawed tentacles, and is strong as . A horror is much weaker than a spawn and thus, must have substituted the larger monstrosity for the sake of game balance.

Beo
10-05-2007, 01:10 PM
I would want to control it too, so it would attack healers or caster, interrupting their casting. I don't even care if it hits for 1 damage, as long as it is interrupting. Besides, even it did damage, I doubt it would do much to a tank class.

Also, if it randomly and aimlessly wondering, it may patrol away from the fight too. Being a waste of power and waste of a spell.

If you don't care who it attacks, then just give it an aggressive option so it can aimlessly attack the closest target.

I played a cabby in DAoC and a lock in WoW, so i know how powerful of a tool pet interrupting can be. I know magus isn't a pet class, but they gave us this move, and they might as well make it useful.

Ahamix
10-05-2007, 02:14 PM
I haven't heard about this possible "spell line" but this sheds new line on the Magus. I'm pretty excited I thought they would be more of a enchanty-nukey type but I'm starting to see some of the truely vicious and chaotic abilities they have in store for these Disc Jockeys. (Warning: This next sentence goes nowhere) The Everquest necromancer relied more on DoTs and HP manipulation, doesn't sound like the Magus is going in this direction but it reminded me of those necros.

Apocryphus
10-06-2007, 05:42 AM
I would want to control it too, so it would attack healers or caster, interrupting their casting. I don't even care if it hits for 1 damage, as long as it is interrupting. Besides, even it did damage, I doubt it would do much to a tank class.

Also, if it randomly and aimlessly wondering, it may patrol away from the fight too. Being a waste of power and waste of a spell.

If you don't care who it attacks, then just give it an aggressive option so it can aimlessly attack the closest target.

I played a cabby in DAoC and a lock in WoW, so i know how powerful of a tool pet interrupting can be. I know magus isn't a pet class, but they gave us this move, and they might as well make it useful.

It'll be useful either way you roll it. If you can control the horror, yay. If not, then it's still a freaking daemon risen to aid you. Personally, I think the latter would be more in line with the IP, and would add the the chaos feel of the class. You can't control the only pet they gave you, bright side is, it's a ranged thing, Horrors throw nasty globs of wierd fire at people, they'd be just as effective at interrupting as one of your quick cast abilities.

Bloodboil
10-07-2007, 12:16 PM
prob you can't control it 99% sure as its not a pet class

Apocryphus
10-07-2007, 01:44 PM
prob you can't control it 99% sure as its not a pet class

I'm inclined to agree. Remember, while the MMO may be based on a table top strategy game, we are playing individual units within the army. That's not to say that strategy is going out the window with WAR, it's just going to be much more centered around us as individuals, not us as generals of vast armies. So, while in the table top, you, as commander of the army, do control where your summoned daemons go and what they attack, I don't see the individual sorcerer on the battlefield controlling them in the slightest.

Stingray
10-09-2007, 05:20 PM
Ok here is an update from the Ask a Dev thing on MMORPG chat:

<[WAR]EAMythic_Gersh> The Magus does have the ability to summon Deamons
<[WAR]EAMythic_Gersh> however the chaos gods are fickle so the magus has little to no control over them

So basicly Fire-and-Hope-They-Attack-An-Enemy-Worth-While-Creatures! Should prove interesting...

Fiss
10-15-2007, 01:16 PM
prob you can't control it 99% sure as its not a pet class
Yay I summoned a horror, nooo its aggroing 12 mobs...

Blackjack
12-08-2007, 08:37 AM
The horror would obviously be a PvP utility.
Even with no control over it, it's better than nothing. Besides, you might get lucky and the thing throws itself on the annoying BW that keeps throwing great bolts of fire in your face. Making it harder for him to cast his spells. It wouldn't even have to do any serious damage to be a pest, for a caster class.
Having something on you, despite a minimal damage output, that makes your spells take 50% longer to cast, because the thing wont stop hitting you and delaying your casting. Would be a great asset in the long run.
Now a tank might snatch up the agro, and then the thing is nearly insignifant, unless it would proc some sort of minor debuff upon melee attacks. But that is ok, since the chaos gods are fickle and the thing has a random factor.

(Never seen the spell, no idea of the inner workings. I'm not in the beta) This was purely my 2 cents on the discussion

Rerisen
12-10-2007, 08:26 PM
Having something on you, despite a minimal damage output, that makes your spells take 50% longer to cast, because the thing wont stop hitting you and delaying your casting. Would be a great asset in the long run.


The fact that something hitting another caster cutting his spell time and DPS down by 50% is so powerful is the very reason why it isn't going to be controllable I think.

Because it would be a nightmare to balance. If we assume a Magus without a horror is competitive vs another caster 1v1, then obviously a Magus *with* a horror is a automatic win if he can cut an opponents DPS down 50% or heck even 25%. But since you need to kill someone to create a horror, there is no way to assume or guarantee that a Magus will or won't have a horror around in any given situation.

The Horror therefore, will most likely not be that hard to avoid, as it runs around randomly trying to bite ankles or whatever. And it will probably be fairly easy to kill. The point of the spell from the way they describe it is more to have something that is unique and cool than to be some sort of uber powerful ability to greatly help you win battles.

When the word 'summoner' was used in the thread title, I think it conjured up all kinds of wrong idea's about the Magus and this one little ability which sounds more like a cool nod to the tabletop spell and something to be amusing than it does some rip roaring demon that is going to tear people apart and turn the tide in a 1v1.