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View Full Version : New Scenarios - Some ideas for alternative modes


mindspin
11-19-2008, 01:06 PM
Everyone likes scenarios, but as I level up I notice that either A) The same scenarios get played over and over and over again, IE, Nordenwatch, Mourkain, Tor Anroc and Serpent's Passage. Rarely do I ever get queues from any of the other ones. And B) I feel that sometimes, it seems in many cases that the scenarios are sort of one-track minded.

Why not take all the good things about PQs, instanced content, and arena-type battles and mix them all into one genre? There are thousands of options. Survival mode, you and a team enter an arena or something similar and waves of enemies come at you, with each progressive wave getting harder in terms of number of of enemies and difficulty of the enemies themselves. It culminates with a boss battle and loot. A lot of people might say that this idea is exactly what PQs are... But to be honest, it's insanely difficult to find people to do PQs with. Even with my guild (which is fairly low ranked, to be honest) fast travel is hard to come by, and thus makes travelling to other areas where friends are PQing quite annoying. The survival mode scenario would help the casual players log on, get their PvE fix, gain something for their character, and log out. This idea can of course be expanded on, and you could have entirely instanced PQs, and introduce enemy combatants. You could have NPC killfest scenarios, where there's X teams, and they have to kill Y amount of enemies in Z amount of time.

I also have an idea for another mode, which I guess I'd call something like "Fortress Mode." Basically you'd have two structures that are connected via bridges, and there could be like maybe three or so that span across the two structures, and a chasm underneath. Each fortress would have NPC guards on the insides waiting at certain chokepoints for attacking forces, and on the inside of either fort would be a lord that had to be killed. Kill the lord, win the round. I think NPC protection-based objectives would be fun in general.

But anyhow, let's mix it up a bit. I'm tired of playing the same old stuff!

mindspin
11-23-2008, 11:10 AM
Been awhile since I checked this... No feedback? :P

immunil
11-23-2008, 11:32 AM
Some nice suggestions here actually :)

I would love to see some more in depth explanations of your scenario ideas. I think the current scenarios are a bit bland. Its important not to make them overly complex of course. A great upside of the current scenarios is most people figure out how to play them without having to read up on any complex rules. Personally I would prefer NPC guards are not in scenarios at all.

>edit: Actually I take that back, your concept of NPC slaughter in scenarios has a lot of potential. I quite like the possibility of being able to slaughter hordes of NPCs while at the same time competing with an opposing player team. (Something akin to DOTA perhaps?, for those of you not familliar, its an incredibly popular and addictive WCIII map)

Mocrix
11-24-2008, 12:08 AM
I agree completely with you on this. I'm sooooo tired of playing Serpent's Passage that I almost start crying when it queue's up! :sad:

Another thing that might work to force more variety in scenarios is to "not" give an option of which scenario to queue for. By this I mean that you would either just queue up for solo or party and the server would grab the next scenario, or map, in rotation. That way you'd have a really low probability of seeing the same map twice in a row.

The other thing they could do is cycle ALL the scenarios at T4 (i.e. from T1 on up). Maybe not at once, maybe have 4 or 5 every week that cycle then after a month change the maps in the cycle. Heck, combine that with some of the new play style scenarios you're suggesting and they could really mix up what gets played!

Of course **cough** **cough** that also depends on whether or not Mythic can do something about populations so low that there's no one there to queue. ;)

DeathZer0
11-24-2008, 12:48 AM
Just some general ideas I'd like to throw in.

-RvR Public Quests (or Public quest game play with multiple steps)

-Attacking/Defending Force (would go well with PQ; also maybe change them during the game, dependend on some condition)

-Multi Area Scenarios/RvR combat (If you've played TF2 you know what I mean; basically changing areas depending on how successful one team's completed it's objective; if successful, the map will change to the next area, on a linear set of maps)

-Boss/NPC heavy combat (could be interesting how raid instances would turn out if two forces of players were clashing around giant supermobs with field wiping abilities)

-Escorts (maybe again with attacking/defending forces since we already have something similar with Capture The Flag; NPC escorts could also work)

Now we could mix all of that in one giant RvR event or giant scenario (less server lag ;))
Hm, what could it look like? OK let's try this:
Both forces first try to capture say a munition factory. Whichever force succeeds will be the defending force in the next area.
Now the defending force has to escort carts of weapons (that heals while people are standing near it), guarded by some NPCs to the other end of the map. The attackers can steal from this cart and gain an advantage in the next area (and points). Same goes for the defenders, who, however, have the advantage of the healing cart and the guards.
In the last step the defenders become the attackers and vice versa. The now attackers have to destroy a certain objective with the help off a boss npc. The boss' strength will depend on how many carts have been successfully transported. Same for the defending force: The more they've captured before, the more regenerative areas/items will exist.

Estimated length for a scenario of this kind: 20-45 min

This is just one idea how this could be used.
Of course the possible combinations are endless :D

Tymid
11-24-2008, 10:49 AM
I have always been a fan of PvE instanced content ... so more more more

I like your idea on wave battles, you could set it up just like PQ's just instanced and 1 group, but loot could be given for contribution and bags rewarded.

Rewind
12-11-2008, 03:28 PM
see bottom post

Rewind
12-11-2008, 03:32 PM
I know so many of you guys hated this, but I ENJOYED wow arean's, it was PVP Organization too the max.. toe to toe fighting was always apealing too me not this zerg fighting that's going on right now. Mythic, I would like you guys to impliment some sort of organized RVR 2v2's, 3v3's, 4v4's, 5v5's, 6v6's it would make the game exicting like WOW used to be to me, Imo its always good as a MMO to give people choices of what to do, as of right now it seems like you either do a zerg battle or do the same PVE instances you do every 3 days. The keep sieges and locking zones feature in war as of right now is all based on population and it needs to not be ONLY based on that, if a server is dead there's no good battle's if a server is highly polpulated there's too much lag to even fight. If you guys do impliment some sort of organized pvp groups I would always suggest just linking the servers together it would make ques a lot better and make battles a lot more exicting IMO.

Please Mythic... fix this.

Sardoni
12-11-2008, 03:46 PM
I desperately want destro or order to lock dragonwake permanently so serpent's never pops again.