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View Full Version : Reikland Factory, Keeps, and Customization


Karalas
11-20-2008, 02:04 AM
Did my first reikland factory the other day when Heavy Metal went live and I couldn't help but say to myself "Wow ths is what keep sieges should be like" Whats that you want keeps instanced like a scenario.....NO. What I mean is yo have the three outer points and an inner point with multiple levels of attack and ambush (yes I know most games turn into the old zerg fest but I have had some real good ones that were alot of fun do to people stratgeizing on both sides) Heck I personaly on my squig herder went inside ran up some stairs came out on to a blacony outside. From there I could see a roof and thought hey maybe I can jump to it. I was then able to follow that roof across to being above the landing point. Killing many bright wizards before they figured out where I was.

Now how the factory could be implemented to keeps. Well follow the four point capture method with some twists. (obviously keeps would have to be redesigned to all not look the same and big a big giant block with one set of stairs but I think we all agree that needs to be done.) The outer three points lets call them Blacksmith, Stables, and Merchant's Square (mor eon these names later) would be much like a battle objective. A couple npc guards and a champion. In order to attack the fourth point the attackers must control two of the three outer points. At which point the keep lord will lose immunity. And yes the defenders can take back one of those two points to give back immunity to the keep lord forcing those objectives to stay in stay in cntest as well.

Well whats to stop keep swapping from happening like it is now. Well this is where we get into customization. From talking to TT players it seems many of them sculpt their own armor. As they are the driving force of the IP GW needs to loosen up (so some of these ideas will take time) but give those objectives meaning. Firstly each objective will impact the keep defenses or offenses.

Stables- will impact respawn times taking it out means the guard respawn will be MUCH slower also it will allow the keep holding team to buy "armor" for their mounts possibly even speed upgradesin tier 4. Several varieties of skins for several locations should be allowed.

Blacksmith- effects Guards attack and defense strength taking it makes them weaker. Also will allow players owning the keep to alter armor appearance not only choose current in game models but new models as well, and possibly tier 4 fortress black smiths allowing you to add talisman slots on some armor.

Merchants square- Will firstly affect the quality of loot and amount of money dropped off of players secondly it will affect the durability and repair rates of siege weapons and doors.

The customizable items should be spread out with something for every class at each keep but not all at one keep encouraging the holding of several keeps instead of one.
Now I am no coder have no clue how hard all that would be but it seems to my egotistical self ;) that it might just fix alot of the ORvR issues and keep issues in a positive way while adding even more options for the playerbase that is craving options.

The Green Pickle
11-20-2008, 02:45 AM
I don't think the 'many capture points' idea is that feasable for keeps, however I do agree what the keeps themselves should look different instead of the usual mud, stone, metal designs of the current ones. If there was a keep in Reikland that looked like the factory in design, but had walls, more limited entrances, and of course the keep lords and guards..that would be a whole lot better.

Karalas
11-20-2008, 03:11 AM
haha yeah. Well I don't see my idea being implemented even if I would like it to be but I felt it best to go to the extreme if someone ever did like it and take out what doesn't work. You know kinda show I actually thought about it. I just really wish keeps were more interactive then what they are now. As it stands seen one for a racial pairing seen them all and even outside pairings its just a diffrent outside skin really. Thanks for the feedback though.

Kier Rhonwen
11-20-2008, 08:36 AM
Well I cannot see these suggestions being implementable, but they are nonetheless very nice suggestions. :D

Any level of character customization would be a particularly great boon.