View Full Version : Put everything on hold until you fix stuttering issues.
Redcheat
11-20-2008, 03:13 AM
Thats my suggestion, put everything else on hold and make the game playable for all people first then you can focus on the rest since its a small problem compared to not being able to enjoy the game at all.
Think its my rig thats the problem? Think again..
Intel 2,83ghz Quad
Gigabyte GA-X48
4gb Corsair 1066mhz DDR2
Gigabyte Radeon 4870x2
WD 10000 RPM SII
Having this computer and to have stuttering issues with this game is ridcolous. The game works sooooo smooth for a while then out of nowhere it gets unplayable because of the stuttering. Reboot the game, start a scenario... 10seconds same again. Not really fun is it..
So my 5 cents is focus on the huge issue that alot of players are experiencing.
Vimes
11-20-2008, 03:24 AM
Mythic is bigger than you might think, and not everyone is and can be working on the same tasks.
Everyone has a certain territory he works in and probably knows Jack about the other stuff. Someone who is responsible for balancing would be hardly any help when searching for and solving performance problems.
That´s like calling your internet provider and demanding that someone from marketing comes to fix your unstable connection.
Besides, 1.0.6 has, according to some people who where lucky to allready be able to test it, done wonders for performance. Can´t test it myself, sadly, ´cause I european. No test server here.
Redcheat
11-20-2008, 03:41 AM
Mythic is bigger than you might think, and not everyone is and can be working on the same tasks.
Everyone has a certain territory he works in and probably knows Jack about the other stuff. Someone who is responsible for balancing would be hardly any help when searching for and solving performance problems.
That´s like calling your internet provider and demanding that someone from marketing comes to fix your unstable connection.
Besides, 1.0.6 has, according to some people who where lucky to allready be able to test it, done wonders for performance. Can´t test it myself, sadly, ´cause I european. No test server here.
Its a figure of speaking. Of course they have different stuff to work on but it should be high up on the priority list.
Vimes
11-20-2008, 04:00 AM
And I´d say it is, but it´s likely not quite easy.
But as said: people I spoke with witnessed a performance increase with 1.0.6
Mephane
11-20-2008, 06:59 AM
i've got a similar machine as the OP and also have stuttering quite often. I originally assumed the hard drive being the bottleneck in such a memory-heavy game (heck, I've got 8GB RAM and WAR does not even try to use like more than 1.5GB even though there's plenty of free memory to put whole data files into. I demand a similar slider like the video memory slider for RAM usage, I'd give the game it's full 4GB of 32 bit address space if I could), but then you see what happens when you alt-tab in fullscreen mode, when you tab back into the game, it runs on low res textures and loads them all back from disc and does not stutter more than once it is done loading.
So, the hard drive does not seem to be the bottleneck, as the loading is obviously done in a lower-priority background thread and as long as it's not done, the game just uses whatever low res data it has at hand.
It also cannot be caused by the graphics itself, as lowering the settings may improve average fps of course, but not the stuttering.
So, what is it then? CPU? I can't believe the game would not have enough CPU power on a 2,83GHz quadcore processor, as it could use two full cores' power just for itself while leaving two cores for the windows background stuff.
Could it be the network code? There are sometimes hints, however little, that the networking background thread sometimes can block the program's main thread. It is threaded however, as i've experienced yesterday during a short phase of lag which did not harm my fps or increase the stuttering, just delayed the server response to my actions. However, that was while doing trade- and mail stuff at a quest hub. Maybe only certain events cause the main thread to be blocked. For example, if another player has to be loaded from the server, the main thread might wait for the network thread to finish downloading the data.
This is just speculation, however. But since network performance is the only thing that is pretty much the same across the board and different computer specs, and probably the network bandwidth reserved for each player on a server is an equal fixed amount, this could make for a good explanation why people experience similar amounts of stuttering on low- to high-end computers.
Shaggswell
11-20-2008, 08:42 AM
Actually if you read the PTS forum, people there are saying that they have GREATLY improved responsiveness, stuttering, and animations on test.
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