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View Full Version : A suggestion for how to improve Open-RVR: Captureble Chpts/Chicken


Aldamar Kettlebrach
11-20-2008, 04:10 PM
This is my suggestion for how to Improve Open-RVR servers. If you like my suggestion please submit the link to this thread via ingame feedback.

All chapter camps should be captureble. But not like Objectives in the RVR lakes. They should be more difficult than even a keep siege. But before this can even be a option. I feel we should discuss the chicken mechanic on these servers.

I believe firstly the chicken mechanic must be removed and replaced with a complex debolster. For instance in the case of a lvl 40 heading to tier 1 it will debolster them to lvl 21. Then depending on the gear they are wearing it will give a -10% reduction to armor and dmg or more. Obviously someone will have to do the math on that to make sure a lvl 40 doesn't completely OP other people in tier 1 just because of their gear.

Once that is resolved. The player base can more freely move about. So that brings up the term "Open" and in a Open RVR you are always at war. So why do we have off limits areas with insta kill guards? Seems to carebear for a open RVR server. I believe all insta kill guards should be removed. Even from the prologue area, and replaced with in the instance of tier 1. lvl 25+ champions and heros, this way its still difficult to take them. And can provide a safe haven to run back to.

I believe the mechanic involved with taking a chapter should work like a PQ for the opposing side. Stage one is killing all the guards and npcs. Stage two is holding the area and defeating their reinforcements. Stage three should be squaring off with the Rally Master and his entourage who should be very high lvl. Stage IV is claiming the chapter like with the objectives by taking their flag. During all of these there should be timers of course so that the opposing team can still stop them from taking the chapter through attrition.

Once they have taken the chapter. All of that sides quests in that chapter should be locked. So that the only way they can keep questing is to take back that chapter camp. It should give a fairly large amount of exp and renown considering that these fights should be much harder than taking even a tier 4 keep. And perhaps to encourage fighting in these and all areas or "Open" RVR. It should spawn the other sides NPCs in this new camp with special quests. This way both sides have a reason to take and hold these chapter camps.

The only thing I can think of to improve Open RVR even more and make my suggestion even better. Is to encourage even larger server populations. Over 20k of active players for each side, with that amount you should see warbands of players moving around all the zones looking for a good fight.

immunil
11-20-2008, 08:26 PM
Good post and nice points. I am suggesting a very simmilar thing for changing the chicken debuff in my own post tomorrow, I guess it is not the hardest idea to come up with in the world but it is nice to see that possibly many people would like to see this sort of change applied.

Holweig
11-20-2008, 11:19 PM
I totally agree with getting rid of the "chicken" debuff. While its intended purpose was to discourage ganking of lowbies by highbies, its side effect was to totally segregate players from each other by their level. This segregation is bad, very bad. There is NOTHING good about segregating players by level. How is a highbie supposed to get his/her adulation and accolades from the lowbies f they can't walk amongst them? And how are the lowbies going to be able to be inspired by the highbies if they can never see them because of the enforced segregation?

Now, I know that technically, a t4 toon can go into a t1 zone, but the t4 toon would have to be very, very careful which direction they go or they will be turned into a chicken. That is NOT cool. Mythic needs to remove the hair-trigger chicken debuff or, at the very least, mitigate it by about 70%.

I agree with you, Aldamar, on the idea of debuffing the stats of a highbie if he/she goes into a lower tier area. That way it would let the highbies be able to move around but would still prevent rampant ganking.

helbotia
11-21-2008, 01:24 AM
very nice idea !

I do hope they fix all the problems around this and that you cant do tome unlock an so on at leve 40 becouse of this mechanic.

BUT i hope they fix all bugs prior to this

Norbert
11-21-2008, 03:03 AM
I agree with this statement. Making all camps battle objectives seems like a lot of work, but I think that chicken thing should be reviewed asap! That's ruining the world, splitting it into pieces.

hellmut34
11-21-2008, 03:12 AM
I agree with this statement. Making all camps battle objectives seems like a lot of work, but I think that chicken thing should be reviewed asap! That's ruining the world, splitting it into pieces.


I agree totally.

Lets make this game feel like a world rather than a fragmented area. It would make the game very interesting.

Maybe start by removing chicken + level 55 guardians etc......

People may say "well how do i get to the battlecamp now?"

well then form a warband with other peeps and go and retake the ruddy thing then.