DoobieusIntent
11-21-2008, 06:10 PM
I have been playing WAR since open beta and it is my opinion that the game in general has only improved since I first saw it, and hopefully will continue to do so.
At this point the game is still in its infancy and likely will be much different 6 months from now. But there is one trend I have noticed that I do not like. Simply put, Mythic seems unable to balance classes between destruction and order. If this trend continues in 6 months Mythic may have lost enough of their fan base that the game could turn into swg.
As I play a Sorc I am sure some bias may shine through in the following example, but I still find it to be relevant. Below are the details for the Word of Pain spell in 1.06.
* Word of Pain: This ability will reduce the target's Willpower for 10 seconds, and deal damage at the end. The effect will no longer stack with each application.
During 1.05 on the PTS Word of Pain did a Spirit resist debuff, similar to the BW spell Boiling Blood. While the damage on Word of Pain would only tic after 15 seconds, which I found to be useless beside a DoT, the spell still had utility due to the resist debuff. It was my opinion, and that of many other Sorcs, that a Spirit resist debuff was a step in the right direction as it helped to address one of the central balance issues between the Sorc and BW.
Then comes 1.06, and Mythic brings back the Willpower debuff in favor of the Spirit debuff. It has been said, and I would go so far as to say it has been proven, that a Willpower debuff is essentially useless. Combine that with waiting 10sec for the damage to tic and you have a spell I can't imagine ever putting on my action bar, let alone using.
Can Mythic not recognize that they are taking a step in the wrong direction with this change? Or was it their intent to banish Word of Pain back to whence it came, to the group of abilities that honestly should have been left out of the game due to their uselessness?
I will not say that the BW is OP and should be nerfed, and I will not say that the Sorc is underpowered in comparison and deserves a buff. It is not my intent to try to prove either of those statements in this thread.
It is my intent to highlight the fact that one of the 2 serious steps Mythic has taken to balance the BW and Sorc (the other being the nerf to Playing With Fire) has now been cut from the game. Instead Mythic has buffed DoTs across the board, and I think we all know which class that will benefit the most.
At this point the game is still in its infancy and likely will be much different 6 months from now. But there is one trend I have noticed that I do not like. Simply put, Mythic seems unable to balance classes between destruction and order. If this trend continues in 6 months Mythic may have lost enough of their fan base that the game could turn into swg.
As I play a Sorc I am sure some bias may shine through in the following example, but I still find it to be relevant. Below are the details for the Word of Pain spell in 1.06.
* Word of Pain: This ability will reduce the target's Willpower for 10 seconds, and deal damage at the end. The effect will no longer stack with each application.
During 1.05 on the PTS Word of Pain did a Spirit resist debuff, similar to the BW spell Boiling Blood. While the damage on Word of Pain would only tic after 15 seconds, which I found to be useless beside a DoT, the spell still had utility due to the resist debuff. It was my opinion, and that of many other Sorcs, that a Spirit resist debuff was a step in the right direction as it helped to address one of the central balance issues between the Sorc and BW.
Then comes 1.06, and Mythic brings back the Willpower debuff in favor of the Spirit debuff. It has been said, and I would go so far as to say it has been proven, that a Willpower debuff is essentially useless. Combine that with waiting 10sec for the damage to tic and you have a spell I can't imagine ever putting on my action bar, let alone using.
Can Mythic not recognize that they are taking a step in the wrong direction with this change? Or was it their intent to banish Word of Pain back to whence it came, to the group of abilities that honestly should have been left out of the game due to their uselessness?
I will not say that the BW is OP and should be nerfed, and I will not say that the Sorc is underpowered in comparison and deserves a buff. It is not my intent to try to prove either of those statements in this thread.
It is my intent to highlight the fact that one of the 2 serious steps Mythic has taken to balance the BW and Sorc (the other being the nerf to Playing With Fire) has now been cut from the game. Instead Mythic has buffed DoTs across the board, and I think we all know which class that will benefit the most.