View Full Version : Role of Squig Herder in grp.
Edenn
10-10-2007, 05:18 AM
Was warching a lot of videos with Squig Herder and this class looks completely useless. I mean what's good in this class?
In PvE grp I'd take some caster then SH. Since it is said SH is a ranged DPS and I think caster will have higher DPS, otherwise SH will be overpowered. Also casters have CC that makes then better in PvE.
Alsmot the same goes to PvP/RvR I didn't see any better DPS on SH then Magus. Since casts are not interruptable you can't send your squig at the caster and keep him busy with your pet, I mean you can do that but effect will be small.
By the info on SH I can't see any use of this class.
Please, if someone has any info on Squig Herder, about role in grp I'd like see it here.
Thanks.
Adendan
10-10-2007, 05:22 AM
SH's have CC. Pretty sure the dmg will be about the same, a bit lower from the SH, but him + Squig should make up for it.
Also, even making sure the enemy casters nuke comes a bit later due to your squg hitting it can be a big help.
Cathen
10-10-2007, 05:24 AM
Alright, let's start off with the basics.
#1 We don't know the full skill set ability. Every class has both offensive and defensive skills that come in the form of buffing and debuffing. The "SH", as you call him, might have some really useful group buffs/bonus (i.e. improved morale gain, etc..).
#2 The "SH" is a pet class, and as such requires a little more knowledge of how the class works and what the capabilities of each pet are to fully use him effectively. I highly doubt any convention player is going to have this kind of class knowledge. So effectively, all you are watching is complete newbs play a class.
#3 Casts are interruptible....there are several daze, knockbacks, interrupting spells/skills, etc... in the game already. Refer to #1, we simply don't know what the final skill set will hold for the SH...but odds are, he'll get some sort of interrupting ability.
#4 When has a pet ever been able to not be a complete and total nuisance to a casting/ranged class? I'd be amazed if simply having a fast attacking squig on a ranged class wouldn't decrease that ranged classes dps by 50% or more (due to simply not be able to cast as fast or at all).
Deep breaths my friend....in due time the NDA will be lifted and all questions can be answered with much more accurate info than what I've presented here.
My 2 cents...
Edenn
10-10-2007, 05:33 AM
Alright, let's start off with the basics.
#1 We don't know the full skill set ability. Every class has both offensive and defensive skills that come in the form of buffing and debuffing. The "SH", as you call him, might have some really useful group buffs/bonus (i.e. improved morale gain, etc..).
#2 The "SH" is a pet class, and as such requires a little more knowledge of how the class works and what the capabilities of each pet are to fully use him effectively. I highly doubt any convention player is going to have this kind of class knowledge. So effectively, all you are watching is complete newbs play a class.
#3 Casts are interruptible....there are several daze, knockbacks, interrupting spells/skills, etc... in the game already. Refer to #1, we simply don't know what the final skill set will hold for the SH...but odds are, he'll get some sort of interrupting ability.
#4 When has a pet ever been able to not be a complete and total nuisance to a casting/ranged class? I'd be amazed if simply having a fast attacking squig on a ranged class wouldn't decrease that ranged classes dps by 50% or more (due to simply not be able to cast as fast or at all).
Deep breaths my friend....in due time the NDA will be lifted and all questions can be answered with much more accurate info than what I've presented here.
My 2 cents...
Aye, aye. But I saw some Bright Wiz movie and SH send hes squig attacking him and there was none of any interrupts. Casting bar wasn't moving like in wow or eq. That was very sad to me.
CapnSquig-WHA
10-10-2007, 05:40 AM
We have a Squig Herder forum... so thread moved... :)
Romple-WHA
10-10-2007, 06:51 AM
The SH is the ranged DPS career for the greenskins. So that's their role. Ranged DPS.
I thought the SH was pretty damn annoying actually. All of a sudden a meatball would be biting at my knees and I'd be getting pelted with arrows from somewhere. Pet classes always take a bit more learning so I'm sure they could of been more effective. But I wouldn't worry that the SH is going to get "lost" amongst better classes.
i was happy to see what they were doing in Baltimore, and i'm positive the final version of them will be extremely cool.
Gemini
10-10-2007, 08:44 AM
In PvE grp I'd take some caster then SH. Since it is said SH is a ranged DPS and I think caster will have higher DPS, otherwise SH will be overpowered.
So, either the Squig Herder is useless, or overpowered? How about... even with the casters? Is that an option? I choose that one!
Also casters have CC that makes then better in PvE.
Squig Herders have plenty of CC
Alsmot the same goes to PvP/RvR I didn't see any better DPS on SH then Magus. Since casts are not interruptable you can't send your squig at the caster and keep him busy with your pet, I mean you can do that but effect will be small.
First of all, judging balance in a beta build with people playing for the first time might not be the greatest idea. Second, the squig actually offers a lot of flexibility, you have many diffrent types of squigs to summon for diffrent situtations that can help out alot, and can be eaten for HP or blown up for AoE damage. Third, no interrupts is just plain not true. Let me introduce you to one of WAR's character stats, willpower.
Willpower
Increases your chances to disrupt hostile spells and increases all healing you do.
Arctos
10-10-2007, 08:45 AM
Was warching a lot of videos with Squig Herder and this class looks completely useless. I mean what's good in this class?
In PvE grp I'd take some caster then SH. Since it is said SH is a ranged DPS and I think caster will have higher DPS, otherwise SH will be overpowered. Also casters have CC that makes then better in PvE.
Alsmot the same goes to PvP/RvR I didn't see any better DPS on SH then Magus. Since casts are not interruptable you can't send your squig at the caster and keep him busy with your pet, I mean you can do that but effect will be small.
By the info on SH I can't see any use of this class.
Please, if someone has any info on Squig Herder, about role in grp I'd like see it here.
Thanks.
Soon as I read about the Squig Herder I knew it was the class I was going to play.
First off all the videos that you see, remember these peopel got dropped in front of the game with no experince and put into Tier 4 RvR having no idea on how to properly play the class, or the exact opposite they are a level 1 and have no idea what they are doing either.
Second the Squig Herder has alot of CC abilities that we know of so far.....
- First there is the Squig that is an off tank that if it dies its not a big deal
- Paralyzing Arrer I believe is a 6 second root ability
- (Forgot the name) but the Squig has a root ability as well
- Foot Stab is melee but again a root for 5-6 seconds
These are just the ones I know of off the top of my head.
Knock back on casters, you didnt see it in the videos well maybe the Squig Herder didnt have alot of Willpower a Stat that does Knockback, maybe the abilities for the Squig Herder for Knockbacks arent in the game. Reguardless of these having the Horned Squig(High DPS but lower Health) plus a Squig Herder going full DPS on a light armor low health caster will probably hurt them pretty quick.
In PvE I would say the roll is good DPS with a couple of advantages espcially on longer fights. Melee DPS is going to be in range of all attacks from NPCs so if they have any sort of multi-target attack that means heals for them, a Squig Herder will not have this problem, except the Squig but who cares if it dies just summon another. Casters atleast in most MMOs tend to run out of Mana/AP, which in this game granted this one isnt for sure yet because Regen could be fast enough that this isnt a problem, but if it is a problem its one the Squig Herder wont have, as we can still have the Squig doing melee attacks plus regular shots to do damage as well.
You have to remember that Mythic is doing the best they can to balance out all classes to be important in battles, I think when you see the finished Squig Herder a well played one is going to be hard to kill.
Edenn
10-10-2007, 11:18 AM
I dunno but right now they look like Hunter in wow, sadly.
I know it's still beta, I hope Mythic will make them useful in both pve and rvr.
Romple-WHA
10-10-2007, 11:37 AM
I dunno but right now they look like Hunter in wow, sadly.
I know it's still beta, I hope Mythic will make them useful in both pve and rvr.
Why? Because they fire arrows and have a "pet" (it's still weird calling a killer meatball a pet...)
Is the black orc, choppa, hammerer, etc... "sadly" similar to warriors in wow? Just forget wow exists if it's the only way to stop making silly comparisons.
Arctos
10-10-2007, 12:13 PM
I dunno but right now they look like Hunter in wow, sadly.
I know it's still beta, I hope Mythic will make them useful in both pve and rvr.
You are wrong there, a Hunters Pet in WoW contributed a bit of extra damage, auto shot no a hunter would hit for 150-200 and the pet would hit forlike 50-100 depending on speed, and thats only if you put talents into your pet being better.
Here you each hit for 150-200 damage and have alot more CC options alot more versatility with your pet since you can summon atleast 4 different types that we know of now at any time.
Personally all the points people bring up you seem to just stay focused on your opinion if you dont think the Squig Herder will be a good class then dont play one, simple as that, you dont need to come in and try to bash the class when we only know half of whats out there.
Accipiter
10-10-2007, 12:39 PM
I dunno but right now they look like Hunter in wow, sadly.
I know it's still beta, I hope Mythic will make them useful in both pve and rvr.
I hope that there are tons of people who misjudge entire classes because it reminds of them of another class in a completely different game.
It will make them easier to kill.
The only problem with his post is that he's listed his class as a Marauder. Any chance this guy will change to Order?
Baron Khaine
10-10-2007, 12:45 PM
Which video did you watch? Surely not mine in which I was uber pwnage as the Squig Herder?
Vankador
10-10-2007, 02:20 PM
You are wrong there, a Hunters Pet in WoW contributed a bit of extra damage, auto shot no a hunter would hit for 150-200 and the pet would hit forlike 50-100 depending on speed, and thats only if you put talents into your pet being better.
Here you each hit for 150-200 damage and have alot more CC options alot more versatility with your pet since you can summon atleast 4 different types that we know of now at any time.
Personally all the points people bring up you seem to just stay focused on your opinion if you dont think the Squig Herder will be a good class then dont play one, simple as that, you dont need to come in and try to bash the class when we only know half of whats out there.
Auto shot for 150-200? Maybe if the Hunter was level 40 hitting on a plate class. My friend's hunter's auto shot non crits for over 900.
And what's wrong with the Hunter style? Some people (myself excluded) enjoy playing a ranged bow using pet having class. Squig Herder are the only class like that in the game, and I think it has potential to be a devestating class, just like Hunters in AV.
Bows/Guns typically can not be interrupted, so SH and Eng should be able to take out the other ranged "caster" classes.
Arctos
10-10-2007, 03:02 PM
Auto shot for 150-200? Maybe if the Hunter was level 40 hitting on a plate class. My friend's hunter's auto shot non crits for over 900.
And what's wrong with the Hunter style? Some people (myself excluded) enjoy playing a ranged bow using pet having class. Squig Herder are the only class like that in the game, and I think it has potential to be a devestating class, just like Hunters in AV.
Bows/Guns typically can not be interrupted, so SH and Eng should be able to take out the other ranged "caster" classes.
I just picked numbers I gave up my hunter in WoW over a year ago, the point is in the video done by Baron they hit for equal damage on auto attacks, Hunters pets dont come close to 900 damage a hit, and to get them being really decent you have to talent for it.
I love playing a ranged class thats why I picked this, orginally looked at Dwarf Engineer cause I didnt pay enough attention to Squig Herders description it says it gets inside the Squig and that was it, not that it did range damage too, well thats what I read atleast not what was there, my fault for being dumb and not paying attention and skimming.
Once I knew it was ranged and espcially after watching Baron's video I was hooked on Squigs
Accipiter
10-10-2007, 05:10 PM
Auto shot for 150-200? Maybe if the Hunter was level 40 hitting on a plate class. My friend's hunter's auto shot non crits for over 900.
And what's wrong with the Hunter style? Some people (myself excluded) enjoy playing a ranged bow using pet having class. Squig Herder are the only class like that in the game, and I think it has potential to be a devestating class, just like Hunters in AV.
Bows/Guns typically can not be interrupted, so SH and Eng should be able to take out the other ranged "caster" classes.
Again, this shows that we are making assumptions from other games. (WoW Hunter, perhaps?)
Many of the Squig Herder bow shots have casting times. Unless someone with playing experience has said otherwise, I would assume many of the bow shots may be interrupted just like other ranged dps casting.
Arctos
10-10-2007, 06:27 PM
Again, this shows that we are making assumptions from other games. (WoW Hunter, perhaps?)
Many of the Squig Herder bow shots have casting times. Unless someone with playing experience has said otherwise, I would assume many of the bow shots may be interrupted just like other ranged dps casting.
Its the general belief as of right now since they are not casting but a physcial skill that there is not a push back on the abilities so I am assuming that is correct (yes I know what assuming does).
I have to agree with him, I think the SH will is meant to help counter Light Armor mainly casters and destroy them. Granted you can stack AoE abilities like talked about in other threads and it may not be as effective, but I am still thinking whatever powerful single target shots plus Squigbeast(whatever skill makes them do 3x damamge) on a caster will hurt them, and the best thing about it, if they go for the squig and like 1/4 health depending if there is a cast time, just explode him for even more damage.
Edenn
10-10-2007, 09:54 PM
You are wrong there, a Hunters Pet in WoW contributed a bit of extra damage, auto shot no a hunter would hit for 150-200 and the pet would hit forlike 50-100 depending on speed, and thats only if you put talents into your pet being better.
Here you each hit for 150-200 damage and have alot more CC options alot more versatility with your pet since you can summon atleast 4 different types that we know of now at any time.
Personally all the points people bring up you seem to just stay focused on your opinion if you dont think the Squig Herder will be a good class then dont play one, simple as that, you dont need to come in and try to bash the class when we only know half of whats out there.
I'm not going to play this class btw.
The reason I wanted to know the role because my guildies wanted to play this one and other ppl started complaining about how useless SH can be.
I want to know about good sides of this class to make guildies stop making stupid decisions.
Alsmot everyone said they are like hunters in wow. Personally I didn't play wow for more then a year, not sure how hunters are doing now.
Edenn
10-10-2007, 09:58 PM
Which video did you watch? Surely not mine in which I was uber pwnage as the Squig Herder?
Is this one when half of the movie you had bugged animation and was lying on the ground? :p
Baron Khaine
10-11-2007, 12:15 AM
Is this one when half of the movie you had bugged animation and was lying on the ground? :p
Yeah, the first link in my Sig. And just from playing a Squig Herder for 20 minutes its already got me questioning if I really want to play a Marauder or not, or if I want to play a Squig Herder.
Arctos
10-11-2007, 06:57 AM
Yeah, the first link in my Sig. And just from playing a Squig Herder for 20 minutes its already got me questioning if I really want to play a Marauder or not, or if I want to play a Squig Herder.
The real question is how can you not love killer meatballs?
Lucrece
10-11-2007, 01:19 PM
Yeah, the first link in my Sig. And just from playing a Squig Herder for 20 minutes its already got me questioning if I really want to play a Marauder or not, or if I want to play a Squig Herder.
Have you played an engineer too? I'm really torn among shaman, squig herder, or engineer. However, I'm leaning towards engineer since I saw on videos that within 4-5 seconds a hammerer got on a goblin, they'd hit the dust. Maybe they didn't know how to play, but I still find the frailty to be a little over the top for goblins. I adore the cute factor they have in personality and attire (especially the shaman). The engineer, on the other hand, seemed to be pretty much able to hold his own for a while when a class got on him.
Arctos
10-11-2007, 01:26 PM
I'm not going to play this class btw.
The reason I wanted to know the role because my guildies wanted to play this one and other ppl started complaining about how useless SH can be.
I want to know about good sides of this class to make guildies stop making stupid decisions.
Alsmot everyone said they are like hunters in wow. Personally I didn't play wow for more then a year, not sure how hunters are doing now.
Your guild is retarded I mean seriously how can they even judge a class when they arent finished?
Baron Khaine
10-11-2007, 01:28 PM
Have you played an engineer too? I'm really torn among shaman, squig herder, or engineer. However, I'm leaning towards engineer since I saw on videos that within 4-5 seconds a hammerer got on a goblin, they'd hit the dust. Maybe they didn't know how to play, but I still find the frailty to be a little over the top for goblins. I adore the cute factor they have in personality and attire (especially the shaman). The engineer, on the other hand, seemed to be pretty much able to hold his own for a while when a class got on him.
Didn't get a chance to play as order i'm afraid, we only played as Destruction that day. From what I saw Engineer does seem to be able to hold his own, and the mortar strikes were devastating, but up close they got battered by our Melee DPS.
Lucrece
10-11-2007, 02:33 PM
Didn't get a chance to play as order i'm afraid, we only played as Destruction that day. From what I saw Engineer does seem to be able to hold his own, and the mortar strikes were devastating, but up close they got battered by our Melee DPS.
Yeah, I'm not deceiving myself in that they might hold against melee dps close combat, but they did seem to last around 10 seconds or so, whereas the goblins died as soon as a hammerer got on them. The goblins hold far more aesthetic appeal for me, though. Shamans could be very fun, as I like the multi-tasking between healing, debuffing, damaging, and whatnot; heck, even the squig herder might give me the micromanagement I like, though I'm a little let down with their current armor, which seems to me not very flattering. Engineers' turrets seem awfully fun,though. I should wait until the the remaining elf careers are out, though; the white lion seems fascinating, and I might even play as a DE sorcerer if they come as ranged dps.
I just wish there were some good shaman videos, which is the career whose videos I find the most lacking.
Arctos
10-11-2007, 05:28 PM
Yeah, I'm not deceiving myself in that they might hold against melee dps close combat, but they did seem to last around 10 seconds or so, whereas the goblins died as soon as a hammerer got on them. The goblins hold far more aesthetic appeal for me, though. Shamans could be very fun, as I like the multi-tasking between healing, debuffing, damaging, and whatnot; heck, even the squig herder might give me the micromanagement I like, though I'm a little let down with their current armor, which seems to me not very flattering. Engineers' turrets seem awfully fun,though. I should wait until the the remaining elf careers are out, though; the white lion seems fascinating, and I might even play as a DE sorcerer if they come as ranged dps.
I just wish there were some good shaman videos, which is the career whose videos I find the most lacking.
I think you will see alot more videos once NDA is lifted and even better once they re-open beta I think they will hit us with alot of info around that time.
I looked an engineer but I like the versatility of the Squig Herder since you have a pet as an off tank.
Edenn
10-12-2007, 12:48 AM
Your guild is retarded I mean seriously how can they even judge a class when they arent finished?
This is very hardcore pvp guild. Everyone judges classes for the worst possible scenario. I mean there was a discussion and after long time SH got the highest chance to be useless in pvp. No one said it is crap or useless atm, but the chances are high to be like that.
Zaggy One-Eye
10-12-2007, 02:48 AM
This is very hardcore pvp guild. Everyone judges classes for the worst possible scenario. I mean there was a discussion and after long time SH got the highest chance to be useless in pvp. No one said it is crap or useless atm, but the chances are high to be like that.
So is Eva Vix and Baron Khaine is thinking of seriously re-rolling to a SH :rolleyes:.
Edenn
10-12-2007, 02:52 AM
So is Eva Vix and Baron Khaine is thinking of seriously re-rolling to a SH :rolleyes:.
So? Is that mean SH class will be better somehow?
If class is fun it doesn't mean it's useful.
Baron Khaine
10-12-2007, 05:03 AM
So? Is that mean SH class will be better somehow?
If class is fun it doesn't mean it's useful.
No, it means that SH will be good, nowhere near as crap as you say it will be. To put it simply, playing as the Squig Herder, I got the top kills and the top damage, when 2 of my teammates were choppas, one was a magus, one was a zealot, one was a shaman and one was a black orc, I think I did pretty well coming on top of all those classes. And they were all being played by professional gamers, not the retards who were using 2 hands on the keyboard and deleting there equipment and stuff like that.
I never once said the class is fun, the class is good, it has serious potential, and should not be underestimated, at all.
Arctos
10-12-2007, 06:24 AM
This is very hardcore pvp guild. Everyone judges classes for the worst possible scenario. I mean there was a discussion and after long time SH got the highest chance to be useless in pvp. No one said it is crap or useless atm, but the chances are high to be like that.
If everything is being judged by the worse I have seen quiet a few magus go down in 1-2 hits, in fact saw a video of a Engineer 1 shotting a Magus so they have a huge downside too. Every class has something they arent going to be great at, thats the point of the team game, you need a little bit of everything in order to excel.
Baron Khaine
10-12-2007, 06:35 AM
How can you even say that the Squig Herder is going to be useless in PvP? When i've shown you 2 videos which prove he isn't going to be, and i've actually played one, something you haven't done, and have played it well, and found it to be an amazing PvP class.
Edenn
10-12-2007, 06:47 AM
I hope it will be good at rvr/pve, but everyone will try to replace it with caster. I already saw few threads about that on other forums. Sad but true.
Baron Khaine
10-12-2007, 06:53 AM
I hope it will be good at rvr/pve, but everyone will try to replace it with caster. I already saw few threads about that on other forums. Sad but true.
Why would it need to be replaced with a caster? it has faster shots that a caster, it also has the Squig to be upfront melee dmg if needs be, trust me, the Squig Herder is far better than the Magus, atleast it is now anyway.
Arctos
10-12-2007, 07:11 AM
I hope it will be good at rvr/pve, but everyone will try to replace it with caster. I already saw few threads about that on other forums. Sad but true.
Since you can see into the future, I mean you have to knowing that they will be replaced by casters already can you tell me when the game is coming out for sure?
As in almost all MMOs that have ever existed there is a fatal flaw that you have, to why a Squig Herder will be better,
I pointed it out earlier that any Melee DPS will be getting hit alot more than the Squig Herder means more heals which drains your healer faster.
Casters will probably in longer fights run out of AP to use spells, I could be wrong on this, and I am saying I could be wrong because we dont know what Regen will be like in long fights, however they will probably like most MMOs run out of AP, which means without an auto attack they cant do anything, so no DPS from them.
I think your guild should really listen to Baron I mean he got to play a SH and knows what they are capable in decent hands, I would say good but 20 minutes of playtime qualifies as decent, and still in that short time he racked up higher DPS than his entire group.
Accipiter
10-12-2007, 12:33 PM
Why would it need to be replaced with a caster? it has faster shots that a caster, it also has the Squig to be upfront melee dmg if needs be, trust me, the Squig Herder is far better than the Magus, atleast it is now anyway.
Baron, I have a few questions for you. In WoW being a caster during a pvp fight was often a pain due to interrupts. So here are my questions....
1. Are the Herder's shots interruptable the way a caster's are?
2. If so, how did the interruptions effect the way you played?
3. Did your friend who played the Magus struggle with "interrupts"
Arctos
10-12-2007, 01:00 PM
Baron didnt asnwer this before but its believed that there are no interupts on them since they are not magic just a skill. Hopefully Baron can say the same we will have to wait and see.
Baron Khaine
10-12-2007, 02:00 PM
Baron, I have a few questions for you. In WoW being a caster during a pvp fight was often a pain due to interrupts. So here are my questions....
1. Are the Herder's shots interruptable the way a caster's are?
2. If so, how did the interruptions effect the way you played?
3. Did your friend who played the Magus struggle with "interrupts"
I don't think there are interrupts from normal attacks, but knock down attacks will stop whatever you are doing, you can see this in the video, as I was summoning my Squig and a Hammerer came in and knocked me down, which is when I got the "Feign Death" bug. My friend who played the Magus didn't really complain about the interupts as he was behind our Melee upfront, so didn't really get hit too often, but from what i've seen it would probably be a pain.
Arctos
10-12-2007, 02:11 PM
I don't think there are interrupts from normal attacks, but knock down attacks will stop whatever you are doing, you can see this in the video, as I was summoning my Squig and a Hammerer came in and knocked me down, which is when I got the "Feign Death" bug. My friend who played the Magus didn't really complain about the interupts as he was behind our Melee upfront, so didn't really get hit too often, but from what i've seen it would probably be a pain.
Well Knockdowns would make sense to stop you, since you are well knocked down. =)
That is why people are under estimating the Squig Herder if there are no pushbacks thats more constant DPS.
Baron Khaine
10-12-2007, 02:18 PM
Well Knockdowns would make sense to stop you, since you are well knocked down. =)
That is why people are under estimating the Squig Herder if there are no pushbacks thats more constant DPS.
Aye, I could keep up a constant stream of DPS, which was boosted by my Squig.
I've decided to roll Marauder however, with a Squig Herder as a definate alt when the boss allows me to roll one, although this could change with how the Marauder plays.
The new Marauder videos just look so cool.
Accipiter
10-13-2007, 10:57 AM
I don't think there are interrupts from normal attacks, but knock down attacks will stop whatever you are doing, you can see this in the video, as I was summoning my Squig and a Hammerer came in and knocked me down, which is when I got the "Feign Death" bug. My friend who played the Magus didn't really complain about the interupts as he was behind our Melee upfront, so didn't really get hit too often, but from what i've seen it would probably be a pain.
Thanks for the replies, Baron. Personally, I'm hoping interrupts aren't as crippling for any of the casters as they were in WoW.
Federline
10-13-2007, 02:29 PM
Seriously Baron tx for the info man.
The main problem with range DPSers is that plenty of people roll those classes but not many actually get to excell at it.
Just look at WoW ( I know I know, but just listen) , there are like a billion hunters out there but half of them are useless , and from the other half only a very few can actually kite, dps and survive long enough to actually make a difference ( and a name for themselves ) in pvp. I believe the original poster and his buddies are looking for a similar " easy buttons " class .
I myself play a hunter at the highest level in WoW and have several hunters at lower brackets and actively partcipate in organised PVP matches against tough opponents ( other pvp guilds) .
I believe the survivability part of the SH will involve , unlike in WoW , some measure of skill that will hopefully turn away all these wannabe pvpers from the class.
Zacks
10-13-2007, 03:46 PM
In the Squid Herder video from Lietzig(sp?) the Squid Herder literally ripped through sh-t. It was doing some insane DPS. I think thats kinda their purpose. :rolleyes:
Baron Khaine
10-13-2007, 04:32 PM
In the Squid Herder video from Lietzig(sp?) the Squid Herder literally ripped through sh-t. It was doing some insane DPS. I think thats kinda their purpose. :rolleyes:
Naw the EV Squig Herder vid was from Games Day UK, and yes the Squig Herder does do some insane DPS.
Lucrece
10-13-2007, 06:14 PM
Naw the EV Squig Herder vid was from Games Day UK, and yes the Squig Herder does do some insane DPS.
I'm going crazy over waiting for the elven factions to be playable, so we can see how they perform. Also, I've decided that for now I'm going to roll a goblin shaman, crippling, one-shottable frailty and all; I am simply in love with their animations, the multi-tasking feel, and the aesthetic feel. If only the engineer or squig herder had better effects to their attacks, my decision would have been harder. The engineer looks fascinating to play, as does the squig herder, but their animations, especially the engineer's gunshots, are not as impressive as the glowing shaman's animations or the marauder's mutations.
Gemini
10-13-2007, 06:31 PM
One shot fraility? Mythic promised us no one/two shotting. Combat is supposed to have substance, things don't just drop like flies supposedly.
Lucrece
10-13-2007, 07:20 PM
One shot fraility? Mythic promised us no one/two shotting. Combat is supposed to have substance, things don't just drop like flies supposedly.
"Supposedly," you said it. Supposedly they're not easily bursted down; the shaman videos show otherwise, though. As soon as a hammerer or another dps class would get on a goblin shaman, they'd eat the dust within 5 seconds. I do hope they address this; killing enemies so fast should not be happening. Fights should be tactical and the role of burst damage should not be so instrumental.
Oasis
10-13-2007, 08:37 PM
What I read says squig herders will get hell of a lot of squigs...like you can get 20 squigs
Pwnzilla
10-13-2007, 08:54 PM
What I read says squig herders will get hell of a lot of squigs...like you can get 20 squigs
Last word I heard is one squig at a time with the ability to select from varieties. I see the SH job as pet for confusion/disruption and ranged dps to plink away at enemies from a distance while they are otherwise engaged until they suddenly notice their health bar is low and by then it is too late. Annoyance and opportunistic kills (sorta a sniper role with the added advantage of the squig getting in someones face and creating confusion (ie FUD....Fear, Uncertainty, and Death). SH is currently running around second or third on my class choices. Have played ranged classes in EQ, DAoC, and WoW and while you may not be the uber class in a one-on-one encounter, I have found if you just hang on the fringes and select targets of opportunity you will have a significant impact on the final resolution of a group encounter.
Baron Khaine
10-14-2007, 04:32 AM
One shot fraility? Mythic promised us no one/two shotting. Combat is supposed to have substance, things don't just drop like flies supposedly.
Shamans cannot get one shotted, I saw them being hit, and they do not get one shotted, by anything.
What I read says squig herders will get hell of a lot of squigs...like you can get 20 squigs
Squig Herders get a single squig out a time, they have the option of which Squig to summon though, so think of the Squig Herder as a toolbox, with a different Squig or "tool" for every job.
Eltair Shadowblade
10-14-2007, 04:57 AM
I believe the original poster and his buddies are looking for a similar " easy buttons " class .
exactly what i think...
Lucrece
10-14-2007, 07:16 AM
Shamans cannot get one shotted, I saw them being hit, and they do not get one shotted, by anything.
Squig Herders get a single squig out a time, they have the option of which Squig to summon though, so think of the Squig Herder as a toolbox, with a different Squig or "tool" for every job.
Yeah, he missed the hyperbole.
Edenn
10-15-2007, 12:59 AM
I believe the original poster and his buddies are looking for a similar " easy buttons " class .
Don't judge people by yourself. If you like playing EZ mod classes I don't blame you.
Please try to use your brain sometimes, "useless" and "" easy buttons " class" have different meaning. Useless doesn't mean this class is hard to play or can't do things by itself, it means class can be replaced.
I hope your brains can allow you to analyze things this time.
Good luck!
Baron Khaine
10-15-2007, 01:20 AM
Don't judge people by yourself. If you like playing EZ mod classes I don't blame you.
Please try to use your brain sometimes, "useless" and "" easy buttons " class" have different meaning. Useless doesn't mean this class is hard to play or can't do things by itself, it means class can be replaced.
I hope your brains can allow you to analyze things this time.
Good luck!
So you've been proved wrong so your flaming people now? Your "Hardcore PvP Guild" just got way cooler in my book.
Edenn
10-15-2007, 02:38 AM
I'm not going to make excuses, all I said was facts.
Baron Khaine
10-15-2007, 05:03 AM
I'm not going to make excuses, all I said was facts.
Having not played the class, you said opinions, based on nothing, I, having played the class stated my opinions, which were based on my limited, but far more knowledgeable than yours, experience of the game.
FiReCode
10-15-2007, 05:59 AM
well.. i played SH (Tier1) couple of hours on a game convention and i can say that this class will find for sure dedicated fans. Every pet class is a bit more difficult to play, it has some advantages as well disadvantages. There are 2 of you, thx to that you can do more things but your overall dps is splited.
Dunno, what beta build it was but SH had very powerful morale ranged attacks at Tier1 and Tier3 ('Lots of Shootin' if i remember correctly). Tho, i couldnt find any interesting morale skill at Tier2, while other classes had very cool things at this tier. Tactics allows you to spec a bit, as a better bow shooter or to be more effective in melee or to buff your squig.
Its decent in PvE, with tactic which has 20% (or 25%?) chances that your squig will taunt the enemy, its all you need to execute your target.
It is great class for PvP zerg, with Spiked Squig (which has very good dps!), you just stay at the back shooting from long range and you do pretty fine damage. Involving rooting skills fired from a distance SH can be very annoying.
In 1vs1 versus any ranged class you are okey (tho, hybrid classes with their healing skills are very hard to execute). Its getting worse when challenging any melee opponent, especialy when tank gets to you, you are simply dead if he won't let you escape and allow to kite him.
Well, i am a big fan of bows/xbows and i am looking forward to see Shade class ingame. If it will not happen i am gonna pick up Squig Herder for sure in retail.
Edenn
10-15-2007, 06:21 AM
So you've been proved wrong so your flaming people now? Your "Hardcore PvP Guild" just got way cooler in my book.
1st of all "proved wrong" term is incorrect, this game is still in beta and saying this proves you are wrong, since you can't tell what will be on release.
Having not played the class, you said opinions, based on nothing, I, having played the class stated my opinions, which were based on my limited, but far more knowledgeable than yours, experience of the game.
Oh! High and Mighty!
If I didn't play SH does it mean I didn't play other ones?
Feels like it's pointless to discuss SH since you know "far more" then anyone and everything will be like you say.
note: I flame people only of they flame me.
Edenn
10-15-2007, 06:22 AM
well.. i played SH (Tier1) couple of hours on a game convention and i can say that this class will find for sure dedicated fans. Every pet class is a bit more difficult to play, it has some advantages as well disadvantages. There are 2 of you, thx to that you can do more things but your overall dps is splited.
Dunno, what beta build it was but SH had very powerful morale ranged attacks at Tier1 and Tier3 ('Lots of Shootin' if i remember correctly). Tho, i couldnt find any interesting morale skill at Tier2, while other classes had very cool things at this tier.
Tactics allows you to spec a bit, as a better bow shooter or to be more effective in melee or to buff your squig.
Its decent in PvE, with tactic which has 20% (or 25%?) chances that your squig will taunt the enemy, its all you need to execute your target.
It is great class for PvP zerg, with Horned Squig (which has very good dps!), you just stay at the back shooting from long range and you do pretty fine damage. Involving rooting skills fired from a distance SH can be very annoying.
In 1vs1 versus any ranged class you are okey (tho, hybrid classes with their healing skills are very hard to execute). Its getting worse when challenging any melee opponent, especialy when tank gets to you, you are simply dead if he won't let you escape and allow to kite him.
Well, i am a big fan of bows/xbows and i am looking forward to see Shade class ingame. If it will not happen i am gonna pick up Squig Herder for sure in retail.
Thanks for the info.
Baron Khaine
10-15-2007, 06:35 AM
I just don't see how you can come onto these boards and start saying that the Squig Herder is going to be useless when people who have actually played them say they aren't going to be.
CapnSquig-WHA
10-15-2007, 06:37 AM
Hey now guys, no need to get into personal arguements and attack eachother.
We don't have nearly enough information to gauge who will be "useful" in RvR, just a promise of sorts from Mythic that all the classes will be useful and helpful.
I think it's kind of a fact that many people don't like pet classes in general. In previous games they have been handled rather poorly, have been over/underpowered in specific situations and other assorted things.
But basically, it is entirely too early to say "XXX career is useless!". The Beta is currently closed, and chances are some of the combat mechanics are being reworked even as we speak. So even experiences at recent Gamesdays and Conventions could be null and void.
When the Beta starts up again, Guilds and larger numbers of players will be getting in. Then, Guilds will be able to make their individual choices as to what classes do play. If they decide not to play a class, that's their choice. No use berating them on a message forum about it.
Just roll that class in game and try and prove them wrong.
I'll leave the thread open, as it would break my heart to close down discussion about Squigs :) . But leave off with the personal attacks, 'k?
Arctos
10-15-2007, 07:21 AM
well.. i played SH (Tier1) couple of hours on a game convention and i can say that this class will find for sure dedicated fans. Every pet class is a bit more difficult to play, it has some advantages as well disadvantages. There are 2 of you, thx to that you can do more things but your overall dps is splited.
Dunno, what beta build it was but SH had very powerful morale ranged attacks at Tier1 and Tier3 ('Lots of Shootin' if i remember correctly). Tho, i couldnt find any interesting morale skill at Tier2, while other classes had very cool things at this tier. Tactics allows you to spec a bit, as a better bow shooter or to be more effective in melee or to buff your squig.
Its decent in PvE, with tactic which has 20% (or 25%?) chances that your squig will taunt the enemy, its all you need to execute your target.
It is great class for PvP zerg, with Spiked Squig (which has very good dps!), you just stay at the back shooting from long range and you do pretty fine damage. Involving rooting skills fired from a distance SH can be very annoying.
In 1vs1 versus any ranged class you are okey (tho, hybrid classes with their healing skills are very hard to execute). Its getting worse when challenging any melee opponent, especialy when tank gets to you, you are simply dead if he won't let you escape and allow to kite him.
Well, i am a big fan of bows/xbows and i am looking forward to see Shade class ingame. If it will not happen i am gonna pick up Squig Herder for sure in retail.
Wohoo now we have two people that played them on here. Nice info I was wondering how the Spiked Squig did for DPS with its ranged attack.
Zaggy One-Eye
10-16-2007, 03:10 AM
1st of all "proved wrong" term is incorrect, this game is still in beta and saying this proves you are wrong, since you can't tell what will be on release.
So you cannot say that SH will be useless either. :rolleyes: Completely ignoring peeps who have played it at conventions and said it isn't useless from what they could tell when they played it, having not played it yourself is.. well.. yeah I don't think I have to say what it is as it is offensive.
As for your statement that Useless = It can be replaced, with what? Seriously, fluffwise and I do stress, that his game is based on Lore heavily, even if it has had it's breaks, go look up the lore and try to find something for greenskins that could replace a SH for ranged DPS.
If, you meant could be replaced by some other ranged DPS in a group, then that is entirely your own opinion which seems to just be based off pwnage videos of other classes, ignoring the latest pwnage video of Baron's SH gameplay. So what.. you want to only pick sources that you want to and ignore others or have we change your opinion? Also, if it can be replaced by a Magus is abit unfair to say since the two classes play really really differently, it would be down to each other's own opinion or whoever fits the group setup best etc.
Edenn
10-16-2007, 03:56 AM
So you cannot say that SH will be useless either. :rolleyes: Completely ignoring peeps who have played it at conventions and said it isn't useless from what they could tell when they played it, having not played it yourself is.. well.. yeah I don't think I have to say what it is as it is offensive.
As for your statement that Useless = It can be replaced, with what? Seriously, fluffwise and I do stress, that his game is based on Lore heavily, even if it has had it's breaks, go look up the lore and try to find something for greenskins that could replace a SH for ranged DPS.
Uh oh, please read carefully! I didn't say it is useless, I said I can't find any use to this class from videos I've seen. Also I don't see sides like Greenskins, Elves, etc, I see it like Destruction and Order. So it doesn't really matter what should Greenskins do.
If, you meant could be replaced by some other ranged DPS in a group, then that is entirely your own opinion which seems to just be based off pwnage videos of other classes, ignoring the latest pwnage video of Baron's SH gameplay. So what.. you want to only pick sources that you want to and ignore others or have we change your opinion? Also, if it can be replaced by a Magus is abit unfair to say since the two classes play really really differently, it would be down to each other's own opinion or whoever fits the group setup best etc.
Didn't find this video any different from others, that's why I started this thread, from video to video all SH did is dps. Other classes can do this dps too plus other intereting abilities. Sadly I didn't have enough time to try this class.
And yes everything I say is Imo.
Trennet
10-16-2007, 07:38 AM
-- Good mobility (lot's of snares + short cast times + squig)
-- Uber "DoT" ( . . the Squig: it's basically like a 150ft DoT [doesn't require LoS] that does nearly 50% of your dps)
-- Good versatility (an array of Squigs that cater to different situtations -- like a Maurader's mutations -- but from range)
It's easy to imagine how this might be at least as beneficial to a team as Magus or the 3 Melee DPS. SH is shaping up to provide some of the most consistent dps so far -- a pain in the to catch and doing nearly 50% dps (via squig) while running, kiting, or ducking out of LoS. It's easy to see this from the skills if you understand MMO PvP.
Petit-Trot
10-16-2007, 07:41 AM
In the Beckett articles in a recent post, they said the Dwarf Engineer and the Squig Herder would be the best multi-target damage dealer.
Arctos
10-16-2007, 08:56 AM
In the Beckett articles in a recent post, they said the Dwarf Engineer and the Squig Herder would be the best multi-target damage dealer.
Yeah the tatics and morale talents are amazing that we know of so far to do great AoE type damage. Personally I cant wait to bust out a Squig.
Zaggy One-Eye
10-16-2007, 04:52 PM
Uh oh, please read carefully! I didn't say it is useless, I said I can't find any use to this class from videos I've seen. Also I don't see sides like Greenskins, Elves, etc, I see it like Destruction and Order. So it doesn't really matter what should Greenskins do.
Was warching a lot of videos with Squig Herder and this class looks completely useless. I mean what's good in this class?
Right.. you just said you didn't say it's useless. A: Yes you did, in your original post. B:You also go on and say you can't find any use for the class. What is your definition of useless and is it English? Read carefully yourself mate...
Seriously.. you can't find a use or maybe your conventional image of casters being uber range DPS class that a Archer+Pet career doesn't seem as good despite you say the other classes can do this DPS too plus other interesting abilities. Well.. yea.. but isn't it completely down to your playstyle if those interesting abilities actually.. well.. fit into the group? Your reason for no use to it has too many variables to say it has no use. What you SHOULD say is, it doesn't fit your style of group, because you like flashy casters.
Didn't find this video any different from others, that's why I started this thread, from video to video all SH did is dps. Other classes can do this dps too plus other intereting abilities. Sadly I didn't have enough time to try this class.
And yes everything I say is Imo.
I'm sure thats the reason he was top in kills, damage done in both games :rolleyes:. Probably due to balancing issues not perfect yet, but SH has a lot more utility and useful abilities open to it that you might over look. Like AoE DoT Squig Goo snare. Then you have a morale ability whose name isn't full listed called "Git D____!" that surrounds everyone in your group with a protective shield absorbing large amount of ranged damage. Then you have "Soothin' Shroom Wrap" that for the next 7 seconds, your entire group's abilities will cost 50% fewer action points.
http://www.war-resource.com/careers/squigherder.php#abilities
if you want to read a list of some partially blanked or mostly blanked Morales, Tactics and Abilities SH has.
BadTouch
10-17-2007, 09:35 PM
this has been a very interesting and insightful read though i do have a couple questions which i dont think have even been answered but might spark convo...
I would really like to know more about traps; if something like WoW then i believe SH's will be needed in pulling mobs and immobilizing them.
I believe they along with most other classes will be needed in WAR for groups... we provide raw damage in a sense and we are needed. this isnt like WoW which i people are getting mixed up with...all archeatypes CAN vaguely do the same thing, though they do vary on multiple levels. there wont be one class over another i believe but what ever the case maybe in the end i believe all classes are versitile and unique enough to participate in all scenarios at any time.
Gemini
10-17-2007, 10:48 PM
What traps? Squig Herds don't get traps, at least not to my knoweldge. Maybe your thinking of the Engineer's mines?
Arctos
10-18-2007, 07:50 AM
this has been a very interesting and insightful read though i do have a couple questions which i dont think have even been answered but might spark convo...
I would really like to know more about traps; if something like WoW then i believe SH's will be needed in pulling mobs and immobilizing them.
I believe they along with most other classes will be needed in WAR for groups... we provide raw damage in a sense and we are needed. this isnt like WoW which i people are getting mixed up with...all archeatypes CAN vaguely do the same thing, though they do vary on multiple levels. there wont be one class over another i believe but what ever the case maybe in the end i believe all classes are versitile and unique enough to participate in all scenarios at any time.
Of all the abilities listed so far there are not Traps, we do have skills to snare targets and prevent thier movement(pending thier skills to break them), and quiet a few of them at that. Check out http://www.war-resource.com/careers/squigherder.php it has what we know of listed.
The Beckett article says that Dwarf Engineers and Squig Herders will be best vs multiple targets, to me that would not only include alot of AoE type attacks but alot of being able to control the crowd to work on them.
BadTouch
10-19-2007, 07:30 AM
OOOH sorry getting mixed up... eh im not a big trap fan anyway but thank you for correcting me. so we are one of the multiple AoE classes eh? good i think we will all be useful no matter what class. say no to class segregation!
Gemini
10-19-2007, 08:36 AM
OOOH sorry getting mixed up... eh im not a big trap fan anyway but thank you for correcting me. so we are one of the multiple AoE classes eh? good i think we will all be useful no matter what class. say no to class segregation!
All the Ranged DPS classes are supposed to be good at AoE damage. And yes, I suspect Squid Herders will be quite useful.
Arctos
10-19-2007, 08:46 AM
All the Ranged DPS classes are supposed to be good at AoE damage. And yes, I suspect Squid Herders will be quite useful.
Yes it you would think that all Ranged DPS would be good at AoE and they should be, however the Beckett Article said Engineer and Squig Herder would be the best against multiple I dont think that is all in AoE I think its the control and utility that the Squigs bring and our skills to control players.
BadTouch
10-24-2007, 07:55 PM
arctos dont want to sound annoying or anything but if squig herders are supposed to be good at AoE why do we have a single attack pet? is it to make up for the lack of single target attacks or just because a pet class is needed? (its a public question not really directed at arctos)
Accipiter
10-26-2007, 08:51 AM
Yes it you would think that all Ranged DPS would be good at AoE and they should be, however the Beckett Article said Engineer and Squig Herder would be the best against multiple I dont think that is all in AoE I think its the control and utility that the Squigs bring and our skills to control players.
My sense from the article was that he may have meant all the ranged dps classes are best against multiple targets (compared with the melee dps archtype classes), even though he specifically referred to Squig Herders and Engineers.
I will be very suprised if Bright Wizards, Magus's (Magi?), and the Elf dps classes aren't equal with the dwarf/greenskin dps classes in AOE.
I might be wrong but it the alternative doesn't make any sense.
Accipiter
10-26-2007, 08:58 AM
arctos dont want to sound annoying or anything but if squig herders are supposed to be good at AoE why do we have a single attack pet? is it to make up for the lack of single target attacks or just because a pet class is needed? (its a public question not really directed at arctos)
You're making an incorrect assumption when you say a squig is a "single attack pet".
While the basic attack is against a single opponent, at least several of the squig abilities are AOE or multiple target abilities. "Farty Squig" and "Squig Goo" are two examples. There may be many others.
Think outside the WoW Hunter box. The squig is not a "press-the-attack-button-and-forget-it" type of pet. The Herder's abilities to do different kinds of attacks are linked to various squig abilities. Including AOE.
Arctos
10-26-2007, 09:57 AM
My sense from the article was that he may have meant all the ranged dps classes are best against multiple targets (compared with the melee dps archtype classes), even though he specifically referred to Squig Herders and Engineers.
I will be very suprised if Bright Wizards, Magus's (Magi?), and the Elf dps classes aren't equal with the dwarf/greenskin dps classes in AOE.
I might be wrong but it the alternative doesn't make any sense.
I did not say AoE, I said Multiple targets, I see us somewhat as a control class of the abilities we have we have 3 abilites to slow, or stop targets from moving. Being good at Multiple Targets main not mean AoE at all and I dont think it will be AoE masters I think we can take on 3 people at once control where they move and how they move. We have alot of AoE abilities and we will probably have alot more Single target ones, but reguardless I think with a squig we will be a control DPS class.
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