PDA

View Full Version : Marauder footage


Feigro
10-11-2007, 10:23 AM
Marauder footage (http://www.buffed.de/features/465/buffedshow-video?folge=55) has popped up over at www.buffed.de (http://www.buffed.de). It shows the mutation animations, and 3 specific mutations and some attacks. Overall it looks insane. Be advised, the majority of the show is about WoW. The Marauder stuff is in the middle of the video.

Special props to Cranmer of War-RvR (http://www.war-rvr.net/index.php?option=com_smf&Itemid=53&topic=3092.msg52413;topicseen) for the find.

The Marauder portion has found it's way to YouTube (http://www.youtube.com/watch?v=-SF4dSRIhyg).

Roargh
10-11-2007, 10:34 AM
Rock on !
The gods of metal approve of this.

After taking a good look at the character and understanding 50% at least of what he was saying. i dare go out on a limb and say this is the coolest class i have ever seen in any videogame.

Chrismorris
10-11-2007, 10:39 AM
Being english found strange but the mutation footgae etc was well worth it :D

Great find!

Gemini
10-11-2007, 10:41 AM
Taking forever to load for me, but I'm anxiously awaiting it. However, I must wonder, this isn't a beta leak, is it?

Adendan
10-11-2007, 11:05 AM
Damn, that looks pretty sweet

Taurth
10-11-2007, 11:22 AM
That video makes me very sad. :(

Notice how he uses the same button to choose the different mutations. So I guess from what Josh said in that interview we got the worst possible outcome. Mutations wont be under groups for different types giving atleast some degree of choice and thus making mutations more tactical by selecting the best for each situation, they'll be 100% random once you press the mutate button.

Feigro
10-11-2007, 11:31 AM
Notice how he uses the same button to choose the different mutations.

He clearly uses two separate buttons. To get the arm with the axe on it, he pressed the first button. To get the arm with the Mace, the 8th button. We're unable to see which button he used for the hand with claws.

Taurth
10-11-2007, 11:34 AM
He clearly uses two separate buttons. To get the arm with the axe on it, he pressed the first button. To get the arm with the Mace, the 8th button. We're unable to see which button he used for the hand with claws.
He did? My bad if thats true. Can't exactly check myself for like 10mins while it loads again.

T_T

NotMontage
10-11-2007, 11:35 AM
I clicked on the first link and it was just a WOW shadow priest vid???

Ozric
10-11-2007, 12:03 PM
Very nice find, fun to finally see the mutations in action and some of the attacks and animations. Makes me very excited about the Marauder class. :)

Feigro
10-11-2007, 12:05 PM
I clicked on the first link and it was just a WOW shadow priest vid???

Be advised, the majority of the show is about WoW. The Marauder stuff is in the middle of the video.

ten characters

Taurth
10-11-2007, 12:17 PM
He clearly uses two separate buttons. To get the arm with the axe on it, he pressed the first button. To get the arm with the Mace, the 8th button. We're unable to see which button he used for the hand with claws.Oh yeah so he did, I guess I got a bit confused with the first two mutations.

Happy panda now.

zoa
10-11-2007, 12:22 PM
Anyone else really relieved to see they've done a lot of work since the original model shown to us? I was really worried after what they first showed us because honestly it wasn't great, but this new footage has definitely brought me back. I cannot wait to get more information, especially seeing how much damage the Marauder was doing.

Feigro
10-11-2007, 12:26 PM
However, I must wonder, this isn't a beta leak, is it?

No sir, It's all good.

DrainBamaged
10-11-2007, 12:40 PM
Oh... My... GOD!.. I love you and I love the marauder!

Did not expect to come home and find this. :D

Point Blank
10-11-2007, 01:15 PM
Great find, man. Love those mutations.

MageLite
10-11-2007, 01:27 PM
What, no giant crab-claw or warp-fire-shooting mutation?

Feigro
10-11-2007, 01:28 PM
What, no giant crab-claw or warp-fire-shooting mutation?

I'm sure there are more than 3 mutations. This is just a taste of things to come.

Foofmonger
10-11-2007, 01:38 PM
Looks like the mace mutation involves knockdowns.

Cool find.

MageLite
10-11-2007, 01:56 PM
I'm sure there are more than 3 mutations. This is just a taste of things to come.

Well we had better have those two, I want to crush people in a giant crab claw then mutate to a flamer and incinerate their friends in chaos fire.

Infans
10-11-2007, 02:08 PM
so full of win.


( )O.o( ) - official crab-claw marauder signature.

Spread it my children, spread it across this god forsaken planet!

Taurth
10-11-2007, 02:26 PM
(\/)O.o(\/) works a little better in my opinion.

sithborn
10-11-2007, 02:31 PM
I thought it was soo cool that the marauder had so many mutations he went through.

Baron Khaine
10-11-2007, 02:53 PM
There is only one way this video could be any better, and thats viewing it through my Paul Barnett Warshades.


OMG ITS SO AWESOME.

Foofmonger
10-11-2007, 03:14 PM
There is only one way this video could be any better, and thats viewing it through my Paul Barnett Warshades.


OMG ITS SO AWESOME.

Or not having any WoW garbage...

Taurth
10-11-2007, 03:32 PM
And knowing what they're on about.

Ranti
10-11-2007, 04:41 PM
"soon we will crush the American Imperilast" over and over again


That or "The airplanes are coming, evacuate immediately"

That video was awesome, minus the foreign language and the wow garbage ;-)

Wyrmtongue
10-11-2007, 04:52 PM
I'm sure there will be more mutations to come, such as the almighty testicle grab. :)

minotauro
10-11-2007, 05:05 PM
I didn't understand a word of it, I don't speak spanish.

Bloodhymn
10-11-2007, 05:25 PM
Curse you for making me wade through WoW crap to get to what I want to see. Good find, though I can't help but wonder if it's in breach of the NDA

Gemini
10-11-2007, 07:25 PM
I think the second mutation is the crabclaw, it had teeth and pretty much seems to be this (http://mythicmktg.fileburst.com/war/us/media/images/careers/Marauder_03.jpg). Also, where are the skills granted by mutations that we were promised? I saw him doing special attacks, but it looked like to me the skillbars didn't change. I dunno, did I miss it because of the global cooldown animation?

Also, anyone speak german? There might be some good info in there, I can't tell.

Kermichil
10-11-2007, 07:38 PM
One thing is certain, after watching that Marauder footage sandwiched between the WoW footage, the people who say "OMGZ!!11 WAR = WoW!!11!" are either:

A) Completely Ignorant
B) Liers
C) Smoking something really powerful
D) All of the Above

BowieHero
10-11-2007, 08:01 PM
http://www.youtube.com/watch?v=yuZ_dWoix68

Ahamix
10-11-2007, 09:34 PM
Great find appreciate the post. Marauder looks better and better every week.

Kredios
10-11-2007, 09:58 PM
Hey, thanks for posting the video. It was really interesting to see the Marauder's animations in action. I'm sure you Barbars will be pleased with it. :D

Vortex
10-11-2007, 10:08 PM
Also, anyone speak german? There might be some good info in there, I can't tell.

Ok, here's the gist of what he is saying in regards to the marauder:

1. First mutation you get is the claw. It's supposed to work well against targets with high armor (doing some kind of "slicing" attack)
2. Second mutation is referred to as a "blade", an axe/sword thingy (so not really a crab claw), it's supposed to do something like burst-damage with "hit-combinations" (he mentions the channeling bar during the attack), it'd be useful against lightly armored targets to take them down fast.
3. Third mutation, the club, does aoe damage and has an aoe knockdown effect.
4. The marauder is vulnerable to enemy attacks during the mutation phase (he doesn't really say if that also means extra damage being taken). You can not abort the mutation process and will therefore be unable to react to threats during this phase.

Gemini
10-11-2007, 10:30 PM
Ok, here's the gist of what he is saying in regards to the marauder:

1. First mutation you get is the claw. It's supposed to work well against targets with high armor (doing some kind of "slicing" attack)
2. Second mutation is referred to as a "blade", an axe/sword thingy (so not really a crab claw), it's supposed to do something like burst-damage with "hit-combinations" (he mentions the channeling bar during the attack), it'd be useful against lightly armored targets to take them down fast.
3. Third mutation, the club, does aoe damage and has an aoe knockdown effect.
4. The marauder is vulnerable to enemy attacks during the mutation phase (he doesn't really say if that also means extra damage being taken). You can not abort the mutation process and will therefore be unable to react to threats during this phase.

Cool, thanks!

Baradun
10-11-2007, 11:30 PM
Ok, here's the gist of what he is saying in regards to the marauder:

4. The marauder is vulnerable to enemy attacks during the mutation phase (he doesn't really say if that also means extra damage being taken). You can not abort the mutation process and will therefore be unable to react to threats during this phase.

In previous posts I've heard that Marauder mutations will to some extent be uncontrollable, as in the choice of which mutation you get perhapse is determined by Tzeentch according to what class your fighting? so mutations happen partialy automaticly? if so during combat you happen to receive a 'gift of Tzeentch' and become vulnerable to attacks, that would be a strategic position to take advantage of from an order character?

Volbeat
10-11-2007, 11:32 PM
damn.. damn.. MAN! he does a shitload of damage!!!! The combo damage with the mouth/axe was awesome! and the big crit with the Mace! argh i cant take it, its too f-ing awesome! hmm it also seems the axe/mouth increases base dmg with the 1h axe?

hes doing round 190-250 with the claws and manages a 600 crith with the mouthaxe..

Gemini
10-12-2007, 12:02 AM
In previous posts I've heard that Marauder mutations will to some extent be uncontrollable, as in the choice of which mutation you get perhapse is determined by Tzeentch according to what class your fighting? so mutations happen partialy automaticly? if so during combat you happen to receive a 'gift of Tzeentch' and become vulnerable to attacks, that would be a strategic position to take advantage of from an order character?

It's all speculation. All we know is that at one point there was "random element", which alot of people took to mean was completely random. And that may not be true anymore, sure didn't look like it from that video.

But I shall repeat this question because it worries me... where are the extra skills we were promised?

Foofmonger
10-12-2007, 12:52 AM
Me likey the knockdowns, espescially if that is aoe.

The Marauder just keeps getting better and better,

Feigro
10-12-2007, 04:14 AM
In previous posts I've heard that Marauder mutations will to some extent be uncontrollable, as in the choice of which mutation you get perhapse is determined by Tzeentch according to what class your fighting? so mutations happen partialy automaticly? if so during combat you happen to receive a 'gift of Tzeentch' and become vulnerable to attacks, that would be a strategic position to take advantage of from an order character?

Well, during this presentation he was clearly selecting the Mutations specifically. Each Mutation had a Separate button on that toolbar, 1 = crab/axe thing, 8 = Mace, and (I'm assuming by process of elimination*) 4 = THE CLAW!!! (No one can stop the claw!!)

Also, where are the skills granted by mutations that we were promised? I saw him doing special attacks, but it looked like to me the skillbars didn't change.

During the portion where THE CLAW!!!(4) was as active, he only displayed abilities 5 and 6 of the toolbar. When he switched to the crab/axe (1) he displayed abilities 2 and 3 on the toolbar. When he switched to the mace (8 ) he demo'd abilities 9 and 10 on the toolbar.

Of course, there could be any reason for this. But I'm going to deduce by what I've seen is that you have a set amount of abilities per mutation (Just like Mythic said) and all the abilities were placed in order for the presentation. Further more, the toolbars changing may not be implemented (if they plan to at all).

Either way, with a bit of observation you can glean that at the moment, mutations aren't random and it would appear that they have unique abilities.

Brutallis
10-12-2007, 06:56 AM
Mmmh :D
Looks very niieeceee indeed ;D

Graven
10-13-2007, 01:38 AM
Waiting for the thing to load now... Damn, I've been waiting for ages to see these mutations, simply can't wait! And reading all those posts from people who have already seen it makes me jealous, hehe.

Edit : Man that was sweet... nice damage, too! I couldn't quite make up what was normal and what was crit damage ( if there even was crit ) but, nevertheless, impressive! Also impressive animations, although I expected the very act of mutating to be... different, I guess. Nah, after watching it a second time, this time more careful, it's exactly what I had expected. With that blood spill in the end. And that axe/sword thing, where he did the combo attack, nice.

All in all, I'm very impressed with this class, it's originality and the way things work for now. Note to self - A must-have alt.

Militarized
10-13-2007, 03:37 AM
I didn't understand a word of it, I don't speak spanish.

You did -not- just mix up German with Spanish.

Militarized
10-13-2007, 03:40 AM
It's all speculation. All we know is that at one point there was "random element", which alot of people took to mean was completely random. And that may not be true anymore, sure didn't look like it from that video.

But I shall repeat this question because it worries me... where are the extra skills we were promised?

Theres this thing, called development. I think something like that is going on right now.

:roll:

Chill
10-13-2007, 05:29 AM
I have just noticed something. If you compare those two marauders in the videos you can see that the one with the mutation is bigger and have bigger muscles. Maybe that is marauders signature evolving thing like dwarfs get bigger beard etc...? :D

Zeetchmen
10-13-2007, 08:11 AM
Cool footage AND cool moves! :cool:

/leans toward chooseing marauder

Zakat
10-13-2007, 08:58 AM
I have just noticed something. If you compare those two marauders in the videos you can see that the one with the mutation is bigger and have bigger muscles. Maybe that is marauders signature evolving thing like dwarfs get bigger beard etc...? :D

I also noticed this. The Marauder in the PvP Montage seemed to be much smaller and less buff than the one in that Video. So maybe they do advance and grow in size. All i know is that i want to look like the one in the newer video

VastAire
10-13-2007, 09:29 AM
It looks better than I expected. Absolutely amazing stuff :)

Gruuk Bonecracka
10-13-2007, 10:08 AM
whoa, you've just made me second guess picking a choppa

Xilbalba
10-13-2007, 09:10 PM
Oh man with that video, the guage on whether to be a Chosen or Marauder just went a crap load furthur to the latter. In fact unless they make the damn twisting mechanic a hell of a lot better than it sounds atm, being a marauder is almost a shoe in and this is coming from a long time tank fanatic.

Pwnzilla
10-13-2007, 09:59 PM
I like the mutations. Just think the transition needs a bit of polishing. I have almost committed to Marauder.

Mortimus
10-14-2007, 09:27 AM
Ill have to take your word for it guys, the footage link wont work for me.

Good to know that the marauder is shaping up to be as good as I had suspected it to be.

Thoroar
10-14-2007, 10:01 AM
I don't think we saw the crab claw, I noticed the Axe-Blade, A Wolf Claw, and a Mace Arm.

Gaazruk
10-14-2007, 01:26 PM
I don't think we saw the crab claw, I noticed the Axe-Blade, A Wolf Claw, and a Mace Arm.
Yeah im not sure where people got crab claw from that teethed axe-blade.

Argamath
10-15-2007, 09:26 AM
Lol Im tomo bored to watch it till to end, the start is only some WoW-joking, when do the marauders come? O_o

CapnSquig-WHA
10-15-2007, 09:42 AM
If you want to watch the vid, without wading through the WoW stuff, here ya go:

http://www.youtube.com/watch?v=-SF4dSRIhyg

Taurth
10-15-2007, 10:32 AM
Cheers for the link Squig.

Wordor
10-15-2007, 11:35 AM
Well, during this presentation he was clearly selecting the Mutations specifically. Each Mutation had a Separate button on that toolbar, 1 = crab/axe thing, 8 = Mace, and (I'm assuming by process of elimination*) 4 = THE CLAW!!! (No one can stop the claw!!)



During the portion where THE CLAW!!!(4) was as active, he only displayed abilities 5 and 6 of the toolbar. When he switched to the crab/axe (1) he displayed abilities 2 and 3 on the toolbar. When he switched to the mace (8 ) he demo'd abilities 9 and 10 on the toolbar.

Of course, there could be any reason for this. But I'm going to deduce by what I've seen is that you have a set amount of abilities per mutation (Just like Mythic said) and all the abilities were placed in order for the presentation. Further more, the toolbars changing may not be implemented (if they plan to at all).

Either way, with a bit of observation you can glean that at the moment, mutations aren't random and it would appear that they have unique abilities.

Maybe the youtube version is different from the buffed version, but what i saw was when he mutated for the first time into the claw, he clicked the very first hot button on the bar....Then he switched to the crabaxe with the very same button....Then when he switched to the spiked hammer, he clicked one of the hot buttons farther down on his hot bar...

Maybe the mutations differentiate upon what archtype they are facing like another poster suggested? Or possibly, you click a DPS mutation, then it shoots you a random DPS mutation, or you could click a AOE mutation, and it shoots you a random AoE mutation, or you click a CC mutation, it random shoots you a CC mutation, and so on and so forth

Either way, video rocked, good to see some unseen class's in action

Feigro
10-15-2007, 11:49 AM
Maybe the youtube version is different from the buffed version, but what i saw was when he mutated for the first time into the claw, he clicked the very first hot button on the bar....Then he switched to the crabaxe with the very same button....Then when he switched to the spiked hammer, he clicked one of the hot buttons farther down on his hot bar...


Button 1 gave the axe, then video goes through an edited transition and the marauder already has the Claws mutation activated. There's no visible button press. Button 8 gave the Mace. All other buttons are pressed except for 4, and 7/11/12 (the 3 of which were blank with no ability). So it's not concrete fact, I'm merely deducing that the claws were button 4 since it was the only button not pressed, and during the time the mutation was active, buttons 5 and 6 were pressed. Which, during the presentation, the 2 buttons after each respective mutation was activated were the only ones pressed to show off an attack animation for the particular mutation.

All this is seen by watching the cursor actually click the buttons. In the non-YouTube version, you can see the cursor perform each action clearly. The YouTube version is blurrier.

Duppre
10-15-2007, 11:59 AM
Nothing special... Like everything ells coming from Mythic.... PURE AWESOMENES!! :D

DrainBamaged
10-15-2007, 01:32 PM
From the side of the marauder being awesome, did anybody else also notice the Witch Hunter also fighing the practice mob? (not that I care about WH or anything)

JohnnyB715
10-15-2007, 11:34 PM
O wow now I accually have a huge choice of whether im gonna play a blackorc or marauder... hell im just gonna have to play greenskin/chaos exclusively for how badass they are lookin... no time for pretty boys with bad attitudes (Dark elves)

Taurth
10-16-2007, 10:12 AM
Dark Elves = Scene Kids.

Drusain
10-16-2007, 08:12 PM
Hot footage. The whole uber left arm thing reminds me of the vampiir in DAoC ;)

Rabbit
10-17-2007, 06:23 AM
Button 1 gave the axe, then video goes through an edited transition and the marauder already has the Claws mutation activated. There's no visible button press. Button 8 gave the Mace. All other buttons are pressed except for 4, and 7/11/12 (the 3 of which were blank with no ability). So it's not concrete fact, I'm merely deducing that the claws were button 4 since it was the only button not pressed, and during the time the mutation was active, buttons 5 and 6 were pressed. Which, during the presentation, the 2 buttons after each respective mutation was activated were the only ones pressed to show off an attack animation for the particular mutation.

I clearly see him use button 1 for the first 2 mutations. Then the last mutation is button 8.

I dont see what your talking about as far as an edited trasition.

That being said, some of those animations looked great I thought. I never really considered playing as a Murauder before, but with this video and news of Tentecle thing...

Baron Khaine
10-17-2007, 06:40 AM
I clearly see him use button 1 for the first 2 mutations. Then the last mutation is button 8.

I dont see what your talking about as far as an edited trasition.


Cept for the fact that the first mutation we see and then the mutation he uses first in the combat sequence are completely different.

Ok, to clear a few things up, you see him get the first mutation by clicking the first button, but then when it goes into the bit when he is whacking away at the test dummy, it is a different mutation, he then presses the first button again, and gets the mutation that we see first back, which means that mutations are not random.

Then we see him get the mace mutation out, which is again using a different button.

Am I the only one who sees the mutation that we see before the combat sequence and the second mutation he brings out in the combat sequence are the same? and activated by the same button?

SDK Master
10-17-2007, 08:32 AM
That is one big mofo. He looks awesome.

Rabbit
10-17-2007, 09:31 AM
Wow, that was totally crazy and I see it now. Its almost like they were trying to trick me by puting that little edit in there.

VegJed
10-17-2007, 01:28 PM
Cept for the fact that the first mutation we see and then the mutation he uses first in the combat sequence are completely different.

Ok, to clear a few things up, you see him get the first mutation by clicking the first button, but then when it goes into the bit when he is whacking away at the test dummy, it is a different mutation, he then presses the first button again, and gets the mutation that we see first back, which means that mutations are not random.

Then we see him get the mace mutation out, which is again using a different button.

Am I the only one who sees the mutation that we see before the combat sequence and the second mutation he brings out in the combat sequence are the same? and activated by the same button?

Yeah, that's exactly what's happening. First mutation, axe thing. Then video editing, and all of a sudden theres a huge beast-ish claw where the axe thing was, without any button push. Then pushing of the first button again, revealing...axe thing. The first button has only been shown to give axe thing.

AlltheMyriadWays
10-21-2007, 11:57 AM
Dark Elves = Scene Kids.

Were that true, the world would be a significantly more hellish place, what with all of those scene kids running around torturing, enslaving people and riding big honking carnivorous lizards.

Roargh
10-23-2007, 10:54 AM
If only that were true, i`m a dreamer.

True, after the cut in the footage it skips to PawForm.
To be honest, i think the low non Frapsed quality doesn`t do it any justice.
The Marauder is most likely still being worked on.
Apparently the Chosen, witch hunter and Empire Knight have been in a playable build in some convention.

Marauder is still being held back to please the Rock Gods when being released.

Dastion
10-24-2007, 07:27 AM
I had a friend watch it who speaks germen pretty well, granted he hasn't had to speak it in awhile. MOST of the video is about the Maurader/Chaos backstory he said, and the guy just occassionally mentions the things a previous poster translated for you. However, one thing he noticed, that i didn't see, was that my friend said he thought he heard something about it possibly costing you health to mutate... but, after reading the bit where he said that you were "vulnerable to taking damage while mutating." I think my friend might have just misunderstood.

And YES, for godsake people, button #1 gives you the same mutation. The weapons are like stances, go to only-war.com and read the write up from E for All, one of the devs explicitly says so.

Gemini
10-24-2007, 10:59 AM
We have heard before, don't remember where, that Marauders will be vulnerable while mutating. Dosn't seem like a big deal to me though, for a few seconds as we mutate we take extra damage, or can't parry/dodge maybe, and then we're back in the action stronger than ever. Sounds like a fair trade to me.

Beeb0
10-27-2007, 10:03 AM
The marauders still look a little goofy, cause they're really wide, stretched out looking kinda. And they have really long arms.

Federline
10-27-2007, 12:53 PM
My friend that speaks spanish says that the commentary is mostly on how the marauder is gonna own the Witch Hunter and how the WC will be like the night elf hunter in WoW = overplayed.

Baron Khaine
10-27-2007, 01:33 PM
My friend that speaks spanish says that the commentary is mostly on how the marauder is gonna own the Witch Hunter and how the WC will be like the night elf hunter in WoW = overplayed.

Thats strange, considering the talking is all in german.

Feigro
10-27-2007, 02:44 PM
I'm at a loss for words.

Baron Khaine
10-27-2007, 02:54 PM
I'm at a loss for words.

Bets on we never hear from Federline again?

DrainBamaged
11-08-2007, 11:20 AM
My friend that speaks spanish says that the commentary is mostly on how the marauder is gonna own the Witch Hunter and how the WC will be like the night elf hunter in WoW = overplayed.

Rofl...

(10 characters)

Hatemonger
11-11-2007, 04:37 AM
Okay, I could understand SOME of it, but the problem is...their Spanish is VERY proper.

I can only speak conversational Spanish, and I can't even do that fluently. Also they use a lot of contemporary slang from Spain, which in confusing for someone who was taught in high school by a South-American. I do like how powerful the "caliente-pockets" Marauder boost sounds though.

Gemini
11-11-2007, 10:23 AM
I'm so confused, are you people talking about Spanish watching a diffrent video than the rest of us? I'm gonna have to go watch it again, but I'm pretty damn sure that video is in German.

EDIT: Yeah, Hatemonger... that's not Spanish. I couldn't tell German from Swedish of Finnish for the life of me(although the .de is a pretty good hint :P ), but I do know that is not Spanish.

Roargh
11-11-2007, 10:38 AM
Don`t take those guys seriously, by the sound of it...
They`re on Crack.

Kalawan
12-09-2007, 03:59 PM
Ze awesomeness!

But it just makes it harder to choose class now :( can't wait till the game comes out though!

EDIT: Yeah, Hatemonger... that's not Spanish. I couldn't tell German from Swedish of Finnish for the life of me(although the .de is a pretty good hint :P ), but I do know that is not Spanish.

Ok confusing swedish/german is ok, but with finnish also? The difference is huge damnit, finnish is like elvish to us swedes :P

Insomnium138
12-12-2007, 12:06 PM
wow this is an awsome find thank you!

WandaNoColossus
12-12-2007, 03:39 PM
Lol guys, the video is still german.
Buffed.de is a german MMO-Portal as the domain (.de= Deutschland= Germany) shows.
Believe me, because i live in germany.

Thorval
12-12-2007, 10:09 PM
Wow, those mutations are freakin' radical. Totally gonna play one of these guys.

Federline
12-22-2007, 03:43 PM
Bets on we never hear from Federline again?

LOL Sarcasm swings at Baron, Baron dodges ......and btw unlike you I do not live in this forums, especially now that the game got pushed back again they are kinda meh to me. ;)

Endemikus
12-22-2007, 04:02 PM
What's with all the "I'm liking the awesome damage!" posts?

Firstly, the Marauder is a Melee DPS career; we know it's going to have good damage output.

Secondly, damage values are more subject to change than pretty much anything else seen in that video.

Anyway, Marauder looks cool :)

Fluks
12-26-2007, 03:24 AM
The marauders still look a little goofy, cause they're really wide, stretched out looking kinda. And they have really long arms.Yeah I agree. :o It didnt bother me at first but the more and more I look at them it starts to annoy me.

Xilbalba
12-30-2007, 03:24 PM
Yeah I agree. :o It didnt bother me at first but the more and more I look at them it starts to annoy me.

To compound that I think the first mutation looks like a pile of hairy you know what. It's a claw for godsakes they could make it look better than the arm of a burly hotdog vendor in New York.

RavenCraven
01-01-2008, 05:58 PM
That video makes me very sad. :(

Notice how he uses the same button to choose the different mutations. So I guess from what Josh said in that interview we got the worst possible outcome. Mutations wont be under groups for different types giving atleast some degree of choice and thus making mutations more tactical by selecting the best for each situation, they'll be 100% random once you press the mutate button.

That's wrong - it's even stated on the official WAR site that the mutations can be used tactically.

Baron Khaine
01-01-2008, 06:18 PM
That's wrong - it's even stated on the official WAR site that the mutations can be used tactically.

Yeah, Taurth said that ages ago, and if you look back into this thread, we discovered that, and now we all now the truth. Please not only read threads through all the way, but take into account the dates of the posts.

TheGreatApe
01-05-2008, 06:05 PM
In the first two mutations he pressed the same button.:roll:

Gemini
01-05-2008, 08:44 PM
In the first two mutations he pressed the same button.:roll:

That was discussed at length earlier in the thread, and if memory serves it was concluded that was not the case.

Baron Khaine
01-06-2008, 10:07 AM
In the first two mutations he pressed the same button.:roll:

No he didn't he presses the first button and gets the first mutation, the video then cuts out and comes back in with a different mutation, he then presses the first button again, and reverts to the first mutation, please watch the video before you decide comment on it, it is rather crucial to the commenting on the video process.

Feigro
01-06-2008, 10:15 AM
In the first two mutations he pressed the same button.:roll:

No. There's an edited transition between the two. The second mutation (the claws) never occured in conjunction with a button press in the video.

Turuk
01-06-2008, 12:46 PM
This whole Spanish/German thing leads me to believe there are two videos....or some people who don't speak other languages. Seriously go find a German video and then find a Spanish video. BIG difference.

In reference to the different mutations, I'm hoping also that we get more kinds and not just 3 :(

Gemini
01-06-2008, 02:29 PM
In reference to the different mutations, I'm hoping also that we get more kinds and not just 3 :(


We may very well get more than three mutations, but I truely doubt we'll get more than three arm mutations. But think about it for a second, arm mutations unlock a host of new abilties for each of them, and more skills means more animatios, design time, and more balancing headaches. The arm mutations are pretty good too, we can choose heavy positional attacks, big bleed/DoT effects and armor piercing abilities, or AoE attacks with knockbacks and knockdowns. What more do ya need?

Also, why I underlined the arm mutations; we may still be getting the mutations the official description mentions, the mutations that effect our skin, being able to turn it into stone, steel, or scales. If you also add in temporary things like the tentacle grab, as well as anything else the devs can think of, I'd say we're doing pretty well.

Beren
01-06-2008, 06:15 PM
Three "types" of arm mutation is fine. However, there should be MULTIPLE visual representations of each mutation at each tier. Other classes will have hundreds of possible weapons. It will be incredibly lame if each mutation type has one single graphic per tier (I'm assuming the look improves as you advance in tier... it better) and you're stuck with it for all eternity.

And I really must say, the ones we see in the video are not very inspiring. They're rather plain and boring. Not nearly intimidating and chaosy enough.

mvch1ne
01-09-2008, 12:33 PM
sweet stuff!

Krouv
01-12-2008, 07:56 AM
Hm, I just noticed something. The Marauder being played in the video is considerably bigger than his colleague who is also attacking the target dummy. Could this mean that Marauders get bigger and broader as they level up?

Ralzar
01-12-2008, 07:58 AM
Hm, I just noticed something. The Marauder being played in the video is considerably bigger than his colleague who is also attacking the target dummy. Could this mean that Marauders get bigger and broader as they level up?

I'm just guessing they're using the same male human model as the chosen. Which is bigger than the standard human male model.

Accipiter
01-12-2008, 01:39 PM
Looks nice. But I didn't see any crab claw. It looked more like a paw.

Ralzar
01-12-2008, 01:53 PM
Looks nice. But I didn't see any crab claw. It looked more like a paw.

It's a claw, but in the animations we see here, he doesn't open and close it. He just hits the opponent with it while it's closed.
I hope they include animations for it opening or closing, or it won't be a proper claw.

Accipiter
01-12-2008, 03:08 PM
I suppose the resolution was a little blurry on my comp but I swear it looked like a paw with three fingers each having a long black nail.

But I hope your right. A claw would be cooler.

Ralzar
01-12-2008, 03:21 PM
Oh, we're thinking of different mutations. The first is a claw/paw kind of thing. Then he mutates it into a crab-claw like arm.

Here's a concept art of it:

http://mythicmktg.fileburst.com/war/us/media/images/careers/Marauder_03.jpg

Now, to me that looks like it's designed to open like a mouth/claw to bit people.

Accipiter
01-14-2008, 01:07 PM
I get that the crab claw is used on tanks to lower armor, mace is for knockdowns, axe/sword is for critting clothies.

What is the paw for?

Chrismorris
01-14-2008, 01:13 PM
digging holes

Dingar
01-14-2008, 01:55 PM
I get that the crab claw is used on tanks to lower armor, mace is for knockdowns, axe/sword is for critting clothies.

What is the paw for?
licking, pouncing, facepalming

Taurth
01-14-2008, 02:24 PM
I get that the crab claw is used on tanks to lower armor, mace is for knockdowns, axe/sword is for critting clothies.

What is the paw for?
Theres only 3 mutations.

Theres the Bear Claw, which is good against heavy armoured enemies because of bleed effects.

Theres the Club, which is good for knockdowns.

And theres the Blade/Axe mutation which is good for positional.

The mutation in the concept art seems to be the Blade/Axe mutation, however it has a mouth. I honestly don't think there is a Crab Claw, as it was something mentioned very early on by Paul, and we've not seen anything that really looks like a Crab Claw other than the mouthed Axe/Blade. And we know that Marauders will only get 3 mutations, so I'm assuming we wont see one.

It could be subject to change however, and the Marauder seen in the upcoming new trailer seems to have a Crab Claw mutation, or the Mouth/Axe blade opened so we'll have to see.

My info is from here (http://www.chaoswarhost.com/modules.php?name=Content&pa=showpage&pid=25), who get there info from interviews, game conventions, the beta updates etc.

Zzulu
01-14-2008, 06:48 PM
They should have made the paw more of a monstrous talon instead. It would fit in with Tzeentchian designs.

Beren
01-15-2008, 12:58 AM
Hm, I just noticed something. The Marauder being played in the video is considerably bigger than his colleague who is also attacking the target dummy. Could this mean that Marauders get bigger and broader as they level up?

That's a Zealot. Marauders are big boys.

Fexxe
01-15-2008, 11:22 AM
Theres only 3 mutations.

Theres the Bear Claw, which is good against heavy armoured enemies because of bleed effects.

Theres the Club, which is good for knockdowns.

And theres the Blade/Axe mutation which is good for positional.

The mutation in the concept art seems to be the Blade/Axe mutation, however it has a mouth. I honestly don't think there is a Crab Claw, as it was something mentioned very early on by Paul, and we've not seen anything that really looks like a Crab Claw other than the mouthed Axe/Blade. And we know that Marauders will only get 3 mutations, so I'm assuming we wont see one.

It could be subject to change however, and the Marauder seen in the upcoming new trailer seems to have a Crab Claw mutation, or the Mouth/Axe blade opened so we'll have to see.

My info is from here (http://www.chaoswarhost.com/modules.php?name=Content&pa=showpage&pid=25), who get there info from interviews, game conventions, the beta updates etc.

From what I've seen, you can see that the concept art linked above, is also in the video WITH the mouth, but it's only a Skin model and doesn't open/close like a crab-like claw. and it's the blade mutation I know that

MrDreadful
01-15-2008, 01:46 PM
Yeah, the jaws on the axeblade are just there to emphasize the disgusting mutation. You never know, though. Could be an ability down the line that opens those suckers up.

xtc-alec
02-10-2008, 10:20 PM
That was really Farking good.

.Stalker.
02-11-2008, 09:53 AM
I'm a bit sad there are only 3 Mutations, I hope there are different types of each kind, different claws and axes etc while you march up the tiers. What the german guy said, is that there are different ones, but I wonder if they will be random or you can choose them in your character screen...