View Full Version : Synergistic archetype combinations
Gun Metal
10-13-2007, 11:49 AM
I’m defiantly going to roll a tune on the destruction side and I have vested most of my attention with that side. I’d like to know from a few Order people what archetypes and classes together are going to work well together.
Example 1
For a two player combo that I’d rather not see in front of me is the Witch Hunter/Engineer. Both have ranged dps and the WH could pick up the melee fairly well.
Example 2
For a three player combo just add a Warrior Priest. Who would I try for first? Go for killing the heals first while taken an absurd amount of damage?
Any others?
Fusko
10-13-2007, 12:01 PM
I dunno, the possibilities are many, but if I were to say one, I'd say... two dps classes and a healer. The 3 of 'em could go into a fight and take out all the key opposition. Like healers and whatnot.
StabbyMcGee
10-13-2007, 12:03 PM
Well, no one from beta is going to pipe up as it's a breach of NDA. However, we who haven't can take a guess based on what information is available.
Typically, you stack any high damage/tank with any sort of healer, and you've got a close to invincible PvE combo. With the damage both healers, and tanks/dps classes do in this game, it'll also go alot faster than the typical duo of these archetypes.
For destruction, let's say you stack a Chaos Chosen (combat buffs, tank), with a Orc Choppa (very high melee damage) and a Zealot (should be an interesting buffer and healer mix), you've got high damage, tons of buffs you can stack and insane damage.
For Order, I'd imagine a Witch Hunter, Knight of the Blazing Sun/Ironbreaker and Arch Mage/Warrior Priest/Runepriest will do insanely well. All the classes are apparently high damage, so you can switch around classes like crazy and still be effective.
Gun Metal
10-13-2007, 12:10 PM
There is a vid where a Black Orc is standing by a flag with a shaman and a choppa is running around killin everything. A watched really closely and a choppa was gettin mad heals a the BO tosses the shaman once. They played the flag as good as one could.
To state that i don't want anyone to violate the NDA or turn this post into a flame battle hopefully is understood.
Gemini
10-13-2007, 03:08 PM
Not in beta, but I see the black orc and the zealot working well together. All sorts of debuffs, okay damage, marks of chaos and such, it should rock. For order, I really seeing two ironbreakers rocking it. Hell, 6 Ironbreakers could be a good party, because one of them is getting hit, and the other 5 are getting buffed, or splitting it so all 6 are getting buffed.
Melee DPS + Healer (2 Man)
Melee DPS + Caster DPS + Healer (3 Man)
Melee DPS is better than caster IMO for 2 man teams because they do not need to rest for mana and the continuing heals allows them to do constant damage, also, sometimes casters bite off more than they can chew and with low armor they fall much quicker.
Casters are more prevalent in 3 man teams, especially for PvP teams where range would be a very nice addition. Remember, the game end game is 80% PvP. :cool:
Gemini
10-13-2007, 10:15 PM
Melee DPS + Healer (2 Man)
Melee DPS + Caster DPS + Healer (3 Man)
Melee DPS is better than caster IMO for 2 man teams because they do not need to rest for mana and the continuing heals allows them to do constant damage, also, sometimes casters bite off more than they can chew and with low armor they fall much quicker.
Casters are more prevalent in 3 man teams, especially for PvP teams where range would be a very nice addition. Remember, the game end game is 80% PvP. :cool:
There is no long rests for mana in this game, AP regens quite fast.
Nerissa
10-14-2007, 12:18 AM
Melee DPS is better than caster IMO for 2 man teams because they do not need to rest for mana
Everyone runs off of AP, even your vaunted Melee DPS. No more infinite-resource systems that no one else has access to, thank god.
Dalwin
10-14-2007, 06:30 AM
For a trio, give me two Ironbreakers and a Warrior Priest. Multiple taunts to reduce enemy damage plus enough healing to keep the Ironbreakers standing until the grudge builds up.
Gun Metal
10-14-2007, 07:18 AM
For a trio, give me two Ironbreakers and a Warrior Priest. Multiple taunts to reduce enemy damage plus enough healing to keep the Ironbreakers standing until the grudge builds up.
I totally agree the ironbreaker/s and WP combo is going to be a difficult one to face, very synergistic. To add to that, the Warrior Priest is standing next to the IB so there wont be any singling out and separating the two classes.
The good news for me is that I plan to role a choppa and if i stick to the archetype i would be skirting around to the ranged and healing classes in the rear,hopefully avoiding that combo.
Zakiya
10-14-2007, 09:02 AM
Some Bright wizards raining ranged destruction with a couple Swordmasters chucking their sword about blocking ranged attacks. Untouchable-fire-spitting-killing-machine.
A tank, melee dps, and a healer would be a vicious trio. With heals/buffs from the healer and taunts etc from the tank nothing is going down easy. With a small group like that survivability is more crucial than over all damage output for when you run in to a larger force.
Out of all the races/classes Black Orc and Shaman are my top picks for tank and healer because of "Eeeek" and "Outta my way." For the melee dps Choppa or Marauder should work equally well. I'm not sold on Witch Elves yet, they look like they might be a little to squishy.
Axxar
10-15-2007, 01:36 AM
Tank + Healer is a pretty obvious combo vs other melees. The tank has maximum resistance to the other melee and is very efficient to heal. In addition he's very good at keeping his healer alive through his tanking abilities. A well-armoured healer such as the warrior priest might be preferable in this combo as he is also less vulnerable to melee attacks himself compared to other healers (or at least i makes sense if he is).
Simple
10-15-2007, 02:01 AM
Dwarf Hammerer + Empire Warrior Priest for 2 man.
Dwarf Hammerer + Empire Warrior Priest + Dwarf Ironbreaker for 3 man.
I have quite a few of my mates who will be playing WAR, and we will definately look for the strongest combo's for us as a group, but so far our definite classes so far are Hammerer (Me) and Warrior Priest as only 2 of us have picked a class.
Ranti
10-15-2007, 02:31 AM
Honestly, I think the best combo will be any 4 man team that has one of each archtype
From the Gamesdays, i have seen groups suffer without tanks. We all know a group needs a healer (imho). And DPS, both of ranged and melee variety are really important.
If i was dest, I would probably be annoyed to see a Ironbreaker, Runepriest, Warrior priest, Bright wizard, Witch hunter 4 man team, or maybe add a engineer or KotBS to make it a really annoying group, The IB, RP, WP are the base of the team, with the BW, WH, and Eng sending out the death
EDIT: but for a really annoying 2 man team Iron breaker + rune priest, the Defensive order tank and the Defensive Healer = Annoying and hard to kill
On the other extreme, BW + Archmage = Ranged death with balanced heals
Gordonheim
04-14-2009, 06:15 PM
Warrior Priest and Bright Wizard OWNS the game. Throw and engineer in there to add insult to injury.
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