View Full Version : Gear
Not Shown
10-13-2007, 01:43 PM
Hey, I have to questions about this game and gear.
1. Will Warhammer Online have a lot of weapons and armor in the game or not? Like WoW had many weapons and armor, so everyone didn't look to similar.
2. Will gear be an impact in this game, as in gear wins fights?
Rowhin
10-13-2007, 01:51 PM
To 1: There will be about 22 different looking armor sets per class, plus the non set items.
To 2: We don't know for certain as of yet, but the general consensus and the promises from the Devs are that gear will play a lesser role by far in this game than in other recent MMOs.
gear will not win a fight, like thaaat other MMORPG.
Skill>Gear.
Garthilk
10-13-2007, 01:59 PM
1. Will Warhammer Online have a lot of weapons and armor in the game or not? Like WoW had many weapons and armor, so everyone didn't look to similar.
Yes, Warhammer with have lots of gear so everyone doesn't look similar. In addition banners, capes, and skulls, beards, and other tidbits to further customize your character.
2. Will gear be an impact in this game, as in gear wins fights?
Yes. Gear does influence a fight. If you are level 20 and still have your starter weapon, you will probably lose a fight. That said, it's very easy to get new level appropriate gear and you won't be required to raid for hours on end just to be able to compete.
pooter26
10-13-2007, 02:03 PM
if i recall, the bald gamemaker said that its 50/50 skill/gear
But the thing is most people with good gear are very skilled because they are usually hardcore players and have spent more time on game and learned more. So, like wow, id say someone with better gear and same level will win about 75% of the time if your a decent player too. So, if Mythix really wants to make pvp balanced gear will matter so little that you hardly notice it in combat, but i can already tell thats not going to be the case, so mythic will ultimatley make same mistake WoW did, underestimating the skill of well geared players because most people who devote their life to the game are better at it....
this is good and bad for me. Im not a hardcore gamer, but definatley not casual AND i won a beta ticket so im garunteed to get in; thus giving me a knowledge edge. Not to mention i pwned pvp at nay other mmo ive played :P
Grungas Ironnose
10-13-2007, 02:55 PM
Hey, I have to questions about this game and gear.
1. Will Warhammer Online have a lot of weapons and armor in the game or not? Like WoW had many weapons and armor, so everyone didn't look to similar.
This is from what I can tell (correct me if im wrong). Basically, lets you say you have two Ironbreakers, both rank 40, both decected out in the best armour. Then, you put them next to each other. You'll be able to see simualitys, but many differents as well. One may have shield and cape green, the other red (dyes). One may have a goblin hanging from his axes handle, the other a bugmans ale mug at his belt (tropies).
These are the two things that will give you your own look compared with someone of the same gear that mythic have anounced. Their probley arn't as much different gear as there was in that-other-game, one of the reasons being you can't have a murader and a witch elf in the same armour but this is a good thing in some ways. For one thing, it meens the gear won't look as mismatched as usual. Players going around in red gloves, vilontly blue trousers and a pair of goggles kind makes your charcter look ugly. And for thoughs who don't care how ugly you look, it doesn't make you look very badass i'ver
Simple
10-14-2007, 12:35 AM
Hey, I have to questions about this game and gear.
1. Will Warhammer Online have a lot of weapons and armor in the game or not? Like WoW had many weapons and armor, so everyone didn't look to similar.
That was my biggest worry lol. 22 armor sets per class is quite a lot though, so hopefully everyone won't look the same, until everyone has the same set of course (Then there are only small differences).
Stingray
10-14-2007, 01:22 AM
The biggest issue with Gear vs. Skill is not how good the gear is but how easy it can be to get the best...
AKA when only the few hardcore players can get the best by constant raiding (aka WoW) then all gear > skill becomes an issue.
If gear is not too hard to get a good set then quickly it will be all skill with a touch of gear since everyone will not have a problem getting the good stuff.
Gear will determine a lot of fights I mean if your a Teir 2 with Tier 1 items against a Tier 2 with Tier 2 items then its an uphill battle for you. So the biggest thing is making the gear easy for all players to get and the few (if any) "elite" raid gear only stuff will not be easy to get but will prove a little bit, but not much of an edge (aka skill can out do it).
Dracallo
10-14-2007, 08:13 AM
That was my biggest worry lol. 22 armor sets per class is quite a lot though, so hopefully everyone won't look the same, until everyone has the same set of course (Then there are only small differences).
No...but every 23rd person of a specific class will look like the first!
Runiat
10-14-2007, 08:49 AM
That was my biggest worry lol. 22 armor sets per class is quite a lot though, so hopefully everyone won't look the same, until everyone has the same set of course (Then there are only small differences).
Really a stuntie should be more clear on what's small and what's not.
The differences between 2 persons with exactly the same set of armor is:
1) The colour. There'll be dyes available so that, should you want to stick out, you can colour all your gear pink.
2) The trophies. Some will have dwarf beards hanging from their shoulders, others will go with dwarf heads.
3) The guild stuff. Here they've been talking emblems on capes, flags/banners, and such things.
No...but every 23rd person of a specific class will look like the first!
Actually every 45th unless you're only talking Greenskin and single-gender classes. Also see the above.
Dracallo
10-14-2007, 08:57 AM
Ok cool so how many possibilities will guilds have to make their own marks special??
Will there be enough combnations and symbols to really be able to tell or... if someone could point me in the direction of a post on this woul dbe great!
Rowhin
10-14-2007, 09:03 AM
Ok cool so how many possibilities will guilds have to make their own marks special??
Will there be enough combnations and symbols to really be able to tell or... if someone could point me in the direction of a post on this woul dbe great!
Well, as the guild system hasn't been a major focus of beta yet, we haven't heard much about it.
Here's what they offered in DAoC, though, might give you an idea. And I'm positive they'll add a lot more for WAR.
http://daoc.catacombs.com/emblem.cfm
Dracallo
10-14-2007, 10:01 AM
Well, as the guild system hasn't been a major focus of beta yet, we haven't heard much about it.
Here's what they offered in DAoC, though, might give you an idea. And I'm positive they'll add a lot more for WAR.
http://daoc.catacombs.com/emblem.cfm
WOW! Thats sweet. If they made a few more banner pattern choices, colors and allow you to color the color the emblems That would be more than enough!
Ranti
10-14-2007, 04:23 PM
But the thing is most people with good gear are very skilled because they are usually hardcore players and have spent more time on game and learned more. So, like wow, id say someone with better gear and same level will win about 75% of the time if your a decent player too. So, if Mythix really wants to make pvp balanced gear will matter so little that you hardly notice it in combat, but i can already tell thats not going to be the case, so mythic will ultimatley make same mistake WoW did, underestimating the skill of well geared players because most people who devote their life to the game are better at it....
If this wasn't the new player Q&A I would go really of topic and break this poor argument apart. Hmm, the question was fairly well answered, so nvm.
Hardcore player =/= Good player, it is just a player that sinks a lot of time in the game. Furthermore, in WoW (Especially pre-tbc, still pretty bad in tbc) you had to Raid Instances to get the best pvp gear (*cough* Epic pvp rings in SSC in TBC *cough*)
In this set-up, the player in practicing raiding, which will promote different habits than practicing pvp will (especially in wow). The worst Pre-made AB I have ever been in was with a raiding guild that the majority of the players rarely slept. Now the best one i was with was filled with Ex-raiders who had good gear, but where practicing pvp and knew what they where doing.
In that way, Gear is very little related to your ability to use it, especially when acquiring gear is basically about time spent, not about being succesful in the process of getting gear.
Now, on the other hand. If gear is easily obtainable,with a wide range of choices (some not so good for your spec, and other really good for your spec). As well as the difference between the very easily obtainable gear is small between the hardest to obtain gear (i.e Minor upgrades). With these two factors, although gear will matter 50% of the fight, the probability of finding someone who is under geared (meaning this 50% of the fight is generally equal) is very small. So basically, if everyones gear is the same, then having 50% gear determine the fight, is just a way to make good gear choices part of good logistical battle planing, and not about time spent (Like with WoWs tiered gear system, it is generally obvious this piece is better than that piece and you just need to get the best piece, that would be the exact opposite of what i consider a good gear system)
So i guess i disagree with your conclusion that Gear = Skill (because of time spent getting it) as well as that Gear = totally meaningless to make good pvp
this is good and bad for me. Im not a hardcore gamer, but definatley not casual AND i won a beta ticket so im garunteed to get in; thus giving me a knowledge edge. Not to mention i pwned pvp at nay other mmo ive played :P
You really shouldn't want to play beta for "a knowledge edge" instead you should want to better the game as a whole, a good beta tester would do this of course. Obviously, you won't be a good beta tester, but will try to find bugs that you can abuse for personal gain. /sigh
Back on topic:
the devs have said 50/50 skill/gear, but this is also considering that the 50 points of gear should be (if daoc is any indicator) very easily obtainable. Furthermore, this doesn't describe the gear discrepancy. that was the issue with WoW, a person in blue lvl 70 gear will be vastly (2-3x less stats) than a person in tier 5 epics. Again, if DAoC is any indicator (Mythic's previous MMO) then gear discrepancy will also be fairly small.
Delolith
10-15-2007, 02:38 AM
The argument about hardcore players been better than casual gamers cause they play more and have better gear I think is off the track. This would be the case when someone plays more than 4-5 hours a day and a person plays 4 hours per week. Then this difference in playtime would show. If there are 2 players, one playing 2-3 hours per day (casual) and one playing 8 hours per day(hardcore)...no you won't see a difference in play quality...the only difference that you will see is "KNOWLEDGE" of the content of certain raids...mobs tactics, quests etc. Nothing more. If you are an above average I.Q player then 3 hours per day max should make you a very good player. Only thing that you would be lacking in previous games was the raid gear.
Delolith
P.S Plus Pooter26 saying that you pawned all MMOs in PvP you played doesn't make your argument stronger. Yes I do agree with Ranti saying that your place in beta is not to gain knowledge of the game so you can use it against other players at release of game. Moreover, how exactly did you pawn all MMOs in PvP you played...is that some personal point of view or have they actually been talking about you as the best PvPer on the whole server for 3 months on forums even after you left the game (maybe I know someone "hint hint").
Runiat
10-15-2007, 11:44 AM
this is good and bad for me. Im not a hardcore gamer, but definatley not casual AND i won a beta ticket so im garunteed to get in
Beta ticket, eh?
You do realise that the only thing a beta ticket means is that you'll get in the beta before retail, don't you? As in the 2-day stresstest they'll probably do the week before release, which is so laggy (that's the point of a stresstest) that no one gains anything from it, except the developers?
Just sayin'.
Stingray
10-16-2007, 12:36 AM
One thing I hope/believe Mythic will do is put an armor rating and DPS rating Cap on all items. Like in DAoC the top Armor rating was 102 and the highest DPS was 16.5. This helped prevent the power creep WoW has to a degree... of coarse in ToA Mythic just gave many weapons crazy abilities so that didn't help for that, but I don't think they will make the same mistake twice.
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