View Full Version : PvP question
brrandon
10-15-2007, 03:06 PM
ok oen thing that would be awsome and make me obsessed with this game would be if it had the type of thing like....
-Say your in a PvP zone, and theres a dwarf sitting there eating...a pie or sumtim, and you try to walk through him, but you bump into em. i forgot what that is called but is there a chance that you cant go through hostile enimeies inside the game?
If so please tell me lol im dieing to know.
WarMachine
10-15-2007, 03:08 PM
Its called collision detection, and it is in for PvP. you cannot walk through another player.
Rowhin
10-15-2007, 03:09 PM
Its called collision detection, and it is in for PvP. you cannot walk through another player.
You can not walk through an enemy player, that is. They were still toying around with whether or not to have friendly collision detection last I heard ;)
Zeetchmen
10-15-2007, 03:20 PM
1: This should be in the new players area :cool:
2: Check out the FAQ my dear OP
brrandon
10-15-2007, 04:23 PM
1: This should be in the new players area :cool:
2: Check out the FAQ my dear OP
im real sorry : / im not familiar with the rules to forums, i just come on them to ask some questions.
WarMachine
10-15-2007, 05:35 PM
im real sorry : / im not familiar with the rules to forums, i just come on them to ask some questions.
I gave you the benifit because you didn't know what it was called. With out that you don't know what to search for.
Last event they let people play WAR at "Collision detection" was set so you couldn't go through anyone.
They said however that its very simple to change those settings and the final decision about it wont be made until closer to release.
I imagine it would just be a case of changing a boolean from true to false or vice versa.
Avien
10-17-2007, 03:12 PM
1: This should be in the new players area :cool:
2: Check out the FAQ my dear OP
Right you are, so to the new players Q&A area it shall go!
Also, thanks for the helpful replies, guys.
Jegger
10-17-2007, 06:18 PM
I imagine it would just be a case of changing a boolean from true to false or vice versa.
Not quite so simple. I don't remember who it was exactly, but somebody from Mythic made a post about collision detection. In the post they described the (then current) collision system as being more soft in nature. In other words, collision would slow an enemy down but they could eventually push through with some persistence. I don't know if that's still the case, but it certainly is a testament to just how detailed the engine's collision system capability is.
Not quite so simple. I don't remember who it was exactly, but somebody from Mythic made a post about collision detection. In the post they described the (then current) collision system as being more soft in nature. In other words, collision would slow an enemy down but they could eventually push through with some persistence. I don't know if that's still the case, but it certainly is a testament to just how detailed the engine's collision system capability is.
It doesn't matter how complicated the Methods are for collision detection I'm sure it would come down to a couple of lines of code to have it active or not.
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