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View Full Version : WAR, open RvR and you - Our plans and goals over the next few months and beyond


Mbj
12-02-2008, 12:20 PM
All I can say is what I have already said and that is based on the reports I have the servers have not been crashing regularly as you suggest. I'll get an updated report from GOA as well but based on what I've heard from the guys here, this is simply not the case in the US.

Mark


Ow god.... that's gonna open a can of worms

LOL, maybe. However, since I just spoke to both the RvR and engineering teams and got the scoop from them, I know what I said is true. Have the servers crashed ever during the last week, yes. Have they crashed every time during a Fortress siege, no. We have fixes going up today to one of the problems and we hope to have fixes to another of the problems this week as well.

Mark

Source (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109545361/r109548512/)

Mbj
12-02-2008, 12:20 PM
All I can say is what I have already said and that is based on the reports I have the servers have not been crashing regularly as you suggest. I'll get an updated report from GOA as well but based on what I've heard from the guys here, this is simply not the case in the US.

Mark


Ow god.... that's gonna open a can of worms

No doubt. :)

Fortress sieges are not in a playable state at the times I have attended. I never experienced all out crashes, but I can say that the chat was full of complaints about lag and performance issues.

Keep sieges can get very bogged down performance wise when a decent amount of people show up.

I hope these statements aren't eluding to the fact that the devs think that the performance in these areas is currently at an acceptable level. :(

((edit after reading above post. Glad to see work continues on performance))



Keep in mind (no pun intended) that crashes and performance are two different things. We are constantly working to improve the client's performance and will continue to do so.

Mark

Source (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109545361/r109548541/)

Mbj
12-02-2008, 12:20 PM
All I can say is what I have already said and that is based on the reports I have the servers have not been crashing regularly as you suggest. I'll get an updated report from GOA as well but based on what I've heard from the guys here, this is simply not the case in the US.

Mark


Ow god.... that's gonna open a can of worms

LOL, maybe. However, since I just spoke to both the RvR and engineering teams and got the scoop from them, I know what I said is true. Have the servers crashed ever during the last week, yes. Have they crashed every time during a Fortress siege, no. We have fixes going up today to one of the problems and we hope to have fixes to another of the problems this week as well.

Mark

That's the stuff people want to hear ^^

No doubt but I had to check with the team before I said anything about it. :)

Mark

Source (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109545361/r109548554/)

Mbj
12-02-2008, 12:20 PM
From reading some of the dutch forums I know (well read anyway) that at least EU-Karak Hirn and EU-Karak eight peaks have had crashes during large battles/fortress sieges as well.

Edit" For maybe more specific answers from GOA if you're gonna ask them anyway ;)

Thanks, I plan on doing that.

Mark

Source (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109545361/r109548660/)

Mbj
12-02-2008, 12:21 PM
Folks,

Here's a quick update on where things stand as of this evening:

1) Patch 1.0.6 is looking good for going LIVE tomorrow.

2) The fix I talked about last week that will improve overall client performance in RvR, especially in high traffic situations, *may* go LIVE tomorrow. It involved a major change to the client and we need to be 100% sure that that we don't make some things better but at the same time, make some things worse with this change.

3) We hope to have a fix to the major issue that is causing fortress crashing going either to the PTS this week and/or possibly rolled out to one or two commercial servers this week as well for testing this week as well. As above, this also involved a significant change (but this time to the server) so we need to be a little bit more careful than usual before it's rolled out to all the LIVE servers.

4) I hope to be able to post tomorrow going into a little bit more detail about the influence system that we hope will go LIVE with 1.1. FYI, 1.1 is still looking good for going LIVE this month. It can still be pushed back of course but it's still on track as of today.

And no, I don't ignore threads once they get to a certain point but I do tend to stop commenting in them unless I have something useful to say. There is no point in simply saying "it's coming soon" again and again.

Mark

Source (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109545361/r109592848/)

Mbj
12-02-2008, 04:15 PM
Folks,

1.0.6 had a little "unannounced" improvement for the game that we wanted to hold off on announcing until we were sure that it was working well on the LIVE servers. This change will have a significant effect on client performance in RvR but especially in large-scale RVR encounters as well as on the overall amount of character flickering and ghosting. A note to this effect will be posted shortly on the Herald/patcher. And yes, this is the change we talked about last week. :)

Enjoy!

Mark

Source (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109545361/r109605768/)