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Mbj
12-02-2008, 12:20 PM
Folks,

Yesterday I talked about the two major issues regarding the taking of a fortress. Here's a quick update:

1) Some (hopefully all) of the causes of the crashes/performance issues that have occurred during some sieges have been identified. Both are linked to the number of people who are involved in the events. Last night for example we had about 800 people descend on one fortress at the same time. The results of that were indeed a crash unfortunately. Of course, an 800 person battle is certainly large-scale and epic RvR and shows that lots of people are out on the servers engaging in oRvR.

2) The team is working on a server-side fix to solve the crashing issue(s) while we are also looking at whether a 800+ person fortress battle is doable even under the best of conditions.

3) As I expected, some of the performance issues were indeed client-side and the team is readying a patch which we hope will fix a bug which was the major cause of unusually low framerate/lag in large-scale RvR. We hope the patch will go up today and if it does what we expect it to do, it should help in all RvR and not just large scale RvR.

So, that's the quick update.

Mark

Source (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109556050/p1/?198)

Mbj
12-02-2008, 12:21 PM
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I hope this will also help with lag in other oRvR situations such as keep fights. Thank you for updating us!

Absolutely. I'll make that clear in my message. Basically it had to do with the amount of time the client was spending drawing/redrawing player models. Thus, the fix should help in all RvR.

Mark

Source (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109556050/r109556158/)

Mbj
12-02-2008, 12:21 PM
Folks,

Here's a quick update on where things stand as of this evening:

1) Patch 1.0.6 is looking good for going LIVE tomorrow.

2) The fix I talked about last week that will improve overall client performance in RvR, especially in high traffic situations, *may* go LIVE tomorrow. It involved a major change to the client and we need to be 100% sure that that we don't make some things better but at the same time, make some things worse with this change.

3) We hope to have a fix to the major issue that is causing fortress crashing going either to the PTS this week and/or possibly rolled out to one or two commercial servers this week as well for testing this week as well. As above, this also involved a significant change (but this time to the server) so we need to be a little bit more careful than usual before it's rolled out to all the LIVE servers.

4) I hope to be able to post tomorrow going into a little bit more detail about the influence system that we hope will go LIVE with 1.1. FYI, 1.1 is still looking good for going LIVE this month. It can still be pushed back of course but it's still on track as of today.

And no, I don't ignore threads once they get to a certain point but I do tend to stop commenting in them unless I have something useful to say. There is no point in simply saying "it's coming soon" again and again.

Mark

Source (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109556050/r109593024/)