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View Full Version : Hehe a video of a new mmofps i made.


Nofan
10-20-2007, 10:55 PM
Greetings fellow Warhammer Fans,

Recently i came across a game called "Wolf Team", It's a korean created Massivley Multiplayer Online First Person Shooter. Anyway, i created a youtube video of it for a contest! I'd be apreciated if some of you had a look, and tell me what you think of the game.


http://www.youtube.com/watch?v=FmzLKTyUNx8

oh and the game website is http://wolfteam.softnyx.net

It's about 180MB download if memory serverse me correct. The games in open beta atm so theres still a few bugs.

Graven
10-21-2007, 12:50 AM
Hmmm. You seem pretty good at the game.
On the other hand, the game itself does not really appeal to me - hide behind obstacles and shoot. Yeah, there was some melee, but still.

The video... it's ok. It's a bit repetitive, you might want to try and avoid that in later videos. You should also try to add some mass fights, say 5 vs 5 all on the screen, just to show some epicness. I also didn't like the song, but it serves its purpose - it fits what is happening on screen. So, disregard that :)

The video is ok, it's just the game.

Edit : Oh, wait, you want us to tell you what we think of the game itself?

Disregard the criticism then :)

Zacks
10-21-2007, 01:01 AM
There is no such thing as an MMOFPS, with the exception of Planetside. It might be an RPGFPS, where you obtain levels and such, but in order for it to be an MMO it must have servers that incorporates over 500 players simultaneously.

Nofan
10-21-2007, 02:02 AM
Well many people class it as a MMOFPS. I'm not agreeing nor disagreeing with you. Each server holds up to 1000 people. But indivdual games have a max player cap of 16. The persistent gear makes it more mmo like but then look at battlefield 2.

As for the game itself, i'd say its alot of fun. The good thing is there are different zones ( servers ) for exampl,e USA , Malaysia , Israel, Australia. Because the game is peer 2 peer, it's laggy if you play with somone along way away. Or alot of people along way away. It doesn't ruin the game play though.

Grapphics are good and run fine on my low end pc and gameplay is fine, the wolf mode makes it intersting. You can also do a kinda scenario wolf vs human. Capturing bases Battlefeild or Onslaught style. Sound is good, but kind of annoying. Not trying to sound ignorant and up myself, i'm a fairly good player, and i get spammed with Baby wolf ! Monster wolf! Combo! The sounds get repetitive.

It's only a 180 meg download, i suggest it! Also Open Beta account's won't have there data erased,

The downside is the cost of guns. There cheap for 1 day. But expensive for longer. I'm an ak and to manage to use the gun for a month i'll need to make 50,000 gold. Averaging around 400-600 a game, it's going to take along time.

Zacks
10-21-2007, 02:13 AM
Well many people class it as a MMOFPS. I'm not agreeing nor disagreeing with you. Each server holds up to 1000 people. But indivdual games have a max player cap of 16.

Each one of those games is instanced, i.e., on a different server. Not an MMO.

SharderBlade
10-21-2007, 03:48 PM
There is no such thing as an MMOFPS, with the exception of Planetside. It might be an RPGFPS, where you obtain levels and such, but in order for it to be an MMO it must have servers that incorporates over 500 players simultaneously.

Unfortunate, but true. :(

Ruinx
10-22-2007, 09:53 AM
Each one of those games is instanced, i.e., on a different server. Not an MMO.

Instancing explicitly does not mean that something is "on a different server". You fail at computers and also at MMOs. An instance is an instance, and a single server might support dozens to thousands of instances, depending on the MMO in question.

Note that all games which actually USE instancing are, arguably at least, MMOs.

I tend to think this isn't an MMOFPS though, because as noted 16 players at once ain't massive. You really do need to be talking like 250vs250 for it to really be "massive" with an FPS, unless there's some kind of semi-persistent world being affected by the conflict.

Don't confuse instancing with server-based play. Some games have had both. For example, Diablo 2, on Battle.net, effectively (though not explicitly) used instances, with multiple ones running on a single server. In TCP/IP or internet play, however, a more straightfoward server-based model was used.