View Full Version : Second soulstorm faction revealed, it's the Sisters of Battle?
MageLite
10-26-2007, 06:22 AM
Eh, not Tyranids or technically Witch Hunters after all. (http://uk.gamespot.com/pc/strategy/warhammer40000dawnofwarsoulstorm/news.html?sid=6181715&tag=topslot;title;1&om_act=convert&om_clk=topslot)
Taurth
10-26-2007, 06:26 AM
Lame.
Although I expected it would be.
Arceaus
10-26-2007, 06:39 AM
Lame.
Although I expected it would be.
Should have been tyranids. Seriously, how come they havent managed it yet?
Sisters of battle to me, were always a pretty poor bolt on to the 40k universe, same with Dark Eldar...
Tyranids on the other hand, for me atleast, were symbolic of the 40k universe. A campaign with a world falling to a hive fleet, with genestealer cults and so on all the way up to the sky turning black and communications ceasing as the fleet lands... it would be awesome.
Sad.
Rabbit Slayer
10-26-2007, 07:22 AM
ehhh dosn't really bother me I just want them to hurry up now and come out with DoW 2 so we can get a graphics engine that can handle the Tyranids. That and they need to bring back squats
Dustandpolos
10-26-2007, 07:32 AM
Sisters of battle a poor bolt-on? How do you figure?
I can see complaints about too many imperial forces being in the game, but the sister of battle are brilliant, and massively iconic of imperial zealotry. What a Space Marine does with genetic modification and the Guard (bless 'em) do with tanks and numbers, the Sister of Battle do with sheer faith. Plus the flamer/bolter/melta trinity means swathes of purifying flame that thus far have only really been achievable with the beautiful, beautiful hellhounds. Their existence is also a reminder that the greatest of man's enemies is himself, and while the guard and marines fight primarily the Xeno, it is the Sisters of Battle who stand in the front line alongside Ordo Hereticus in the fight against the enemy within.
YajoojMajooj
10-26-2007, 07:46 AM
that was very obviouse i msut say
Arceaus
10-26-2007, 08:30 AM
Sisters of battle a poor bolt-on? How do you figure?
I can see complaints about too many imperial forces being in the game, but the sister of battle are brilliant, and massively iconic of imperial zealotry. What a Space Marine does with genetic modification and the Guard (bless 'em) do with tanks and numbers, the Sister of Battle do with sheer faith. Plus the flamer/bolter/melta trinity means swathes of purifying flame that thus far have only really been achievable with the beautiful, beautiful hellhounds. Their existence is also a reminder that the greatest of man's enemies is himself, and while the guard and marines fight primarily the Xeno, it is the Sisters of Battle who stand in the front line alongside Ordo Hereticus in the fight against the enemy within.
I didnt mean they were rubbish, or rather, I meant I think they are bolts on but thats less of anything other than my opinion, but my real issue is more what you yourself were saying, theyre another Imperial aspect. People... in armour... with guns. Its just not different enough.
Tyranids are a whole different boardgame - theyre a race, theyre different completely. Not only that, because they are a sperate entity they are more iconic than ANOTHER aspect of the Imperium.
XShrike
10-26-2007, 08:36 AM
Should have been tyranids. Seriously, how come they havent managed it yet?
Relic said from the beginning that they would never do Tyranids on this engine because they couldn't do them justice. Relic said that they would need unique everything from economy, to army structure, to squad control and this engine couldn't handle it.
Flegler
10-26-2007, 08:52 AM
Relic said from the beginning that they would never do Tyranids on this engine because they couldn't do them justice. Relic said that they would need unique everything from economy, to army structure, to squad control and this engine couldn't handle it.
Whatever, they managed to make Necrons work even if they are incredibly boring and overpowered....
Well you know what I mean. I don't see why Tyranids can't use the same squad control mechanics as everyone else.
Not that I've any problem with the Sisters of Battle. It's a shame that the Grey Knights are already a Space Marine unit, because they'd fit perfectly with the Sisters. It's the Dark Eldar that should have been replaced with Tyranids.
Ugh. Eldar with spikes. As if Dark Elves weren't bad enough already.
Also it's a little disappointing that they have three separate Imperium forces while all of Chaos is jammed into one faction. Dawn of War really doesn't do Chaos justice IMO, they just come across like Satanists in silly armour. Pedantic as it may be, it really annoys me whenever you click on a squad of Chaos marines and it says "That is the way to Hell!" No it isn't, you muppet, there's no Hell in the 40k universe.
Ruinx
10-26-2007, 09:38 AM
I've got to agree with Flegler, Chaos are poorly represented in DoW, and the Dark Eldar, frankly, suck. They'd have been better off just re-jigging Chaos and making them the enemy again, if they really felt that they couldn't/shouldn't do Tyranids.
Then again, I'd be happiest if GW just quietly forgot about the Dark Eldar entirely. They're by far the lamest concept in the 40K universe (which has included some pretty lame concepts). I note that this one isn't by Relic, either, but Iron Lore, whom I respect, but doubt are capable of quite the same level of RTS brilliance as the experienced folks at Relic.
Hopefully that's because Relic are extremely hard at work at the 40K MMO (please mighty Emperor and Dark Gods of Chaos, let it MMOFPS with strategic elements and some kind of character development).
MageLite
10-26-2007, 11:23 AM
Hopefully that's because Relic are extremely hard at work at the 40K MMO (please mighty Emperor and Dark Gods of Chaos, let it MMOFPS with strategic elements and some kind of character development).
It's another company under THQ doing the 40K MMO, and personally I hope it turns out to be a Third-person shooter, as so help me but I hate it when I spend half my play time tweaking the character to look like how I want only to be stuck behind their eyes and not actually see my custom character fight.
What I really hope, is that Relic is working on DoW2, based off Epic/Apocalypse. Or a Battleflied Gothic game, using the homeworld engine.
Baron Khaine
10-26-2007, 11:42 AM
I seriously hope that Relic have just thought "Yeah we made a decent game out of DoW, now to make DoW 2 so that we can give people Tyranids", and GW being the money grabbing company that they are decided "Hmmm, while we have Relic working on DoW 2, why give up on DoW 1, lets get another company to make another add-on, so we can get even more cash".
Seriously hopes thats what is going on.
I want nids so I can pwn Rudgers Imperial Guard left right and centre.
Oh and in DoW 2, please please please don't have multiplayer run by that spazzy Gamespy, get a decent one or build your own.
Razor Boy
10-30-2007, 11:00 AM
I'm pretty excited about Sisters of Battle personally. While Inquisition Daemonhunt mod was remarkable in its scope, it did have its problems, so I'm hoping Soulstorm will do Ordo Hereticus justice. Plus, Sisters of Battle will have Saints and Penitent Engines! How is that not cool?! Also, while I definitely consider Dark Eldar to be meh, I'm equally disdainful of 'Nids - there are already Orks for "Operation Massive Frontal Assault Wave" scenarios, and frankly Tyranids don't have much of a personality for an interesting DoW army (same problem as Necrons - pretty boring overall).
What I am worried about insofar as Soulstorm goes are the new air units and how they will be implemented (calling in air strikes from off-screen like in Company of Heroes, or permanently hovering there air units like Starcraft? I'm hoping for Company of Heroes style personally), as well as the variety of maps and scenarios spread across 7 worlds. Plus, IMO Dark Crusade races were not balanced very well, so I'm leery as to how balanced Soulstorm races are going to be.
Xenos
10-31-2007, 08:47 AM
Kinda stupit imho. They have a wonderfull ( or had, don't check anymore ) High Quality Sisters of Battle mod for DoW.
Razor Boy
10-31-2007, 09:11 AM
I think I know the mod you're talking about Xenos. Frankly, while the makers of the mod made fantastic-looking Sisters of Battle models, the mod itself is very weak, as the Sisters of Battle in the mod aren't really a complete faction playable on its own, all it does is replace Space Marine tactical squad with Sisters of Battle squad, that's about the biggest change (as well as introducing a number of bizzarre graphical glitches). It changes very little in the game, as compared to say Inquisition Daemonhunt mod, so I'm hoping that SoB in Soulstorm will be a much more complete and distinct experience.
Xenos
10-31-2007, 09:17 AM
Ahh ok, sorry then :P
Stopped playing DoW before they released, so I just knew there was a SoB mod :)
Razor Boy
10-31-2007, 09:32 AM
Well, if you pick up playing DoW again, I strongly suggest giving Inquisition Daemonhunt mod a try. It's a complete army of Ordo Malleus, including stormtroopers, Inquisition scholars, Inquisitorial bodyguard, Inquisition lord (that uses the voice of Inquisitor Toth from DoW but that's about it), an Assassin (forgot which branch of Ordo Assassinorum though), combat servitors, modified rhino, modified chimera, new Grey Knights (as in, they serve a different role than Grey Knights in the Space marine army), Grey Knight terminators, Grey Knight land raider, two varieties of dreadnoughts. All new buildings and upgrades, ability to equip squads with melta guns, very different base defenses from other armies (their defenses slow down enemy forces and if upgraded do an area DoT), also you can call down Exterminatum and a Naval Melta Strike. The mod also changes SM Grey Knights to a SM Deathwatch Team, includes a number of new maps, and does some tweaks to the AI. It's got a few problems (a couple of graphical glitches, the AI seems to be insanely hard, the Exterinatum is overpowered, the Grey Knight incinerators are very powerful, and the Inquisition is very weak against vehicles in first and second tier game) but overall it's a very comprehensive mod. I don't have the link on me at the moment, but just google Inquisition Daemonhunt, easy to find.
Xenos
10-31-2007, 12:41 PM
Thanks, but I know :P
I was offered a spot in the mod as FX Artist, but didn't have the time anymore back then to join. I also did FX for the Tau Mod, and was workin on a Star Wars mod that fell apart.
Sucks, I wish I would have had the time to join the team.
Athenys
10-31-2007, 01:52 PM
Then again, I'd be happiest if GW just quietly forgot about the Dark Eldar entirely. They're by far the lamest concept in the 40K universe (which has included some pretty lame concepts).
The saddest thing is that the concept of unrepentant survivors of the Fall has potential if the background is done right (http://warseer.com/forums/40k-background/41852-dark-eldar-rant-redo-the-army-ideas.html). As they are now Dark Eldar are, well...
Dark Eldar AKA Space Goths: The same as the Eldar, only they look like they came from a particularly bad S&M party. Subject of many, many sexual fantasies by teenagers incapable of looking at/relating to real women. Renowned for taking to battle on unstable cocktails of drugs which causes their elite forces to spend the bulk of the confrontation examining their own hands. They tend to spend most of their free time living inside giant wine jugs...
You know that you are lame when your Uncyclopedia entry is spot on :rolleyes:...
Ruinx
10-31-2007, 02:58 PM
The saddest thing is that the concept of unrepentant survivors of the Fall has potential if the background is done right (http://warseer.com/forums/40k-background/41852-dark-eldar-rant-redo-the-army-ideas.html). As they are now Dark Eldar are, well...
Yep yep, exactly. I'm a big Eldar fan so the idea of a "Eldar-gone-bad" army is pretty cool to me, but oh god how they did it... The Uncyclopedia entry, as you say, is all too accurate.
The Disciple
10-31-2007, 04:38 PM
A dev slipped up saying it was Sisters of Battle at one of the Gamesdays when Relic first announced Soulstorm..so it wasn't much of a surprise.
And I agree completely with Baron Khaine. Relic are hopefully working on DoW 2 which also explains why Tyranids aren't in (Nids could be in DoW, Dev said they can't but they said that about flying units). DoW 2 needs something new to make it sell rather than just graphics and Nids are perfect as well as nice race to show of whatever engine they use (one of destructable enviroment please, CoH rules).
Meanwhile Relic Supervise Ironlore to get out the remaining races so that DoW is spent for all its worth (also yes please use Relic Online not f*cking gamespy).
As for Dark Eldar, I agree they should be laid to rest now...but they are getting a new codex it was in GWs release documents...Ork Codex, Space Wolves and then Dark Eldar (with the deamon codex somewhere in the middle..altho it was meant to come out before christmas originally).
Captbigbeard
11-02-2007, 06:56 AM
I want freakin Demiurg, the true space dwarfs. Of course that ain't gonna happen :(
Baron Khaine
11-02-2007, 08:09 AM
I want freakin Demiurg, the true space dwarfs. Of course that ain't gonna happen :(
I thought they were "assimilated" into the Tau empire? That would be an awesome army, Anime Battle Mechs, Space Dwarfs and Bi Pedal Birds, damn that would make a good tv show.
Barundin
11-03-2007, 04:05 AM
I thought they were "assimilated" into the Tau empire? That would be an awesome army, Anime Battle Mechs, Space Dwarfs and Bi Pedal Birds, damn that would make a good tv show.
Yes, Tau can field Demiurg ships in Battlefleet Gothic, and from what I can remember they are very powerful.
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