fr0st2k
11-03-2007, 12:22 AM
This is my idea of RvR in this game currently. It is what I'd LOVE to see, and what I am currently hoping to see in the game. Having been unable to decipher what exactly this game is going to offer, I've come here to ask and to learn more about what this game is offerering...
From what I've heard, this is how the game will be played:
|O|1|2|3|4|-3|-2|-1|C|
O=order
C=chaos
1=beginners zone
2=you know, ... the next zone
3=next
4=final, or central zone
So, if the Order pushes up to -1, they will be attacking the area right outside of Chaos's major city? Right? Lowbies and Newbies will be onlooking from the PvE Cliffs and viewing the onslaught that is the RvR from another zone? Once Order pushes through, the City will become sieged, and ... according to the new, info being released in the interview, there will be instanced ....and .... non instanced scenerios????
Back in Camelot, non instanced gameplay is what was FUN! You would log into the game, hear from your guild that the castle in the center of the BG was getting raided, and you would rush your over to it. In WoW, before release, idiots complained, and COMPLAINED, that this created unfair battles. You know what happened. The retarded Wow Devs actually listened to the complainers, and created instanced battlegrounds. 10v10, 15v15, 25,25 so that it would be "fair". TERRIBLE!!!! I dont know a single WoW player that enjoyed those instanced BGs, unless they were legitamitely retarded.
WHY? Because they weren't fun. The fun part of battles is interacting with your SERVER, and gathering reinforcements to fight back. If youre unable to do that in time, then you lose your Castle/front, and the advantage it gives you.
Who said that BGs HAVE to be about fair, even, groupVgroup battles? If i wanted to play that, I would play Counter-Strike, Halo, TFC2, or Guild Wars. The point of an MMO is to form relationships, and to create bonds. By getting your whoopped on the frontlines, then reporting back to your team and yelling "Need Help At XXXXXX," people would/will form a much closer relation to each other.
Even if you get destroyed, the game 'could' revolve about forming a group that is stronger than the one that wiped you out. Going back in and retaking what was lost.
If you owned "4", the central ground, and someone took it from you with a lot of players...think about it. Not only could you be part of that group that took it back, but you WOULD be part of that. and you could ALSO be part of the defense force, and the force that pressed forward onto 3, or -3.
I understand that too many people in the same area would cause lag. But the way DAOC did it was great.... If you die, you warp out, and you have to be TPed back in. I understand that the technology back in that day was worse, and more comps could use it, and more models could be on a screen at the time........but changing the game so that we could NEVER have huge battles, eliminates the need to even own a MMO.
Scenerios are nice, but World PvP should be the norm. Unfair battles should crop up. The game should be based around organization. If you pop onto the forums and see "Taking Capital City, Thurs. NIGHT!!! Report to Zone3" I assure you, YOU, and many others would feel OBLIGATED to join. And the enemies would show up to defend, or "generals" aka "leaders" would show up to foil your plans. Even if you weren't a forum visitor, you would still hear about it when you signed on and heard everyone talking about it.
I just really hope they dont take WoW's way out and isntance battles, limiting them, making them pathetically small, boring, and something I can get from 100's of other multiplayer games. I play MMO's for the "massive" adjective, not the multiplayer.
Does anyone agree with me? Or do you all want to make WoW's mistake, and complain about Lag, and unfair battles? Or do you perhaps.., want to grow some balls, and get creamed by a huge number of enemies once in a while, so that you can organize and be a part of the huge counter offensive to blast your opponents to hell and back. Battles that are fair would most certainly appear. If breaking down the enemies gate was hard enough, It would give the opponent PLENTY of time to gather reinforcements to counter your attack, or at least make it harder, or prolong it for more players to log in.
So. ... what do you want? Crappy scenerios dominating gameplay? Or player created battles, where its different EVERYTIME you log in?
Please, tell me that its the latter...if so, i will buy this game with no regrets. If the former, I will be buying this game with the simple assumption that I will be buying WoW2.
From what I've heard, this is how the game will be played:
|O|1|2|3|4|-3|-2|-1|C|
O=order
C=chaos
1=beginners zone
2=you know, ... the next zone
3=next
4=final, or central zone
So, if the Order pushes up to -1, they will be attacking the area right outside of Chaos's major city? Right? Lowbies and Newbies will be onlooking from the PvE Cliffs and viewing the onslaught that is the RvR from another zone? Once Order pushes through, the City will become sieged, and ... according to the new, info being released in the interview, there will be instanced ....and .... non instanced scenerios????
Back in Camelot, non instanced gameplay is what was FUN! You would log into the game, hear from your guild that the castle in the center of the BG was getting raided, and you would rush your over to it. In WoW, before release, idiots complained, and COMPLAINED, that this created unfair battles. You know what happened. The retarded Wow Devs actually listened to the complainers, and created instanced battlegrounds. 10v10, 15v15, 25,25 so that it would be "fair". TERRIBLE!!!! I dont know a single WoW player that enjoyed those instanced BGs, unless they were legitamitely retarded.
WHY? Because they weren't fun. The fun part of battles is interacting with your SERVER, and gathering reinforcements to fight back. If youre unable to do that in time, then you lose your Castle/front, and the advantage it gives you.
Who said that BGs HAVE to be about fair, even, groupVgroup battles? If i wanted to play that, I would play Counter-Strike, Halo, TFC2, or Guild Wars. The point of an MMO is to form relationships, and to create bonds. By getting your whoopped on the frontlines, then reporting back to your team and yelling "Need Help At XXXXXX," people would/will form a much closer relation to each other.
Even if you get destroyed, the game 'could' revolve about forming a group that is stronger than the one that wiped you out. Going back in and retaking what was lost.
If you owned "4", the central ground, and someone took it from you with a lot of players...think about it. Not only could you be part of that group that took it back, but you WOULD be part of that. and you could ALSO be part of the defense force, and the force that pressed forward onto 3, or -3.
I understand that too many people in the same area would cause lag. But the way DAOC did it was great.... If you die, you warp out, and you have to be TPed back in. I understand that the technology back in that day was worse, and more comps could use it, and more models could be on a screen at the time........but changing the game so that we could NEVER have huge battles, eliminates the need to even own a MMO.
Scenerios are nice, but World PvP should be the norm. Unfair battles should crop up. The game should be based around organization. If you pop onto the forums and see "Taking Capital City, Thurs. NIGHT!!! Report to Zone3" I assure you, YOU, and many others would feel OBLIGATED to join. And the enemies would show up to defend, or "generals" aka "leaders" would show up to foil your plans. Even if you weren't a forum visitor, you would still hear about it when you signed on and heard everyone talking about it.
I just really hope they dont take WoW's way out and isntance battles, limiting them, making them pathetically small, boring, and something I can get from 100's of other multiplayer games. I play MMO's for the "massive" adjective, not the multiplayer.
Does anyone agree with me? Or do you all want to make WoW's mistake, and complain about Lag, and unfair battles? Or do you perhaps.., want to grow some balls, and get creamed by a huge number of enemies once in a while, so that you can organize and be a part of the huge counter offensive to blast your opponents to hell and back. Battles that are fair would most certainly appear. If breaking down the enemies gate was hard enough, It would give the opponent PLENTY of time to gather reinforcements to counter your attack, or at least make it harder, or prolong it for more players to log in.
So. ... what do you want? Crappy scenerios dominating gameplay? Or player created battles, where its different EVERYTIME you log in?
Please, tell me that its the latter...if so, i will buy this game with no regrets. If the former, I will be buying this game with the simple assumption that I will be buying WoW2.