View Full Version : IB Macros
Thorent Warbringer
11-14-2007, 07:39 PM
I didn't see a thread for this. Maybe this could even be made a sticky. Once you find a decent macro, post it up here! When I was into WoW, nothing was more helpful than my macro. If you got any links or find anything to help us IBers be even better, post up!
Warfield
11-14-2007, 07:49 PM
Here's one:
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("IWouldLikeToGetBannedFromBeta()"); else CastSpellByName("IWouldNotLikeToGetBannedFromBeta Stance()"); end;
;)
Thorent Warbringer
11-14-2007, 08:31 PM
I don't play beta, nor would i expect one to be used in beta. I'm saying once the game is up and rolling. Let the creators finetune it as much they can, I just found them very helpful when I played WoW.
Doom721
11-14-2007, 09:08 PM
No one is going to give you specific details about macros in beta or about IB's for that matter...
Now if your talking about macros in GENERAL why not send it in as a question in the grab bag or something...
Though I do agree the occasional macro is a nice time saver - but I'm against automation of characters and I usually can fluently bind all my keys ... so NO MACROS!
Gemini
11-14-2007, 09:14 PM
So, lemme get this straight. This thread is completely pointless until the NDA is removed right before release, yet you want this thread to get stickied so that when that happens in 4-7 months it will still be here for everyone? Wouldn't it have been more productive to make this thread in, oh, 4-7 months? And that's also assuming Mythic will allow such macros to be made, which I'm hoping they don't, personally.
Thorent Warbringer
11-14-2007, 09:52 PM
lol it was just a suggestion, ill bump it in 4-7 months. I am all for a good macro, nothing that runs it for you but its still helpful. No one needs to sticky it, I just thought it would be a good place to compile IB marco info if or when someone finds it out.
Doom721
11-15-2007, 07:36 AM
We have heard nothing about macros, and people are still squinting at youtube videos deciphering ability names and you want a macro :roll:
Dastion
11-15-2007, 02:21 PM
I do not play beta, but I did play DAoC extensively, and since they had the ability to use macros in DAoC (albeit a bit more simplistic than something you see in WoW), they were in fact used. So i can bet that you can expect macros to make it into WAR.
However, that's not to say that because they are simple you couldn't get creative with them. In DAoC I played a valewalker, and I had two rather long chain attacks based off of whether i evaded or parried and no way to keep both full chains on 1 bar. So, I only kept the opener for each on my main bar, and then I had a macro on button 7 and a macro on button 8. If I did my evade chain, I would double tap the 7 key. This would hit my macro on the 7 key, which switched to bar 7 (which had every key 1-6 the same as bar 1) and the second tap caused it to queue up my second attack in the chain (which was 7 on this bar) the 9 and 0 keys were the rest of my chain. (So to do the chain it required me to hit 2 (my evade-chain opener), double tap 7, then hit 9 and 0... I worked my way down the keyboard. Button 8 was the same for my parry opener, except that it switched to Bar 8 which had buttons 1-7 the same as my bar 1 (including button 7 switching to my bar 7), and 9 was the third step in my parry chain (it only had 3 steps, evade had 4). The net result was that no matter what I always had buttons 1-6 available to me no matter which bar I was on and my bar sort of "auto-changed" as was needed in order to compliment which chain attack I was doing.
I do not play beta, but I did play DAoC extensively, and since they had the ability to use macros in DAoC (albeit a bit more simplistic than something you see in WoW), they were in fact used. So i can bet that you can expect macros to make it into WAR.
However, that's not to say that because they are simple you couldn't get creative with them. In DAoC I played a valewalker, and I had two rather long chain attacks based off of whether i evaded or parried and no way to keep both full chains on 1 bar. So, I only kept the opener for each on my main bar, and then I had a macro on button 7 and a macro on button 8. If I did my evade chain, I would double tap the 7 key. This would hit my macro on the 7 key, which switched to bar 7 (which had every key 1-6 the same as bar 1) and the second tap caused it to queue up my second attack in the chain (which was 7 on this bar) the 9 and 0 keys were the rest of my chain. (So to do the chain it required me to hit 2 (my evade-chain opener), double tap 7, then hit 9 and 0... I worked my way down the keyboard. Button 8 was the same for my parry opener, except that it switched to Bar 8 which had buttons 1-7 the same as my bar 1 (including button 7 switching to my bar 7), and 9 was the third step in my parry chain (it only had 3 steps, evade had 4). The net result was that no matter what I always had buttons 1-6 available to me no matter which bar I was on and my bar sort of "auto-changed" as was needed in order to compliment which chain attack I was doing.
I really like that. I'm a fan of macros, but I also don't like full automation-- this seems to be the perfect blend of usefulness without taking away control. Some of my favorite macros did little more than add a speach bubble to an ability-- every time my I hit my priests "fade" ability it told the party that I had gained aggro. Again, useful, but not game breaking.
Yavvy
11-16-2007, 06:02 PM
The only macro I'm planning to have is "Khazuk! Khazuk! Khazuk!" Fear my axe, you filthy Orcs! Khazukan Kazakit-ha!
As for the original topic, we won't know anything about it before the game is nearly done, so this topic is pretty pointless.
Aysop
11-16-2007, 08:26 PM
If this thread doesn't get locked, then I'll bump it in 4-7 months(or whenever the NDA is lifted). Mark my word.
Dastion
11-16-2007, 09:50 PM
Considering they have said they will be encouraging the UI community to make custom UIs for the game, I'm fairly certain that there will be macros, since many custom UIs are simply auto-mated macro commands.
I know I can't expect an answer to this now, but I REALLY hope that there is an auto-self cast button like there is in WoW. Being able to hold down Alt and have any targetable beneficial spell you cast while alt is held is amazing for pvping as a healer. And with the emphasis on healers in WAR being able to actually put up a fight it would be a pain to have to hit F1 to target yourself to heal then switch back to your main target. I played a little bit of Warrior Priest at E4A but I didn't try to change any of the interface options so Im not sure if there is such an option, but from watching videos of pvp it seems that people playing healers are having to target themselves when they heal :(
Micro > Macros.
Keeps everyone on the same playing field without them.
Dracohouston
11-30-2007, 11:06 PM
Micro > Macros.
Keeps everyone on the same playing field without them.
Doesn't change the fact that there will be scripted ui modding and macros. (Yes they've said this, no I don't have a link, read about it yourself)
Gemini
11-30-2007, 11:15 PM
Doesn't change the fact that there will be scripted ui modding and macros. (Yes they've said this, no I don't have a link, read about it yourself)
All they said is that the UI was LUA or whatever it's called. They can still easily restrict macros if they so choose.
Dracohouston
11-30-2007, 11:18 PM
All they said is that the UI was LUA or whatever it's called. They can still easily restrict macros if they so choose.
where did I say they would let you do anything with them?
There's going to be macros, and if you must know, they removed some of the big dual boxing commands that people used to abuse, like /stick.
Thorgrim Whitebeard
12-07-2007, 09:03 AM
I didn't see a thread for this. Maybe this could even be made a sticky. Once you find a decent macro, post it up here! When I was into WoW, nothing was more helpful than my macro. If you got any links or find anything to help us IBers be even better, post up!
I see that as time passes by, more and more dwarfs are becoming hostile with each other in the depths of their maddenning eagerness to join WAR. Don't heed to any negative comments Warbringer, your post was made in good intentions.
Nearly every other post in these forums is based off something that we won't be sure of until 4-7 months anyways.
In the meantime, let's talk macros! I never used macros much in other MMOs. I began using them in CoV but they never served a pure utility purpose. They were mostly for shouting binds or nifty costume changing tricks. Now with my g15 keyboard and this plethora of macro keys I'll have to find use for them.
What sort of macros would you like to see in game?
Thorent Warbringer
12-19-2007, 01:37 AM
Something for gear switching would be nice. I used a marco which switched from my tanking gear, DPS gear, and pvp gear. It would also switch gear depending on which "stance" I was in. It made things really usefull to have my tank defensive stance, then quickly switch to my DPS gear to finish off a big boss and not worry about my gear being stuck.
Manofpain
12-28-2007, 07:42 AM
Strongly agree.. Macro's are very useful and both PvP and PvE(raids & Instances) but at same serve as a hotkey that is somewhat cheap.. This is all my opinion and not reflected torward anyone directly... I personally use just a few macro's to switch gear but nothing to combine attacks. I tend to beleive people that use macro's to combine attacks and what not have less skill then people that just map hotkeys.. Like i said this is all my opinion though!
The interface: Will we be able to use addons like WoW ??? Just curious
Dracohouston
12-28-2007, 08:29 AM
Strongly agree.. Macro's are very useful and both PvP and PvE(raids & Instances) but at same serve as a hotkey that is somewhat cheap.. This is all my opinion and not reflected torward anyone directly... I personally use just a few macro's to switch gear but nothing to combine attacks. I tend to beleive people that use macro's to combine attacks and what not have less skill then people that just map hotkeys.. Like i said this is all my opinion though!
The interface: Will we be able to use addons like WoW ??? Just curious
Yes, the UI is fully scripted. The UI will be mod-able, mostly using LUA scripts like WoW had.
Wthermans
12-29-2007, 12:37 PM
I do not play beta, but I did play DAoC extensively, and since they had the ability to use macros in DAoC (albeit a bit more simplistic than something you see in WoW), they were in fact used. So i can bet that you can expect macros to make it into WAR.
However, that's not to say that because they are simple you couldn't get creative with them. In DAoC I played a valewalker, and I had two rather long chain attacks based off of whether i evaded or parried and no way to keep both full chains on 1 bar. So, I only kept the opener for each on my main bar, and then I had a macro on button 7 and a macro on button 8. If I did my evade chain, I would double tap the 7 key. This would hit my macro on the 7 key, which switched to bar 7 (which had every key 1-6 the same as bar 1) and the second tap caused it to queue up my second attack in the chain (which was 7 on this bar) the 9 and 0 keys were the rest of my chain. (So to do the chain it required me to hit 2 (my evade-chain opener), double tap 7, then hit 9 and 0... I worked my way down the keyboard. Button 8 was the same for my parry opener, except that it switched to Bar 8 which had buttons 1-7 the same as my bar 1 (including button 7 switching to my bar 7), and 9 was the third step in my parry chain (it only had 3 steps, evade had 4). The net result was that no matter what I always had buttons 1-6 available to me no matter which bar I was on and my bar sort of "auto-changed" as was needed in order to compliment which chain attack I was doing.
Fellow Valewalker here that used the same setup. Main bar had Taunt, Parry Opener, Evade Opener, Side Positional Opener, Rear Positional Stun, Lifetap, DOT, and snare. I'd just spam the parry opener and evade opener then hit the macro to continue the chain on another bar. Even if I failed my evade opener (due to not evading or parrying a hit on me), I'd still get the to hit bonus since styles were bugged. Being a completely positional/reactionary class was a lot of fun and Valewalkers were one of the best pve soloers in the game. With buffs they were just insane. I would powerlevel guildees and friends in the bottom back room of the coruscating mine. With buffs + a bard for end song I could pull everything in the back room in one pull and just go through my chains.
I really miss the days when the parry chain had 3 styles which ended in a stun instead of having a rear positional (even though the rear positional was nice for RvR). You could go through the chain, stun the target and have just enough time to line up a side positional chain which ended in a huge AE damage effect. Fun times with that class.
Skwisgaar
01-06-2008, 08:03 PM
That stuff sounds so much funnier then the dreaded Ap+PoM+Pyro macro that I would mash in almost every pvp encounter in "that other game".
I hope there will be macros, for the more dull tasks like changing armour/stances, but I really don't want them to be huge chains/scripts that yould reduce you to a bot. Keep it simple and let skills play their fair pary of the gameplay. With the morale system, I think there will be rich possibility to make "trigger x (cookie-cutter) morale abillity when enough morale is reached", if the dev's aren't careful, that would kinda suck, and totally ruin gameplay.
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