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View Full Version : Sorceress: Questions, Suggestions, and Theories.


epicatlantis
12-01-2007, 10:59 AM
I have some questions that we might be able to bounce off eachother. If you have some, or something that you think might happen/be cool, feel free to add it. It would be cool to get a really awesome thread going here.

1. Will their class specific bar be "Dark Magic" bar, where when you use Dark Magic you fill it up. When it is completely full you blow up, or whatever they do on overload mode. I hope there will be something like that, I would hate to have NO idea whatsoever when I was going to blow up and such.

2. One of the current "hot topics" is wether they are going to be RDPS or a Support class. I personally think that they will be RDPS, because as many has said before support hasn't really been mentioned a whole lot in the lore. EAMythic has to fit one in somewhere, and it COULD fit here with some bending.

3. Something else that cought my eye, was that they infact blow up when they use too much dark magic. Will their magic be higher damaged and faster killing then the BW or Magus? They can just nuke nuke all day, when the Sorceress has downtime. Will the Sorceresses have a larger energy pool to balance out the issue with not using too much dark magic, compared to the BW who can run out of energy and have to regen? Another question to think about is if we do have alot of "damage dealing" downtime, what will we do in this downtime? What makes us useful in those seconds of non-damage dealing downtime. My impression is that all their magic is infact Dark Magic, so are we going to have to just walk up there and hit them with our staff? Will we have to run and hide? This is where I think the support role could be played, if it was on a different pool then the dark magic.

4. Another thing is, does your "self explosion" cause damage to enemies? It would be cool to know that you're gonna die, you have a few HP left and just massive overload and take a few down with you.

5. Why will groups choose a Sorceress over a Magus, or in any case a Magus over a Sorceress? It seems that a Magus is only DPS and has no utility for the group, It would seem wise to add some utility to the Sorceress, or some sort of uniqueness. Although, I would always choose a Sorceress over a Magus if they keep the annoying buzzer noise on the disk.:mad:

Garok
12-01-2007, 11:15 AM
Posted this in a previous thread,

Ok now take the bit Paul says about dark magic being like russian rullette the more bullets you fire the more dangerous it is to you

The way I see it working is abit like a DAOC warlock were you have primers and secondary spells (Sorc may possibly have a tertiary spell). This basicly meens you can cast more than one spell at a time to increase damage .. but the more you cast the greater the chance of something blowing up in your face.

So if you keep just casting primery spells and you probably fairly safe.... keep casting two at a time and the chance of something going wrong increases. Keep casting three at a time and the chances greatly increases.

Now the the chance of going wrong mech I see as like a hidden crit chance calc which works out the % chance of a spell going booom .. say you cast 1 spell at a time the % pops up by 1% a spell, two spells it goes up by 5% and three it goes up by 10%. Dont cast for a couple of secs and it drops down by a %.

Dankard
12-01-2007, 11:25 AM
5. Why will groups choose a Sorceress over a Magus, or in any case a Magus over a Sorceress? It seems that a Magus is only DPS and has no utility for the group, It would seem wise to add some utility to the Sorceress, or some sort of uniqueness. Although, I would always choose a Sorceress over a Magus if they keep the annoying buzzer noise on the disk.:mad:

Actually you're kinda wrong about the magus. He's a more allaround caster than the bright wizzard. He's roles isn't only pure dammage dealing, he's still a ranged dps obviously, but he has a greater variety of spells to anoy and DOT his ennemies. So I guess, the Sorceress will fill the role the bright wizzard fills. Probably even in a more extreme way, since they risk to blow up.

And I'm pretty sure there will be no bar showing how close you are to blowing up. Maybe some kinda Green/orange/red Light showing how likely it is you explode. But I'd hope the red light to come quite fast. I mean, if a wizzard could know when he's going to overload, then he wouldn't ever... So you have to deal with the risk and that's it.

Copenhagan
12-01-2007, 12:59 PM
1. I was thinking the same thing you were in terms of a class specific bar for dark magic. I really don't like the idea of not knowing when I'm going to explode. As long as there is a mechanic that the player can keep track of how close they are, I will be exceptionally interested in the Sorcerer class. However, if it's random, it's definitely not the class for me.

2. I know very little about the lore, but to me it seems obvious that this is the RDPS class. I mean, Paul didn't say ANYTHING about healing. Nothing. Most likely Dark Elves will see some sort of melee healer to compliment the Warrior Priest.

3. I don't want to say anything here because I feel it would just be all speculation. Going to wait and see.

4. I sure hope so...

5. I think that Magus is going to have a lot more DoT where as Sorcerer is going to be more of a mad nuking class. Gotta kill something really, really fast? Grab a Sorc. Need sustained DPS? Magus is your guy.

viscanti
12-01-2007, 01:44 PM
1. I think that the system will work similar to threat. You would have a magic bar (like a threat meter) and if you surpass the magic limit (tanks threat) you will blow up (take aggro). Except in this case instead of taking aggro, you risk getting blown up. You're free to open it up after then, but if you do it's at your own risk. I assume the base line dps they can do without risking blowup is still good, or the class would be broken. And I don't really see them making a broken character from the start. It may or may not have problems scaling with gear or stats, etc, but I think from the start AT LEAST it will work and be fairly balanced.

Aysor
12-01-2007, 06:33 PM
IMO they will have the base "burst" damage 25% below the BW. As they cast a bar starts to rise, with each 1pt there will be a 1% increase to damage/.5% that the spell backfires on the Sorc. I think the bar would represent a possible total increase to damage of 50% with backfire max for each spell 25%. I don't see it as an auto death on backfire but a possible one if you continue to cast at the 50% damage/25% backfire mark and get multiple backfires. This puts the Sorc. behind the BW to start but they do have the opportunity to bypass him once they get rolling.