Rok
12-23-2008, 04:22 PM
Hate: Each monster gives each player in combat with them a number based on what that player is doing, called Hate. In some other games this is called Threat.
Agro: The player with the most Hate on any particular monster gains Agro from that monster, meaning the monster attacks them.
I did a bit of testing in this area and would like to show you all my results.
1st Test
Graw, a helpful Black Orc in my guild, damaged a monster and then turned his back on it taking no further actions. I healed Graw until gaining Agro. We repeated this a number of times.
Result: I gained Agro whenever my healing done exceeded Graw's damage done.
Conclusion: The Hate from 1 point of damage = the Hate from 1 point of healing.
2nd Test
Graw body pulled one monster and damaged another, putting two monsters in combat. He then turned his back on them taking no further actions. I healed Graw until gaining Agro. We repeated this test a number of times.
Result: I gained Agro on the undamaged monster immediately and on the damaged monster when my healing done exceeded twice Graw's damage done.
Conclusion: The Hate from healing is split evenly between the monsters in combat.
3rd Test
I attacked a monster and then Graw taunted it off me. I then waited for the taunt debuff to wear off and healed Graw until gaining agro. We repeated this test a number of times.
Result: I gained agro eventually but could not find any pattern to the results.
Conclusion: Taunt gives an unknown amount of permanent Hate but the amount didn't seem to be based on anything. It was neither a flat amount, nor a flat amount on top of the Hate I had gained, nor a percentage of what I had gained.
Agro: The player with the most Hate on any particular monster gains Agro from that monster, meaning the monster attacks them.
I did a bit of testing in this area and would like to show you all my results.
1st Test
Graw, a helpful Black Orc in my guild, damaged a monster and then turned his back on it taking no further actions. I healed Graw until gaining Agro. We repeated this a number of times.
Result: I gained Agro whenever my healing done exceeded Graw's damage done.
Conclusion: The Hate from 1 point of damage = the Hate from 1 point of healing.
2nd Test
Graw body pulled one monster and damaged another, putting two monsters in combat. He then turned his back on them taking no further actions. I healed Graw until gaining Agro. We repeated this test a number of times.
Result: I gained Agro on the undamaged monster immediately and on the damaged monster when my healing done exceeded twice Graw's damage done.
Conclusion: The Hate from healing is split evenly between the monsters in combat.
3rd Test
I attacked a monster and then Graw taunted it off me. I then waited for the taunt debuff to wear off and healed Graw until gaining agro. We repeated this test a number of times.
Result: I gained agro eventually but could not find any pattern to the results.
Conclusion: Taunt gives an unknown amount of permanent Hate but the amount didn't seem to be based on anything. It was neither a flat amount, nor a flat amount on top of the Hate I had gained, nor a percentage of what I had gained.