View Full Version : The Nature of Waaagh
Delillo
12-04-2007, 01:32 PM
When a spell "builds Waaagh" does that mean...?
A) You have built 1 waaagh. You next heal will heal for 100% (or 60% whatever) more.
B) If you did 326 points of damage, you built 326 waaagh. Your next heal will heal for 326 more points.
Anyone played at a gameshow or something that knows how this dynamic works?
dutch_gamer
12-04-2007, 02:04 PM
From what I have heard neither. Waaagh is no longer increasing the amount you heal for, but instead reduces the cast time of your heals (can become instants). This is based on posts I have read on here from people who have attended one of the numerous conventions.
Delillo
12-04-2007, 02:11 PM
OK.
I was basing this on previous shaman vids where heals clearly healed for more from waaagh, but faster might be better frankly.
Gemini
12-04-2007, 03:11 PM
OK.
I was basing this on previous shaman vids where heals clearly healed for more from waaagh, but faster might be better frankly.
Yes, at one time WAAAGH made the heals bigger. However, even the faster casting thing is a few months old, so it could have easily changed since then. The devs are, or at least were, testing all sorts of diffrent ways to see which was the best for the game.
Rowhin
12-04-2007, 03:14 PM
Last I knew, WAAAGH! did pretty much have the effects that good ol' Silex has over on his page:
http://warhammerinfo.com/c-shaman.shtml
Might be outdated already, though ;)
Delillo
12-04-2007, 05:12 PM
Last I knew, WAAAGH! did pretty much have the effects that good ol' Silex has over on his page:
http://warhammerinfo.com/c-shaman.shtml
Might be outdated already, though ;)
right. Its a good site. But what does increasing a heal's "effectiveness" mean? We shall indeed see.
Copenhagan
12-04-2007, 05:29 PM
I've understood it to mean faster and more powerful heals?
I don't know how the number crunching works though.
Speedy
12-05-2007, 04:43 PM
Eh, don't worry yourself over the numbers too much. The more Waagh! you build up, the more options you have for healing spells. I am assuming, this means that you can either go for a big heal, or just spend it on little heals, essentially 'spam healing' until you need to nuke again.
Skozat
12-05-2007, 07:56 PM
I heard that in some iteration it reduced AP cost of heals. Really, it's up for grabs til release.
Dastion
12-06-2007, 12:47 AM
The way it is looking from what I've seen (my info comes from playing a Shaman briefly at a gaming convention and from looking at websites), Waaagh! will be used in several different ways.
As you can see if you look at the link above, some of your support spells have a reduced AP cost based on Waaagh! spent, some have a bigger effect, and some cast faster. I seem to remember there being a Heal Over Time as well when I played, something like, "Hey you! Stop yer bleedin!" I think that ability might be listed on warresource.. the sites seem very similar. It also became more efficient with Waagh spent. Not all of my Waaagh was spent for a heal, it seemed that there was a set amount that was usually needed. I think it cost 3 waaagh for an AP free basic heal "Gork'll Fix it!". Of course, I can see where there will be times that you'd rather spend the AP and use your Waaagh to get an instant cast big heal in, "Bigger, better, an greener" (I didn't have that spell, so no idea about any of the stats.)
War-resource also lists Shamans as having a brief runspeed buff that can spend waaagh for a longer duration.
P.S. Gork Sez Stop! looks like an awesome ability! Anyone ever play DoTA? There is a hero who has an ability like this that damages enemys for moving but is easily negated if they just stand still.
Gemini
12-06-2007, 12:54 AM
Problem with war-resource is that the skills change all the time, and those skill lists span over many conventions throughout the year. WAAAGH!!! has chanegd many times since then, so it has many diffrent iterations of it on the skill lists. At one time, early on, it did seem to improve diffrent aspects of a healing spell based on the spell. However, last official thing I've seen was a dev post stating that, at the time of his posting, WAAAGH!!! just reduced the AP cost a relatively significant amount, even to the point it was free. I really wish I could remember who it was though... Lemme see if I can go find it.
Oh, and Dastion, do you remember the date of the convention you played at, so we can compare it to the dev post?
EDIT: Okay, through manual searches and the search function, I guess there is no such post. However, I found myself and a few others refrencing the new information in mid August, so I guess there must of been an interview or something done at that time to lead us to believe that... huh, maybe it was greenskin forum, not shaman forum... I'm off again.
EDIT2: Not in the greenskin forum either, musta been an interview. If anyone wants to help me out, look fo rearly to mid August, I think thats when it musta took place. I'm going to bed, got wake up in five and a half hours to go take some finals.
Dastion
12-06-2007, 08:43 AM
It was at E for All. You're probably right, I just assumed that the other types of Waaagh! came along later, but all I actually saw was Waaagh making heals more efficient, and yes.. i believe it was around 3 points of Waaagh! for an AP free basic heal.
I do hope they kept different effects from Waaagh. I like the idea of having AP free heals, but I also like the idea of being able to use Waaagh for an instant Big Heal if that's what I need, or using it to cast bigger group heals, ect.
Ayestes
12-06-2007, 01:56 PM
When I played at Chicago it had a myriad of effects, but mostly increased the strength of the actual heal. Which was alright... but I did notice myself out of Action Points frequently. Relying on Mushroom Power as a 20% Morale ability to give me a refill of Actoin Points was both imbalanced (I never ran out) and I felt like I had to rely on it, which wasn't great.
Afterwards however, I read somewhere that they were changing Waaagh! (about the same time they changed Morale and Tactics too) to be simply improving the Efficiency and Cast Time of the spells that used it.
This way after doing Damage your heals would effectively cost no time or power to use,which would be a great mechanic for making you decide on whether to work at 150% efficiency (75% damage, 75% heals) or just 100% heals. Those numbers are completely made up, but that's the picture i was led to beleive. Obviously you could heal better if you straight up healed (and this allows you to heal as soon as you get to battle at peak strength, just not efficiency), but you can do both damage and healing at a much more optimum pace. Especially if you sprinkle in your debuffs, dots, and buffs with your damage and healing.
I haven't heard anything in quite a deal of time either though, but I think the latest iteration of it making your spells cost less both in time and action points is a great system. Even if your the staunchiest of Shamans what's wrong with throwing out a free heal once in awhile?
On a side note, those sites are severely outdated in regards to abilites. Although the spirit of a lot of those ablites are around still I'd bet. Take for example when I found Mushroom Power! to be a Morale Ability rather then a Core Ability at just Chicago, and that was awhile ago. Those sites were the same before I went.
Lesane
12-30-2007, 09:12 AM
right. Its a good site. But what does increasing a heal's "effectiveness" mean? We shall indeed see.
effectiveness of a heal, assuming it's like other mmo's then it's the amount healed. not cast time reduction or anything.
I would like to see both meaning in heat of battle you could cast big heals fast etc. would rock :)
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