View Full Version : Zealot? PvE or PvP? Both?
Krazeboi
12-06-2007, 11:49 PM
What do you guys think? PvE or PvP or Both?
Harken_Pherae
12-06-2007, 11:51 PM
all classes are designed to do well in both PvE and RvR
Krazeboi
12-06-2007, 11:54 PM
all classes are designed to do well in both PvE and RvR
Yes we all know that Harken (I hope we do :shock:) Im asking people what they think a Zealot would be better in
Keyword = Think :rolleyes:
Feigro
12-07-2007, 12:19 AM
Both.
>(^o^)<
ChosenOne
12-07-2007, 12:21 AM
Both. In PvP rvr areas they will be able to deny terrain with their rituals and harbringers. They will be able to add damage when needed, add healing when needed and be all around good support.
In PvE their rituals and harbringers will wear down the high hp npc's as the tanks bring them into the ritual areas.
The zealots are well suited to both playtypes.
Kharnan
12-07-2007, 12:27 AM
Both. It's how game is being made.
So how about if the thread is asking why you are playing the zealot from now on? Just a suggestion to keep the thread from getting thrashed.
Delillo
12-07-2007, 12:54 AM
Large Area of Effect debuffs will excel in the largest scale engagements.
Baradun
12-07-2007, 01:02 AM
Heal / buff bots are a thing of the past, spec in face melting if it tickles your fancy but regular healers will be able to handle the jandle solo, be great in Rvr healing and / or dps. War is a good age for healers to be in.
Dastion
12-07-2007, 03:04 AM
Definitely both, pure PVE careers have no place in WAR.
Commentaris
12-07-2007, 04:19 AM
both, obviously.
however, i reckon that zealots may be even better in PvE than they are in PvP, simply because (as i understand it) the rituals are static once placed. static debuff areas work better in PvE, because mobs usually dont have the good sense to move out of the area.
Krazeboi
12-07-2007, 08:17 AM
Both. In PvP rvr areas they will be able to deny terrain with their rituals and harbringers. They will be able to add damage when needed, add healing when needed and be all around good support.
In PvE their rituals and harbringers will wear down the high hp npc's as the tanks bring them into the ritual areas.
The zealots are well suited to both playtypes.
both, obviously.
however, i reckon that zealots may be even better in PvE than they are in PvP, simply because (as i understand it) the rituals are static once placed. static debuff areas work better in PvE, because mobs usually dont have the good sense to move out of the area.
Thanks for posting WHY you think Zealots will be better at PvE/PvP/Both
ChosenOne
12-07-2007, 12:06 PM
both, obviously.
however, i reckon that zealots may be even better in PvE than they are in PvP, simply because (as i understand it) the rituals are static once placed. static debuff areas work better in PvE, because mobs usually dont have the good sense to move out of the area.
You make a good point, but there are times when you want the enemy in pvp to NOT move into a certain area. Is there any better way then the ritual to deny terrain? Its a big huge glowing circle that the enemy can see and know will bring nasty affects to them if they step into it and get the harbringer cast on them.
Gemini
12-07-2007, 12:37 PM
You make a good point, but there are times when you want the enemy in pvp to NOT move into a certain area. Is there any better way then the ritual to deny terrain? Its a big huge glowing circle that the enemy can see and know will bring nasty affects to them if they step into it and get the harbringer cast on them.
Indeed. I mean, if theres a melee dps focusing on you, instead of running, debuff him and then lay a ritual around yourself. Or, place it on an objective in either world rvr or in a scenario.
Swarm
12-07-2007, 09:00 PM
I have a question
Does the Ritual buff effect on your teammates only take effect if it is debuffing an enemy at the same time? Because if I felt like I wasn't doing much good chasing people with Rituals I would be tempted to just drop the +ap% regeneration or something along those lines on a group of RDPS and call it good.
Gemini
12-07-2007, 09:22 PM
I have a question
Does the Ritual buff effect on your teammates only take effect if it is debuffing an enemy at the same time? Because if I felt like I wasn't doing much good chasing people with Rituals I would be tempted to just drop the +ap% regeneration or something along those lines on a group of RDPS and call it good.
Last we saw, rituals no longer have a positive effect on your allies. Zealot's healing abilities seem to be normal now, and Harbingers just lay down a normal debuff plus enhance the ritual effect on the single target.
Ranti
12-07-2007, 09:30 PM
All classes are designed for both
viscanti
12-08-2007, 02:38 PM
Last we saw, rituals no longer have a positive effect on your allies. Zealot's healing abilities seem to be normal now, and Harbingers just lay down a normal debuff plus enhance the ritual effect on the single target.
Haven't seen if there have been any significant updates. But last we saw, some rituals only effected the enemy where as others had an effect on both the enemy and your party. http://www.war-resource.com/careers/zealot.php#abilities seems to contradict what you're saying. And as far as I know, that's the most up to date knowledge we have about Zealot skills.
Gemini
12-08-2007, 02:47 PM
WAR-Resouce is a great site, I love it, but it dosn't just have the newest info. The best I can tell, those lists are from all conventions, and they keep the old skill descriptions unless they have a newer one with the same name to replace it with. Some of those abilities are quite old, but since they don't have a newer version to replace it with, they keep it. The last write-ups I've read for the Zealot all mentioned rituals only debuff the enemy, but do not effect allies.
Now, I admit I could be wrong about all that, but I'm pretty sure I'm not.
viscanti
12-08-2007, 03:09 PM
Any links to any of those write ups? I'm not saying you're wrong. Just saying I haven't heard that. I know some of the skills are outdated from war-resource, but as far as I know, thats the most up to date listing we have. Until I see something that contradicts those, (which I haven't but might exist) then I'll continue to think the class functions like that.
As to the OP. I think that Zealots will excel in both PvE and PvP. Zealots may end up being the primary PvE healer for groups who do that type of content. Zealots don't really have a mechanism that requires them to do anything but heal. Yes, they are most effective when they're doing a bit of everything, but they don't rely on a system that requires them to DPS in order to heal effectively. I expect that all the support classes will be able to heal PvE and PvP effectively though.
Gemini
12-08-2007, 03:30 PM
Okay, Crazy Ol' Dude and a couple others worked very hard to transcribe from convention videos. This is the newest compliation of skills that I know of (that only has newer stuff). http://www.warhammeralliance.com/forums/showpost.php?p=434671&postcount=35
Also, notice the Harbinger spell doesn't mention causing the positive effect of the ritual to activate, which is how it used to work.
Another thing, if you click the little link on the far right side of every skill on the WAR-Resouce page, you'll see the dates of when the skill was added to their database, and the few I clicked showed they were much older than the link I posted above.
leogeo2
12-08-2007, 04:18 PM
Is this thread serious? If classes are going to be designed for PvE, I'll feel turned off badly by this game.
viscanti
12-08-2007, 04:36 PM
Okay, Crazy Ol' Dude and a couple others worked very hard to transcribe from convention videos. This is the newest compliation of skills that I know of (that only has newer stuff). http://www.warhammeralliance.com/forums/showpost.php?p=434671&postcount=35
Also, notice the Harbinger spell doesn't mention causing the positive effect of the ritual to activate, which is how it used to work.
Another thing, if you click the little link on the far right side of every skill on the WAR-Resouce page, you'll see the dates of when the skill was added to their database, and the few I clicked showed they were much older than the link I posted above.
Thanks. That list seems to be more updated than many on War-Resource. But it doesn't include many that were on War-Resource either. So I don't know if they got rid of some of skills, or if some of the skills are available at higher levels than was tested by Crazy Ol' Dude. Only one from his list was originally listed by War-Resource as having a group benefit and not reported as having the same effect by Crazy Ol' Dude. I do like the idea of instant cast harbingers and marks.
ChosenOne
12-08-2007, 04:37 PM
Is this thread serious? If classes are going to be designed for PvE, I'll feel turned off badly by this game.
Good, then I guess we wont have to worry about you wanting to fight the boss's in the different buildings of the Enemy's Inner city since those are in essence PvE fights.
leogeo2
12-08-2007, 06:36 PM
Good, then I guess we wont have to worry about you wanting to fight the boss's in the different buildings of the Enemy's Inner city since those are in essence PvE fights.
Who said I wouldn't fight those guy? You're taking my words out of context, I never said I wouldn't PvE, I just wouldn't feel happy about the game in it's entirety if there were huge chunks of the game designed entirely around PvE. I couldn't expect a good MMO without having to kill a few mobs here and there. >.>
ChosenOne
12-08-2007, 11:20 PM
Who said I wouldn't fight those guy? You're taking my words out of context, I never said I wouldn't PvE, I just wouldn't feel happy about the game in it's entirety if there were huge chunks of the game designed entirely around PvE. I couldn't expect a good MMO without having to kill a few mobs here and there. >.>
Well firstly, Im just giving you a hard time.
Now, just because the game seems linear with the battlefields dont think that Everything is linear. There Will be parts of it that are PvE. A large demographic enjoys that aspect. Plus ALOT of the world of warhammer would be unaccessible if we Didnt have PvE aspects. It Has to be there ok? Ever experienced an open dungeon? If you havnt you will love it, then you will love being able to go to a closed one from time to time. Its all about choices. Dont let past experiences of not being able to have quality choices corrupt your thinking so that you think the game cant have quality PvE content in order to be successful. Its about having all around quality. Both PvE and PvP. Thats RvR.
Huxley
02-08-2008, 04:47 PM
all classes are designed to do well in both PvE and RvR Pretty much hit the nail on the head.
Nightz
02-10-2008, 09:50 PM
both, obviously.
however, i reckon that zealots may be even better in PvE than they are in PvP, simply because (as i understand it) the rituals are static once placed. static debuff areas work better in PvE, because mobs usually dont have the good sense to move out of the area.
well if ur fighting a melee Dps class or a tank i doubt they would wait for it to go away before they start attacking you. Plus there are more melee classes than ranged classes in WAR.
Akela
02-10-2008, 09:59 PM
Oh, man. I would so like to answer (and I stress answer) the question. I really hate to watch people speculate and argue based on limited facts, especially when they come to a wrong conclusion.
God, I'd love to answer.....But we are not allowed to :mad:
Tangerndream
02-10-2008, 10:50 PM
I liked what the one person said about their harbingers limiting the playing field in a pvp fight. While in a pve fight the tank would draw the npc into the circle bringing upon him a slow death. ;p
Tang
PVE, I just don't see how static aoe debuffs would be better in pvp than pve. It seems far too situational. (amazing in some circumstances, bleh in others)
That being said, I'm of the belief that zealots will be one of the better pvp healers, but that doesn't mean they won't be better for pve than pvp.
Courache
02-16-2008, 12:34 AM
My explanation for choosing "Both":
This is WAR.
One of their biggest damn concerns is making sure everything can join the fight against either brainless machines ... or NPCs. Har.
Any class will work for either PvE or RvR.
Thread over.
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