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DurbanPoison
12-29-2008, 06:18 PM
Willpower: Increases healing and disrupt chance.
Resistances: Mitigation vs. various types of spell damage (Armor for spells).

In light of the near unanimous opinion that there is currently too much CC in the game, even after the addition of 'immunity timers', I'd like to suggest a change to the way Willpower and Resistances work, as well as an addition to mitigation vs. CC effects.

Remove the chance to disrupt spells from Willpower completely. Instead, replace it with a chance to avoid, or even mitigate against (lessened durations where applicable), CC effects completely, save for perhaps Morale CCs. This includes AoEs, Disorients, Disarms, Silences, KDs, KBs, Snares, Roots, Stuns/Disables.

I'd then suggest moving the chance to disrupt spell attacks which was taken from Willpower and integrating it into Resistance effects. The higher your resistance to a certain school of magic, the higher your disrupt chance vs. those types of spells will be.

This will make Willpower for non-healing careers vastly more valuable, whilst also giving a bit of extra inherent survivability to Healer careers. Additionally, I think that this will give Resistances a bit more value as well.

Thoughts?

Alternatively, Willpower and Resistances could be left alone, and the defense vs. CC could instead simply be added to Willpower along with what current bonuses it grants.

Sibelle
12-29-2008, 10:53 PM
I LIKE that Idea!

Mostly because I stack Willpower, but still. :)

Arrelaine
12-30-2008, 12:04 AM
That's not too bad. Then healers have a chance not to be sitting ducks anytime an engineer walks by.

Tewthpayst
12-30-2008, 04:19 PM
I take it you haven't discovered the resistance bonuses on the set pieces yet? It is true that this change would help alleviate CC woes, but there would be a bit too much collateral damage i think.

http://i40.tinypic.com/10sge3o.jpg

I don't know about you, but i think the BWs and Sorcs have taken a big enough beating for now.

kechop
12-30-2008, 04:38 PM
I take it you haven't discovered the resistance bonuses on the set pieces yet? It is true that this change would help alleviate CC woes, but there would be a bit too much collateral damage i think.

http://i40.tinypic.com/10sge3o.jpg

I don't know about you, but i think the BWs and Sorcs have taken a big enough beating for now.

u have to stack resistances like a madman in order to have a big impact on spell damage.
If u stack them u gimp other stats.
Fair trade if u ask me.

ManCaptain
12-31-2008, 04:08 AM
That's not too bad. Then healers have a chance not to be sitting ducks anytime an engineer walks by.
LOL. What does engineer do to healers?

And stop whining about CC. If only mythic would fix their damn UI so it would stop sending "you are disabled" messages well after the stun/KD expiers.

All the complaining started in 1.1. "I am disabled all the time now wahh wahh"
In reality CC didn't change with 1.1, just the UI representation of it.

halzet
12-31-2008, 05:42 AM
There would have to be the question of what would this do to non-spell attacks that are mitigated by resistances currently?

Quite a few classes have ranged attacks or melee attacks that get mitigated by resistances at the moment, instead of physical armour.

Also, whilst having CC able to be resisted by Willpower would be great for those that can stack Willpower, what about those that can't due to itemization? Most notably most of the melee careers who can't sit back out of range of a number of abilities and still be effective?

Alarnis
12-31-2008, 08:23 AM
u have to stack resistances like a madman in order to have a big impact on spell damage.
If u stack them u gimp other stats.
Fair trade if u ask me.

Popular misconception, its easy to stack resistances to (id say at most 2, but thats generally all thats needed) magic and not gimp your stats.

NightShade
12-31-2008, 04:55 PM
And stop whining about CC. If only mythic would fix their damn UI so it would stop sending "you are disabled" messages well after the stun/KD expiers.

All the complaining started in 1.1. "I am disabled all the time now wahh wahh"
In reality CC didn't change with 1.1, just the UI representation of it.

CC has been one of the top issues/concerns since day 1, actually. 1.1 has nothing to do with anything.

NightShade
12-31-2008, 04:57 PM
There would have to be the question of what would this do to non-spell attacks that are mitigated by resistances currently?

Quite a few classes have ranged attacks or melee attacks that get mitigated by resistances at the moment, instead of physical armour.

Also, whilst having CC able to be resisted by Willpower would be great for those that can stack Willpower, what about those that can't due to itemization? Most notably most of the melee careers who can't sit back out of range of a number of abilities and still be effective?

These types of attacks can't be disrupted anyway, thus nothing would change for them.

Whether you can or can't stack Wp effectively is neither here nor there, the point remains that you'd still have more defense vs. CC even with baseline Wp as opposed to none, which is what we currently have. As for melee-hybrids, I suspect that they still need some balancing tweaks anyhow.

halzet
01-01-2009, 12:09 PM
These types of attacks can't be disrupted anyway, thus nothing would change for them.

But they are mitigated by the resistance stat. Are you suggesting that resists also mitigate damage done as well as disrupt? If not, there would be no way of mitigating the damage done by corporeal/elemental/spirit damage. If you are, then it would mean that the casters would be having trouble even damaging the target.

There are also several non elemental/spirit/corporeal abilities which can be disrupted. The Swordmaster's Natures Blade blade enchant being one of them. How would that work?

Whether you can or can't stack Wp effectively is neither here nor there, the point remains that you'd still have more defense vs. CC even with baseline Wp as opposed to none, which is what we currently have. As for melee-hybrids, I suspect that they still need some balancing tweaks anyhow.

But only on those that are at the back of the lines out of range of most CC. It would also make it exceedingly difficult for melee classes to get their hands on the healer since they have less resistance to CC whilst the CC that they have, is more likely to be resisted by the healer with stacked willpower.

There would be a disparity between those who have the resistance to CC and those who need the resistance to CC.

Whilst I agree that some sort of resistance would be nice I think changing the way that stats work as they are now to include them would probably mean far more changes amongst the way stats work and the mechanics of the game than just changing resists to effect disrupt and willpower to effect CC.

Maybe having several healer abilities to add chance to resist CC? Or tanks being able to provide a short range aura that has a chance for those within range to resist a certain type or all CC might be more feasible?

As for making Willpower useful for non-healing classes, is it really needed? They have their own list of stats that they need to improve their ability to do their job. Do they really need Willpower on top of that? It would be the same as requiring a Healer or RDPS to get strength or weaponskill.

Caeli
01-01-2009, 07:57 PM
Additionally, I think that this will give Resistances a bit more value as well.
Oh yeah, that's what the game needs, another reason to stack resistances. It's not enough that I can deal 700 damage to someone while taking 2250 selfdamage, they must also have a chance to completely resist my spell.

u have to stack resistances like a madman in order to have a big impact on spell damage.
If u stack them u gimp other stats.
Fair trade if u ask me.

False. You can easily stack 1 or 2 resistances by using certain setpieces without gimping other stats. That's what most people do at the moment.

NightShade
01-01-2009, 08:08 PM
Oh yeah, that's what the game needs, another reason to stack resistances. It's not enough that I can deal 700 damage to someone while taking 2250 selfdamage, they must also have a chance to completely resist my spell.


Everyone already has a chance to disrupt... So this is nothing new.

Caeli
01-01-2009, 08:13 PM
Everyone already has a chance to disrupt... So this is nothing new.
Yes thanks to willpower. This proposed change would however drastically increase the chance of disrupt for every class across the board. It would make resistances EVEN more valuable. Did you even read his post?

NightShade
01-01-2009, 08:15 PM
Yes thanks to willpower.

Not even talking about willpower, T4 gear has +disrupt all over it.

Did you even read his post?

Alternatively, Willpower and Resistances could be left alone, and the defense vs. CC could instead simply be added to Willpower along with what current bonuses it grants.

Yes, did you?

Caeli
01-01-2009, 09:04 PM
Not even talking about willpower, T4 gear has +disrupt all over it.

So we both agree that your suggestion to add more disrupt is obviously silly then. Good.


Yes, did you?

Obviously, hence why I quoted the part I responded to, right before the part you just quoted. Did you read my response?

NightShade
01-01-2009, 09:48 PM
So we both agree that your suggestion to add more disrupt is obviously silly then. Good.

Obviously, hence why I quoted the part I responded to, right before the part you just quoted. Did you read my response?

.....What?