PDA

View Full Version : Got class questions? Post them here!


BadTouch
12-07-2007, 05:37 PM
hey everyone,

Thought I would make an open area for all questions that relate to the squig herder, though we do have some already I would like this one to contain as little arguing as possible. discussion is encouraged but please, no personal attacks on any of the posters.

Here is my question to kick it off;

After seeing the goblin mounts, which look amazing i might say, if we have a summoned squig would you rather have it disappear and have to re-summon or run along side but unable to attack?

I slightly forgot the answer to this one; do squigs animations grow with the character? so in the beginning i might have 1 squig that looks baby-like then at rank 40 my squig will be gigantic and beasty?

RexT
12-07-2007, 05:56 PM
Have it run beside us for sure. You don't want to be caught in a spur of the moment battle and hope your opponent takes a min to pick his nose while you summon your squig.

As far as a question goes: What kind of relationship do you think the herder and squig should have? By that I mean do you want your DPS split equally between the goblin and the squig, have the goblin be mainly DPS while the suig is used for utility, etc. Personally, I'm hoping for the latter. Let me do the DPS while the various squigs are interchangable summons that each have a specific purpose.

Engelfaust
12-07-2007, 05:56 PM
Yes, squigs do grow as you rank up, not sure on the specifics of their growth, whether it is the same squig that changes or a new summon spell.

Most games have never felt the need to desummon a pet when the player mounts, SWG and WoW come to mind, both of which feature high speed players being followed by some even higher speed pets. But who knows, this game could change it all.

Dukha
12-07-2007, 08:11 PM
After seeing the goblin mounts, which look amazing i might say, if we have a summoned squig would you rather have it disappear and have to re-summon or run along side but unable to attack?

Have it run beside your mount of course. Way cooler than having it dissapear in midair when you summon your mount (on that topic it's bad enough having a huge wolf/horse/steam engine in your pocket but thats probably the easiest way to do it I suppose...) and then reapear soon as you get off...

Edit: It's 4 in the morning here so I just missed this part...

Most games have never felt the need to desummon a pet when the player mounts, SWG and WoW come to mind, both of which feature high speed players being followed by some even higher speed pets.

I'm fairly certain that my warlocks voidwalker (WoW for those that arn't familiar with it)disappears and reappears when I mount/dismount. Heh, I'll have to check it when I get home I guess lol ;)

Farside
12-07-2007, 10:34 PM
I'd like the squig to ride on your mount, sitting behind you. Also, you should be able to pick up the squig while you're riding and use it as a progectile :p. Oh, what joy it would bring me too see a goblin doing a drive-bye squiging...

BadTouch
12-07-2007, 10:34 PM
As far as a question goes: What kind of relationship do you think the herder and squig should have? By that I mean do you want your DPS split equally between the goblin and the squig, have the goblin be mainly DPS while the suig is used for utility, etc.

personally i would rather have my herder possess more dps ability, perhaps they will make a tree line in which those who wants to empower their squigs may. personally, since my computer is terrible and until i truly understand the class i will mostly focus on ranged abilites. however, once i possess a decent computer and have played for a while i will definitely experiment will all skill/moral types possible to find the one that works the best and fits me the best.

here is my contribution; as a pet class, would you enjoy having the responsibility of feeding/ praising and such of the pet or rather just have it a summon where it pops up, dps, and dies. in short; would you want pet maintenance for your squig? if yes, should squigs be given title/names/morals?

Thorkar
12-07-2007, 10:56 PM
here is my contribution; as a pet class, would you enjoy having the responsibility of feeding/ praising and such of the pet or rather just have it a summon where it pops up, dps, and dies. in short; would you want pet maintenance for your squig? if yes, should squigs be given title/names/morals?

If I were playing the Herder I would only find it natural that the squig require food, and I would for sure want to be able to name Squig.

Gemini
12-07-2007, 11:33 PM
If I were playing the Herder I would only find it natural that the squig require food, and I would for sure want to be able to name Squig.

The thing is, you don't have one squig that follows you everywhere and take care of and train. Squigs are disposeable piece of meat with lots of teeth. You summon one of whichever variety best suits the situtation, use it, it dies, you summon a brand new one of whatever variety would work best, ect ect. Hell, there's even abilities to make your squig explode or to eat it to regain health, both which kill the squig. And you don't revive them when they die, you just get a new one.

So, I wouldn't mind them having names, even making a list of names for each type, but I am against feeding them and them all having a single name just because it wouldn't make sense.

BadTouch
12-15-2007, 11:35 PM
well since it has gotten pretty quiet I will kick off another question:

Will the abilities relating to the squig herder benefit all squigs? (ie: can you eat any squig to attain health or is it a specific squig?)

With that, should all abilities affecting the herder (such as the eating one) be universal for all squigs or should you be able to do more with some than others? this is from a defensive point of view, its not attacking its more support abilities.

Vaelar
12-16-2007, 01:22 PM
I bet its going to be something along the lines of : the player can eat the squig, gaining back life relative to the current amount of health the squig has. Thus, if the player has a high health tanking squig (horned squig) out, which has 300 health, he stands to get a lot more life from eating it, as opposed to eating a gas squig, whose max health may be only 100. This also factors into the strategy of which squig to use for which situation, since in a scenario where the squig herder is expecting to eat his squig, he may roll with the horned squig, merely because even if the squig takes 100 or so damage throughout the fight, he's still got ~200 life left to be devoured.

Ahmovies
12-21-2007, 08:04 PM
how many squigs can you have at once?

Kiminara
12-21-2007, 08:20 PM
how many squigs can you have at once?


I believe 1. Originally, you were supposed to have a pack(hence the name herder), but I think it was decided it would be too hard to implement. Someone correct me if I'm wrong.

Destroy all Stunties
12-21-2007, 09:41 PM
how many squigs can you have at once?

http://www.warhammeralliance.com/forums/showthread.php?t=9194


1 squig at a time, I asked the same question a while back.

Zerm
12-22-2007, 04:03 PM
I wanna know if the squigs themselves will have collision detection. that extra second melees spend goin around it would be useful.

Gemini
12-22-2007, 05:45 PM
I wanna know if the squigs themselves will have collision detection. that extra second melees spend goin around it would be useful.

I'm not 100% sure on this, but I think squigs do indeed have collision detection. There was even a rumor of a squig that can hop over enemies, thus avoiding enemy colision detection and going straight for the squishies. However, it's just a rumor, may or may not be true.

BadTouch
12-22-2007, 08:01 PM
i have a question:

Do squig's have escaping abilities same as the herder? are they separate abilities or if the herder uses them the squig comes too?

Gemini
12-22-2007, 08:19 PM
I don't think squigs have any escape abilties at all, I dunno why they would. All they are is disposable meatballs with teeth.

skaron
12-23-2007, 01:52 PM
will herders have big PEWPEW opening atks like aimed shot? so if used on a squishy can take around 50% of the targets life with crits similiar to scouts in daoc.

rude137
12-23-2007, 02:53 PM
I have a few questions.

1 The ranged squig share the same range distance as the herder? And is the AI smart? (always stays in range, will close in if target is out of sight.)

2 Is the herders personal ranged attacks much lower then other Rdps classes to balance their total damage when you include squigs? In other words in certain cases your pet dies a lot would you have to summon another to do comparable damage or is the herder still somewhat lethal without a squig?

3 Do the squigs themselves get their own special attacks? Like crude special attacks or snares etc that are simply auto skills on cooldowns.

4 I don't know if anyone one can give a ball park figure on this. I know it won't be accurate but a rough guess will do. If a bright wizard's total damage output is 100%. what is the herders and what is the squigs? Example herder 65% best dps squig 25% (I would guess the class would do little less damage then a pure nuker because they have tricks. If anyone can clear up this assumption is much appreciated also 8) )

Ok so it was more then just a few questions.

Gemini
12-23-2007, 03:09 PM
I have a few questions.

1 The ranged squig share the same range distance as the herder? And is the AI smart? (always stays in range, will close in if target is out of sight.)

2 Is the herders personal ranged attacks much lower then other Rdps classes to balance their total damage when you include squigs? In other words in certain cases your pet dies a lot would you have to summon another to do comparable damage or is the herder still somewhat lethal without a squig?

3 Do the squigs themselves get their own special attacks? Like crude special attacks or snares etc that are simply auto skills on cooldowns.

4 I don't know if anyone one can give a ball park figure on this. I know it won't be accurate but a rough guess will do. If a bright wizard's total damage output is 100%. what is the herders and what is the squigs? Example herder 65% best dps squig 25% (I would guess the class would do little less damage then a pure nuker because they have tricks. If anyone can clear up this assumption is much appreciated also 8) )

Ok so it was more then just a few questions.

1) Kinda hard to know without playing it, eh?

2) They still do good damage*, but are better with the pet of course.

3) I don't know/remember

4) See answer 1, but it will also depend on specs and such.


*Going off Baron's SH experience at whatever convention he played at.

BadTouch
12-23-2007, 06:43 PM
I have a few questions.

1 The ranged squig share the same range distance as the herder? And is the AI smart? (always stays in range, will close in if target is out of sight.)

2 Is the herders personal ranged attacks much lower then other Rdps classes to balance their total damage when you include squigs? In other words in certain cases your pet dies a lot would you have to summon another to do comparable damage or is the herder still somewhat lethal without a squig?

3 Do the squigs themselves get their own special attacks? Like crude special attacks or snares etc that are simply auto skills on cooldowns.

4 I don't know if anyone one can give a ball park figure on this. I know it won't be accurate but a rough guess will do. If a bright wizard's total damage output is 100%. what is the herders and what is the squigs? Example herder 65% best dps squig 25% (I would guess the class would do little less damage then a pure nuker because they have tricks. If anyone can clear up this assumption is much appreciated also 8) )

Ok so it was more then just a few questions.

1. at this time we do not know but i am guessing that the squig will be able to attack at 0 yards in comparison to the herder's 5 yard prerequisite. Probably not as smart but yet you never know.

2. OOO this came up as a grab question a while back... SUPPOSEDLY (from what i remember) at the beginning SH's and squigs were 50/50 however i believe they have readjusted it and it is more lenient toward the herder (thankfully). Also from the response of a person who played the SH in the UK game show, he was top of the charts without his squig because he completely forgot to use it... however when he used his squig it was harder to damage as much.

3. yes, they do from what i see... an example is the gas squig, only that specific squig can self destruct apart from that i do not know.

4. similar response as number 2

Hope that helped

BadTouch
12-23-2007, 06:49 PM
will herders have big PEWPEW opening atks like aimed shot? so if used on a squishy can take around 50% of the targets life with crits similiar to scouts in daoc.

Off the bat i really cant see any... i will keep looking though. I suspect that yes you will be able to have such attacks however i do not know if they will be moral or not; or if you could increase their base power via mastery points.

Here's my question: Will there be a critical system in WAR?

craz1e83
12-23-2007, 09:28 PM
here is my guess on this topic about the sh and his pet:

going off of the basis of a bright wizard being 100% damage, i will assume that a squig herder will be at about 85 to 90% and the squig will be at around 15 to 35 if micro'd correctly. the reason for these assumptions are simple, it is 10000000x's easier to go on a char and press buttons and kill things however micromanging a pet AND your chararcter is almost twice as hard as just one character (afterall, you are controlling two characters).

rude137
12-24-2007, 01:59 AM
1. at this time we do not know but i am guessing that the squig will be able to attack at 0 yards in comparison to the herder's 5 yard prerequisite. Probably not as smart but yet you never know.

2. OOO this came up as a grab question a while back... SUPPOSEDLY (from what i remember) at the beginning SH's and squigs were 50/50 however i believe they have readjusted it and it is more lenient toward the herder (thankfully). Also from the response of a person who played the SH in the UK game show, he was top of the charts without his squig because he completely forgot to use it... however when he used his squig it was harder to damage as much.

3. yes, they do from what i see... an example is the gas squig, only that specific squig can self destruct apart from that i do not know.

4. similar response as number 2

Hope that helped

Thanks for the response! Especially on the second question. I was a wondering if times when you are forced to kite a melee and if your pet is dead, you have to gain a lot of distance to summon another squig being the ONLY option of winning. So your answer gives me a little hope that the herder isn't a huge wussy pants without a squig. (even though you shoudl always have one out of course)

As for the 1 question I was more concerned about max range. If you are at the farthest distance that you can shoot from a target, is the squigs range equal to yours or does he move up.

I will have to try and find some bright wizard and squig herder vids and try to answer the 4th question myself. Video queality is usually so low it's hard to get any useful data out of them. My luck I'll only find 06 vids that won't be of any help.

BadTouch
12-24-2007, 01:46 PM
As for the 1 question I was more concerned about max range. If you are at the farthest distance that you can shoot from a target, is the squigs range equal to yours or does he move up.

O, Ok um i think the squig moves up but depends of the squig... for sure i know that if you have a melee oriented squig out they will be right up in the face of their target as for the ranged squig i will guess that it will have a slightly shorter range span than the herder. hope that helps

Olegna
12-27-2007, 03:47 PM
Loving all of this squig talk :-D. I thought I would contribute with a question about customization of squigs. I heard a while back when I first looked into squig herders that there would be some degree of customization to the squigs. Anyone have any info on color, size, or overall look customization of the squigs? I've seen pictures of purple squigs etc. and I think it would be pretty boring if they were all the same old standard pink.

Baron Khaine
12-27-2007, 04:54 PM
Loving all of this squig talk :-D. I thought I would contribute with a question about customization of squigs. I heard a while back when I first looked into squig herders that there would be some degree of customization to the squigs. Anyone have any info on color, size, or overall look customization of the squigs? I've seen pictures of purple squigs etc. and I think it would be pretty boring if they were all the same old standard pink.

There will be no customization, Squigs are summoned, there are many different types of Squigs, of which most are different colours, but there will be customization, as the Squig is a weapon, it is not a pet, it is summoned, and then used, when it has become surplus to requirement, it meets an untimely demise.....

BadTouch
12-28-2007, 10:59 AM
There will be no customization, Squigs are summoned, there are many different types of Squigs, of which most are different colours, but there will be customization, as the Squig is a weapon, it is not a pet, it is summoned, and then used, when it has become surplus to requirement, it meets an untimely demise.....

then isn't that a false fact that Mythic provided? I too remember reading in a newsletter i think about having a squig be somewhat customizable, having multiple squigs is not customizable. Either i have misread (which is possible) or that Mythic has lied.

Baron Khaine
12-28-2007, 12:29 PM
It is probably old information, things change all the time. Marauders were originally supposed to have random mutations, now they are player chosen. Take everything that is said, especially the stuff that Paul says, with a pinch of salt.

NewKid
01-10-2008, 05:39 PM
i have a question, how are the snares going to work for the SH. is it like in WoW where he places them on the ground or do you shoot it at someone from far away or is it just a close use ability?

Gemini
01-10-2008, 05:43 PM
i have a question, how are the snares going to work for the SH. is it like in WoW where he places them on the ground or do you shoot it at someone from far away or is it just a close use ability?

It depends on the snare. I'm sure some snares will come in the form of arrows, some might be melee attacks, some might be a squig attack. I don't see them having traps really.

NewKid
01-10-2008, 06:35 PM
the only "snare" that i have heard of is the sticky goo or sumtin like that that your squig will do, but then that raises the question do all squigs have this kind of ability?

BadTouch
01-10-2008, 09:08 PM
the only "snare" that i have heard of is the sticky goo or sumtin like that that your squig will do, but then that raises the question do all squigs have this kind of ability?
From what i know about SH and squigs...most likely yes. From what i can guestimate, squigs will possess relatively similar abilities though they will vary of course, but maybe only by 1 or 2 spells. There will probably be generic commands and a few abilities that characterizes each squig such as blowing up/riding it/ taunting ect.

My question: will squigs be linked to the herders moral abilities? So if a herder activates one that increases damage will it also apply to the squig?

craz1e83
01-11-2008, 04:05 AM
badtouch - before i answer your question i have this huge urge to let you know that guesstimate is a horrible word to use :-) but anyway on to your post

My question: will squigs be linked to the herders moral abilities? So if a herder activates one that increases damage will it also apply to the squig?

if you look on www.war-resource.com (http://www.war-resource.com) , they have a great listing of abilities for a few classes. one of those morale abilities is called squig beast in which the squig grows very large and triples all of it's damage for a few seconds. it's a direct cross over from daoc (mythic's other game) and one of the realm abilties to make the pet huge for awhile while making it do a lot more damage.

NewKid
01-11-2008, 03:03 PM
i think he means will buffs(attack or defence) also carry over to the squigs-not just moral abilities specifically designed for the squigs

Accipiter
01-11-2008, 05:55 PM
i have a question, how are the snares going to work for the SH. is it like in WoW where he places them on the ground or do you shoot it at someone from far away or is it just a close use ability?

There is a "paralizing arrer" skill which roots the target for 5 seconds listed at http://www.war-resource.com/careers/squigherder.php

However it's also been said that all the information on this site is out of date.

NewKid
01-11-2008, 09:33 PM
not really a question but does it seem like Mythic has released all the information on SH that they are going to(for the most part) until release? What i mean by that is that i dont think we are gona get anouther podcast and maybe a few notes on the newsletter about SH game play

RexT
01-11-2008, 09:45 PM
Well, they technically haven't released any information on any of the classes other than their official overview. Everything else (including move lists) we have comes from people playing at conventions. So to answer your question, I doubt we'll get any specific information on particular classes.

NewKid
01-11-2008, 09:48 PM
also we have the most info that we need, we know...
1)Squigs r minions
2)most of the dps is from the herder
3)SH will have multiple types of traps to use
4)SH is squishy-dont get hit

anything beyond that will just have to be a pleasent surprise

RexT
01-11-2008, 09:52 PM
SH's don't have traps actually, the closest things to traps are Engineer mines.

NewKid
01-11-2008, 09:54 PM
snares/slows are what i mean-anything to slow down the other guy with a big fat hammer and a grudge for you

Accipiter
01-12-2008, 12:43 PM
We'll get hints and rumors about abilities but I don't imagine we'll learn much more until the NDA is lifted.

BadTouch
01-29-2008, 10:48 PM
OK people really haven't helped this thread so ill jump start it again.

When the chance of getting into the squig arises, will you be able to brandish your weapons? and will weapons/ armor/ other aesthetics be noticeable within the squig?

thedan
02-03-2008, 07:57 AM
personally i would rather have my herder possess more dps ability, perhaps they will make a tree line in which those who wants to empower their squigs may. personally, since my computer is terrible and until i truly understand the class i will mostly focus on ranged abilites. however, once i possess a decent computer and have played for a while i will definitely experiment will all skill/moral types possible to find the one that works the best and fits me the best.

here is my contribution; as a pet class, would you enjoy having the responsibility of feeding/ praising and such of the pet or rather just have it a summon where it pops up, dps, and dies. in short; would you want pet maintenance for your squig? if yes, should squigs be given title/names/morals?

i would like to name my squig, and feed it my enemies (but not have to spend hard plundered gold to feed it)

NewKid
02-03-2008, 07:29 PM
i would like to name my squig, and feed it my enemies (but not have to spend hard plundered gold to feed it)

uhg...you dont keep them, they eventually go away. Threfor i doubt you will feed them, more likely to kill them and you yourself eat the squig

BadTouch
02-04-2008, 04:00 PM
uhg...you dont keep them, they eventually go away. Threfor i doubt you will feed them, more likely to kill them and you yourself eat the squig

well i want to know what happens if your squig sustains damage in combat? and your still alive. There must be a way to heal the squig.

Gemini
02-04-2008, 05:25 PM
well i want to know what happens if your squig sustains damage in combat? and your still alive. There must be a way to heal the squig.

I doubt it, but there might be small heals maybe. If it dies all ya have to do is resummon it, so it's probably a better use of time and AP to just let it die if they're attacking it and take advantage of the fact that they're picking on your pet instead of you or your healer.

NewKid
02-04-2008, 07:42 PM
as gemini said, if they choose to kill your squig, you should be busy throwing everything you can at them. theres only two bonuses i can see for keeping your squig alive

1) you squigs dps is very useful and if your enemy is attacking them than your dps becomes very useful
2) your squigs live on even after you die, so if you and your enemy had a very close fight but they killed you just in time, sucks for them cause your trusty squig friend will make sure they die before running off to despawn land

BadTouch
02-04-2008, 08:52 PM
If you cant heal them and i have enough time i would probably eat it and spawn a new one.

Accipiter
02-05-2008, 05:05 PM
If you cant heal them and i have enough time i would probably eat it and spawn a new one.

I believe I read or heard somewhere that if the squig is low on health you don't get much of a boost from eating it. Sorry for the lack of source.

Gemini
02-05-2008, 05:23 PM
I believe I read or heard somewhere that if the squig is low on health you don't get much of a boost from eating it. Sorry for the lack of source.

The skill description said so, and it makes sense really. Now, I don't believe the explosion skill description said anything like that, so instead of eating it you could always blow it up before ya summon a new one.

Nebakanezer
02-07-2008, 08:17 PM
My big question/concern is more regarding the AP cost to summon a squig. If it's something small, then it's not a big deal to send your squig out into the fray while you rain down arrows.

However, if it costs a sizable portion of your AP (20%+) - that will really force you to be more careful about what you do with the squig, and when you DO send it out you're going to have to really micromange your attacks, so you don't burn so much AP that when your squig is killed you are unable to summon another. That would leave you sitting around doing nothing while you wait for AP - because continuing to attack would prevent you from getting another squig.

No one wants to be a squig herder, without a squig. :eek:

Guess we'll just have to wait and see.

Gemini
02-07-2008, 09:06 PM
Well, the way AP works, it seems most skills cost about 20% or so already. Last I saw the range tended to be, with exceptions of course, from 80-130, out of a 500 total. I imagine summoning a squig would fall in there, but thats for the beta testers and the folks down at Mythic to decide.

Ungotz Spiketoothz
02-08-2008, 02:12 PM
AP cost doesn't seem like a big deal because it appearantly regens really fast (Think the rogue's energy system in WoW).

I also have a question regarding this class: Is there an Auto-Shoot feature like WoW hunters? Its a big deal if each shot needs to be fired individually.

BadTouch
02-08-2008, 07:43 PM
AP cost doesn't seem like a big deal because it appearantly regens really fast (Think the rogue's energy system in WoW).

I also have a question regarding this class: Is there an Auto-Shoot feature like WoW hunters? Its a big deal if each shot needs to be fired individually.

From what I have noticed from movies, yes. It would really suck having to press a button after each one...and i think it would only before since melee dealers have auto attack too.

Simpo
02-10-2008, 01:38 AM
will squig herders have roots and slows. Im guessing the answer is yes because your get melee owned if not. But im not sure so any answers wud be coolz

Tools2Basic
02-10-2008, 05:42 AM
will squig herders have roots and slows. Im guessing the answer is yes because your get melee owned if not. But im not sure so any answers wud be coolz
Yes they will. Note that the skills may very well be changed, added or removed.
Paralyzing Arrer: Bow attack that Roots your target, making them unable to move for 5 seconds.

Squig Goo (morale ability): Your target and all enemies within 30 feet of them are covered in squig goo that deals damage over 9 seconds and snares them, reducing their run speed by 40%.

You can check out some more skills at http://www.war-resource.com/careers/squigherder.php .

Baron Khaine
02-10-2008, 02:17 PM
When I played I had single Melee snare, which immobilized the target. There are probably more though.

Bad_Boy
02-10-2008, 09:08 PM
I've got a question;

Will SH have a decent ammount of armour variation? All of the screenshots I've seen so far have had SHs covered in the skins of dead squigs and although the class as a whole excites me... I am not eager to have generic dead squig armour for 40 levels, I don't think it looks that good and its not really what I want to be wearing. You guys reckon they'll have more diversity in the armour?

Accipiter
02-11-2008, 03:32 PM
The devs have made a big deal about the squig armor. They seem excited about it. I'm assuming there will be lots of variations. But if you don't like wearing dead squigs I don't think you'll ever be happy with the class.

Accipiter
02-11-2008, 03:34 PM
Baron, when you played did the Squig Herder have an auto attack bow shot? Or did you have to push a button each time you wanted to shoot an arrow?

Bad_Boy
02-11-2008, 10:31 PM
I guess i'll just aquire the taste...

And I'm pretty sure the SH does have an auto-attack.

Baron Khaine
02-12-2008, 04:22 AM
To be perfectly honest, I don't think he had a bow shot auto attack, cos there was an attack called Plink, that was just a basic arrow shot, no +dmg or anything.

Accipiter
02-12-2008, 06:50 AM
Yeah, that's what I suspected. From watching the videos, it didn't look like there were auto-shots being fired between specials. (Thanks, Baron. I was counting on you to provide empirically based info and you came through again!)

So....most archery based classes of past MMO's have had auto-attacks. Will the lack of auto-shots make playing the Squig Herder feel more like playing a traditional caster and less like a traditional ranger/archer/hunter?

What do you guys think?

BadTouch
02-12-2008, 08:23 AM
Yeah, that's what I suspected. From watching the videos, it didn't look like there were auto-shots being fired between specials. (Thanks, Baron. I was counting on you to provide empirically based info and you came through again!)

So....most archery based classes of past MMO's have had auto-attacks. Will the lack of auto-shots make playing the Squig Herder feel more like playing a traditional caster and less like a traditional ranger/archer/hunter?

What do you guys think?

I do kind of enjoy it a bit more but in WAR the universal cool down is pretty quick and there are few that possess independent cool downs so i think that we will just be firing off different types of arrows in replacement of the general auto shot.

Baron Khaine
02-12-2008, 09:34 AM
Yeah, that's what I suspected. From watching the videos, it didn't look like there were auto-shots being fired between specials. (Thanks, Baron. I was counting on you to provide empirically based info and you came through again!)

So....most archery based classes of past MMO's have had auto-attacks. Will the lack of auto-shots make playing the Squig Herder feel more like playing a traditional caster and less like a traditional ranger/archer/hunter?

What do you guys think?

Always happy to help.

As for the no Auto shot thing, I dunno, for those people who have played a WoW Hunter, or other Archer based classes in MMO's it will feel different, whether different in a good or bad way, is a different thing.

Lucrece
02-12-2008, 10:33 AM
The lack of auto-shot is a good thing, as it removes the historical advantage ranged physical DPS classes had over their magical counterparts.

It would be pretty underwhelming if pRDPS wasn't as susceptible to interrupts and range shifts like mRDPS.

Accipiter
02-12-2008, 12:26 PM
I'm fine with it as long as....

1. I'm not hitting the basic "Plink" shot button too much. I hope the action points rebound quickly enough that I'm getting to use the more interesting skills most of the time. Otherwise the class is going to be dull to play: plink, plink, plink.......

2. The basic "plink" shot is an instant cast (or near instant cast) for when I don't have time for anything else more interesting.

Spifnar
02-12-2008, 01:43 PM
It's always possible that the Plink ability will recast itself if you don't move or select another attack. Still costs AP, but might be a low enough cost (I remember 50) that your AP still regenerates slowly.

Personally, I think every class should have this mechanic for their "basic" attack

Tools2Basic
02-12-2008, 04:17 PM
Hmm, no auto shot?
That can certainly be interesting and a good mechanic if it's done right. Guess we'll have to wait and see.

BadTouch
02-12-2008, 07:20 PM
I'll contribute some food for thought... Do you think that squigs should have talent trees/ masteries? Yes/ or no? If yes, would you want it for each individual squig or just a general one?

This question is not related to the herder's talent tree... it is purely whether a squig should have a talent tree.

Gemini
02-12-2008, 10:30 PM
By talent tree, I assume you mean mastery path. And then... no. There is really no justification for that as long as the Squig Herder's paths will effect their Squigs, which of course they will.

Tools2Basic
02-13-2008, 01:21 AM
I'll contribute some food for thought... Do you think that squigs should have talent trees/ masteries? Yes/ or no? If yes, would you want it for each individual squig or just a general one?

This question is not related to the herder's talent tree... it is purely whether a squig should have a talent tree.
I'd say yes, the more customizable the herder/squig is the better. It doesn't need to be a advanced mastery path for the squig it could maybe be something like WoW's, where you basically just chose it's resistance. But then again maybe it wont be needed, we already have a bunch of diffrent squigs. Maybe they will be diverse enough.

Bad_Boy
02-13-2008, 06:44 AM
You honestly want every single SH to be identical to every other SH? Thats just obsurd....

At the very least there should be two paths. One to make you more of a solo character without the squigs helping too much - and one to make you're squigs do most of the damage.

Thats not even taking into account people who want to be more offensive, defensive and supportive.

No mastery trees is just retarded.

Bhanqwa
02-13-2008, 06:53 AM
You honestly want every single SH to be identical to every other SH? Thats just obsurd....

At the very least there should be two paths. One to make you more of a solo character without the squigs helping too much - and one to make you're squigs do most of the damage.

Thats not even taking into account people who want to be more offensive, defensive and supportive.

No mastery trees is just retarded.
I'm getting the idea you overlooked the sentence in bold:
Originally Posted by BadTouch
I'll contribute some food for thought... Do you think that squigs should have talent trees/ masteries? Yes/ or no? If yes, would you want it for each individual squig or just a general one?

This question is not related to the herder's talent tree... it is purely whether a squig should have a talent tree.

Personally, I would prefer not to see squigs with talenttrees of any kind, let everything that affects the performance of the squigs be due to talents from the herder.

Bad_Boy
02-13-2008, 11:11 AM
Ohhhhh.

My mistake.

I don't think a Squig should have a talent tree. You should be able to increase your individual squig powers though.

Duox
02-18-2008, 03:31 PM
my question is does any 1 have a link to the guess of what our skills will be?

Baron Khaine
02-18-2008, 03:43 PM
my question is does any 1 have a link to the guess of what our skills will be?

There is a list of skills here (http://www.war-resource.com/careers/squigherder.php).

I'll also quote the skills that I remember from GD.

Plink: Fires a basic arrow.
Poison Arrer: A basic DoT arrow.
Flame Arrer (I think thats what it was called anyway): This is one of the more interesting moves that I saw. From what I could make out, it fires out 3 arrows. If there is only a single target around, all 3 arrows fly into that target. If there are 3 targets within range, it will attack 3 targets (1 arrow to each, including the one you have targeted), I assume that if there are 2 enemies in the area, it will fire 2 into your target and one at the other enemy.
Straight Thru Ya: Now, I think I have an idea how this arrow works. From what I saw, the arrow itself shoots in a straight line, and can shoot through enemies. So say if there is a caster standing behind a tank, if you aim for the caster, the arrow will head through the tank and the tank will get a portion of the damage as well as the caster.
Unknown: This was a melee move that I can't remember the name of, as far as I can remember it immobilized the target, so that the Squig Herder can get out of melee combat as fast as possible.
Horned Squig: Summed a Horned Squig, this squig then popped up next to my Herder, and next to my action bar, a little Squig action bar popped up, allowing me to have the Squig attack my current target, return to my side, or wait where it was. It also had a special move called "Headbutt", which I believe gave its next attack some extra damage.
Spiked Squig: Summoned a Spiked Squig, which did ranged damage, instead of the melee damage that the Horned Squig did. Once again it had the same action bar, and I believe a different special move associated with it, but for the life of me I can't remember what it was.
Claw: This move caused my current Squig to claw the target, doing extra damage, this was on my action bar and not on the Squigs.
Flee: This move made my character move faster at the expense of action points.

Mustard
03-07-2008, 06:52 PM
OK. Your defending a keep as a SH.
On the wall shooting the people below.
You set your squig onto your enemy below.
How will i get there?
Will it jump off the edge?
In games like WoW this didnt happen with AI controlled pets. It needed a path.
And if the door of the keep issnt open. how will your squig get out?

Coreleckan
03-08-2008, 04:54 AM
In that situation you'd prolly just use a spiked squig, with ranged attack, so it doesn't have to run all the way down to hit em. Otherwise i don't think a melee squig will be able to get at em at all.

NewKid
03-18-2008, 05:20 PM
OK. Your defending a keep as a SH.
On the wall shooting the people below.
You set your squig onto your enemy below.
How will i get there?
Will it jump off the edge?
In games like WoW this didnt happen with AI controlled pets. It needed a path.
And if the door of the keep issnt open. how will your squig get out?

WoW pets were just bad programing, now they can run straight up cliffs and at other times they run around the long way instead of a much shorter way
dont use WoW pets as examples they just dont count

Fleshs
03-19-2008, 07:09 AM
Straight Thru Ya: Now, I think I have an idea how this arrow works. From what I saw, the arrow itself shoots in a straight line, and can shoot through enemies. So say if there is a caster standing behind a tank, if you aim for the caster, the arrow will head through the tank and the tank will get a portion of the damage as well as the caster.


Wow! there's no limits what you can't do with that attack :o

Bad_Boy
03-25-2008, 11:05 PM
It suggests underlying technical feats which havent been seen before.

For example, in WoW (I'm guessing here) if you fired an arrow, it has already calculated if you could hit the opposing player or not and the animation for shooting merely played out... however from this suggeston the arrow will actually have its own collision detection - and from the path it takes to hit the enemy it will know if it passes though other players or not.

This will be good in PvE too I'd imagine, you'll have squig herders just hitting the guy right at the back and an arrow going through about 12 mobs on its way.

Orracle922
04-08-2008, 03:22 PM
Will the spear have any use in pvp? I never see it used in any of the videos but im assuming it will have some snares associated with it when the enemies get too close. I also wanted to know if it could be used to finish enemies off like the SW does with its longsword.

The spears just look too bad to sling over the back and never be used.

Gemini
04-08-2008, 03:26 PM
Yeah, the spears are used when an enemy forces you into melee. What kind of skills they have remains to be seen, but snares and other "RUN AWAY!" skills are what I would expect.

NewKid
04-09-2008, 05:21 PM
ya but not to confuse, the spear is not what you want to be using, ever. a good SH wont let their enemy close enough so that he has to use his spear

kobungo
04-09-2008, 05:25 PM
ya but not to confuse, the spear is not what you want to be using, ever. a good SH wont let their enemy close enough so that he has to use his spear

This is very true but at the sametime it will be really had to never have someone run up on you. i'm also thinking with masteries you maybe able to buff up your melee dmg I could be wrong but who knows. it would throw people off you doin dmg at range then they come in and go yea i got you now and you bust out some decent melee dmg as well.

Stiltzkin
04-11-2008, 10:11 AM
Does anybody know if your squig will have an auto-attack? In all the videos I see people barely use the squig or they make it run off at someone and you never see it again.

Coreleckan
04-11-2008, 01:07 PM
When i played in December (at DH) the Squig most definately had Auto attack. But at rank 9 that was about it for its standard damage, except for some crappy bite skill.

Orracle922
04-16-2008, 07:07 PM
Lets say you are defending one of the keeps and you are up on the wall shooting arrows down on the enemies. Will you be able to send your squig over the wall to attack the enemies?

flipper
04-18-2008, 12:33 PM
A ranged class with a speed boost ability and snares *drool*

Aratus
04-18-2008, 02:42 PM
So in WoW to summon your pet all you'd do is whistle and the pet would instantly come out and be rdy to go (if it wasnt dead)

Is it going to be something like that in WAR where you instantly summon up a squig, or would there be a cast time/cooldown to switching them out.

And finally, roughly how many squigs do you guys think there will be to choose from? Obviously there will be one to match almost any situation youd run into but wanted to know if a definite number was floating around out there.

Gemini
04-18-2008, 04:34 PM
There is a cast time, though it varies from video to video, so we don't know how long it will be. I'll hazard a guess at about 2-3 seconds. There are at least 4, but Paul has hinted at more. We'll see if that turns into something or not.

Aratus
04-18-2008, 10:34 PM
Cool thx =)

slots
04-23-2008, 04:42 PM
will there be a 2hr ability useable every 2hrs that let you jump into your squigs mouth, squig runs around with fart nos propulsion, and you can do drive-by arrow shootings?
if so, sign me up

Loekii
05-03-2008, 11:25 AM
I'll contribute some food for thought... Do you think that squigs should have talent trees/ masteries? Yes/ or no? If yes, would you want it for each individual squig or just a general one?

This question is not related to the herder's talent tree... it is purely whether a squig should have a talent tree.

I had thought that they would let you summon different types of squigs, for different purposes (ie Tanking, DPS, RDPS, etc).

Coreleckan
05-03-2008, 02:06 PM
You are correct Loekii, BadTouch was just brainstorming some opinions I believe.

Loekii
05-03-2008, 02:11 PM
Also, have we seen the proposed tactic builds yet? I am curious it they will all be heavy pet oriented, or if there will be options for weaker Pets in exchange from stronger RDPS, etc.

Auron_ff10
05-03-2008, 05:16 PM
So in WoW to summon your pet all you'd do is whistle and the pet would instantly come out and be rdy to go (if it wasnt dead)

Is it going to be something like that in WAR where you instantly summon up a squig, or would there be a cast time/cooldown to switching them out.

Well from a lot of the skills observed a game conventions the squig herder is expected to use their squigs as a disposable asset. There're skills to kill your own squig for a heal or AoE damage. With that in mind I expect the summon time will be reasonably short but we don't have anything concrete.

will there be a 2hr ability useable every 2hrs that let you jump into your squigs mouth, squig runs around with fart nos propulsion, and you can do drive-by arrow shootings?
if so, sign me up

Well there's an ability that lets you ride inside your squig's mouth so you can go fight in melee... is that close enough? :p

slots
05-03-2008, 05:52 PM
Well there's an ability that lets you ride inside your squig's mouth so you can go fight in melee... is that close enough? :razz:

wow thats pretty cool. so then cant you run around like that all the time?

why wouldnt they implement it so you can shoot like that while the squig runs? stationary archer, just he is being moved, as opposed to a running archer

Auron_ff10
05-03-2008, 07:43 PM
I have no idea of the mechanics or the real purporse of the skill to be honest. It may be to allow the SH to fight in melee or it may be a means of escape (since the squig supposedly takes all the damage until he runs out of hp, dies, and then spits you out).

All we know is what the Devs have revealed or people have managed to pick up at game conventions. :(

Gemini
05-03-2008, 07:49 PM
The skill hes refering to is actually one of the (at least) 4 types of squigs in game, the Battle Armor Squig. I believe it's more of a means of escape, but if you really felt like it I don't see why you could just run around in it. You wouldn't however be able to use any attacks or anything, unless the squig has a few of his own.

Utakata
05-04-2008, 08:15 AM
will there be a 2hr ability useable every 2hrs

That's called an i-win button and WAR is avoiding them like the plague. The only long cooldown in the game should be a hearthstone-type thing. Any longer than 5 minutes abilities are i-win buttons.

Gemini
05-04-2008, 12:22 PM
WAR isn't totally avoiding I win buttons, they're just making you earn them. Rank 4 morale are totally "I win" buttons.

Stiltzkin
05-04-2008, 12:52 PM
Does anybody know if squig abilities are on a squig cast bar or are on the herder's cast bar. I'm curious if you can tell your squig to do something WHILE you are in the middle of a cast bar. for example: I cast my 3 arrow shot and .5 sec before it finishes casting I explode my squig so I have burst aoe damage. Or will I have to wait till cast bar is done to explode my squig? I understand we may not know yet but if anyone has seen a video or seen any chat about it please link. I'm predicting some abilities will be herder cast and some squig cast (eating it for hp will be herder but telling it who to attack will be squig cast) The big one I'm curious about is the exploding squig ability because it would be nice to blow up your squig in the middle of summoning another one. So If you needed a different kind of squig you wouldn't have to blow it up then wait the 3-4 sec. to summon the next one.

Utakata
05-04-2008, 08:27 PM
WAR isn't totally avoiding I win buttons, they're just making you earn them. Rank 4 morale are totally "I win" buttons.

They're not "several minute cooldowns" where you can just hide in a corner for a few minutes and the come out and automatically win any 1v1 battle. You actually have to fight to gain that ridiculous amount of morale.

Therefore, it's not an i-win button. It's just a very strong attack.

Coreleckan
05-04-2008, 11:47 PM
Does anybody know if squig abilities are on a squig cast bar or are on the herder's cast bar. I'm curious if you can tell your squig to do something WHILE you are in the middle of a cast bar. for example: I cast my 3 arrow shot and .5 sec before it finishes casting I explode my squig so I have burst aoe damage. Or will I have to wait till cast bar is done to explode my squig? I understand we may not know yet but if anyone has seen a video or seen any chat about it please link. I'm predicting some abilities will be herder cast and some squig cast (eating it for hp will be herder but telling it who to attack will be squig cast) The big one I'm curious about is the exploding squig ability because it would be nice to blow up your squig in the middle of summoning another one. So If you needed a different kind of squig you wouldn't have to blow it up then wait the 3-4 sec. to summon the next one.

When I played at Dream Hack the abilities were on the Herders bar, but at that time only had a bite ability as far as i can recall, was a while ago now. Don't recall any casting time or so on it, but don't think you could use it simultaneously anyways.

But this is prolly very outdated info now anyways. Xaunt might have some better info since he played one at a higher lvl.

Baron Khaine
05-07-2008, 02:52 PM
Squigs get there own action bar, I dunno but you might be able to catch a few glimpses of it in the first link in my signature, i'll check for you though.

EDIT: If you watch at 1:45 here, you'll see me summoning the Squig, then to the right of the action bar, you'll see another row of buttons pop up, thats your Squig action bar.

Here's the vid

http://war.curse.com/videos/details/737/

Accipiter
05-07-2008, 07:04 PM
Squigs get there own action bar, I dunno but you might be able to catch a few glimpses of it in the first link in my signature, i'll check for you though.

EDIT: If you watch at 1:45 here, you'll see me summoning the Squig, then to the right of the action bar, you'll see another row of buttons pop up, thats your Squig action bar.

Here's the vid

http://war.curse.com/videos/details/737/

You're a Black Orc now? What gives? Or would answering that break the NDA?

Baron Khaine
05-08-2008, 02:21 AM
Oh its nothing to do with beta, i've just been looking more at the Black Orc lately, and thinking, yeah, I wanna be that.

I'll probably change again before release though.

Stiltzkin
05-08-2008, 09:59 AM
TY Baron. At first it looked like there weren't many powers then at one point, when the squig uses one, it highlights the boxes and you can tell there's room for 2 more. If nothing else that video made me SURE I want to be ranged. I'm thinking I may want to be a healer so I'll be a shaman not a healer that needs to get in melee range. When he was shooting the hammerer on top of the building I decided that. I guess only the Disciple is ruled out.

on another note: haha what a silly bug when he got knocked down and for the rest of the battle he was laying down when he wasn't shooting.